I don't know why you guys keep responding to the master thread derailer. You're just going to argue in circles and get this thread closed. Back on topic.
Short term fixes:
1. Update crystals - greater/lesser solo, war crystals. 2. Update rewards - SA, 3 day alliance 3. Fix war - match making and flow global 4. Tune Act 6 (maybe)
Long term fixes:
1. Make the game more fun and feel less like a chore 2. Champion acquisition 3. Quality of life improvements - make AQ less time intensive (less linked nodes, higher energy cap, whatever it may be). Being able to sell items from overflow 4. Older champion tuning 5. Less RNG dependence from milestone achievements. I'm looking at you Act 6
Great synopsis to get everyone back on track. I would say under long term fixes, #2 Champion acquisition could be retitled "Useful Champion Acquisition" or made to more explicitly mention improvement of older/meme champs that could help with the angst regarding champion acquisition.
I really think most don't expect god-tier pulls in even most crystals. But if they can see at least some benefit beyond arena fodder for the majority of pulls it keeps up the motivation to continue playing.
@Pulyaman@GroundedWisdom and the rest of the peeps on this thread that are pushing for it to be closed.
Your mindset is way off in my opinion. Constructive thought, new ideas, and what not have slowed and stopped for the most part - yes, but the big piece here is that Kabam has remained silent as usual to the community. To suggest that people to stay quiet, to request kabam close a thread (this one specifically would create more outrage), not to mention isn’t forward moving. Plain and simple there are literally dozens of great ideas although many repetitive but sometimes to make your point you need to hear you messed up from many people before it sticks. Humans naturally defend their position, they need to see and hear what they’ve done wrong before true change is made. Let the community preach, if a comprehensive roadmap isn’t released soon the player base will continue to fall apart. Don’t shun those that want to speak, stop readIng the comments and move on if you are exhausted w them. We need a change! Nothing more needs to be said!
I thought it was a feedback post for Kabam, not argue with other people post. I am not pushing for the thread to be closed. I am asking people to stop responding to taunts and stop arguing the same thing over and over again with the same people. People really need to read and understand the comments
I think it’s important to have some level of discussion just to temper expectations and prepare players who have some pretty far out there complaints and ideas with what Kabam is going to realistically do and not do.
I’d say the expectations already in a majority of this thread have gotten out of hand with reality which is going to lead to a lot of disappoint and a lot more anger from some players and even possibly the community at large, which will lead to more protest and boycotts.
This all started with book 2 needing to be retuned with grievances about the design process in act 6 that led to book 2 so Kabam agreed they needed to go back and redo book 2 from the beta as well as agreeing to adjust the act 6 Champion boss at the very least, but since then it has spiraled into expectations of all of act 6 being retuned which I don’t know know how realistic that would be on Kabams part or atleast to the degree most players would be happy with. In this very thread it’s easy to see how ideas in here can start from one poster then grow into a narrative and expectations a majority of the players will want, but might have no chance at realistically happening.
@Pulyaman@GroundedWisdom and the rest of the peeps on this thread that are pushing for it to be closed.
Your mindset is way off in my opinion. Constructive thought, new ideas, and what not have slowed and stopped for the most part - yes, but the big piece here is that Kabam has remained silent as usual to the community. To suggest that people to stay quiet, to request kabam close a thread (this one specifically would create more outrage), not to mention isn’t forward moving. Plain and simple there are literally dozens of great ideas although many repetitive but sometimes to make your point you need to hear you messed up from many people before it sticks. Humans naturally defend their position, they need to see and hear what they’ve done wrong before true change is made. Let the community preach, if a comprehensive roadmap isn’t released soon the player base will continue to fall apart. Don’t shun those that want to speak, stop readIng the comments and move on if you are exhausted w them. We need a change! Nothing more needs to be said!
I thought it was a feedback post for Kabam, not argue with other people post. I am not pushing for the thread to be closed. I am asking people to stop responding to taunts and stop arguing the same thing over and over again with the same people. People really need to read and understand the comments
I think it’s important to have some level of discussion just to temper expectations and prepare players who have some pretty far out there complaints and ideas with what Kabam is going to realistically do and not do.
I’d say the expectations already in a majority of this thread have gotten out of hand with reality which is going to lead to a lot of disappoint and a lot more anger from some players and even possibly the community at large, which will lead to more protest and boycotts.
