STRENGTHS: Hard Hitter Cyclops(Phoenix) has huge potential for damage from his furries and his incinerates. He also has a pretty good power gain and regen reverse.
Specials Attacks Special attacks allow Cyclops(Phoenix) to build his incinerates so he can access more damage. He also has a good power burn but you must make sure the have enough incinerates on.
Resistance Cyclops(Phoenix) has pretty good physical and energy resistance. He also has a good block proficiency.
Weakness:
Fragile Cyclops(Phoenix) has a relatively low health pool and almost no armor but good physical and energy resistance.
Debuffs Management Any one who can shake off or purify debuffs will be affective. Cyclops(Phoenix) will also lag in fights when the opponent is on a dubuff immunity node, since he relies heavily on the debuff.
Cyclops(Phoenix) starts with 1 persistent Phoenix Fraction charges (up to 5)
Each Phoenix charge grants an additional 20% damaging dubuff potency and duration
Each Phoenix charge provides a Fury that increases Cyclops‘(Phoenix) attacks by 20%. If the furries are removed in any way, regain them after 15 seconds.
All of Cyclops’(Phoenix) basic attack incinerates the opponent. Incinerates last for 10 seconds and deal 15 dps.
Incinerates remove perfect block chance and reduces their block proficiency by 50% while active.
Incinerates reduces the opponent power gain and Regen by 10%
Cyclops(Phoenix) can put up to 35 incinerates on the opponent.
All of Cyclops‘(Phoenix) basic attacks incinerates the opponent.
If the opponent is immune to incinerate than Cyclops(Phoenix) will put a degen on the opponent that last for 10 seconds and deals 10 dps.
Degen counts has incinerates.
Cyclops(Phoenix) is immune to any debuffs the opponent has on.
When the opponent has 10 or more incinerates on than they gain a slow dubuff.
When the opponent has 20 or more incinerates on them than Cyclops’(Phoenix) special attacks become unblockable.
When the opponent has 30 or more incinerates on them than Cyclops’(Phoenix) special attacks burn 75% of the opponent’s power bar for each bar Cyclops(Phoenix) spends.
Cyclops’(Phoenix) presence incinerates the opponent. Every 2 seconds they spend near him the gain an incinerate.
Block breaker: Purify 5 incinerates and deal burst of 2000 damage.
Special 1: Put 3 permanent incinerates on the opponent.
Special 2: Put 8 permanent incinerates on the opponent.
Special 3: Put 15 permanent incinerates on the opponent.
Gain a Phoenix charge (this can only happen once per fight)
Signature ability - All Hail The Dark Phoenix Each Phoenix charge grants an additional 30% damaging dubuff potency and duration.
Synergy Bunuses:
The Phoenix 5 with Emma, Unst. Colossus, Magic, and Namor
Unique Synergy: does not stack with duplicate synergies
Cyclops(Phoenix) starts each fight with an additional Phoenix charge for each dead member on the team.
Emma start each fight with a prowess and gets an additional 1 for each dead member on the team.
Magik starts each fight in limbo for 3 seconds and each dead member on the team grants limbo a 0.5 seconds duration.
Namor starts each fight with 10 outrages and each dead member on the team grants his bleed 0.5 seconds duration.
Unst. Colossus starts each fight with an 1 indefinite fury and armor and each dead member on the team grants his fury and armor 10% potency.
World’s best strategist with Cap
Unique Synergy: does not stack with duplicate synergies
All Avengers and X-men gain a 10% ability accuracy and attack .
Romance with Phoenix and Emma
All champions gain +8% power gain
Successor with Phoenix
Unique Synergy: does not stack with duplicate synergies
Cyclops’(Phoenix) furies gain 10% potency.
Phoenix’s incinerates gain a 10% potency and duration.
