**UPDATES TO ENLISTMENT GIFTING EVENT:**
To prevent exploitation, we will prevent new Accounts from being able to Gift enlistment crystals. We will also be taking action on those who are using 3rd Party Sellers, Bots and other farms to gift themselves mass amounts of Enlistment Crystals. Lastly, we will be adding an expiration timer to Enlistment Crystals. All unopened Enlistment Crystals will expire on Oct 18 @ 17:00 UTC. For more information, please see this post: https://forums.playcontestofchampions.com/en/discussion/346104/updates-to-enlistment-gifting-event
To prevent exploitation, we will prevent new Accounts from being able to Gift enlistment crystals. We will also be taking action on those who are using 3rd Party Sellers, Bots and other farms to gift themselves mass amounts of Enlistment Crystals. Lastly, we will be adding an expiration timer to Enlistment Crystals. All unopened Enlistment Crystals will expire on Oct 18 @ 17:00 UTC. For more information, please see this post: https://forums.playcontestofchampions.com/en/discussion/346104/updates-to-enlistment-gifting-event
**KNOWN ISSUE**
We have adjusted the node placement of the new AW maps to better allow path traversal. As a result, defender placements have been reset. Please, take a moment to re-place your defender setup. We will be pushing out a message in-game shortly.
We have adjusted the node placement of the new AW maps to better allow path traversal. As a result, defender placements have been reset. Please, take a moment to re-place your defender setup. We will be pushing out a message in-game shortly.
Comments
We got confirmation that the incursions update took 9 months or so of work. But if you would have asked the community before that decision to allocate time for a project, which one they preferred? A group of older champs getting changes/attention vs. an update to dungeons - I think a LOT of people would have told them to do more champ changes. If we’re not privy to the decision process and how the developer time is being spent, then long standing issues get pushed further and further out. They made incursions seem like it was the thing they were most excited about and this huge new change to the game mode, and it was met with mixed reaction. And when they revealed how long it took them and the attention they had to spent toward it, it made people scratch their head at the result.
It seems like they are listening to all of the feedback here and that’s a good thing. But let’s look back a year ago and see what people were asking for more - a dungeons update or older champs being fixed? I think we know the answer to that.
We have 10 percent boosts, 20 percent boosts, and 30 percent boosts. We have special attack boosts.
That data already exists. If you or I can spreadsheet what Civil Warrior would look like with a base attack boost of 15 percent -- and I could do that in literally 20 minutes, then yes, Kabam can.
There is this mistaken concept out there that some of us are demanding massive reworks to dozens upon dozens of characters and Kabam is helpless in the face of our unreasonable demands.
When in reality, the majority of us just want to be able to use, I don't know, a 4/55 OG Iron Man and have SP2 hit harder than 7.8K -- that's an actual outcome in this game right now.
You can literally hit harder with some 3-stars.
Nobody wants to break the game. Nobody is gonna rush out and take Civil Warrior to 5/65 if he hits 15 percent harder, and most importantly, Kabam already knows what that looks like and could do it without months of data analysis
This isn’t a new issue, but the second they started doing six stars and keeping them so hard to obtain, that’s when the resources and time should have been put into updating a wide swath of champs. That should have come before a dungeons update. Sacrifice in time allocation is understandable when you have limited resources...but then it’s hard to truly believe this when we know this game makes hundreds of millions in revenue a year.
If the team is that spread thin and has years long issues in the game that need addressed in order to keep it viable, then contract or hire some help. I feel no sense of urgency from them and haven’t for years in this aspect, and that’s a problem for me and makes me not excited to open more crystals for champs I won’t use or rank up. A lot of people think Seatins bad 6 star opening the other day led to his video in the first place, and I think that’s quite telling.
And if they truly can’t hire and get more help to create some urgency for this project, I would argue their priority should be doing this over other projects no matter what. At the current rate, we haven’t had an older champ updated at all this year and hulk buster hasn’t even been announced in the game update with his rework. The timelines have slowed significantly since the first batch of reworks started back with venom. They aren’t even doing betas for two champs at a time, it’s down to one now. It feels like there is no forward momentum on that front and it’s one of the most popular things people have been asking for in many years of playing this game. That is the problem for me.
I know this because this game has done this exact thing.