This all started with book 2 needing to be retuned with grievances about the design process in act 6 that led to book 2 so Kabam agreed they needed to go back and redo book 2 from the beta as well as agreeing to adjust the act 6 Champion boss at the very least, but since then it has spiraled into expectations of all of act 6 being retuned which I don’t know know how realistic that would be on Kabams part or atleast to the degree most players would be happy with. In this very thread it’s easy to see how ideas in here can start from one poster then grow into a narrative and expectations a majority of the players will want, but might have no chance at realistically happening.
I agree that we need to have a discussion about the feasibility of changes and how it can be done to satisfy the majority of the players. My only issue is whenever act 6 or champion fight or the rng aspect of the crystal comes up, we have the same people coming and saying the fight is skill based "Git good" or the fight is fine, you need to practice, or rng is the basic of the game. May be these guys will be quiet if Kabam gives them a gold star on their profile saying they completed act 6 before it was changed or something. Sorry, everyone can't tap as fast as you or have the same luck as you. No need to act all high and mighty just because you got lucky and got blessed by God and Kabam. Sorry for the rant.
That person has successfully ruined this thread too. We need a progression based forum so those unqualified individuals don't hover around with their unqualified opinion.
@Worknprogress Looool after arguing with you for a while... I realized you are just an upgraded version of @GroundedWisdom Your argument is PURE damage control. You got no point whatsoever to any of your arguments. You say stuffs like wanting another game but I never said I don’t want the rng to be in the game. I simply stated that there MUST NOT BE any USELESS CHAMPION in 6* pool because the six star shards are valuable items and you won’t feel reworded if you open them and get a trash meme after all your time spent to get them.
You didn't say you don't want any more RNG in the game, you just said RNG should give you something you want everytime because the Shards are more valuable. I see. This is why we're pointing out that what you want is another game. MCOC is, and has always been, an RNG-based game. That's the Reward structure that's existed as long as the game has, and that doesn't go away just because 6* Shards take longer to accumulate. It didn't when 5* Shards took longer to accumulate. What you don't realize is putting nothing but "useful" (God Tier Champs) in the 6* pool would put a period at the end of the game's sentence. Meaning it would break the line of progression. Nothing but the most powerful Champs in the highest Rarity means there's nowhere to go from there, only the people who have them would win anything, no one would be able to catch up to them, and the only way to move forward from that is the introduction of 7*s. In other words, it would make them have to introduce them alot faster if they wanted to go anywhere with the game. You ready for that? We're not.
How did it somehow go from DragonBlood wanting "not useless" champs in the 6* pool to demanding "only God-tier" champs in the pool? Your whole post is irrelevant because you're arguing against something that was never even said.
Really? What do you call not useless? What do most people want? The same few Champs that are usually OP, or high utility. Same thing. It's like saying ice isn't frozen. It's just really cold.
If I had to think probably a champ who has a use There are literally champs like juggernaut or groot who no matter how you spin it they have 0 use
They have 0 use? When you press the buttons, do they not move?
This is intentionally obtuse and adds nothing to the conversation
No, it's intentionally logical and points out the exaggeration of the comment. No Champs are literally useless. You just can't use them all for some content.
Get out of here with your bs. Stop being a jackass.
First of all, that tone is abusive. Secondly, whether it's for the Arena, War, AQ, or Story, all Champs have SOME use. All we hear is this is useless, that's useless, this is garbage, that's garbage.
If a champs only use is arena they are in my opinion a useless champ
Therein lies the problem I was highlighting. We're not going to use every Champ we pull everywhere.
I don't know if it's possible but, if it could be done. I think changing the model of content to be easier to complete with the higher rarity champs(5/6*) but, you get smaller rewards. Then completing the same content with lower rarity champs (1 - 4) you get higher rewards but, you would need to use special boosts like what we had when we had the my little symbiote quest. The boosts would not make you massively OP but, they would give you a strong chance to beat the content if you have the skill, in a fun and interactive way. We could win the boosts from arena or some type of content crystals.
I think this would allow us to use the lower rarity champs and also take the pressure off of the perceived "keeping up" scenario.
The end gamers can really test their skill using the 1/2/3* champs while the progressing players can feel accomplished in completing the content in the easier mode using higher rarity champs. There are definitely ways to make the game more fun for all levels and I expect the roadmap to set out a better vision of the game being fun.
I've been off the game since the start of month but, I hope the game will come back better.
Also a terrible idea. None of the people that have invested large amounts of time or money into their 5/6* rosters want to go back and be forced to use a bunch of 1-4*s. What would be the point in investing in your higher rarity roster at that point?
