These carinas started out as a 7 for 7 and gradually got harder (for example Guilly Challenges). The next objective couldve been a lot more difficult like 5* or even 4 stars in story, but you jumped through the natural progression of these carinas by a significant jump. I think Lags got the memo.
Carina started with a 7 of 7? We did 3* cyclops vs collector. Thats was the start. Were you hiding under the rock? Check again. Doing abyss with symbiotes you think those were easy? If you didn’t do them they are still there. Why are you not complaining for that? This content is not mandatory. And speaking of Lags he took the short cut that's it he is a creator didn’t wanted the hate. Understandably but some challenges needed to be easy enough so average players can get King groot piece fairly easily. I don't see a Problem anywhere. You want the 7 star exclusive Champs either do the challenge over the course of 3 months or maybe kabam will eventually sell them buy it. Easy.
ok let's say it as it is, u made the hardest Carina Challenges ever, almost impossible good, nobody likes it ok? Now why would u give these rewards that we can get on a monthly base? There are just 7 star shards , emojis and 6-star crystals that everyone is tired of.
Look if u make something so difficult u need to match the rewards, u can't put the 3rd of 7-star crystal, and expect people to rank 5 champs to get that, cmmoon where is the thought behind it? How that was allowed to go live ??? Justify the challenge with rewards that are hard to get but not with 5000 7 star shards what are we doing?
ok let's say it as it is, u made the hardest Carina Challenges ever, almost impossible good, nobody likes it ok? Now why would u give these rewards that we can get on a monthly base? There are just 7 star shards , emojis and 6-star crystals that everyone is tired of.
Look if u make something so difficult u need to match the rewards, u can't put the 3rd of 7-star crystal, and expect people to rank 5 champs to get that, cmmoon where is the thought behind it? How that was allowed to go live ??? Justify the challenge with rewards that are hard to get but not with 5000 7 star shards what are we doing?
The rewards are purposely not game breaking because they don’t want to force people to do the content. Instead people are complaining both about the difficulty and the rewards. The content is difficult because it is aimed at the very top of the player base and the rewards are such that divide between those players that do the content and those that don’t isn’t drastic
Perhaps I can ask the question more productively: Im a valiant player, typically celestial-ish in BGs (until I stop playing mid season lol), and lets say I have each of these characters maxed, ascended and ready to go. If I start at 0 revives and 0 units and I dont mean to spend money, just how much time does kabam expect me to invest to clear this content?
Now lets say Im not me, and that Im just an average valiant in terms of skill but start from the same place roster wise and resource wise- just how much time is meant to be targeted to being able to clear this?
At this point it seems like the answer is being measured in months if not longer. We simply need better avenues for resource acquisition without which the pursuit of late stage content wont just be slowed… it just wont happen- exactly as we saw with abyss. What happens when the resource acquisition takes longer than the period of relevance for the content? Kabam claimed that revive spamming trivialized the content (and later clarified that meant actually time investment was trivializing it). Is producing content people will simply opt out of not also trivializing?
i don't think that was the thought process. if that would be the case then make Carina challenges available or only Valiant players, cause me with 6 mln roaster and 4 paths completed in Necropolyss, i don't have any of these champs highly ranked up beside the 5 star spidi. do I have to spend all the gold and catalysts on ranking average champions just to get some bad rewards?
It's sad to see Kabam employees sticking fingers into their ears with these incredibly defensive responses. It's evident from each of Miike, Crashed, and Jax's comments that they aren't interested in feedback from players about these challenges. I was going to come and offer some thoughts on why, as one of those players (arguably) that these challenges were designed for, these challenges miss the mark. But I'm not going to waste time giving constructive criticism to a willfully deaf audience. So good luck I guess, hope you guys are happy with how this all turns out.
This simply isn't true. If I didn't care about player feedback I wouldn't be reading through 200+ post threads at 10pm. I'm not being defensive, I'm simply stating how we see these challenges and their place in the game.
We take feedback seriously and actually earlier today changed the design for an upcoming piece of content based on this feedback. However we aren't just going to roll over and acquiesce to everything that players tell us they want, because quite frankly this game wouldn't still exist if we did that. Our job is to find the right balance for the long-term health of the game, and I promise you that is what we all are trying to do.