I like the idea, but I'm afraid a Third Cyclops would overload the game with effectiveness 🙂
Here's a list of characters I'd like to see added:
US Agent Strong Guy Multiple Man Forge Captain Britain Spider-Ham Cloak Dagger Namorita Cannonball Speedball Shatterstar Warpath Thunderbird Scorpion Firestar Bullseye Jigsaw Hobgoblin Sandman Silver Sable Quicksilver Polaris Lockheed Kitty Pryde Beta Rey Bill Doctor Bong Super-Skrull Odin Balder Human Torch (android) Captain Marvel (original Mar-Vell) Adam Warlock Sleepwalker Deathlok Prowler Sasquatch Northstar Snowbird Shaman Guardian Aurora Puck Marrina Jubilee Toad Lady Deathstrike Alex Power Julie Power Jack Power Katie Power Quasar Dazzler
I'll break this into a couple of segments. This first section are characters that seem like they should already be in the game (higher priority/higher profile):
Then we come to some to the next level, which should definitely be in the game:
Black Knight Crystal (Inhumans) Black Cat Shadowcat (Kitty Pryde) Cannonball Forge Silver Samurai Hercules Adam Warlock Deathlok Hellstorm Hellcat Wonderman Moondragon (Alpha Flight - all of them)
Scorpion Beetle Baron Zemo The Wrecker (and the whole Wrecking Crew) Constrictor (The Serpent Society - maybe not all, but a lot of them) The Leader Absorbing Man
And there are a few cases where you've done CLASSIC versions of characters. Here are some I'd be most excited to see (powered appropriately):
Hawkeye (Classic - w/trick arrows) Iron Man (Classic - "shellhead") Yellowjacket (Classic - Hank Pym) Angel (Classic - natural wings) Falcon (Classic - red and white) Captain Mar-Vell (Classic) Guardians of the Galaxy (Classic members: Starhawk, Martinex, Charlie-27, Classic Yondu, Vance Astro)
My wishlist Angel of vengeance Logos Apocalypse Robot Askani Gorilla-man Dark man Mammoth Trevor Fitzroy James Braddock Christian frost Lord high librarian Warlord krang Saul Khasekhemwy Hala the accuser
Since I heard the release date of avengers end game I was waiting for endgame versions of character in this game like we got infinity version of cap and iron man and I was so hyped abt that...... So the question is what are the chances of getting endgame versions of character? Atleast og 6 avengers.........I would love to have them in my roster and love to play with captain America weilding mijinir (idk how that spelt)........
When Doctor Doom became iron man. Know we have alot of iron man characters but would love to see more characters like doom in game. Amazing power control with decent immunities and damage. Plus Doom is a fan favourite in game. Everyone loves him.
I have posted this suggestion twice already and yet it was removed twice. However, NOW I UNDERSTAND WHY. I think that I will give a more in depth analysis of how I would design this champion this time around, though. This is just an example of how he could be represented in the Contest, although I am open to criticism.
Signature Ability: Breaker of Stone "Debuffs applied to the Juggernaut only serve to frustrate Kuurth, increasing the effectiveness of Juggernauts abilities."
(Passive) Debuffs applied to the Juggernaut only serve to frustrate Kuurth, increasing his ability accuracy by a flat [+10%-50%] up to [+100%-500%] for each debuff that Juggernaut is currently suffering from. ----------------------------------------------------------------------------- Additionally, the amount of (CYTTORAK CHARGES) that Juggernaut gains everytime he goes (UNSTOPPABLE) is increased by +1 up to +3 permanently for each unique debuff he suffers from.
Passive: Juggernaut is sustained by powerful mystical energy negating any toxin, granting him full immunity to (FATIGUE) and all known (POISONS) of the battlerealm.
Avatar of Cyttorak - Passive: The Juggernaut possesses nigh infinite momentum, granting him an (UNSTOPPABLE) passive while executing a dash attack, or dashing backwards. ----------------------------------------------------------------------------- The Hammer of Kuurth receives Cyttorak's favor as well, granting (UNSTOPPABLE) passives when Juggernaut attacks with his Hammer. ----------------------------------------------------------------------------- Whenever the Juggernaut goes (UNSTOPPABLE) he gains a (CYTTORAK CHARGE) that has no effect. ----------------------------------------------------------------------------- For each hit of a Special Attack that the Juggernaut lands on the opponent, gain +1 (CYTTORAK CHARGE). ----------------------------------------------------------------------------- Whenever the Juggernaut would have failed to go (UNSTOPPABLE) he loses 3 (CYTTORAK CHARGES) instead. ----------------------------------------------------------------------------- Whenever the opponent would have removed one of the Juggernaut's (UNSTOPPABLE) passives or buffs he loses 3 (CYTTORAK CHARGES) instead. ----------------------------------------------------------------------------- If the Juggernaut has less than 3 (CYTTORAK CHARGES) and he either fails to go (UNSTOPPABLE) or has an (UNSTOPPABLE) passive or buff removed by the opponent, gain +5 (CYTTORAK CHARGES). ----------------------------------------------------------------------------- (CYTTORAK CHARGES) cap at 30 charges.
