BGs is getting annoying, Kabam, you have to change something, idk what, but something.
Jefechuta
Member Posts: 1,212 ★★★★
I think a lot of people gonna say the same, but if matchmaking is going to stay like this, Kabam must do something else to make climbing less boring/annoying/stressful.
In this case Im a paragon, but with 8 R4s, 5 7* for BGs, and the rest are R3s, playing vs people with full R4s or even half R5s, R4s and 7* R2s, Im fine with it, still being able to win, but I dont think that being able to do 50% wins and 50% loses vs people with much higher roster has the same value as doing it vs with similar/weaker rosters.
So something should be done, since its take more skills to win this matches, players should get 2 medals instead I think, or something like that, i dont know, but how can say that GC should have the best of the best, when players that are better than some whales that get to enter to GC, are stuck into Vibranium because it takes too much wins in a row with stronger rosters but still with worse skills/lesser knowledge about the matchups or the champions.
As I said, Im cool with playing vs big rosters since its everybody vs everybody, but if a fam that has all his 7* dupped already and at R2, still loses vs me, I should get more acknowledgment than he would get by beating the weak accounts.
Just saying, maybe Im wrong but if this medals are equal to the points you would earn in other games rank systems, in other games you would earn more points the stronger/bigger the opponent is compared to you.
In this case Im a paragon, but with 8 R4s, 5 7* for BGs, and the rest are R3s, playing vs people with full R4s or even half R5s, R4s and 7* R2s, Im fine with it, still being able to win, but I dont think that being able to do 50% wins and 50% loses vs people with much higher roster has the same value as doing it vs with similar/weaker rosters.
So something should be done, since its take more skills to win this matches, players should get 2 medals instead I think, or something like that, i dont know, but how can say that GC should have the best of the best, when players that are better than some whales that get to enter to GC, are stuck into Vibranium because it takes too much wins in a row with stronger rosters but still with worse skills/lesser knowledge about the matchups or the champions.
As I said, Im cool with playing vs big rosters since its everybody vs everybody, but if a fam that has all his 7* dupped already and at R2, still loses vs me, I should get more acknowledgment than he would get by beating the weak accounts.
Just saying, maybe Im wrong but if this medals are equal to the points you would earn in other games rank systems, in other games you would earn more points the stronger/bigger the opponent is compared to you.
21
Comments
Absolutely loving that we have this now
If they lessen the difficulty, it takes away from the experience of a PvP mode. We, the players, really dictate how hard a PvP mode is and the bar is set high.
Aside from top level AW/AQ, no other areas needs r4 and higher champs. While BG can be a grind, it also motivates me most to play and rank up champs.
We talk about the grind in BG as if progress was guaranteed. Everyone should be able to just keep going higher, provided they put in enough work. But in fact, BG is intended to be a competitive ladder. That means everyone should eventually end up roughly where their relative competitive strength lies. In other words, if you are in the top 20% of all BG players, you should end up somewhere around the top 20% percent bracket. Extra effort could causes you to go higher, less effort could see you fall lower, but there is some point somewhere along VT or GC where your "intrinsic" strength should be able to carry you. Anything past that point should be extremely difficult to get past, because otherwise BG is less about winning and more about grinding.
And I will paraphrase an unnamed dev from the original BG closed beta, because I think this is not betraying any beta confidences: Battlegrounds is not intended to be another arena.
You should win until you can't win, and then you should slow or stop going upward. In alliance war there are only twelve wars in a season, and there's no way to play more than the allotted wars, so there's no way for one alliance to "grind out" more wins. Alliances end up roughly in line with their overall competitive performance - how good they were. But in BG it is possible for a player to play an almost unlimited number of matches. There is some reward for playing more matches, but the devs did not want overall final rank to be highly dependent on it. So the reason why progress upward is "grindy" is because in fact this is deliberate. The devs want upward progress to be easy if you are winning easy, and they want it to be borderline impossible if you are winning and losing at 50% or less (winning and losing 50/50 implies you are just as strong as your surrounding competition, and thus shouldn't rank higher than any of them - you shouldn't go up much).
The catch is the season reset. If we all stayed where we ended up and if it was possible to drop downward in VT, we'd just hover where we were forever. But we can't drop downward in a season and we do reset every season, which means that players aren't where their intrinsic strength would dictate at the start of the season. Instead everyone is mostly lower than that and moving upward. This means the strength of a VT tier changes over time, and whether a player can and should advance upward also changes over time.
So while some of the grind is deliberate, one component of it is not. Impatience. Players attempting to get as far as they can as fast as they can run into escalating difficulty. They catch up with stronger and stronger players until they can get highly overmatched. Over time those stronger players will progress and that tier will get easier to win matches in and advance out of, but only if the player has the patience to wait for conditions to change. If they don't, then they can run into a temporary difficulty hurdle, and then the grind at that point can become excessively harsh.
That's not directly intentional, but at the moment it is an unavoidable byproduct of how seasons are run in BG. I can't think of obvious changes that would eliminate that, without making it too easy to progress in general.
It would be a bit of a mess.
Since MCOC fundamentally supports itself by monetizing roster collection and upgrading it should not be penalizing roster expansion and upgrading, if it isn't trying to commit economic suicide.
Dr. Zola
The idea would be flawed too.. imagine telling the top guy hey you can only get 1 per win; but the guy below you will get 2 if he beats you.
Kabam destructive Prestige matchmaking guarantees the skewed results, as well as those tiny accounts making it to GC 😠
What a mess of a mode 🤷
"The BEST......AROUND!!!"