Hey folks, there is a reward for defeating Count Nefaria - you get the "Imperator" Title for winning the fight, which is present in the post-fight Victory screen.
Entering the Week 5 Side Quest to fight him requires a different Coin than weeks 1 - 4, so you could still use your other coins to grab Mysterium from the Week 4 Quest if you choose to. This is why Week 4 is running for 2 weeks instead of 1.
Week 5 is just a quick epilogue fight using the coin from the end of the solo event.
As for the display rewards on the varying Week 5 difficulties, that's a visual error that isn't supposed to be there and will be removed.
Hey folks, there is a reward for defeating Count Nefaria - you get the "Imperator" Title for winning the fight, which is present in the post-fight Victory screen.
Entering the Week 5 Side Quest to fight him requires a different Coin than weeks 1 - 4, so you could still use your other coins to grab Mysterium from the Week 4 Quest if you choose to. This is why Week 4 is running for 2 weeks instead of 1.
Week 5 is just a quick epilogue fight using the coin from the end of the solo event.
As for the display rewards on the varying Week 5 difficulties, that's a visual error that isn't supposed to be there and will be removed.
Why would we need 2 coins to get a title? Seems like a pretty significant waste all around, both on the development side and on the use of our time side.
Hey folks, there is a reward for defeating Count Nefaria - you get the "Imperator" Title for winning the fight, which is present in the post-fight Victory screen.
Entering the Week 5 Side Quest to fight him requires a different Coin than weeks 1 - 4, so you could still use your other coins to grab Mysterium from the Week 4 Quest if you choose to. This is why Week 4 is running for 2 weeks instead of 1.
Week 5 is just a quick epilogue fight using the coin from the end of the solo event.
As for the display rewards on the varying Week 5 difficulties, that's a visual error that isn't supposed to be there and will be removed.
Why would we need 2 coins to get a title? Seems like a pretty significant waste all around, both on the development side and on the use of our time side.
Yeah! Just let us use our Units to get the titles instead!! (Just jk)
Hey folks, there is a reward for defeating Count Nefaria - you get the "Imperator" Title for winning the fight, which is present in the post-fight Victory screen.
Entering the Week 5 Side Quest to fight him requires a different Coin than weeks 1 - 4, so you could still use your other coins to grab Mysterium from the Week 4 Quest if you choose to. This is why Week 4 is running for 2 weeks instead of 1.
Week 5 is just a quick epilogue fight using the coin from the end of the solo event.
As for the display rewards on the varying Week 5 difficulties, that's a visual error that isn't supposed to be there and will be removed.
Hey folks, there is a reward for defeating Count Nefaria - you get the "Imperator" Title for winning the fight, which is present in the post-fight Victory screen.
Entering the Week 5 Side Quest to fight him requires a different Coin than weeks 1 - 4, so you could still use your other coins to grab Mysterium from the Week 4 Quest if you choose to. This is why Week 4 is running for 2 weeks instead of 1.
Week 5 is just a quick epilogue fight using the coin from the end of the solo event.
As for the display rewards on the varying Week 5 difficulties, that's a visual error that isn't supposed to be there and will be removed.
The text is orange as usual on my end, so not sure why it isn’t working for you.
The text is orange as usual on my end, so not sure why it isn’t working for you.
Thx. Tried rebooting device, didnt help. But this has happened on few other occasions in past for me (separate from issue this whole summer), seeming just for individual people, maybe device load, cache, etc. So apparently same this time (not for everyone).
Hey folks, there is a reward for defeating Count Nefaria - you get the "Imperator" Title for winning the fight, which is present in the post-fight Victory screen.
Entering the Week 5 Side Quest to fight him requires a different Coin than weeks 1 - 4, so you could still use your other coins to grab Mysterium from the Week 4 Quest if you choose to. This is why Week 4 is running for 2 weeks instead of 1.
Week 5 is just a quick epilogue fight using the coin from the end of the solo event.
As for the display rewards on the varying Week 5 difficulties, that's a visual error that isn't supposed to be there and will be removed.
Appreciate the response as always.
In the spirit of transparency, some thoughts:
— this is terrible experience design and the explanation of the situation is ridiculous — why would the team think adding more complexity to the already annoying side events would be a good idea? — Nefaria isn’t new. There’s no value or novelty in fighting him for no rewards. — the fact that the team created YET ANOTHER type of metallic coin only for week five summarizes everything wrong with SQ in general — just one player’s opinion, but please pass it along to the game team so they don’t get confused — titles and cosmetics are a bunch of junk that is not at all motivating.
