Dev Diary: Battlegrounds in Focus

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Comments

  • TotemCorruptionTotemCorruption Member Posts: 1,823 ★★★★
    BigBlueOx said:

    BeastDad said:

    BeastDad said:

    Never getting another dime from me. You used up all your good will.

    What will it take for you to actually go away though?
    When shills like this stop posting.
    It's a mobile game bro. You're not some factory worker fighting the power.
    It’s a mobile game bro. You aren’t some chivalrous knight defending the kingdom
    Defending Kabam by suggesting that miserable people just quit?
    Your whole schtick is to play devil’s advocate. It is certainly tiresome. Kabam does a lot right, but they really mess up in areas and the constant gripes from the community have resulted in this being addressed to a degree. Lots of work to do, but communication and responses to community members does a lot. Were you around for the infamous roadmap? What about for 12.0? There are times where the build up of frustrations nets a significant shift in the games future plans. If you don’t like the “miserable people” that play this game, take your own advice and quit. You’re played out and all you do is complain about other people complaining/venting frustrations. Its like your whole life is wrapped up in arguing with people on a forum for a mobile game…brutal existence, bud.
    Go back and look at the types of comments I respond to. It's never in response to people offering constructive feedback or specific criticism. It's the Eeyores who post things like "I'm done with you, kabam, you've lost all your good will with me," etc... Sorry, it's like a car accident, I can't look away...
    These people also dilute the impact of any good faith suggestions and feedback because they're just piling on and don't really care about any changes. Nothing Kabam does will ever satisfy them. And nothing Kabam does will ever make them leave.
    Then why respond? If these people have nothing constructive to say, will never change, are just “Eeyores,” then why engage? By your own admission, your responses aren’t to anyone offering anything constructive so they fall on deaf ears. I don’t really understand the focus on non-value added posters if your target is to add to the overall conversation. You do you, bud, but its a little hypocritical to focus on folks you deem as “never satisfied” when your focus ultimately lands on them rather than adding to the conversation that moves forward with constructive criticism.
    Probably just indulgence on my part. You're obviously correct, there is no need to respond to the Eeyores and bad-faith complainers. I need to exercise more restraint in my posts.
    This dude reminds me of the new guy at work who somehow knows everything, drags out meetings repeating the boss and never shuts up 🙄

    Don’t worry experience eventually humbles these folks. But it shows that it’s a good time to be a newer player at least.
    You're insulting me even when I conceded the guy's criticism of me?
    Yes, I am new, but maybe you've been here too long, and could use a new hobby in your life...
  • BigBlueOxBigBlueOx Member Posts: 2,833 ★★★★★

    BigBlueOx said:

    BeastDad said:

    BeastDad said:

    Never getting another dime from me. You used up all your good will.

    What will it take for you to actually go away though?
    When shills like this stop posting.
    It's a mobile game bro. You're not some factory worker fighting the power.
    It’s a mobile game bro. You aren’t some chivalrous knight defending the kingdom
    Defending Kabam by suggesting that miserable people just quit?
    Your whole schtick is to play devil’s advocate. It is certainly tiresome. Kabam does a lot right, but they really mess up in areas and the constant gripes from the community have resulted in this being addressed to a degree. Lots of work to do, but communication and responses to community members does a lot. Were you around for the infamous roadmap? What about for 12.0? There are times where the build up of frustrations nets a significant shift in the games future plans. If you don’t like the “miserable people” that play this game, take your own advice and quit. You’re played out and all you do is complain about other people complaining/venting frustrations. Its like your whole life is wrapped up in arguing with people on a forum for a mobile game…brutal existence, bud.
    Go back and look at the types of comments I respond to. It's never in response to people offering constructive feedback or specific criticism. It's the Eeyores who post things like "I'm done with you, kabam, you've lost all your good will with me," etc... Sorry, it's like a car accident, I can't look away...
    These people also dilute the impact of any good faith suggestions and feedback because they're just piling on and don't really care about any changes. Nothing Kabam does will ever satisfy them. And nothing Kabam does will ever make them leave.
    Then why respond? If these people have nothing constructive to say, will never change, are just “Eeyores,” then why engage? By your own admission, your responses aren’t to anyone offering anything constructive so they fall on deaf ears. I don’t really understand the focus on non-value added posters if your target is to add to the overall conversation. You do you, bud, but its a little hypocritical to focus on folks you deem as “never satisfied” when your focus ultimately lands on them rather than adding to the conversation that moves forward with constructive criticism.
    Probably just indulgence on my part. You're obviously correct, there is no need to respond to the Eeyores and bad-faith complainers. I need to exercise more restraint in my posts.
    This dude reminds me of the new guy at work who somehow knows everything, drags out meetings repeating the boss and never shuts up 🙄