While Unstoppable: All of the Juggernaut's attacks have a 20% chance to (STAGGER) the opponent for 8 seconds. The next time a (STAGGERED) opponent triggers a buff, that buff and all other buffs triggered at the same time will be immediately (NULLIFIED). (STAGGERED) debuffs cap at 2. ----------------------------------------------------------------------------- If the opponent blocks an attack and the Juggernaut has 30 (CYTTORAK CHARGES), he has a 10% chance to inflict an (ARMOR SHATTERED) and (ARMOR BREAK) debuff to the opponent for 15 seconds. Afterwards, this ability goes on cool down for 45 seconds. ----------------------------------------------------------------------------- The (ARMOR BREAK) debuff reduces armor by 1500 and removes an (ARMOR UP) buff. ----------------------------------------------------------------------------- While (ARMOR SHATTERED) is active, opponents cannot activate their (ARMOR UP) buffs. Additionally, this shatters Robot Champions systems, reducing their ability accuracy and (POWER GAIN) by 100%.
Special Attacks: If the Juggernaut has 30 (CYTTORAK CHARGES) upon activating a special attack, gain a (FURY) buff for 12 seconds which increases his attack by 2700. These (FURY) buffs can not stack. ----------------------------------------------------------------------------- All (FURY) buffs active on the Juggernaut are paused during Special attacks.
-- Special Attacks --
Special 1 Attack: "The Juggernaut smashes the ground with his Hammer and then lunges into the air to perform a second, more powerful over-the-head Hammer smash."
The first hit of this attack has a large hit box around the impact. ----------------------------------------------------------------------------- If the opponent is (ARMOR SHATTERED), this attack stuns the opponent for 3 seconds.
Special Attack 2: "The Juggernaut quickly spins in a circle hitting nearby opponents before hurling his Hammer acrossed the screen, and then calling it back to his grip. Finally, the Juggernaut charges the opponent ramming them with his helmet."
If the opponent is hit by the second hit of this attack they are knocked down and recieve a (STUN) debuff lasting 4 seconds. ----------------------------------------------------------------------------- If there is a (FURY) buff active on the Juggernaut, this attack is (UNBLOCKABLE).
Special 3 Attack: "The Juggernaut initiates an all-out assault with his Hammer of Kuurth, finishing it off with a mean haymaker!"
If the Juggernaut has 30 (CYTTORAK CHARGES) consume half of them and recieve an (UNSTOPPABLE) buff for 10 seconds. ----------------------------------------------------------------------------- While the (UNSTOPPABLE) buff is active, the Juggernaut is immune to all debuff effects. ----------------------------------------------------------------------------- If the Juggernaut had an active (FURY) buff upon using this attack, consume it and convert it into 5 (CYTTORAK CHARGES) upon the attacks completion.
-- Synergies --
Enemies -- Cyclops, Iceman, and Emma Frost: All Champions gain +155 Critical rating ----------------------------------------------------------------------------- Enemies -- Colossus and Unstoppable Colossus: All Champions gain +155 Critical rating ----------------------------------------------------------------------------- Favor of Cytorrak -- Unstoppable Colossus and Juggernaut: (UNSTOPPABLE) buffs last 10% longer. ----------------------------------------------------------------------------- Almost Family -- Thor, Loki, Angela, and Hela: All Champions gain +3% health for each member in the Synergy active.