Hey folks, there is a reward for defeating Count Nefaria - you get the "Imperator" Title for winning the fight, which is present in the post-fight Victory screen.
Entering the Week 5 Side Quest to fight him requires a different Coin than weeks 1 - 4, so you could still use your other coins to grab Mysterium from the Week 4 Quest if you choose to. This is why Week 4 is running for 2 weeks instead of 1.
Week 5 is just a quick epilogue fight using the coin from the end of the solo event.
As for the display rewards on the varying Week 5 difficulties, that's a visual error that isn't supposed to be there and will be removed.
Appreciate the response as always.
In the spirit of transparency, some thoughts:
— this is terrible experience design and the explanation of the situation is ridiculous — why would the team think adding more complexity to the already annoying side events would be a good idea? — Nefaria isn’t new. There’s no value or novelty in fighting him for no rewards. — the fact that the team created YET ANOTHER type of metallic coin only for week five summarizes everything wrong with SQ in general — just one player’s opinion, but please pass it along to the game team so they don’t get confused — titles and cosmetics are a bunch of junk that is not at all motivating.
Agree if I knew it was only for a title I would prefer to keep the coins , 2 useless coins or a single useless title 🤣
Hey folks, there is a reward for defeating Count Nefaria - you get the "Imperator" Title for winning the fight, which is present in the post-fight Victory screen.
Entering the Week 5 Side Quest to fight him requires a different Coin than weeks 1 - 4, so you could still use your other coins to grab Mysterium from the Week 4 Quest if you choose to. This is why Week 4 is running for 2 weeks instead of 1.
Week 5 is just a quick epilogue fight using the coin from the end of the solo event.
As for the display rewards on the varying Week 5 difficulties, that's a visual error that isn't supposed to be there and will be removed.
Appreciate the response as always.
In the spirit of transparency, some thoughts:
— this is terrible experience design and the explanation of the situation is ridiculous — why would the team think adding more complexity to the already annoying side events would be a good idea? — Nefaria isn’t new. There’s no value or novelty in fighting him for no rewards. — the fact that the team created YET ANOTHER type of metallic coin only for week five summarizes everything wrong with SQ in general — just one player’s opinion, but please pass it along to the game team so they don’t get confused — titles and cosmetics are a bunch of junk that is not at all motivating.
Agree if I knew it was only for a title I would prefer to keep the coins , 2 useless coins or a single useless title 🤣
Why would you prefer to keep coins only made for that quest? There’s no other use for them what so ever lol
Hey folks, there is a reward for defeating Count Nefaria - you get the "Imperator" Title for winning the fight, which is present in the post-fight Victory screen.
Entering the Week 5 Side Quest to fight him requires a different Coin than weeks 1 - 4, so you could still use your other coins to grab Mysterium from the Week 4 Quest if you choose to. This is why Week 4 is running for 2 weeks instead of 1.
Week 5 is just a quick epilogue fight using the coin from the end of the solo event.
As for the display rewards on the varying Week 5 difficulties, that's a visual error that isn't supposed to be there and will be removed.
Appreciate the response as always.
In the spirit of transparency, some thoughts:
— this is terrible experience design and the explanation of the situation is ridiculous — why would the team think adding more complexity to the already annoying side events would be a good idea? — Nefaria isn’t new. There’s no value or novelty in fighting him for no rewards. — the fact that the team created YET ANOTHER type of metallic coin only for week five summarizes everything wrong with SQ in general — just one player’s opinion, but please pass it along to the game team so they don’t get confused — titles and cosmetics are a bunch of junk that is not at all motivating.
Agree if I knew it was only for a title I would prefer to keep the coins , 2 useless coins or a single useless title 🤣
Why would you prefer to keep coins only made for that quest? There’s no other use for them what so ever lol
I have no use for the title neither, the coins looked good would keep as collectables
Hey folks, there is a reward for defeating Count Nefaria - you get the "Imperator" Title for winning the fight, which is present in the post-fight Victory screen.
Entering the Week 5 Side Quest to fight him requires a different Coin than weeks 1 - 4, so you could still use your other coins to grab Mysterium from the Week 4 Quest if you choose to. This is why Week 4 is running for 2 weeks instead of 1.
Week 5 is just a quick epilogue fight using the coin from the end of the solo event.
As for the display rewards on the varying Week 5 difficulties, that's a visual error that isn't supposed to be there and will be removed.
Appreciate the response as always.