    Don’t worry experience eventually humbles these folks. But it shows that it’s a good time to be a newer player at least.
    You're insulting me even when I conceded the guy's criticism of me?
    Yes, I am new, but maybe you've been here too long, and could use a new hobby in your life...
    Sounds like that Tiggered you there Pooh Bear.



  • TotemCorruptionTotemCorruption Member Posts: 1,823 ★★★★
    BigBlueOx said:

    BigBlueOx said:

    BeastDad said:

    BeastDad said:

    Never getting another dime from me. You used up all your good will.

    What will it take for you to actually go away though?
    When shills like this stop posting.
    It's a mobile game bro. You're not some factory worker fighting the power.
    It’s a mobile game bro. You aren’t some chivalrous knight defending the kingdom
    Defending Kabam by suggesting that miserable people just quit?
    Your whole schtick is to play devil’s advocate. It is certainly tiresome. Kabam does a lot right, but they really mess up in areas and the constant gripes from the community have resulted in this being addressed to a degree. Lots of work to do, but communication and responses to community members does a lot. Were you around for the infamous roadmap? What about for 12.0? There are times where the build up of frustrations nets a significant shift in the games future plans. If you don’t like the “miserable people” that play this game, take your own advice and quit. You’re played out and all you do is complain about other people complaining/venting frustrations. Its like your whole life is wrapped up in arguing with people on a forum for a mobile game…brutal existence, bud.
    Go back and look at the types of comments I respond to. It's never in response to people offering constructive feedback or specific criticism. It's the Eeyores who post things like "I'm done with you, kabam, you've lost all your good will with me," etc... Sorry, it's like a car accident, I can't look away...
    These people also dilute the impact of any good faith suggestions and feedback because they're just piling on and don't really care about any changes. Nothing Kabam does will ever satisfy them. And nothing Kabam does will ever make them leave.
    Then why respond? If these people have nothing constructive to say, will never change, are just “Eeyores,” then why engage? By your own admission, your responses aren’t to anyone offering anything constructive so they fall on deaf ears. I don’t really understand the focus on non-value added posters if your target is to add to the overall conversation. You do you, bud, but its a little hypocritical to focus on folks you deem as “never satisfied” when your focus ultimately lands on them rather than adding to the conversation that moves forward with constructive criticism.
    Probably just indulgence on my part. You're obviously correct, there is no need to respond to the Eeyores and bad-faith complainers. I need to exercise more restraint in my posts.
    This dude reminds me of the new guy at work who somehow knows everything, drags out meetings repeating the boss and never shuts up 🙄

    Don’t worry experience eventually humbles these folks. But it shows that it’s a good time to be a newer player at least.
    You're insulting me even when I conceded the guy's criticism of me?
    Yes, I am new, but maybe you've been here too long, and could use a new hobby in your life...
    Sounds like that Tiggered you there Pooh Bear.



    haha, pooh bear is actually sweet, so I'll take that...
  • BigBlueOxBigBlueOx Member Posts: 2,833 ★★★★★
    edited March 22
    Back on topic… Radiance sounds good in theory but I’m genuinely concerned looking at what Mysterium as a currency has done to side quests. Not only is it another neglected store… the side quests themselves feel like cheap carbon copies of the last full one.

    Streamlining is great and I like having a singular currency that carries month to month but these got strip mined and it’s even duller than AQ now.
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  • PolygonPolygon Member Posts: 5,224 ★★★★★

    Let's try to keep it on topic crowd. I intend to read every comment in this thread and I'd prefer not to sift through 100 pages of people arguing about something else.

    Really insightful stuff here @Kabam Crashed " Great read and changes for the most part.