DISCLAIMER: You may notice that this Juggernaut behaves differently then the other 2 Champions of Cyttorak. This, of course, is because they suck now. Jokes aside, I feel like certain aspects about this one are more faithful to the Juggernaut as a whole. First off, you'll notice that he is immune to FATIGUE and POISON. Well this is because A. Juggernaut does not tire because his body doesn't release fatigue toxins... and B. Juggernauts nigh immortality prevents him from metabolizing diseases or poisons. I honestly see no reason why Juggernaut should not be Poison immune. He doesn't get regen so why does it make a difference anyway? Just bleed or shock him. Besides, the poison would only serve Kuurth Second, you'll notice that when Kuurth is moving back and forth, he is UNSTOPPABLE. That is because Juggernaut is.... unstoppable.... why is Rhino closer to comic Juggy??? I say this out of love because Juggernaut is not nearly as badass as he should be.
This is just a concept, a detailed concept but one nonetheless. I didn't want him to be too overpowered so I tried making it relatively difficult for Kuurth to reach his full power. But you know how new characters go... they're always WAY too overpowered haha... I made this post because I love the character and would love to see him introduced to the game. I have noticed that Kabam is focusing on uncommon Marvel comic characters; well, here's an uncommon Marvel comic character! I want some feedback because this was a cool idea to mess with. Lately I've been analyzing and comparing character stats and so I thought I'd try my hand at one of my favorite and all too underrepresented Marvel characters.
Okay my wishlist I wanna see skaar hulk A bomb which is a metallic hulk Sinister six villian maybe kraven the hunter or scorpion maybe sandman And shocker Villians maybe puma or bullseye Heroes maybe anti venom captain America wielding Thor hammer Etc weapon h wolverine and hulk or daken and wild child , cosmic ghost rider , punisher in war machine armor
Deathlok Death’a Head (both versions) Ghost Rider (Robbie Reyes, Noble Kale, cosmic) Blue Marvel Captain America (Isaiah Bradley) Human Torch (Toro) Invaders Synergy with WW2 Captain America and Namor Cyttorak Captain Britain Magus Adam Warlock Apocalypse Wonder Man Hercules Knull Tyrone Cash Wendigo Weapon H Spider-Man 2099 Daken Citizen V Hobgoblin Kraven Lady Deathstrike Silver Samurai Cyber Romulus Ogun Scorpion Morbius Bullseye Typhoid Mary Daredevil (Black armored version)
I would like to know why KABAM is bringing animals to to the contest instead of good champions, like Quicksilver, Valkyrie and Apocalypse and so many are there. They are pretty good characters compare to june month champions
I want to see the trophy champions reworked so they can be useful. like you worked so hard (or in some cases payed for them) just to have a garbage champion. It wouldn't even be game braking since not that many people have them.
Comments
Shadowcat
Spiderwoman
A-bomb
Skaar
Mystique
Iron heart
Rescue
US Agent
Strong Guy
Multiple Man
Forge
Captain Britain
Spider-Ham
Cloak
Dagger
Namorita
Cannonball
Speedball
Shatterstar
Warpath
Thunderbird
Scorpion
Firestar
Bullseye
Jigsaw
Hobgoblin
Sandman
Silver Sable
Quicksilver
Polaris
Lockheed
Kitty Pryde
Beta Rey Bill
Doctor Bong
Super-Skrull
Odin
Balder
Human Torch (android)
Captain Marvel (original Mar-Vell)
Adam Warlock
Sleepwalker
Deathlok
Prowler
Sasquatch
Northstar
Snowbird
Shaman
Guardian
Aurora
Puck
Marrina
Jubilee
Toad
Lady Deathstrike
Alex Power
Julie Power
Jack Power
Katie Power
Quasar
Dazzler
Absorbing Man
Lizard
Tigershark
Hercules
Conan the Barbarian
Ka-Zar
Banshee
Nomad
Doctor Spectrum
Nighthawk
Whizzer/Speed Demon
Quicksilver
Valkyrie
Mantis
Banshee
Mockingbird
Cloak
Dagger
Mystique
Professor Xavier
Jubilee
Dazzler
Lizard
Sandman
Apocalypse
Bullseye
Mandarin
Then we come to some to the next level, which should definitely be in the game:
Black Knight
Crystal (Inhumans)
Black Cat
Shadowcat (Kitty Pryde)
Cannonball
Forge
Silver Samurai
Hercules
Adam Warlock
Deathlok
Hellstorm
Hellcat
Wonderman
Moondragon
(Alpha Flight - all of them)
Scorpion
Beetle
Baron Zemo
The Wrecker (and the whole Wrecking Crew)
Constrictor
(The Serpent Society - maybe not all, but a lot of them)
The Leader
Absorbing Man
And there are a few cases where you've done CLASSIC versions of characters. Here are some I'd be most excited to see (powered appropriately):
Hawkeye (Classic - w/trick arrows)
Iron Man (Classic - "shellhead")
Yellowjacket (Classic - Hank Pym)
Angel (Classic - natural wings)
Falcon (Classic - red and white)
Captain Mar-Vell (Classic)
Guardians of the Galaxy (Classic members: Starhawk, Martinex, Charlie-27, Classic Yondu, Vance Astro)
Keep 'em comin' -- we love 'em!