I understand there need something for the very very top like those with the skills of like Brian grants.
I think you meant to say people like MSD, BeroMan, or Fintech himself. For all intents and purposes, I don't believe Brian is the "very, very top" of players or the best in any capacity. His whole novelty is that he is strictly FTP and is a likeable person on stream and has a large viewer base up there with the likes of Seatin.
i don't think that was the thought process. if that would be the case then make Carina challenges available or only Valiant players, cause me with 6 mln roaster and 4 paths completed in Necropolyss, i don't have any of these champs highly ranked up beside the 5 star spidi. do I have to spend all the gold and catalysts on ranking average champions just to get some bad rewards?
If the rewards are bad to you especially considering the cost of ranking “average” champions then don’t do it. It won’t be a detriment to you or your account, that’s the objective essence of these challenges.
You are welcome to discuss the challenges and have your thoughts on them, but I want to be very clear, attacking any one of our creators directly will not be tolerated. Nobody "betrayed the community" by doing exactly what was asked, to create extremely hard content.
We will not tolerate any form of personal attacks, and we will take action on your game account if we think that it is necessary.
So according to Kabam logic, is "extremely hard content" just a revive spam? Because I don't see how doing Gauntlet with just Zemo is skillful because of some defenders like Korg and Ham in there who will be the worst.
Dude, Zemo is actually a good Korg counter. He takes no thorns damage on basic hits. And he can also stop his evade, which is also good for Ham. Mike is actually the only one who designed a proper challenge. Almost all the fights can be soloed with one of the champs available for the challenge. But it requires skill and focus. Also some patience, since it's not something you can smash in 15min. But if you lack one or more, it will cost some revives. As any end-game challenge should. People asking "Can this be done with a 5* Zemo, or unduped 6* Zemo?", or anything along those lines, you have no bussiness even looking at this challenges. You are not ready yet. Your roster is not ready. So your opinion is irrelevant. Lagacy's challenge is actually too easy, like Uncollected level easy. That's good, so nobody can cry out they can't get their deathless KG piece. But if you expected all of them to be like that, then you missed the point of these challenges. Fintech's, well what can I say... it looks horrible, both in choice of quest and choice of champions. I doubt even him will be able to do it without a few revives. But I get the idea behind it. It is meant to make even the top of top 1% of players hurt.
I haven't seen so much whinning on forums and chats in a long time. And it's from people who have no idea what they're talking about. It's both irritating and frustrating. Democracy is great and everything, but some people just shouldn't express an opinion if they haven't earned the experience. (These same people who thought it was a good idea to vote for 7* Colossus)
Yes he can do all of the fights with the skilled of karate mike because he knows how zemo works I don’t don’t enjoy using zemo but karate’s mike isn’t to bad can done fairly cheaply with those skill
I read through the whole thread and i feel like i have to say a couple things.
First off i made sure every single fight in the Tigra/JP challenge would be soloable with the right strategy, mastery set up and boosts so calling it a cash grab or unit sink without even stopping to think how you should go about taking each fight is a bit unfair. I do not think doing the challenge itemless is possible due to some guaranteed damage you’ll take in a few fights but having to use potions here and there can hardly be considered a problem.
Now to respond to the comments about the difficulty level; i can’t speak for Lagacy or Karatemike but the difficulty of the challenges i created was 100% intentional and i was well aware the community would not react too kindly to it right off the bat. That said i do not regret the decision and i wouldn’t change it even now after all the comments i have received. The word ”challenge” has gone stale around the very top of the playerbase so i can only hope these will at least remind everyone what that word once meant.
As for how many revives it cost me on the submission runs? Less than your average players Necropolis completion path
I was watching one of your fellow content creators stream a couple days ago and (i'm paraphrasing here, watch the vid if you want the actual words) he actually indicated that from what he knows about you, your challenge might be a bit elitist. He wasn't wrong.
This is interesting.
It definitely is an elitist objective and the closest thing we’ve seen to content like the 4* Labyrinth of Legends where you had to spam revives.
I feel like its not just Fintech that the “feedback” should be targeted to , but rather Kabam should have some form of Quality Control in which stuff like this gets thoroughly reviewed prior to its approval. Just because Fintech soloed each fight should not be the parameter to look for, because this is taking challenging content to , like the post said, an Elitist perspective.