It's a bit like power tools, you use them to get the job done quickly and in some scenarios because nothing else will do. Some people like to use hand tools or the lighter versions for their own reasons. In my suggestion, you would be able to clear the content more easily and build up your skill in the matches. Sliding down the rarity scale will offer increased challenge and rewards while adding some fun and interactive elements.
I understand your point that you've now invested heavily in your higher rarity roster. What is it that you enjoy in the game? Perhaps looking at what you enjoy most about the game and trying to look at how that can be increased is a good start.
I expect you've already cleared all of the content and have nothing left to do but, wait for the monthly quests and do alliance events. If you were able to use your lower rarity champs on content already cleared but, have a different experience and get better rewards, would that really be a bad thing?
@Worknprogress Looool after arguing with you for a while... I realized you are just an upgraded version of @GroundedWisdom Your argument is PURE damage control. You got no point whatsoever to any of your arguments. You say stuffs like wanting another game but I never said I don’t want the rng to be in the game. I simply stated that there MUST NOT BE any USELESS CHAMPION in 6* pool because the six star shards are valuable items and you won’t feel reworded if you open them and get a trash meme after all your time spent to get them.
You didn't say you don't want any more RNG in the game, you just said RNG should give you something you want everytime because the Shards are more valuable. I see. This is why we're pointing out that what you want is another game. MCOC is, and has always been, an RNG-based game. That's the Reward structure that's existed as long as the game has, and that doesn't go away just because 6* Shards take longer to accumulate. It didn't when 5* Shards took longer to accumulate. What you don't realize is putting nothing but "useful" (God Tier Champs) in the 6* pool would put a period at the end of the game's sentence. Meaning it would break the line of progression. Nothing but the most powerful Champs in the highest Rarity means there's nowhere to go from there, only the people who have them would win anything, no one would be able to catch up to them, and the only way to move forward from that is the introduction of 7*s. In other words, it would make them have to introduce them alot faster if they wanted to go anywhere with the game. You ready for that? We're not.
How did it somehow go from DragonBlood wanting "not useless" champs in the 6* pool to demanding "only God-tier" champs in the pool? Your whole post is irrelevant because you're arguing against something that was never even said.
Really? What do you call not useless? What do most people want? The same few Champs that are usually OP, or high utility. Same thing. It's like saying ice isn't frozen. It's just really cold.
If I had to think probably a champ who has a use There are literally champs like juggernaut or groot who no matter how you spin it they have 0 use
They have 0 use? When you press the buttons, do they not move?
This is intentionally obtuse and adds nothing to the conversation
No, it's intentionally logical and points out the exaggeration of the comment. No Champs are literally useless. You just can't use them all for some content.
Get out of here with your bs. Stop being a jackass.
First of all, that tone is abusive. Secondly, whether it's for the Arena, War, AQ, or Story, all Champs have SOME use. All we hear is this is useless, that's useless, this is garbage, that's garbage.
If a champs only use is arena they are in my opinion a useless champ
Therein lies the problem I was highlighting. We're not going to use every Champ we pull everywhere.
Literally no one is asking this. We need specific counters. All champions should not do all fights. It will mean that you will only need to rank up 16 champs and the game will die. What people are asking is atleast 70% champs have to have use in some section of all content. And make counters more wide range so that people will rank up more champs. I know you have a kingpin, making a node where XL champs have more damage like in V2. I used my 5 star KG in V2 for a particular chapter. Makes you not regret most of your pulls
@Worknprogress Looool after arguing with you for a while... I realized you are just an upgraded version of @GroundedWisdom Your argument is PURE damage control. You got no point whatsoever to any of your arguments. You say stuffs like wanting another game but I never said I don’t want the rng to be in the game. I simply stated that there MUST NOT BE any USELESS CHAMPION in 6* pool because the six star shards are valuable items and you won’t feel reworded if you open them and get a trash meme after all your time spent to get them.
You didn't say you don't want any more RNG in the game, you just said RNG should give you something you want everytime because the Shards are more valuable. I see. This is why we're pointing out that what you want is another game. MCOC is, and has always been, an RNG-based game. That's the Reward structure that's existed as long as the game has, and that doesn't go away just because 6* Shards take longer to accumulate. It didn't when 5* Shards took longer to accumulate. What you don't realize is putting nothing but "useful" (God Tier Champs) in the 6* pool would put a period at the end of the game's sentence. Meaning it would break the line of progression. Nothing but the most powerful Champs in the highest Rarity means there's nowhere to go from there, only the people who have them would win anything, no one would be able to catch up to them, and the only way to move forward from that is the introduction of 7*s. In other words, it would make them have to introduce them alot faster if they wanted to go anywhere with the game. You ready for that? We're not.