    Id like to add that there is 1 bucket i think you forgot to touch on. It specifically has to do with those people who push on the very last day (or just very close to the end).

    Every season i get to around mysterium on the weekend before the reset. This is when I can mainly play the game, due to work and school restrictions taking up most of my day during the week. However, on the very last day or 2 is where a lot of the "sniping" happens, as the scores change drastically. This is also where some of the "soft modders" come out, but i wont talk about that here.

    My point is, because the way its set up right now is all that matters is where you end up at the end of the season, this gives players an incentive to wait towards the last few days to push and as a result, people like myself get knocked down a tier just simply due to the fact we dont have time to play as much during .the week.

    You may be saying the incentive to push for radiance by week X could help here, but this is easy to work around , as you can just push to that rank and get the objective then wait for the end to "snipe" players. After all, it takes days for the decay rating to kick in (and even that can be circumvented by doing just 1 match)

    My suggestion would be to have the "GC rank/bucket rewards" be based off if you can reach the rank rather than finish , due to the sniping reason (and botters/modders that come out towards the end)


    After all, you did say that the data shows that:

    1) BGs is a niche game mode compared to other game modes that more players take part in

    And

    2) GC players pushing in the higher ranks are the least likely to stop playing regardless of the extend of the rewards
  • Smalls2724Smalls2724 Member Posts: 1
    New store combining the rewards and currency sounds like a great idea. Excellent post!
  • Wozzle007Wozzle007 Member Posts: 1,109 ★★★★★
    As much as I absolutely love the Daily Super Event I think this has become part of the problem for Kabam. We now have a daily benchmark of what great rewards look like that we can get for a few minutes of auto fighting. So when we have to spend hours and hours playing the game to get rewards that don’t compare to what we get daily nearly no effort, it does make you feel like what’s the point in putting the effort in. That’s the way it’s felt for AQ, BG, MEQ, Incursions… the rewards have been awful for a long time. So motivation to play is at nearly an all time low.

    I do think the post by Crash is amazing. It does feel like a genuine attempt to provide real insight into how we’ve gotten here. It’s not answered everything but it has helped to show where things are heading.

    Now I do think all of this could have been avoided by going back to the old road maps to give us the players some insight into the medium and long term direction of the game. I thought the road maps were great. Where they failed was the radio silence when some we went significantly passed the estimated time frames new additions were supposed to drop. All the road maps need are a quick update as part of the next years road map of what from last year is still outstanding and are they still intended to be input into the game or dropped.
  • GroundedWisdomGroundedWisdom Member Posts: 37,074 ★★★★★
    Wozzle007 said:

    As much as I absolutely love the Daily Super Event I think this has become part of the problem for Kabam. We now have a daily benchmark of what great rewards look like that we can get for a few minutes of auto fighting. So when we have to spend hours and hours playing the game to get rewards that don’t compare to what we get daily nearly no effort, it does make you feel like what’s the point in putting the effort in. That’s the way it’s felt for AQ, BG, MEQ, Incursions… the rewards have been awful for a long time. So motivation to play is at nearly an all time low.

    I do think the post by Crash is amazing. It does feel like a genuine attempt to provide real insight into how we’ve gotten here. It’s not answered everything but it has helped to show where things are heading.

    Now I do think all of this could have been avoided by going back to the old road maps to give us the players some insight into the medium and long term direction of the game. I thought the road maps were great. Where they failed was the radio silence when some we went significantly passed the estimated time frames new additions were supposed to drop. All the road maps need are a quick update as part of the next years road map of what from last year is still outstanding and are they still intended to be input into the game or dropped.

    Can't say I agree about the Daily Super. It's been one of the better additions, but the Roadmaps were good. I think one of the pain points was the misunderstanding of what they were. They were really a tentative outline, and not set in stone. As some things didn't pan out in execution, they became a "broken promise" in the eyes of the Players. If this were to be reinstated, I would suggest being very clear about the fact that things can change.
  • jdschwjdschw Member Posts: 562 ★★★
    @Kabam Crashed I just wanted to take a moment to express sincere appreciation for this post, and for the thought you put into it, as well as the decisions underpinning it. I find these inside looks at the design process for a game like this to be absolutely captivating, and i have never seen such willingess to expose the thought process in a forum like this before.