I strongly urge Kabam to look into Quality Control suggestion, or improve it if they already have one.
Releasing this right after the chaos that was brewed from the Winter of Woe Abs fight will only make players fear what content lies ahead and cause players to play and spend less.
You are welcome to discuss the challenges and have your thoughts on them, but I want to be very clear, attacking any one of our creators directly will not be tolerated. Nobody "betrayed the community" by doing exactly what was asked, to create extremely hard content.
We will not tolerate any form of personal attacks, and we will take action on your game account if we think that it is necessary.
Honestly have to wonder though if the community is this misaligned with the CCP then perhaps this might be why Kabam and the community are completely misaligned on things like this as well. It might be worth looking at the CCP makeup to assess if it accurately represents the community
Brian Grant accurately represents an average mcoc summoner.....that's about it. KMs thumbnail yesterday was 160 paragons and 9 7 star opening lolol....That is the FARTHEST thing from an average player....the disconnect is REAL and if I hear one more person say this is for the 1% y'all need to take a statistics lesson. .01% of the community CANT and WONT attempt 66.66% of these challenges....there's probably 2-300 people who can do this (and be ok spening 100 revives to do it)....I wonder if they realize when they spend 25+ revives what an ABOVE AVERAGE mcoc player will have to invest. This isn't hate either. I respect the grind they all turned into some income....just pointing out far off the top creators are when measuring an avg summoner vs them and maybe 100 other people.....wayyyyy off. And if they are self aware.....well that's just a slap in the face as lots of CCP people get input and when your input only serves you and your boys......welp....that's the beginning of the end of this game
My favorite part of this thread is Kabam employees trying to justify and argue with their clients. Okay so you made content for 1% of the base… content isn’t for everyone… WHACY CONTENT EXISTS. Lmao. Completely looking over at least 10-15 very realistic issues brought up by the community with this new content. 😂👍🏼
I keep on reading this thread and I have a question... One of the rewards for the challenges is a Selector, to acquire some of the champs needed for such challenges... Wouldn't it make sense to attach some mats at the same time?... I mean how many players really want to invest on some of the champs in the challenge?... We are talking about multiple and different Catalyst, a good ammount of gold and ISO just to do challenges... The investment is not just time, revives and other stuff.. is ranking up some champs that most likely will never ne used again...
The use of some heavy top end resources (mats, ISO & health items) for "fun" that you wont get back and get limited to no use of outside of this definitely takes some of the fun out of most of this, unless you are in the 1% and have those resources expiring weekly.
Best part of it really is that it is optional, so I might do most of it in the future when it doesn't cost so much relatively. Then again I said that about exploring Abyss - still haven't lol. FOMO is the key thing here and there's not much to miss out on right now.
It's sad to see Kabam employees sticking fingers into their ears with these incredibly defensive responses. It's evident from each of Miike, Crashed, and Jax's comments that they aren't interested in feedback from players about these challenges. I was going to come and offer some thoughts on why, as one of those players (arguably) that these challenges were designed for, these challenges miss the mark. But I'm not going to waste time giving constructive criticism to a willfully deaf audience. So good luck I guess, hope you guys are happy with how this all turns out.
This simply isn't true. If I didn't care about player feedback I wouldn't be reading through 200+ post threads at 10pm. I'm not being defensive, I'm simply stating how we see these challenges and their place in the game.
We take feedback seriously and actually earlier today changed the design for an upcoming piece of content based on this feedback. However we aren't just going to acquiesce to everything that players tell us they want, because quite frankly this game wouldn't still exist if we did that. Our job is to find the right balance for the long-term health of the game, and I promise you that is what we all are trying to do.
You are welcome to discuss the challenges and have your thoughts on them, but I want to be very clear, attacking any one of our creators directly will not be tolerated. Nobody "betrayed the community" by doing exactly what was asked, to create extremely hard content.
We will not tolerate any form of personal attacks, and we will take action on your game account if we think that it is necessary.
