New Carrina's challenges thoughts?

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Comments

  • BigBlueOxBigBlueOx Member Posts: 2,057 ★★★★★
    Siliyo said:

    Name an average Player who can do Necro with Howard the Duck. 😉

    If the average player had MSD on call, along with the amount of revives BG farmed, I’m sure they can do it. Your comment lacks context of what happened.
    It’s called a joke. SMH
  • xLunatiXxxLunatiXx Member Posts: 1,397 ★★★★★

    Name an average Player who can do Necro with Howard the Duck. 😉

    Skill wise BG is not at the top like other CCP members.
    Also he had access to revive farming, I'm sure a lot of people could do it with a similar amount of revives, if they wanted to ofc
  • JefechutaJefechuta Member Posts: 1,212 ★★★★
    Ill be honest, Lagacy's challenge is kinda cool, Miike's one is achievable, not easy, but I think Ill be able to have it done, but Fintech's one is not doable, it is already a hard task to do it without any champ restrictions, but If you add that restriction, you would have to spend an indecent amount of revives and pots to be able to do it, you have to spend already 50+ for some of the "easy" EOP paths, this challenge will probably take you to 100+.

    Ill just show the pros and cons of this Carina's Challenges:

    Pros:

    1. Permanent content.
    2. Something to do when you reach the absolute end-game and you have nothing else to do.
    3. You can use the revives that would expire otherwise (if this is the case)

    Cons:

    1. The rewards are not the best one at least for the last challenge (Fintech's one), since you would have to spend more value in resources that you get by doing this challenge. (At least for me, the 7* are nice but I dont think I would personally spend that much just to get those specific champs as 7*).
    2. Half of them are skill based, and the other half are just a resource trash can to throw revives till you get past that point.
    3. Half of them are "enjoyable", the other half aint enjoyable at all.


    I mean, those are Carina's Challenges after all, those aint for everybody, they must not be for everybody, I think community lost the main meaning of the Carina's Challenge, those are meant to be done with a lot of revives, those are meant to be done for the people that has nothing else to do or has nothing else to spend his resources on.

    The fact that we got some achievable ones like the Guillotine's or the Act 7 content, it does not mean that this kind of challenges should be the ones we get each time they release a Carina's Challenge.

    We have to spend the revives on Winter of Woe right now, since it is the only content that is not permanent, after that the main thing would be spending the revives on Necropolis till Exploration, and just after that, we can start to think about doing the Miikes and Fintechs challenges with all the resources we have that we are not using, but only if you really want to do them, if not, just let them wait till you are able, capable, or you just want to do them.


    I dont think this is a L for Kabam, and I dont think we should see this as end-game content like we see Necro or Abyss, this is supposed to be looked at like we looked at the first Carina's Challenges, not that fun, not that easy, not doable without a decent amount of revives. And we must not blame those Content Creators that had the idea of the challenge itself, since thats what they were asked to do.


    I dont think I have anything else to say, just stop getting mad by things that are not made the way you want them to be made, but the way Kabam wants it to be done.

    If you dont wanna do this content, dont do it, you wont be losing anything that you absolutely need, those are just "regular" rewards, some 7* Shards, a couple emotes, a couple titles, and some temporal trophy champs as 7* which are not a must at all.
  • Vegeta9001Vegeta9001 Member Posts: 1,700 ★★★★★
    Seems like we're past the time of fun and challenging content and back to the roots with horrible "challenges" made for draining wallets. Least the sparky one was fun. May do the Zemo or Avengers one. The rest can wait. Forever.
  • Rayven5220Rayven5220 Member Posts: 2,090 ★★★★★
    Motorola said:

    I would have loved the same difficulty with having to rank up 8 (5stars) to max, instead of having to rank up 8 (6 or 7 stars) and use sooooo many end game resources on irrelevant champs that you will never use again. When you are a valiant player who is trying to keep up with the other valiant/paragon players (especially in Battlegrounds), we have to choose our rank ups very carefully. Ranking up black widow/antman/thor/hawkeye/jabari panther/mojo really hurts our accounts. Tigra/ironman/zemo are the only champs that are easier to spend the rank up resources on. This is why Lagacys challenge was GENIUS, even if it was exactly the same difficulty as Fintechs and Karate Mikes, players would NOT mind it as much because maxing out 8 5stars is reasonable for some side/OPTIONAL challenges, and we wouldn't feel like we are taking away from our end game/battlegrounds rosters (top 30 champs) so much (except for gold and ISO of course).

    So rank up your 5* versions instead of the 6/7* versions and use them.

    Nobody said you can't use 5* champs.
  • BringPopcornBringPopcorn Member Posts: 4,423 ★★★★★
    Raganator said:

    Wild to me that people are attacking the stick rather than the carrot. If the rewards were worth the effort, the complains would be lower.

    It was also mentioned several times yesterday that these challenges were delayed. So it makes me wonder whether the rewards adjusted given the delay (we have had both 8.3 and Necropolis released since the anticipated launch of these challenges). If the anticipated release of these challenges were pre-revive nerf, were they delayed because of the revive nerf? Releasing these challenges after the nerf, after necropolis, and during WOW (when now, after the Abs Man debacle, every assumes they will need all of their revives for WOW) just seems like a perfect storm created by Kabam yet the blame has shifted to the creators.

