**Known AQ Bug**
We are aware that some alliances encountered a bug during this last AQ that would not allow them to start maps on certain days. We know this has impacted your rewards.
We have been looking into the cause of the problem and once we have resolved it we will explore how to make things right for the impacted alliances. We will provide any additional communication in
We are aware that some alliances encountered a bug during this last AQ that would not allow them to start maps on certain days. We know this has impacted your rewards.
We have been looking into the cause of the problem and once we have resolved it we will explore how to make things right for the impacted alliances. We will provide any additional communication in
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Are you done with 6.1, 6.2, 6.3 exploration?

Comments
6.2 wont be touched until everything else is explored as I dont have counters to mr.sinister and my 6 stars are bad
6.3 is 70% done and I am leaving mysterio for the end until I get a miss counter champ like fury or stealth spidey otherwise untiman
6.2.5 completed and Im scared of the champion (have a R4 SS but not the skill at the moment/+ no points in MD)
Act 6 is a ridiculously unnecessary step up in difficulty from Act 5 and does not even look fun to me at all.
V1 is the only Variant I haven’t fully explored ... I’ll likely just keep doing variants and completely forget about story mode until I have a roster powerful enough to explore Act 6 with minimal expense ... but the chances I get burnt out and finally quit the game before that ever happens are quite high.
Kabam dropped the ball with Act 6 ... really bums me out.
Still have 9 paths in the Mordo quest and 3 paths in the omega red quest in 6.2
66% done with 6.3
74% 6.2
6.3 2 line done in 6.3.6 and that’s it lol
With AQ and AW taking your best champs nearly every day of the week, if you have a real life outside the game, it takes a while to explore this.
If you get a 6* generic awakening gem i would push for 100% act 6 exploration. Till then, it will remain largely incomplete.
6.2: Working on it.
6.3: Initial run only.
Rewards are piss poor considering the difficulty of champions, length of fights, champion requirements, and node/global combinations. Not a matter of skill as much as older content was, and more about artificial roster checks. It is sad to use more resources on content in 6.2 than on a clearing of LOL, and a heck of a lot less fun and challenging.