Honestly have to wonder though if the community is this misaligned with the CCP then perhaps this might be why Kabam and the community are completely misaligned on things like this as well. It might be worth looking at the CCP makeup to assess if it accurately represents the community
Brian Grant accurately represents an average mcoc summoner.....that's about it. KMs thumbnail yesterday was 160 paragons and 9 7 star opening lolol....That is the FARTHEST thing from an average player....the disconnect is REAL and if I hear one more person say this is for the 1% y'all need to take a statistics lesson. .01% of the community CANT and WONT attempt 66.66% of these challenges....there's probably 2-300 people who can do this (and be ok spening 100 revives to do it)....I wonder if they realize when they spend 25+ revives what an ABOVE AVERAGE mcoc player will have to invest. This isn't hate either. I respect the grind they all turned into some income....just pointing out far off the top creators are when measuring an avg summoner vs them and maybe 100 other people.....wayyyyy off. And if they are self aware.....well that's just a slap in the face as lots of CCP people get input and when your input only serves you and your boys......welp....that's the beginning of the end of this game
I don't believe BG represents the average Player. He represents someone who strives to play for free. The average Player doesn't play to the extremes he does..
Our job is to find the right balance for the long-term health of the game.
I totally agree with you on this. And probably these Carina's challenges are not so meaningful to justify any drama.
But I hope you don't underestimate the negative impact that things have on the health of your players. Having top players like KM testing content and gauging difficulty of content is taking you away from the reality of 99.9% of the players base. My suggestion for you would be to include in your beta program not only content creators and pro players but also normal players at different progression levels, gauge content for different personas.
This said, speaking about the new Carina's challenges, I honestly don't believe the rewards justify the level of difficulty (and zero fun) presented by KM and FT. We realized they're completely out-of-touch with the community.
It's sad to see Kabam employees sticking fingers into their ears with these incredibly defensive responses. It's evident from each of Miike, Crashed, and Jax's comments that they aren't interested in feedback from players about these challenges. I was going to come and offer some thoughts on why, as one of those players (arguably) that these challenges were designed for, these challenges miss the mark. But I'm not going to waste time giving constructive criticism to a willfully deaf audience. So good luck I guess, hope you guys are happy with how this all turns out.
This simply isn't true. If I didn't care about player feedback I wouldn't be reading through 200+ post threads at 10pm. I'm not being defensive, I'm simply stating how we see these challenges and their place in the game.
We take feedback seriously and actually earlier today changed the design for an upcoming piece of content based on this feedback. However we aren't just going to acquiesce to everything that players tell us they want, because quite frankly this game wouldn't still exist if we did that. Our job is to find the right balance for the long-term health of the game, and I promise you that is what we all are trying to do.
I genuinely believe that you do care. Because unless I’m mistaken community management isn’t your main focus so posting and discussing with us demonstrates this well IMO. Here’s are points that I hope are constructive feedback so the team to consider:
1.) I think it’s amazing and well thought out that the team gave us 5star Starky to even attempt the first 2 challenges. Clearly these were tuned to be fun and attainable challenges for the whole community. I also applaud the team on the 6star selectors, that’s another pro-player move to help us all participate in the challenges. I feel this has been overlooked reading the other feedback but we should acknowledge well thought out positive elements too.
2.) With the thoughts that went into champ attainment it’s frustrating that rank up materials were not also considered and are left out of the rewards. This is a top tier resource ask at this time. Yes, it’s permanent content… but that really doesn’t mean the rewards are permanently relevant. This was a BIG miss.
3.) Clearly these challenges were designed to have difficulty tiers. Lagacy, KarateMike, and Fintech put themselves out on a limb and were given 0 proactive protection from Kabam. I don’t understand that at all and it definitely wasn’t fair or considerate to them. Lags is getting loads of love for being asked to help with the entry difficulty while Fin gets hate for helping with the top tier difficulty. These challenges were not created to be equal and instead of slapping a CCP members name next to it as a shield for Kabam, Kabam should have listed difficulty levels next to these to protect the CCP members and should have told us this before release. I don’t think this was well thought out as I’m describing the resulting perception and not the intent here. It’s gonna make future partnerships with others harder to do if you leave team favorites out to dry like this.