How did it somehow go from DragonBlood wanting "not useless" champs in the 6* pool to demanding "only God-tier" champs in the pool? Your whole post is irrelevant because you're arguing against something that was never even said.
Really? What do you call not useless? What do most people want? The same few Champs that are usually OP, or high utility. Same thing. It's like saying ice isn't frozen. It's just really cold.
If I had to think probably a champ who has a use There are literally champs like juggernaut or groot who no matter how you spin it they have 0 use
They have 0 use? When you press the buttons, do they not move?
This is intentionally obtuse and adds nothing to the conversation
No, it's intentionally logical and points out the exaggeration of the comment. No Champs are literally useless. You just can't use them all for some content.
Get out of here with your bs. Stop being a jackass.
First of all, that tone is abusive. Secondly, whether it's for the Arena, War, AQ, or Story, all Champs have SOME use. All we hear is this is useless, that's useless, this is garbage, that's garbage.
If a champs only use is arena they are in my opinion a useless champ
Therein lies the problem I was highlighting. We're not going to use every Champ we pull everywhere.
Literally no one is asking this. We need specific counters. All champions should not do all fights. It will mean that you will only need to rank up 16 champs and the game will die. What people are asking is atleast 70% champs have to have use in some section of all content. And make counters more wide range so that people will rank up more champs. I know you have a kingpin, making a node where XL champs have more damage like in V2. I used my 5 star KG in V2 for a particular chapter. Makes you not regret most of your pulls
I have a Kingpin. I also have an Aegon. Why did I use Kingpin instead of Aegon for Aegis? You don't have to build a Combo to get an Unstoppable Heavy so I can start doing Damage. I went all out for Tigra. Used the Gem from the Labs on her. Why? She's fun to use, she has Unblockable, and Miss capabilities. Yet she's already being called useless. Hasn't even been out a month. My first 6* was Karnak. What did I do? Used him for any Evade situation instead of getting annoyed by AI that won't sit still. Judgments are just as broken because Champs are written off by the "There's better." factor. See it all the time in my Ally. "Don't Rank them, don't use them, there's better." There's better is not the same as useless. I'd wager that your example is inverse. If I had to venture a guess, the amount of Champs that are way too far on the low end to do anything are more like 10-20%. There are just better options than the ones people are pulling. As much as the problem is Champs needing work, people are also solidified in their choices to the point of being closed-minded to using anything else but those better options.
There's something to be said for making do with what you get instead of keeping them on the shelf and saying the RNG is garbage. You come to find out they're not actually useless.
I think it’s valid to make nodes that boost certain champions like Kingpin or King Groot in v2, except you either need a 6* or to r4 or 5 the 5*. How many players would do that even with that kind of node buff in act 6? Wouldn’t ranking up one the two only slightly widen the already niche fights in act 6 which is one of the biggest complaints in act 6 in the first place. The idea for act 6 as it now is to make specific rank ups for specific fights and paths, but players don’t want to do that. I want to emphasis that I’m not trying to discredit the solution, but trying to gauge its success from the responses I’ve seen.
The next question is how much of node boost is enough against champions with act 6 stats? Should a r4 5* or r1 6* champion be enough or should it require at a minimum a r5 champion?
Anyway the only reason I bring this up is because Grounded has point. You make the most out of what you have. Just because you have a counter thats just good enough doesn’t mean players will rank up that option because they’re too focused on the perfect counter. For example here’s something I stumbled across on YouTube for anyone that needs another act 6 champion boss counter for completion. Sometimes just a little creativity is needed.
There's something to be said for making do with what you get instead of keeping them on the shelf and saying the RNG is garbage. You come to find out they're not actually useless.
You come across very much a glass half full kind of person. That's generally a better way to look at things in my opinion.
The right tool for the job is normally the best way to work. Occasionally you can use something that is a "make do" solution, if you need / want to get the job done asap. I like less stress and to enjoy what I'm doing.
There's a difference though. It's like asking someone to use Juggs in a Can't Stop Won't Stop fight. He is technically a counter, but with his stats, noone would want to do like 500 hits each fight. We aren't doing LoL or Abyss. Or using Vulture against Havok boss. Use such champs at high level content, and you'll be constantly healing or reviving unless each fight is played perfectly.