    Thank you.
  • Wozzle007Wozzle007 Member Posts: 1,109 ★★★★★

    Wozzle007 said:

    As much as I absolutely love the Daily Super Event I think this has become part of the problem for Kabam. We now have a daily benchmark of what great rewards look like that we can get for a few minutes of auto fighting. So when we have to spend hours and hours playing the game to get rewards that don’t compare to what we get daily nearly no effort, it does make you feel like what’s the point in putting the effort in. That’s the way it’s felt for AQ, BG, MEQ, Incursions… the rewards have been awful for a long time. So motivation to play is at nearly an all time low.

    I do think the post by Crash is amazing. It does feel like a genuine attempt to provide real insight into how we’ve gotten here. It’s not answered everything but it has helped to show where things are heading.

    Now I do think all of this could have been avoided by going back to the old road maps to give us the players some insight into the medium and long term direction of the game. I thought the road maps were great. Where they failed was the radio silence when some we went significantly passed the estimated time frames new additions were supposed to drop. All the road maps need are a quick update as part of the next years road map of what from last year is still outstanding and are they still intended to be input into the game or dropped.

    Can't say I agree about the Daily Super. It's been one of the better additions, but the Roadmaps were good. I think one of the pain points was the misunderstanding of what they were. They were really a tentative outline, and not set in stone. As some things didn't pan out in execution, they became a "broken promise" in the eyes of the Players. If this were to be reinstated, I would suggest being very clear about the fact that things can change.
    Oh I personally think the Daily Super Event is great. My point was, it makes the bread and butter content look awful by comparison. From a game economy perspective it must be difficult for kabam as the daily super makes buffing rewards in a meaningful way difficult when we can get a 7* Champions and half a T4a every 20 days (among other things) by doing some auto fighting.
  • ChrisBosioChrisBosio Member Posts: 106 ★★

    BeastDad said:

    BeastDad said:

    Never getting another dime from me. You used up all your good will.

    What will it take for you to actually go away though?
    When shills like this stop posting.
    It's a mobile game bro. You're not some factory worker fighting the power.
    It’s a mobile game bro. You aren’t some chivalrous knight defending the kingdom
    Defending Kabam by suggesting that miserable people just quit?
    Your whole schtick is to play devil’s advocate. It is certainly tiresome. Kabam does a lot right, but they really mess up in areas and the constant gripes from the community have resulted in this being addressed to a degree. Lots of work to do, but communication and responses to community members does a lot. Were you around for the infamous roadmap? What about for 12.0? There are times where the build up of frustrations nets a significant shift in the games future plans. If you don’t like the “miserable people” that play this game, take your own advice and quit. You’re played out and all you do is complain about other people complaining/venting frustrations. Its like your whole life is wrapped up in arguing with people on a forum for a mobile game…brutal existence, bud.
    Go back and look at the types of comments I respond to. It's never in response to people offering constructive feedback or specific criticism. It's the Eeyores who post things like "I'm done with you, kabam, you've lost all your good will with me," etc... Sorry, it's like a car accident, I can't look away...
    These people also dilute the impact of any good faith suggestions and feedback because they're just piling on and don't really care about any changes. Nothing Kabam does will ever satisfy them. And nothing Kabam does will ever make them leave.
    Then why respond? If these people have nothing constructive to say, will never change, are just “Eeyores,” then why engage? By your own admission, your responses aren’t to anyone offering anything constructive so they fall on deaf ears. I don’t really understand the focus on non-value added posters if your target is to add to the overall conversation. You do you, bud, but its a little hypocritical to focus on folks you deem as “never satisfied” when your focus ultimately lands on them rather than adding to the conversation that moves forward with constructive criticism.
    Probably just indulgence on my part. You're obviously correct, there is no need to respond to the Eeyores and bad-faith complainers. I need to exercise more restraint in my posts.
    I appreciate your reflection. I think that shows character. Good on you, bud.

    Per crashed’s recent post, he would like us to stay on topic and since he is reading through all of these, what do you think of the proposed changes?

    I just read another forum user’s post about the concern with game modes growing more stale with the universal currency with an example of the mysterium/side quest situation. I tend to agree with that user (apologies for missing your name!) and would offer that I am really interested in the dev diaries that address the other areas in game. I am hopeful given what this post from crash included.

