**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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One way to fight this, is to no longer add old bad champions.
Another way is to bring back a similar to blade featured champion crystal, or something in between. No one is arguing, let's go one extreme or the other- 100% RNG, or no RNG whatsoever.
As content progresses, the pool of champions that could handle each scenario (with 7+ paths each) dwindles. That combined with the high variance, growing bad pull variance, waiting for specific champions, and opening a 6 star crystal every 2-4 months, is one of the causes of frustration to the community.
It's nice to have good ones sure, but a VERY small percentage of players actually need them
Yes they said they wanted to steer more into this and more into rng elements and not make you able to target specific champs. Combine this with specific champ “gates” and you’ve got a money maker. Is this in the favor of players and fun... well no but it is there game and they can do this.
Yes it is to drive crystals sales and more value in these 2019 champ crystals and featured cavs. No player ever was thinking prior to 2019/2020 “you know what we need, more rng in this game”. The rng was already enough before and without champ specific gates. Pools got bigger and requirements became super focused and champion specificl. Combined with removal of chance to focus on champs outside of spending and one shot on a dungeon crystals(or incursion same thing to me really but with fancy buffs).
Based on feedback and the general comments from the majority, NO this is not the right direction for the player base and WE do not like it. It is the reason for a lot of the frustration. Really there is no need to steer even harder into the rng element as they said they want to do this year.
We need to steer back out of what 2019 did to rng. And kabam needs to acknowledge while the champion pool getting larger is great there are some aspects that are actually not good for the player as the pool grows.
I mean we have crystals that have crystals now on 2020. This isn’t champion based but t we actually have crystals with rng that you open and get another rng crystals. I mean come on that’s absurd.
Why not make feature cavs 100 units instead of 300?
Then your average , non whale player can buy more and have a better shot at new champs ?
Also increase the chance of pulling a 6* feature to 1% (.10% is pretty ridiculous) and increase the 5* chance to 2%?
This seems fair based off of all these complaints about new champs being nearly impossible to get
Many People like me and others who are trying to finish Act 6 are extremely frustrated. It’s costly, it’s not fun, it makes you want to quit and go do something else. From a business perspective that’s not a good place to be. When your customers, which in this case are players, feel there’s nothing more to enjoy then they leave. When they leave that hurts the bottom line and when enough leave that kills the business (MCOC).
Issues:
- Roster restricted,
- incredible damage where anything less than PERFECT play you lose
- Costly, power through with units
- Frustrating to MOST players
- Story modes should be fun and engaging so people that enjoy the story enjoy the completion
- RNG is too high of chance to not succeed. Champion pools are so high it’s nearly impossible to obtain GOOD champions and not roster trash or meme champs
- Lack of resources to keep people engaged in building strong rosters Gold and ISO specifically. The required gold to rank up champions in insane at 5/65 and 6* champions.
- Too much non avoidable damage and much of it IF you don’t have “that” champion
- AW and AQ are very stressful. It’s a requirement for most to get resources needed, but adds stress and can cause arguments between alliance members.
The list goes on and on. We have been playing this game over 5 years and it’s getting more frustrating by the month instead of being more engaging and enjoyable. When a game is in the age of lifecycle that’s this game is generally people play it to have fun. Challenging and fun is a great combo. It’s the key to sustainability for a game. It’s what the great games that have been around for 10+ years all have in common.
Many of us love this game just for the Marvel champions and trying to COLLECT them all, some stay because of their alliance families, some just to pass time with, so we want to keep it going, but not in its current state.
I believe that the basic pool should be split up like incursion crystals and do them through their respective timelines with the older champs being less value than the newer champs with a maximum of 24 champs per crystal (1 year worth of champs)
I believe DT should be completely taken out, each fight within AW has its own technical node and I believe that should be enough (just like it was when they changes the AW maps around at the start) I really enjoyed war back then as did a lot of other players
AQ is where it is at and with the big emphasis being on prestige the top alliances will always battle it out for best rewards and the rest of us will fall where we fall, I’m fine with that
Majority of act 6 was a joke, I have completed all content except AOL and felt that a lot of the node combinations were just a cash grab unless you have the top 5 champs to get you through content or the synergy champs (I.e heimdell/ang synergy for sinister fight) to buff up your strongest... this was ultimately where the backlash came from with the 5*/6* gates... players want to use their 4* only as synergy but we’re not allowed which I thought was wrong
Kabam have a great game here and it would be a shame for them not to take on board some of the ideas given in this thread but as I mentioned at the start I really don’t think MAJOR changes are coming, only changes that Kabam believe are enough to keep us quiet
My 2 cent anyways