**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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The abyss skill aar thing.
1) This happens due to the effects of a basic hit carrying into a special attack chained from that hit. Meaning, if you hit them with -100% OAAR and chain a special from that hit then the special also has -100% OAAR for the first hit (longer depending on the special and how it functions).
2) People regularly use this to their benefit with IMIW to increase the plasma damage from his special 3 by hitting the enemy with a heavy attack and immediately launching an s3 giving them increased attack from the heavy attack during their s3.
Hitting into blocks being countered by specials.
1) Players can do the same, equal footing.
2) Players regularly use the same/similar timing to dex out of a blocked combo or “reparry” the enemy.
3) Take away the timings that allow the AI to do this and you likely remove other abilities players have relied on for years.
It’s not a one way street where it’s just Kabam seeing the benefits of these issues, players also rely on these interactions while playing the game.
I think we're putting the focus here on the wrong place. Indestructible is not the issue, it's the "Life steal", and even then, it's not the term Life Steal, but the amount of Regeneration, and how that is determined.
I know there's a video about how Indestructible does not reduce Damage to Zero, but that video is basing it on a completely different game. In MCoC, Indestructible reduces the Damage dealt by an attack to Zero.
I'll be the first to admit that we haven't always used all of our terms in the game consistently. Life steal has been used to mean a variety of things, and we're going to take some time in the future to clear those interactions up. Life Steal is a player facing name for a Regeneration that is caused by an on-hit event. The term itself is not important, but the amount of health regenerated, and the method in which it is determined is the important part of our situation here.
Ghost Rider and Doctor Strange both have a Life Steal ability, but the ability text explains that it is a flat amount, and is unaffected by a boost to their attack, etc. Lore-wise, they are stealing the opponent's health, but as a game mechanic, they are regenerating a set amount of health on every hit. They are not literally taking their opponent's health.
Claire Voyant and Morningstar are also not physically taking their opponent's health either. When damage is dealt, on the back end, that damage is looked at, and then health is applied to the Champion. They are not literally taking their opponent's health. The ability here is that, when you hit your opponent, a damage calculation is done, and then a second calculation is done to determine how much health should be returned to these Champions. When you are doing zero damage (because indestructible should reduce your damage to 0), then you are regenerating a portion of 0 damage.
As for Rogue, Guillotine, Guillotine 2099, and probably others, we're going to take some time to go back and look at those interactions, make sure they're working correctly, and that the text is clear.
I don't expect you to agree given that you've argued away from this point higher up in the thread, but I will say I appreciate you taking time to explain your position, even if I still think it's wrong.
When you attack an indestructible Champion, and do no Damage, no damage is being dealt. This is what it has always done, and is not debatable, because it's a simple fact. It's an old Buff though, so not seeing Zeros then, but seeing them on new content can be because it was implemented differently.
If I give you a empty jar is there $0 money or no money being seen?
They don't appear in the game the same. When you hit into someone with an indestructible passive/buff, no numbers pop up. If you hit into someone with basic attacks that have a power shield node, you will see zeros with each strike. The power shield node is reducing damage from a value to zero. Indestructible simply doesn't register the damage to the opponent's health, but it still happens behind the scenes without appearing.
If the two were the same, striking someone with indestructible would register zeros. But it doesn't.