    The last piece of feedback I would like to offer is more for the idea creation and problem solving on Kabam’s end. A lot of us don’t fully understand what goes into the operation and maintenance of this game and given the massive scale, it might behoove the game team to have some “town hall” type live streams where users can submit legitimate ideas for exploration. I think Kabam has implemented some summoner ideas in the past and obviously the CCP program is kind of an intermediary, but maybe crowdsourcing some new ideas would be of benefit. I have read a lot of really great ideas on the forums over the years and while I am sure Kabam has read some of them, it might be nice to see some feedback on what ideas they are noodling on and how many they are seriously considering (and why).

    Either way, really appreciate the post, crashed. They are always a joy to read through.
  • N8buckeye08N8buckeye08 Member Posts: 366 ★★★
    Really appreciate this post. This may have been addressed somewhere and I just missed it but what’s the point of Elder Marks with the solo event being eliminated (besides the alliance event ranked milestones for the top BG focused alliances)?
  • O_Deadpool_OO_Deadpool_O Member Posts: 175 ★★
    Well, thanks, it seems these are good updates, for part of the players, maybe for the biggest part.
    But I personally do not like 5 of these changes and I think this will be the point when I actually give up on BG completely.

    1. Removal of the Solo Event
    It was one of the reason why I played BG. For me Bg is boring and rather the mode which I have to play. And I did it only to reach the final milestone in solo event.
    I never wanted to go far in GC, so now if you push these rewards in Gc, there is no more point for me playing.


    3. New objectives to reward pushing higher, faster
    Previously I got to GC at the end of 2nd week - start of 3d week.
    I just do not have that much time to play BG a lot.
    Reach GC in first week? 100 points in second and 200 in third? How many hours should I play Bg each day to do it?

    6. New ELO tuning and matchmaking settings
    This seems will work OK only for top players, not for average players. For average player it may become more dramatic when you just always get opponent with extra juicy deck and you always lose.

    7. Restructure Gladiator’s Circuit rank buckets
    So, let me guess, again, the most juicy rewards will be for highest ranks and for low ranks there will be outdated stuff…

    9. Seeding review
    This will help only top levels and give them huuuge opportunity to progress over objectives from #3 in first week, while all others will have all the pain progressing through it.


    As for myself, I do not like PvP at all. I did not like incursions when the only way to play them was to find somebody and do it together. It was a huge improvement to introduce solo mode.
    The thing that would make me play this mode more is the solo mode, PVE, not PvP. So I can do it with my speed and my desire. When I do not need to wait 15-30 seconds just staring on the screen and waiting fir opponent to decide. Or not waiting 1 minute for opponent to finish paused fight when I already finished mine.
    So, thanks, good job, I hope this mode will find its huge player base, but I am not a part of it. Quite likely my opinion is not a popular one, but it is mine and it is my personal feelings about that.
    The saddest thing is that this mode is not an optional one. And will not be.
    I will still have to play it as otherwise I will just miss some essential rewards.
    Game should differentiate PvP and PvE and none of these modes should be mandatory to play in order to progress with other players if person do not like it at all.
    When Kabam find the proper solution for this, everyone will be happy.
  • HANZOAARIFHANZOAARIF Member Posts: 4
    Hey crash I just wanna tell you that you're the far more worst person I've ever seen and whatever you touch surely dies... please ruin the game more so that you and you game will sink just like the kabam's other games went bankrupt, before you come to this game everything is fine and will but when you entered everything went wrong and ugh I just tired of your decisions you said "the mistake is on me" well that's not a proud moment crash it's a shame where you hated by your own community.
  • X4ONEX4ONE Member Posts: 4
    Hello Kabam, I never write, but I have been playing since forever.

    I have a few ideas that would get me involved.

    Let’s see:

    Why not add champs you can claim, just like arenas? Maybe more people would play?

    I’m an endgame player and I don’t play battlegrounds for rewards that are scrap compared to my roster.

    Getting a champion due to skills seems cool and enticing. Imagine getting champion selectors for 2 stars then drop a 2 and 3 star only season?

    In other words, why not a season using only 2 rarities?

    Resurrecting 1 through 4 star champs.