4.) I think the announcement and release timing of these challenges was very very poorly managed. To put this out now wasn’t well thought out. These challenges should have been issued last month while revive farming was still live in those spots. The team allowed it for Necropolis and these are not Necropolis tier rewards. You even had fun with the bottomless rewards by issuing the Ducks challenge. We all had fun, the game got positive publicity as a crazy man did the crazy thing. Fin’s challenge difficulty isn’t too far removed from that challenge in terms of what it will cost most that attempt and complete it, it would have made these at least more fun. Plus the community would’ve been more mad about Bullseye and wouldn’t know the Woe that’s WoW Abs Man. Releasing these now was poorly considered.
As for what could be done to earn a little good will back? Maybe a special event apothecary to help the community earn revives at a slightly increased rate would be nice, another idea would be to buff the rewards to include 6star rank up gems for 3-4 and 4-5 rank ups. At least offset that cost and maybe that will help the medicine go down smoother here.
Name an average Player who can do Necro with Howard the Duck. 😉
If the average player had MSD on call, along with the amount of revives BG farmed, I’m sure they can do it. Your comment lacks context of what happened.
Name an average Player who can do Necro with Howard the Duck. 😉
If the average player had MSD on call, along with the amount of revives BG farmed, I’m sure they can do it. Your comment lacks context of what happened.
Name an average Player who can do Necro with Howard the Duck. 😉
Skill wise BG is not at the top like other CCP members. Also he had access to revive farming, I'm sure a lot of people could do it with a similar amount of revives, if they wanted to ofc
Ill be honest, Lagacy's challenge is kinda cool, Miike's one is achievable, not easy, but I think Ill be able to have it done, but Fintech's one is not doable, it is already a hard task to do it without any champ restrictions, but If you add that restriction, you would have to spend an indecent amount of revives and pots to be able to do it, you have to spend already 50+ for some of the "easy" EOP paths, this challenge will probably take you to 100+.
Ill just show the pros and cons of this Carina's Challenges:
Pros:
1. Permanent content. 2. Something to do when you reach the absolute end-game and you have nothing else to do. 3. You can use the revives that would expire otherwise (if this is the case)
Cons:
1. The rewards are not the best one at least for the last challenge (Fintech's one), since you would have to spend more value in resources that you get by doing this challenge. (At least for me, the 7* are nice but I dont think I would personally spend that much just to get those specific champs as 7*). 2. Half of them are skill based, and the other half are just a resource trash can to throw revives till you get past that point. 3. Half of them are "enjoyable", the other half aint enjoyable at all.
I mean, those are Carina's Challenges after all, those aint for everybody, they must not be for everybody, I think community lost the main meaning of the Carina's Challenge, those are meant to be done with a lot of revives, those are meant to be done for the people that has nothing else to do or has nothing else to spend his resources on.
The fact that we got some achievable ones like the Guillotine's or the Act 7 content, it does not mean that this kind of challenges should be the ones we get each time they release a Carina's Challenge.
We have to spend the revives on Winter of Woe right now, since it is the only content that is not permanent, after that the main thing would be spending the revives on Necropolis till Exploration, and just after that, we can start to think about doing the Miikes and Fintechs challenges with all the resources we have that we are not using, but only if you really want to do them, if not, just let them wait till you are able, capable, or you just want to do them.
I dont think this is a L for Kabam, and I dont think we should see this as end-game content like we see Necro or Abyss, this is supposed to be looked at like we looked at the first Carina's Challenges, not that fun, not that easy, not doable without a decent amount of revives. And we must not blame those Content Creators that had the idea of the challenge itself, since thats what they were asked to do.
I dont think I have anything else to say, just stop getting mad by things that are not made the way you want them to be made, but the way Kabam wants it to be done.
If you dont wanna do this content, dont do it, you wont be losing anything that you absolutely need, those are just "regular" rewards, some 7* Shards, a couple emotes, a couple titles, and some temporal trophy champs as 7* which are not a must at all.
I would say that Lagacy's too easy than what I would expect from a modern Carina challenge, but when you consider the rewards I'd say the difficulty matches, besides, it's fun! I'd like future challenges doing this-doing story quests with story bosses using one champion, it was fun especially cuz I've never really used Starky before
The other challenges tho? Come on... It's actually funny how Lagacy's and the others' challenges hold the same individual rewards
I'm just pissed about shoving down overhyped zemo in our throats over and over since his launch. And there you go, a challenge just to force players to use Zemo. Someone is compensating for overhyping it.
