**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Kabam clearly knows how to design fun content. The variants, most of 6.1, 6.2.1, 6.2.3, 6.2.4 etc. were challenging, but I had fun figuring out how best to tackle the content.
But how are the myriad of nodes throughout the second half of act 6 that reduces your damage unless you have niche counters (e.g. do you bleed, acid wash, can't stop won't stop, the shock king groot etc.) fun? If there was some mechanic in these nodes which gave you an advantage if you fought well, then maybe they would be fun. But the way they are currently - it's just a straight up torrid time at best, and a road block at worst, and seems like the game developer has a malevolent intent. And to carry on this game design in act 7 leaves a really bad taste in the mouth.
Just drop these BS nodes, Kabam. It sucks out any enjoyment you can get from the game.
1. The passive AI is one of the worst decision in the game too. It add lots of waiting time in fight that makes it longer and boring.
2. You should revisit the RNG and stingy culture in the game. If you want to make niche fight for a niche counters. Then the game should not depend on RNG both together doesn’t make sense. As the number of champions increase, it can take for ever to obtain a certain champion
3. The game doesn’t scale the same in all of its dimensions as the player progress. E.g., value of quest crystal for new player vs veteran
I mentioned earlier I'm in the stage of exploring 6.3 and I've stopped for weeks now just b/c I can't muster any enthusiasm to actually put myself through paths like can't stop won't stop/acid wash/thunderstruck. There's literally zero fun in it and just a very reluctant, "I guess I have to grind my teeth and just get through the torture to complete this...". I don't think games should make players feel like this. It also emphasizes again how rough it is that after doing that, you go pull 3* from cavalier crystal rewards and absolutely useless, terrible champs from the 5* and 6* shards. Now that we see Book 2 (Act 7) is following this exact trend but even worse, it is no surprise that people would just burn out or say it's really not worth it. Games are supposed to be fun, and that's really lost now.
Ebony Maw had a rework, and he's more annoying to fight. Just because he's more defense oriented don't make him a bad champ. Thank you, next.
Now Kabam wanted to experiment with new play styles and utilize different aspects of a champion's attack, therefore, the focus on Nova's dash attack. His dash attack is pretty good. He just has a different playstyle.
Squirrel Girl. How is she bad?
Point is, Kabam had a vision with all these champs. Some just aren't as useful as others, and did they intend to do that? Maybe, maybe not. Probably not.
When you play darts, do you always get a bullseye on the first try? No. If you land on something other than a bullseye do you still get points? Yes, so even if they're not the best champs, are they still viable? Yes. If you overshoot or undershoot do you adjust your aim? Yes, so if Kabam drastically undershot or overshot with a champ, they'll fix a champ, and they gauge if the need to fix a champ by people from betas of the CCP.
Try again sweetie.
This is easy.
I agree with Squirrel Girl. She's decent.
Their vaunted road map is way out of whack mostly due to their constant and I mean constant underestimation of the community. They really thought it was going to take months for players to complete the abyss. That right there should have been a clue that their road map for the game is trash. That’s why their rushing act 7 out. If they listened to the community they would see that it’s not needed right now. The community is begging for a better gaming experience not a harder one. They could add a champ to arena milestone rewards, add 6* shards to incursions And buff monthly EQ rewards right now and alleviate over half the gripes in this thread.
And what does the silent buff of Gamora have to do with anything? Just because they didn't announce it doesn't mean it didn't take time to do.
Act 6 is already ridiculous with the first chapter having double PI of our champs along with crazy nodes. Now moving on to Act 7, the first chapter has normal enemies at 4x the PI of our top champs.... Plus crazy nodes.
This wouldn't be that big of a deal if 6*s rank 3s would be more accessible AND
6*s had a better ramp up when rank 3. The ramp up of a 6* to rank 3 is half the power increase that we are used to in the game. So it's more of a 6* rank 2.5 than a rank 3.
I know there are many people out there who love the challenge and can tear this game a new one with their skills but for most people it's just getting beyond overwhelming.
Imo, chapter 6 should have had a much less steep upward slope of difficulty. At most it should have maxed out with difficulty at the 6.2 level. Then act 7 could start off at a point that wasn't such a turnoff level of difficulty. I know act 7 is the future but even going in with a full roster of 6* rank 3s, you're gonna be a little shrimp who is easily wasted with each mistake.
Maybe there could be optional difficulty levels to choose from with each Act to help please everybody? So elite players can choose hard mode and get extra rewards maybe? I don't know what to do and I know Kabam knows what they are doing but dang, throw us a lifeline.
- Act 6 was awful, painful...(Except for the grandmaster. That was a nice job).
- AW/AQ cost too much time, patience and items and the rewards are lame
- Arena... Oh boy...
The absurd content difficulty and time consumption could almost be stomached if they kept the old featured crystals where you had a 25% chance to get the featured champ. The reason they removed it is obvious. We need a better pity crystal system or way to get champs that we don't have. I'm almost done 100%ing Act 6. I personally don't think it's right that I still don't have a way to get she hulk or venom by buying them with shards or something. Why are 3, 4 year old champs still so subject to chance to be obtained and used? The 5*+ requirement in Act 6 is still absurd, as it was the day it was announced. (You know, you guys can just say you made a mistake on that and retroactively remove it. As someone who's almost done with the content, it wouldn't bother me but you know that new players are effectively blocked from doing Act 6 cost efficiently). Hit me up Kabam devs, I got a lot of ideas.