Angel of vengeance
Logos
Apocalypse Robot
Askani
Gorilla-man
Dark man
Mammoth
Trevor Fitzroy
James Braddock
Christian frost
Lord high librarian
Warlord krang
Saul
Khasekhemwy
Hala the accuser
Cloak and Dagger
Shadowcat (Kitty Pryde)
Spiderwoman
A-bomb
Skaar
Mystique
Iron heart
Rescue
I am so wanting cloak and dagger ! Imagine their utility !
Elektra Natchois (Netflix)
Karolina Dean
Tyron Johnson (Cloak)
Tandy Bowen (Dagger)
Lincoln Campbell
Asgard
When Doctor Doom became iron man. Know we have alot of iron man characters but would love to see more characters like doom in game. Amazing power control with decent immunities and damage. Plus Doom is a fan favourite in game. Everyone loves him.
Fandral, Hogun, Volstaag(Warriors 3) - cosmic
Mack and May(Agents of SHIELD) - skill
Coulson - tech
Bullseye - skill
Jean Grey - mutant
Agent Carter - skill
Agent 13 - skill
Quicksilver - mutant
Daken - mutant
Mar Vell - cosmic
I think that I will give a more in depth analysis of how I would design this champion this time around, though. This is just an example of how he could be represented in the Contest, although I am open to criticism.
Kuurth, Breaker of Stone respect thread:
https://comicvine.gamespot.com/forums/gen-discussion-1/kuurth-breaker-of-stone-respect-thread-2062826/
Here's my amateur take on how I think he should be designed:
-- Champion Stats and info (based as 6 star) --
Name: Juggernaut (Kuurth)
Tags: #Offensive: Burst, #Villain, #XL, #Psychic Shielding, #Metal, #Flying, #Male
Class: Mystic
Health: 43,600 (=Abomination or Crossbones)
Attack: 3,169 (=Hulk or Darkhawk)
Critical Rate: 351 (=Juggernaut or Groot)
Critical Damage: 538 (=Juggernaut or Groot)
Armor: 2,300 (>Doctor Doom)
Block Proficiency: 2,524 (=Hela or Electro)
Energy Resistance: 0 (=Standard)
Physical Resistance: 0 (=Standard)
Critical Resistance: -50 (<Standard)
Block Penetration: 380 (=Terrax)
-- Abilities (based as 6 star)--
Signature Ability: Breaker of Stone
"Debuffs applied to the Juggernaut only serve to frustrate Kuurth, increasing the effectiveness of Juggernauts abilities."
(Passive)
Debuffs applied to the Juggernaut only serve to frustrate Kuurth, increasing his ability accuracy by a flat [+10%-50%] up to [+100%-500%] for each debuff that Juggernaut is currently suffering from.
-----------------------------------------------------------------------------
Additionally, the amount of (CYTTORAK CHARGES) that Juggernaut gains everytime he goes (UNSTOPPABLE) is increased by +1 up to +3 permanently for each unique debuff he suffers from.
Passive:
Juggernaut is sustained by powerful mystical energy negating any toxin, granting him full immunity to (FATIGUE) and all known (POISONS) of the battlerealm.