In the spirit of transparency, some thoughts:
— this is terrible experience design and the explanation of the situation is ridiculous — why would the team think adding more complexity to the already annoying side events would be a good idea? — Nefaria isn’t new. There’s no value or novelty in fighting him for no rewards. — the fact that the team created YET ANOTHER type of metallic coin only for week five summarizes everything wrong with SQ in general — just one player’s opinion, but please pass it along to the game team so they don’t get confused — titles and cosmetics are a bunch of junk that is not at all motivating.
Agree if I knew it was only for a title I would prefer to keep the coins , 2 useless coins or a single useless title 🤣
Why would you prefer to keep coins only made for that quest? There’s no other use for them what so ever lol
I have no use for the title neither, the coins looked good would keep as collectables
Seeing as you get 2 you could literally get the title and still keep the other as “collectibles”
Hey folks, there is a reward for defeating Count Nefaria - you get the "Imperator" Title for winning the fight, which is present in the post-fight Victory screen.
Entering the Week 5 Side Quest to fight him requires a different Coin than weeks 1 - 4, so you could still use your other coins to grab Mysterium from the Week 4 Quest if you choose to. This is why Week 4 is running for 2 weeks instead of 1.
Week 5 is just a quick epilogue fight using the coin from the end of the solo event.
As for the display rewards on the varying Week 5 difficulties, that's a visual error that isn't supposed to be there and will be removed.
Appreciate the response as always.
In the spirit of transparency, some thoughts:
— this is terrible experience design and the explanation of the situation is ridiculous — why would the team think adding more complexity to the already annoying side events would be a good idea? — Nefaria isn’t new. There’s no value or novelty in fighting him for no rewards. — the fact that the team created YET ANOTHER type of metallic coin only for week five summarizes everything wrong with SQ in general — just one player’s opinion, but please pass it along to the game team so they don’t get confused — titles and cosmetics are a bunch of junk that is not at all motivating.
Agree if I knew it was only for a title I would prefer to keep the coins , 2 useless coins or a single useless title 🤣
Why would you prefer to keep coins only made for that quest? There’s no other use for them what so ever lol
I have no use for the title neither, the coins looked good would keep as collectables
Seeing as you get 2 you could literally get the title and still keep the other as “collectibles”
Hey folks, there is a reward for defeating Count Nefaria - you get the "Imperator" Title for winning the fight, which is present in the post-fight Victory screen.
Entering the Week 5 Side Quest to fight him requires a different Coin than weeks 1 - 4, so you could still use your other coins to grab Mysterium from the Week 4 Quest if you choose to. This is why Week 4 is running for 2 weeks instead of 1.
Week 5 is just a quick epilogue fight using the coin from the end of the solo event.
As for the display rewards on the varying Week 5 difficulties, that's a visual error that isn't supposed to be there and will be removed.
Appreciate the response as always.
In the spirit of transparency, some thoughts:
— this is terrible experience design and the explanation of the situation is ridiculous — why would the team think adding more complexity to the already annoying side events would be a good idea? — Nefaria isn’t new. There’s no value or novelty in fighting him for no rewards. — the fact that the team created YET ANOTHER type of metallic coin only for week five summarizes everything wrong with SQ in general — just one player’s opinion, but please pass it along to the game team so they don’t get confused — titles and cosmetics are a bunch of junk that is not at all motivating.
Agree if I knew it was only for a title I would prefer to keep the coins , 2 useless coins or a single useless title 🤣
Why would you prefer to keep coins only made for that quest? There’s no other use for them what so ever lol
I have no use for the title neither, the coins looked good would keep as collectables
Seeing as you get 2 you could literally get the title and still keep the other as “collectibles”
Hey folks, there is a reward for defeating Count Nefaria - you get the "Imperator" Title for winning the fight, which is present in the post-fight Victory screen.
Entering the Week 5 Side Quest to fight him requires a different Coin than weeks 1 - 4, so you could still use your other coins to grab Mysterium from the Week 4 Quest if you choose to. This is why Week 4 is running for 2 weeks instead of 1.
Week 5 is just a quick epilogue fight using the coin from the end of the solo event.
As for the display rewards on the varying Week 5 difficulties, that's a visual error that isn't supposed to be there and will be removed.
Appreciate the response as always.
In the spirit of transparency, some thoughts:
— this is terrible experience design and the explanation of the situation is ridiculous — why would the team think adding more complexity to the already annoying side events would be a good idea? — Nefaria isn’t new. There’s no value or novelty in fighting him for no rewards. — the fact that the team created YET ANOTHER type of metallic coin only for week five summarizes everything wrong with SQ in general — just one player’s opinion, but please pass it along to the game team so they don’t get confused — titles and cosmetics are a bunch of junk that is not at all motivating.