    Nah it would be worse, at least this way its easy to pass
  • CoMinowCoMinow Member Posts: 331 ★★

    Siliyo said:


    You challenging a player is different than you wondering “is this possible?”. The majority of players will not choose to go in with ducks only. Virtually, anything can be done in the game with enough units and resources (which you can buy with units). The way quest content is created lately, its been a question of “how many resources will you use?” And I’d like to know why that philosophy is so prevalent

    Your question is based on a false premise. By basically any measure content in the game has become less resource intensive for players over time. Story content is much, much less resource intensive than it used to be. Alliance War is much less resource intensive for average players than it used to be since we made revives free. I wasn't around when Abyss was released, but based on what I have heard and data I have seen, Necropolis is less resource intensive than Abyss was when it was released.

    So if by "lately" you mean the last week, then sure, the game is more resource intensive than it was in January when there was nothing to do. But if anything our the game has moved in the other directions over time and that's pretty evident both anecdotally and based on the data we have.

    One thing we wanted to do this year was release much more content so players always have something to do. Some of it is going to be hard, some of it is going to be easier. It just happens that a couple of the hardest pieces lined up in the schedule. We decided to move forward with the schedule since one of them is permanent and can be done whenever players are ready.

    At any rate right now I personally am focused on making sure players have tons of content to do and both short and long-term goals to achieve. There is much, much more coming, most of which won't be this hard.
    Your statement is almost 100% false and filled with zero evidence of what you’re saying. The game and your companies statements are completely different, but, since you’re specifically calling lately since January.. ok I’ll play along

    Since January
    Necropolis pay to die and get rewarded jan15
    How is this not about cash? There was an event specifically meant to pay out dying and spending on non-farmable revives(see below)

    Removed farming for revives less than 2 weeks before necropolis pay out ( because time invested to obtain these is now valueless as the life and time of the ftp player isn’t good enough to obtain these resources)

    Added raids. Game mode where you automatically die if you’re too skilled for a single run.

    Aw tactic people above p2 know all about this. Passive ai can guarantee that you lose your steadfast. Increasing the amount of necessary spending in aw.

    Ccp carina “challenges” has 2 parts to its multifaceted money grabbing design including an ingenious added monetary mechanism. Revives and heals.
    Forced rank ups with specific champs and releasing limited time offers to buy these ranks ups. While including specific champs in RNG packages (so people spending can’t even be assured they get the only champs they can use).

    WoW not only does this require heals or at minimum revives. It also requires specific rank ups of champs. But it doesn’t stop there… now players have to spend 10 energy for every attempt they make. And, while this may not use all the refills they have, the genius lies in the effect of this to the rest of their game. No longer will people have piles in their stash so they can make quality of life choices by smashing through content. Now when they try to complete content they’ll also have to use units on energy since monthly quests were basically free. I’m sure that didn’t sit right with the company. How can you have any content that’s simply just to play

    Every decision by any company is about the company and its profit. That’s just a fact.
    And Kabam specifically makes content decisions based on players resources used in an effort to increase spending.
    Spenders weren’t farming because they can afford to not waste their time
    Ftp can’t afford to buy or don’t see the point. So they weren’t buying and still aren’t.
    The removal of this way to obtain valuable game resources did nothing but hurt the players that needed it and play your game for the love of it.

    I’d love a real reply or rebuttal that proves any of this wrong. Players are not this naive and we understand the economics of our world. I’d gladly play the free content that helps a valiant player with 61 7*, 3 rank 3 and only 19 missing 6* champs… please tell me the ftp content that’s highly beneficial for my account
  • JefechutaJefechuta Member Posts: 1,212 ★★★★
    Carina's Challenges intention is to give 1% top players something to do that requires all the skill and resources they dont have to use on other content.

    The fact that we got some that would include "everybody" doesnt make it is the main intention of them.

    This content is not supposed to be achievable by most of us, this is not meant to be hard skill wise, but not doable without spending resources.

    Why you guys acting suddenly like this MUST be like you want it to be?

    The same way nobody gets mad because Celestial in BGs is not achievable by everybody, we shouldnt get mad because is isnt either, because thats the intention behind this content.
  • CoMinowCoMinow Member Posts: 331 ★★
    Jefechuta said:

    Carina's Challenges intention is to give 1% top players something to do that requires all the skill and resources they dont have to use on other content.

    The fact that we got some that would include "everybody" doesnt make it is the main intention of them.

    This content is not supposed to be achievable by most of us, this is not meant to be hard skill wise, but not doable without spending resources.

    Why you guys acting suddenly like this MUST be like you want it to be?

    The same way nobody gets mad because Celestial in BGs is not achievable by everybody, we shouldnt get mad because is isnt either, because thats the intention behind this content.

    I don’t think you realize how many people are actually valiant players. I don’t think you realize how many people actually had to complete necropolis for 11 million deaths to occur..

    It’s not some super select group. The top 500 or 1000 alliances are filled with valiant players. They may not all be valiant, but valiant players aren’t only in top 100
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