If any decent amount of resources (rankup mats) were available to go along with these massive resource dump challenges, many people would be happy to take the challanges head on including me.
Rewards as a ' rare champion' do not match the resources that needed to be dumped on 6 challanges. It's pointless at this point to argue against this repeating Zemo agenda.
From a principle standpoint, I personally don't mind og Avengers, tigra jabari or mojo.
Seems like we're past the time of fun and challenging content and back to the roots with horrible "challenges" made for draining wallets. Least the sparky one was fun. May do the Zemo or Avengers one. The rest can wait. Forever.
I know there is a huge backlash as to the difficulty. It is incredibly difficult, but it is quite easy to be ignored. do a lagacy challenge for the KG piece and ignore the rest until you have overflowing revives/ these champs at high 7* level. thats what i'm gonna do.
Comments
These carinas started out as a 7 for 7 and gradually got harder (for example Guilly Challenges). The next objective couldve been a lot more difficult like 5* or even 4 stars in story, but you jumped through the natural progression of these carinas by a significant jump. I think Lags got the memo.
Carina started with a 7 of 7? We did 3* cyclops vs collector. Thats was the start. Were you hiding under the rock? Check again. Doing abyss with symbiotes you think those were easy? If you didn’t do them they are still there. Why are you not complaining for that? This content is not mandatory. And speaking of Lags he took the short cut that's it he is a creator didn’t wanted the hate. Understandably but some challenges needed to be easy enough so average players can get King groot piece fairly easily. I don't see a Problem anywhere. You want the 7 star exclusive Champs either do the challenge over the course of 3 months or maybe kabam will eventually sell them buy it. Easy.
Look if u make something so difficult u need to match the rewards, u can't put the 3rd of 7-star crystal, and expect people to rank 5 champs to get that, cmmoon where is the thought behind it? How that was allowed to go live ??? Justify the challenge with rewards that are hard to get but not with 5000 7 star shards what are we doing?
Dr. Zola
It definitely is an elitist objective and the closest thing we’ve seen to content like the 4* Labyrinth of Legends where you had to spam revives.
I feel like its not just Fintech that the “feedback” should be targeted to , but rather Kabam should have some form of Quality Control in which stuff like this gets thoroughly reviewed prior to its approval.
Just because Fintech soloed each fight should not be the parameter to look for, because this is taking challenging content to , like the post said, an Elitist perspective.
I strongly urge Kabam to look into Quality Control suggestion, or improve it if they already have one.
Releasing this right after the chaos that was brewed from the Winter of Woe Abs fight will only make players fear what content lies ahead and cause players to play and spend less.
Best part of it really is that it is optional, so I might do most of it in the future when it doesn't cost so much relatively. Then again I said that about exploring Abyss - still haven't lol. FOMO is the key thing here and there's not much to miss out on right now.
But I hope you don't underestimate the negative impact that things have on the health of your players. Having top players like KM testing content and gauging difficulty of content is taking you away from the reality of 99.9% of the players base. My suggestion for you would be to include in your beta program not only content creators and pro players but also normal players at different progression levels, gauge content for different personas.
This said, speaking about the new Carina's challenges, I honestly don't believe the rewards justify the level of difficulty (and zero fun) presented by KM and FT. We realized they're completely out-of-touch with the community.
1.) I think it’s amazing and well thought out that the team gave us 5star Starky to even attempt the first 2 challenges. Clearly these were tuned to be fun and attainable challenges for the whole community. I also applaud the team on the 6star selectors, that’s another pro-player move to help us all participate in the challenges. I feel this has been overlooked reading the other feedback but we should acknowledge well thought out positive elements too.
2.) With the thoughts that went into champ attainment it’s frustrating that rank up materials were not also considered and are left out of the rewards. This is a top tier resource ask at this time. Yes, it’s permanent content… but that really doesn’t mean the rewards are permanently relevant. This was a BIG miss.