Agree if I knew it was only for a title I would prefer to keep the coins , 2 useless coins or a single useless title 🤣
Why would you prefer to keep coins only made for that quest? There’s no other use for them what so ever lol
I have no use for the title neither, the coins looked good would keep as collectables
Seeing as you get 2 you could literally get the title and still keep the other as “collectibles”
Hey folks, there is a reward for defeating Count Nefaria - you get the "Imperator" Title for winning the fight, which is present in the post-fight Victory screen.
Entering the Week 5 Side Quest to fight him requires a different Coin than weeks 1 - 4, so you could still use your other coins to grab Mysterium from the Week 4 Quest if you choose to. This is why Week 4 is running for 2 weeks instead of 1.
Week 5 is just a quick epilogue fight using the coin from the end of the solo event.
As for the display rewards on the varying Week 5 difficulties, that's a visual error that isn't supposed to be there and will be removed.
Appreciate the response as always.
In the spirit of transparency, some thoughts:
— this is terrible experience design and the explanation of the situation is ridiculous — why would the team think adding more complexity to the already annoying side events would be a good idea? — Nefaria isn’t new. There’s no value or novelty in fighting him for no rewards. — the fact that the team created YET ANOTHER type of metallic coin only for week five summarizes everything wrong with SQ in general — just one player’s opinion, but please pass it along to the game team so they don’t get confused — titles and cosmetics are a bunch of junk that is not at all motivating.
Agree if I knew it was only for a title I would prefer to keep the coins , 2 useless coins or a single useless title 🤣
Why would you prefer to keep coins only made for that quest? There’s no other use for them what so ever lol
I have no use for the title neither, the coins looked good would keep as collectables
Seeing as you get 2 you could literally get the title and still keep the other as “collectibles”
Hey folks, there is a reward for defeating Count Nefaria - you get the "Imperator" Title for winning the fight, which is present in the post-fight Victory screen.
Entering the Week 5 Side Quest to fight him requires a different Coin than weeks 1 - 4, so you could still use your other coins to grab Mysterium from the Week 4 Quest if you choose to. This is why Week 4 is running for 2 weeks instead of 1.
Week 5 is just a quick epilogue fight using the coin from the end of the solo event.
As for the display rewards on the varying Week 5 difficulties, that's a visual error that isn't supposed to be there and will be removed.
Appreciate the response as always.
In the spirit of transparency, some thoughts:
— this is terrible experience design and the explanation of the situation is ridiculous — why would the team think adding more complexity to the already annoying side events would be a good idea? — Nefaria isn’t new. There’s no value or novelty in fighting him for no rewards. — the fact that the team created YET ANOTHER type of metallic coin only for week five summarizes everything wrong with SQ in general — just one player’s opinion, but please pass it along to the game team so they don’t get confused — titles and cosmetics are a bunch of junk that is not at all motivating.
Agree if I knew it was only for a title I would prefer to keep the coins , 2 useless coins or a single useless title 🤣
Why would you prefer to keep coins only made for that quest? There’s no other use for them what so ever lol
I have no use for the title neither, the coins looked good would keep as collectables
Seeing as you get 2 you could literally get the title and still keep the other as “collectibles”
I rather use the other coin and exit the quest, like I have done to all those things in the past. Those my little symbiote quest boosts and trial boosts, spammed them so I don't have them in inventory. Extra Act 6 boosts, gone too.
Hey folks, there is a reward for defeating Count Nefaria - you get the "Imperator" Title for winning the fight, which is present in the post-fight Victory screen.
Entering the Week 5 Side Quest to fight him requires a different Coin than weeks 1 - 4, so you could still use your other coins to grab Mysterium from the Week 4 Quest if you choose to. This is why Week 4 is running for 2 weeks instead of 1.
Week 5 is just a quick epilogue fight using the coin from the end of the solo event.
As for the display rewards on the varying Week 5 difficulties, that's a visual error that isn't supposed to be there and will be removed.
Appreciate the response as always.
In the spirit of transparency, some thoughts:
— this is terrible experience design and the explanation of the situation is ridiculous — why would the team think adding more complexity to the already annoying side events would be a good idea? — Nefaria isn’t new. There’s no value or novelty in fighting him for no rewards. — the fact that the team created YET ANOTHER type of metallic coin only for week five summarizes everything wrong with SQ in general — just one player’s opinion, but please pass it along to the game team so they don’t get confused — titles and cosmetics are a bunch of junk that is not at all motivating.
