**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
The 85k damage cap already lets you deal ten million points of damage in 120 hits. But if they have to factor in things like a Proxima with power boosts landing half a million points of damage with a special two attack, that's not going to be good news for almost everything else in the game.
No 6* ultron, tiny amount of 6* sig stones.
Damage caps and combo limits. This is just garbage.
Not even about if you have the champs for it or not. It’s just dumb.
The second is that we do get to use those high burst damage effects in other content that doesn't have those caps. We do get content with high health and no cap because it doesn't have the same special difficulty circumstances of something like the Abyss. Variant missions don't have caps, for example.
And the third is that you might get to use that damage in the Abyss itself. The damage cap is I believe a limit on damage taken, not damage dealt. That means if you are fighting something with high armor or resistances, the cap will (I believe) kick in after those take effect. If you land an attack that does 400k damage but the target has 50% resistances and armor, for example, it might only land for 200k, which then would get capped to 85k. But compared to something else that is normally landing for 100k and getting mitigated down to 50k, you're still doing more damage. I'm not sure if such mitigation levels exist in the Abyss, but they could. And if not there, then potentially in other content downstream.
The caps actually allow the devs more freedom to give players champions with much higher capability, because they can selectively limit that capability in some places and allow it to function in others, and as content scales higher those champions can in effect scale up towards their higher limiting caps.
Don’t get me wrong, I love her damage output but when you’ve got her dealing over 1 million on a SP3 you have to wonder if it was overkill
Lol didnt offer 6 r5 5s in class cats
But that's the idea: the content's difficulty is such that it rewards you more, on a relative basis, the sooner you do it and the harder it is relative to your progress level. You could do Act 5 after you have a full complement of 5* and 6* champs at high ranks, but then its rewards will be trivial compared to your roster. Or you could try to push through with 4/40s in which case its rewards will be highly valuable to you at that moment in time. Or you could do it at any point in the middle. Most content is like that: the rewards are the same regardless of when you do it, but the relative value of those rewards depends on how early you do it, and thus how relatively difficult it is.
Right now those rewards are huge. In two years I suspect they will still be valuable. In four years you might be basically correct in that they might be very pedestrian. But that represents the full range of all players that do difficult content at all. Some will be better rewarded than others depending on their strength and determination to complete the content. That's almost certainly intended.
Note I'm not commenting on whether the difficulty level of the Abyss is "correct" or not. I have no idea and won't until it actually arrives. It could be fine, it could be horribly over the top. I'm only commenting on the general principle of making content that is so hard no one might be able to do it now, and many people won't be able to do it on any reasonable timeline. I don't think that's problematic for something that is supposed to be the most difficult content in the game when it is released.
It is extremely difficult to think up a skill challenge that, say, mvincible can't do at all today but could learn to do in, say, a couple months of practice. To me, that's the only kind of skill challenge that would be acceptable for the Abyss when it comes to something like forestalling the effects of skirmish and warfare charges. If it doesn't challenge them in that way, then it isn't a challenge for those players it is just a reward for them to scoop up.