Avatar of Cyttorak - Passive:
The Juggernaut possesses nigh infinite momentum, granting him an (UNSTOPPABLE) passive while executing a dash attack, or dashing backwards.
-----------------------------------------------------------------------------
The Hammer of Kuurth receives Cyttorak's favor as well, granting (UNSTOPPABLE) passives when Juggernaut attacks with his Hammer.
-----------------------------------------------------------------------------
Whenever the Juggernaut goes (UNSTOPPABLE) he gains a (CYTTORAK CHARGE) that has no effect.
-----------------------------------------------------------------------------
For each hit of a Special Attack that the Juggernaut lands on the opponent, gain +1 (CYTTORAK CHARGE).
-----------------------------------------------------------------------------
Whenever the Juggernaut would have failed to go (UNSTOPPABLE) he loses 3 (CYTTORAK CHARGES) instead.
-----------------------------------------------------------------------------
Whenever the opponent would have removed one of the Juggernaut's (UNSTOPPABLE) passives or buffs he loses 3 (CYTTORAK CHARGES) instead.
-----------------------------------------------------------------------------
If the Juggernaut has less than 3 (CYTTORAK CHARGES) and he either fails to go (UNSTOPPABLE) or has an (UNSTOPPABLE) passive or buff removed by the opponent, gain +5 (CYTTORAK CHARGES).
-----------------------------------------------------------------------------
(CYTTORAK CHARGES) cap at 30 charges.
While Unstoppable:
All of the Juggernaut's attacks have a 20% chance to (STAGGER) the opponent for 8 seconds. The next time a (STAGGERED) opponent triggers a buff, that buff and all other buffs triggered at the same time will be immediately (NULLIFIED). (STAGGERED) debuffs cap at 2.
-----------------------------------------------------------------------------
If the opponent blocks an attack and the Juggernaut has 30 (CYTTORAK CHARGES), he has a 10% chance to inflict an (ARMOR SHATTERED) and (ARMOR BREAK) debuff to the opponent for 15 seconds. Afterwards, this ability goes on cool down for 45 seconds.
-----------------------------------------------------------------------------
The (ARMOR BREAK) debuff reduces armor by 1500 and removes an (ARMOR UP) buff.
-----------------------------------------------------------------------------
While (ARMOR SHATTERED) is active, opponents cannot activate their (ARMOR UP) buffs. Additionally, this shatters Robot Champions systems, reducing their ability accuracy and (POWER GAIN) by 100%.
Special Attacks:
If the Juggernaut has 30 (CYTTORAK CHARGES) upon activating a special attack, gain a (FURY) buff for 12 seconds which increases his attack by 2700. These (FURY) buffs can not stack.
-----------------------------------------------------------------------------
All (FURY) buffs active on the Juggernaut are paused during Special attacks.
-- Special Attacks --
Special 1 Attack:
"The Juggernaut smashes the ground with his Hammer and then lunges into the air to perform a second, more powerful over-the-head Hammer smash."
The first hit of this attack has a large hit box around the impact.
-----------------------------------------------------------------------------
If the opponent is (ARMOR SHATTERED), this attack stuns the opponent for 3 seconds.
Special Attack 2:
"The Juggernaut quickly spins in a circle hitting nearby opponents before hurling his Hammer acrossed the screen, and then calling it back to his grip. Finally, the Juggernaut charges the opponent ramming them with his helmet."
If the opponent is hit by the second hit of this attack they are knocked down and recieve a (STUN) debuff lasting 4 seconds.
-----------------------------------------------------------------------------
If there is a (FURY) buff active on the Juggernaut, this attack is (UNBLOCKABLE).
Special 3 Attack:
"The Juggernaut initiates an all-out assault with his Hammer of Kuurth, finishing it off with a mean haymaker!"
If the Juggernaut has 30 (CYTTORAK CHARGES) consume half of them and recieve an (UNSTOPPABLE) buff for 10 seconds.
-----------------------------------------------------------------------------
While the (UNSTOPPABLE) buff is active, the Juggernaut is immune to all debuff effects.