Agree if I knew it was only for a title I would prefer to keep the coins , 2 useless coins or a single useless title 🤣
Why would you prefer to keep coins only made for that quest? There’s no other use for them what so ever lol
I have no use for the title neither, the coins looked good would keep as collectables
Seeing as you get 2 you could literally get the title and still keep the other as “collectibles”
Hey folks, there is a reward for defeating Count Nefaria - you get the "Imperator" Title for winning the fight, which is present in the post-fight Victory screen.
Entering the Week 5 Side Quest to fight him requires a different Coin than weeks 1 - 4, so you could still use your other coins to grab Mysterium from the Week 4 Quest if you choose to. This is why Week 4 is running for 2 weeks instead of 1.
Week 5 is just a quick epilogue fight using the coin from the end of the solo event.
As for the display rewards on the varying Week 5 difficulties, that's a visual error that isn't supposed to be there and will be removed.
Appreciate the response as always.
In the spirit of transparency, some thoughts:
— this is terrible experience design and the explanation of the situation is ridiculous — why would the team think adding more complexity to the already annoying side events would be a good idea? — Nefaria isn’t new. There’s no value or novelty in fighting him for no rewards. — the fact that the team created YET ANOTHER type of metallic coin only for week five summarizes everything wrong with SQ in general — just one player’s opinion, but please pass it along to the game team so they don’t get confused — titles and cosmetics are a bunch of junk that is not at all motivating.
Agree if I knew it was only for a title I would prefer to keep the coins , 2 useless coins or a single useless title 🤣
Why would you prefer to keep coins only made for that quest? There’s no other use for them what so ever lol
I have no use for the title neither, the coins looked good would keep as collectables
Seeing as you get 2 you could literally get the title and still keep the other as “collectibles”
Yet another hysterical slap in the face. Kabam really doesn't give a s*** about the players. Disagree all you want. The last few months have been a complete S***Show. But you simps still slurp it up like so much hot man chowder
Hey folks, there is a reward for defeating Count Nefaria - you get the "Imperator" Title for winning the fight, which is present in the post-fight Victory screen.
Entering the Week 5 Side Quest to fight him requires a different Coin than weeks 1 - 4, so you could still use your other coins to grab Mysterium from the Week 4 Quest if you choose to. This is why Week 4 is running for 2 weeks instead of 1.
Week 5 is just a quick epilogue fight using the coin from the end of the solo event.
As for the display rewards on the varying Week 5 difficulties, that's a visual error that isn't supposed to be there and will be removed.
Appreciate the response as always.
In the spirit of transparency, some thoughts:
— this is terrible experience design and the explanation of the situation is ridiculous — why would the team think adding more complexity to the already annoying side events would be a good idea? — Nefaria isn’t new. There’s no value or novelty in fighting him for no rewards. — the fact that the team created YET ANOTHER type of metallic coin only for week five summarizes everything wrong with SQ in general — just one player’s opinion, but please pass it along to the game team so they don’t get confused — titles and cosmetics are a bunch of junk that is not at all motivating.
Agree if I knew it was only for a title I would prefer to keep the coins , 2 useless coins or a single useless title 🤣
Why would you prefer to keep coins only made for that quest? There’s no other use for them what so ever lol
I have no use for the title neither, the coins looked good would keep as collectables
Seeing as you get 2 you could literally get the title and still keep the other as “collectibles”
I used both , got me the same title twice 😭
What does the awakened ability do?
It looks like it does something really cool, but it’s actually just a visual error.
Comments
(manually painting it in below to make sure people see it)
.
Working fine for me too
But this has happened on few other occasions in past for me (separate from issue this whole summer), seeming just for individual people, maybe device load, cache, etc. So apparently same this time (not for everyone).
In the spirit of transparency, some thoughts:
— this is terrible experience design and the explanation of the situation is ridiculous
— why would the team think adding more complexity to the already annoying side events would be a good idea?
— Nefaria isn’t new. There’s no value or novelty in fighting him for no rewards.
— the fact that the team created YET ANOTHER type of metallic coin only for week five summarizes everything wrong with SQ in general
— just one player’s opinion, but please pass it along to the game team so they don’t get confused — titles and cosmetics are a bunch of junk that is not at all motivating.
Dr. Zola
Those my little symbiote quest boosts and trial boosts, spammed them so I don't have them in inventory. Extra Act 6 boosts, gone too.
Clean and tidy non hoarder, not a collector.
Dr. Zola