3.) Clearly these challenges were designed to have difficulty tiers. Lagacy, KarateMike, and Fintech put themselves out on a limb and were given 0 proactive protection from Kabam. I don’t understand that at all and it definitely wasn’t fair or considerate to them. Lags is getting loads of love for being asked to help with the entry difficulty while Fin gets hate for helping with the top tier difficulty. These challenges were not created to be equal and instead of slapping a CCP members name next to it as a shield for Kabam, Kabam should have listed difficulty levels next to these to protect the CCP members and should have told us this before release. I don’t think this was well thought out as I’m describing the resulting perception and not the intent here. It’s gonna make future partnerships with others harder to do if you leave team favorites out to dry like this.
4.) I think the announcement and release timing of these challenges was very very poorly managed. To put this out now wasn’t well thought out. These challenges should have been issued last month while revive farming was still live in those spots. The team allowed it for Necropolis and these are not Necropolis tier rewards. You even had fun with the bottomless rewards by issuing the Ducks challenge. We all had fun, the game got positive publicity as a crazy man did the crazy thing. Fin’s challenge difficulty isn’t too far removed from that challenge in terms of what it will cost most that attempt and complete it, it would have made these at least more fun. Plus the community would’ve been more mad about Bullseye and wouldn’t know the Woe that’s WoW Abs Man. Releasing these now was poorly considered.
As for what could be done to earn a little good will back? Maybe a special event apothecary to help the community earn revives at a slightly increased rate would be nice, another idea would be to buff the rewards to include 6star rank up gems for 3-4 and 4-5 rank ups. At least offset that cost and maybe that will help the medicine go down smoother here.
Also he had access to revive farming, I'm sure a lot of people could do it with a similar amount of revives, if they wanted to ofc
Ill just show the pros and cons of this Carina's Challenges:
Pros:
1. Permanent content.
2. Something to do when you reach the absolute end-game and you have nothing else to do.
3. You can use the revives that would expire otherwise (if this is the case)
Cons:
1. The rewards are not the best one at least for the last challenge (Fintech's one), since you would have to spend more value in resources that you get by doing this challenge. (At least for me, the 7* are nice but I dont think I would personally spend that much just to get those specific champs as 7*).
2. Half of them are skill based, and the other half are just a resource trash can to throw revives till you get past that point.
3. Half of them are "enjoyable", the other half aint enjoyable at all.
I mean, those are Carina's Challenges after all, those aint for everybody, they must not be for everybody, I think community lost the main meaning of the Carina's Challenge, those are meant to be done with a lot of revives, those are meant to be done for the people that has nothing else to do or has nothing else to spend his resources on.
The fact that we got some achievable ones like the Guillotine's or the Act 7 content, it does not mean that this kind of challenges should be the ones we get each time they release a Carina's Challenge.
We have to spend the revives on Winter of Woe right now, since it is the only content that is not permanent, after that the main thing would be spending the revives on Necropolis till Exploration, and just after that, we can start to think about doing the Miikes and Fintechs challenges with all the resources we have that we are not using, but only if you really want to do them, if not, just let them wait till you are able, capable, or you just want to do them.
I dont think this is a L for Kabam, and I dont think we should see this as end-game content like we see Necro or Abyss, this is supposed to be looked at like we looked at the first Carina's Challenges, not that fun, not that easy, not doable without a decent amount of revives. And we must not blame those Content Creators that had the idea of the challenge itself, since thats what they were asked to do.
I dont think I have anything else to say, just stop getting mad by things that are not made the way you want them to be made, but the way Kabam wants it to be done.
If you dont wanna do this content, dont do it, you wont be losing anything that you absolutely need, those are just "regular" rewards, some 7* Shards, a couple emotes, a couple titles, and some temporal trophy champs as 7* which are not a must at all.
The other challenges tho? Come on...
It's actually funny how Lagacy's and the others' challenges hold the same individual rewards
If any decent amount of resources (rankup mats) were available to go along with these massive resource dump challenges, many people would be happy to take the challanges head on including me.
Rewards as a ' rare champion' do not match the resources that needed to be dumped on 6 challanges.
It's pointless at this point to argue against this repeating Zemo agenda.
From a principle standpoint, I personally don't mind og Avengers, tigra jabari or mojo.
It is incredibly difficult, but it is quite easy to be ignored.
do a lagacy challenge for the KG piece and ignore the rest until you have overflowing revives/ these champs at high 7* level. thats what i'm gonna do.