    I know most end game players are thinking Rank 5 7 stars and 7 star dust, but even then, for casual and competitive, this can be cool to pass time.

    Finally, what about 1 star Maestro, Ultron, Thanos etc? Maybe this can be a chase trophy through BG’s. Since they really offer no significant value(no sig ability), would be a collector’s thing.

    I do not think BG’s should be where I get my end game stuff. I like it the old way: crazy challenges, AQ, story mode and progression. This way it feels like a special RPG style goal/achievement.

    Thanks for the feedback btw! Good to see Kabam actually acknowledging us.
  • ItsClobberinTimeItsClobberinTime Member Posts: 5,667 ★★★★★
    I see they buffed solo milestones and then added them to the VT instead so these are my main concerns now:

    First off the elephant in the room, Radiance, you guys are obviously using this as a replacement for BGs store buffs, basically this will be the store specifically for endgame players which will receive updates consistently. My concerns with this are how much Radiance each league will get you, what we'll be able to do with it (prices, quantity etc), the way I see it there are many ways this could go South so I sincerely hope Kabam thinks this one through before implementing and generating even more disappointment after giving us some hope.
    Second, widening matchmaking gaps, not as big of a deal as Radiance but it could be detrimental to some if they make it too wide so I hope they find some sort of balance there as well.
  • SummonerNRSummonerNR Member, Guardian Posts: 13,919 Guardian
    edited March 22

    Really appreciate this post. This may have been addressed somewhere and I just missed it but what’s the point of Elder Marks with the solo event being eliminated (besides the alliance event ranked milestones for the top BG focused alliances)?

    Good Point (well, once I understood what you meant).

    Elder's Marks matches gave much higher POINTS towards the Solo and Ally Events.
    With Solo points Event being removed (and think they said Ally one also the following season ?)
    Without those events, what is the difference between using Elder's Mark, and using Energy ???

    Here's what my SUGGESTION would be, that would actually address a number of issues. (not that it will probably get lost in a sea of other comments).

    Instead of needing 4 or 5 Medals to advance a Tier, and winning 2 medals vs losing 1 medal.

    Make it like 100 Medals.
    (ok, actually call then POINTS instead, and doesn’t have to be as many as 100, but that is a nice round number, the relative amount of Won/Lost would just be scaled down if they want to use an advancement number of say 20 or 25 instead of 100)

    Wins would still earn you more points(medals) than a loss would.
    BUT, (just like for War Rating +/-) the exact amount would VARY for each match, depending on who you match up against.

    **Solving issue with lopsided matches**

    Your potential +/- when matched against an Equal opponent would be +40 / -20 (equivalent to a current 4.5 Medal advancement requirement, and similarly only lose half as much on a loss).

    Against a little Stronger Opponent might be +50 -15. Against much stronger opponent maybe +60 -10.

    Note, your opponent in those matches would have the exact opposite +/- potential. They would not get much for winning against you, but they would suffer greatly if they lost to your weaker team.
    (*which, obviously then the converse +/- is if YOU were the Weaker team too)

    Now, what is considered Stronger/Weaker would have to be something like an expanded Prestige (say, based on your top 15-20 champs, instead of 5 elsewhere prestige is used in game)

    And further, would probably have to implement FALLING DOWN a tier if you lose and were at the starting point of a tier. Else people would be fine losing or forfeiting (like currently) when at 0 medals of a new tier. Make it so that even that would have consequences of falling down.

    ***Solves (1) people just playing casually for Solo/Ally Points. (2) people just forfeiting in advance of playing stronger players and trying for a better matchup next time. If you TRY, you might win, and be greater rewarded (and if you still do lose, which is maybe likely, at least you only lose a little progress).
  • PolygonPolygon Member Posts: 5,224 ★★★★★
    edited March 22
    The other thing is the recent BGs announcement about light essence being in Celestial rewards basically contradicts a lot of the stuff mentioned, as stuff like that basically gatekeeps resources to the top 0.0001% , making it so everyone else has to spend money to not miss out on that Luminatrix .

    Whoevers idea it was to make it Celestial exclusive, it was an obvious attempt to reel in people to spend more money, and from the looks of it, even the competitive f2p players.

    Strongly suggest you reconsider that outlook
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