-----------------------------------------------------------------------------
If the Juggernaut had an active (FURY) buff upon using this attack, consume it and convert it into 5 (CYTTORAK CHARGES) upon the attacks completion.
-- Synergies --
Enemies -- Cyclops, Iceman, and Emma Frost:
All Champions gain +155 Critical rating
-----------------------------------------------------------------------------
Enemies -- Colossus and Unstoppable Colossus:
All Champions gain +155 Critical rating
-----------------------------------------------------------------------------
Favor of Cytorrak -- Unstoppable Colossus and Juggernaut:
(UNSTOPPABLE) buffs last 10% longer.
-----------------------------------------------------------------------------
Almost Family -- Thor, Loki, Angela, and Hela:
All Champions gain +3% health for each member in the Synergy active.
______________________________________________________________________________________________
DISCLAIMER:
You may notice that this Juggernaut behaves differently then the other 2 Champions of Cyttorak. This, of course, is because they suck now. Jokes aside, I feel like certain aspects about this one are more faithful to the Juggernaut as a whole.
First off, you'll notice that he is immune to FATIGUE and POISON. Well this is because A. Juggernaut does not tire because his body doesn't release fatigue toxins... and B. Juggernauts nigh immortality prevents him from metabolizing diseases or poisons. I honestly see no reason why Juggernaut should not be Poison immune. He doesn't get regen so why does it make a difference anyway? Just bleed or shock him. Besides, the poison would only serve Kuurth
Second, you'll notice that when Kuurth is moving back and forth, he is UNSTOPPABLE. That is because Juggernaut is.... unstoppable.... why is Rhino closer to comic Juggy???
I say this out of love because Juggernaut is not nearly as badass as he should be.
This is just a concept, a detailed concept but one nonetheless. I didn't want him to be too overpowered so I tried making it relatively difficult for Kuurth to reach his full power. But you know how new characters go... they're always WAY too overpowered haha...
I made this post because I love the character and would love to see him introduced to the game. I have noticed that Kabam is focusing on uncommon Marvel comic characters; well, here's an uncommon Marvel comic character!
I want some feedback because this was a cool idea to mess with. Lately I've been analyzing and comparing character stats and so I thought I'd try my hand at one of my favorite and all too underrepresented Marvel characters.
These are my ideas, and the characters that I would most like to see come out.
The classic Iron Spider.
Wolverine's classic brown suit.
Captain America Agent U.S
And Iron Man UItimate.
I hope that someday they will add them and that please, they are NOT exclusive characters, please Kabam.
Elektra Natchois (Netflix)
Karolina Dean
Nico Minoru
Tyron Johnson (Cloak)
Tandy Bowen (Dagger)
Lincoln Campbell
Asgardians
Beautiful dreamer
Flag smasher
Speed
Mulholland black
Superior octopus
Pixie
Ajak
Karnilla
Soul-eater
Neohedron
Echo
Thane
Copycat
Hobgoblin 2099
Thermal man
Commander kraken
Tomazooma
Trapster
Chi-demon
Aliya dayspring
Brona
D’chel the deceptor
Adva
Farsung
Greithoth
I wanna see skaar hulk
A bomb which is a metallic hulk
Sinister six villian maybe kraven the hunter or scorpion maybe sandman And shocker
Villians maybe puma or bullseye
Heroes maybe anti venom captain America wielding Thor hammer
Etc weapon h wolverine and hulk or daken and wild child , cosmic ghost rider , punisher in war machine armor
Death’a Head (both versions)
Ghost Rider (Robbie Reyes, Noble Kale, cosmic)
Blue Marvel
Captain America (Isaiah Bradley)
Human Torch (Toro) Invaders Synergy with WW2 Captain America and Namor
Cyttorak
Captain Britain
Magus
Adam Warlock
Apocalypse
Wonder Man
Hercules
Knull
Tyrone Cash
Wendigo
Weapon H
Spider-Man 2099
Daken
Citizen V
Hobgoblin
Kraven
Lady Deathstrike
Silver Samurai
Cyber
Romulus
Ogun
Scorpion
Morbius
Bullseye
Typhoid Mary
Daredevil (Black armored version)
Scorpion
&
Kraven the hunter