Again: No one is saying Green Goblin's kit is terrible. No one believes Civil Warrior's kit is terrible.
Almost everyone knows that in 2020, they need a base attack boost
They need to keep the lights on in a time where no one is spending. And you want discounts?
Not saying we should be expecting free stuff or what the OP said, but stating that no other games are doing it is flat out wrong. and like someone else said, they did give us free energy refills already.
They have a massive data set on what both reasonable and op tweaks could look like, from the infinity event, where you had boosts to some of the OG avengers.
Admittedly, of hulk was an absolute, game breaking beast. But Cap, Hawkeye, Og Iron Man? They were simple changes to bleed, block, armor break and regen, that made them very good.
Or the my Little symbiote event.
Or any of the challenges where your can collect unique boosts.
Before any of you say those were over powered, I am not avocating the same. Simply that they have data on what a boost looks like. Do it at 20% of one of them.
Or simply copy some of the abilities of recent champs. Loads of them have ridiculous abilities. Give them to an old champion at the same time.
It's so simple up fix... But... Don't this doesn't encourage people to gamble on getting the new champions. So it won't happen.
The reason they don't update old champions rapidly, is commercial; it loses them money. There is no other relevant reason.
The basic 5* crystal should give me 3 champs to choose from, & the basic 6* crystal should give me 2 champs to choose between. Obviously, that's still not a guarantee to get the 1 champ you really want (nor do expect to get every champ I want with every new crystal) but maybe you can get a new champ, or dupe a champ you wanted to dupe instead of duping either of your Magnetos or Cyclops' for the 7th time. Because we know you still have them at r1 lvl1 with no intentions of ever using them.
I love playing this game with the alliance that I've been with for years, but sometimes kabam you make it really hard to like this game. I don't say this because I want the game to fail. I say this because I don't want it to get stale. Something as simple as making my suggestion reality could seriously revitalize the lifeblood that is the longterm player base of mcoc.
Can we please see these suggestions as the new normal?
Give us at least 1 extra mastery point
Why have 59 points when we could have 60? I don't get it, and it's not like an extra point would break or unbalance the game, especially with how hard content is getting for the average player. More than 1 would be nice, but I think we need at least 1.
Presets
I know this idea is already being tested, but we don't really know how it's being implemented. In my opinion the ideal way to do it would be to have presets that activate depending on what content you enter, rather than manually activating them. For example, you can have one preset activate when entering an arena fight and another for when you enter alliance war or story quests.
Remove the unit cost for leveling up masteries
We've already bought the mastery cores for a crazy amount of units, why do we have to pay to level them up whenever we want to reset them too?
Buff the class masteries (not MD)
Other than MD, they're all pretty terrible. I guess I've heard a few people using the tech one, but there's no point in buying the other 4. I understand that this would also be annoying to balance, but personally I think we should be looking at the useless masteries that we already have in game rather than asking to add new ones.
Buff the other unused masteries
There are a few other masteries like pierce, inequity and enhanced fury that nobody uses other than to reach another part of the mastery tree. I think it would be nice to buff those.
Give level 60 players "gold boosts" rather than XP boosts
This one isn't necessarily about masteries, but I don't think it needs explaining. It would help to fix "the gold problem" and would stop level 60 players from getting a useless XP boost.
As for removing the unit cost, I totally agree, we've already spent all the units buying the cores to unlock, why do we need to keep paying every time to switch? But I can pretty much guarantee that this cost will never be removed. For obvious reasons.
This is what you should do. You have to find a way to hit the reset button, and allow all players to join Book 2 Act 1. But make it a way where it's far easier for those that completed Act 6 to complete, but not so difficult for a newer player to. In terms of rewards make it where a newer player can catapult their account with, make the catch up faster for the progressing player, and still be quite rewarding for the most experienced players while also not making Book 1 irrelevant.
A very serious buff to rewards would motivate players to progress their roster rather than focus on ranking up a handful of champs to complete content. It also prevents those who are lucky with RNG and those who throw thousands at cav crystals from accessing content too early because even if you get champs you still would have to rank them up plus progress through other content first. Kabam already has a broad progression gate on incursions as well as the monthly AQ.
A progression gate would also give kabam the freedom to start over with Book 2 allowing sufficiently experienced players to use more of their rosters without the worry that new or average players would access it and progress too fast.