There's something to be said for making do with what you get instead of keeping them on the shelf and saying the RNG is garbage. You come to find out they're not actually useless.
How much did your 6* Karnak help you when you went for Act 6 completion? Or even Cavalier?
There's something to be said for making do with what you get instead of keeping them on the shelf and saying the RNG is garbage. You come to find out they're not actually useless.
How much did your 6* Karnak help you when you went for Act 6 completion? Or even Cavalier?
i wish he could answer that question for us. but alas, he hasnt been there.
so therefore cannot speak accurately about the massive jump in difficulty and different requirements for act 6 over act 5 as he has not tried and therefore does not know. Or he has has tried, seen how much harder it is, realised he needs a better roster to do it and is waiting patiently until the sun burns out before RNGesus gifts him the champs required.
@Worknprogress Looool after arguing with you for a while... I realized you are just an upgraded version of @GroundedWisdom Your argument is PURE damage control. You got no point whatsoever to any of your arguments. You say stuffs like wanting another game but I never said I don’t want the rng to be in the game. I simply stated that there MUST NOT BE any USELESS CHAMPION in 6* pool because the six star shards are valuable items and you won’t feel reworded if you open them and get a trash meme after all your time spent to get them.
You didn't say you don't want any more RNG in the game, you just said RNG should give you something you want everytime because the Shards are more valuable. I see. This is why we're pointing out that what you want is another game. MCOC is, and has always been, an RNG-based game. That's the Reward structure that's existed as long as the game has, and that doesn't go away just because 6* Shards take longer to accumulate. It didn't when 5* Shards took longer to accumulate. What you don't realize is putting nothing but "useful" (God Tier Champs) in the 6* pool would put a period at the end of the game's sentence. Meaning it would break the line of progression. Nothing but the most powerful Champs in the highest Rarity means there's nowhere to go from there, only the people who have them would win anything, no one would be able to catch up to them, and the only way to move forward from that is the introduction of 7*s. In other words, it would make them have to introduce them alot faster if they wanted to go anywhere with the game. You ready for that? We're not.
How did it somehow go from DragonBlood wanting "not useless" champs in the 6* pool to demanding "only God-tier" champs in the pool? Your whole post is irrelevant because you're arguing against something that was never even said.
Really? What do you call not useless? What do most people want? The same few Champs that are usually OP, or high utility. Same thing. It's like saying ice isn't frozen. It's just really cold.
If I had to think probably a champ who has a use There are literally champs like juggernaut or groot who no matter how you spin it they have 0 use
They have 0 use? When you press the buttons, do they not move?
This is intentionally obtuse and adds nothing to the conversation
No, it's intentionally logical and points out the exaggeration of the comment. No Champs are literally useless. You just can't use them all for some content.
Get out of here with your bs. Stop being a jackass.
First of all, that tone is abusive. Secondly, whether it's for the Arena, War, AQ, or Story, all Champs have SOME use. All we hear is this is useless, that's useless, this is garbage, that's garbage.
If a champs only use is arena they are in my opinion a useless champ
Therein lies the problem I was highlighting. We're not going to use every Champ we pull everywhere.
Literally no one is asking this. We need specific counters. All champions should not do all fights. It will mean that you will only need to rank up 16 champs and the game will die. What people are asking is atleast 70% champs have to have use in some section of all content. And make counters more wide range so that people will rank up more champs. I know you have a kingpin, making a node where XL champs have more damage like in V2. I used my 5 star KG in V2 for a particular chapter. Makes you not regret most of your pulls
I have a Kingpin. I also have an Aegon. Why did I use Kingpin instead of Aegon for Aegis? You don't have to build a Combo to get an Unstoppable Heavy so I can start doing Damage. I went all out for Tigra. Used the Gem from the Labs on her. Why? She's fun to use, she has Unblockable, and Miss capabilities. Yet she's already being called useless. Hasn't even been out a month. My first 6* was Karnak. What did I do? Used him for any Evade situation instead of getting annoyed by AI that won't sit still. Judgments are just as broken because Champs are written off by the "There's better." factor. See it all the time in my Ally. "Don't Rank them, don't use them, there's better." There's better is not the same as useless. I'd wager that your example is inverse. If I had to venture a guess, the amount of Champs that are way too far on the low end to do anything are more like 10-20%. There are just better options than the ones people are pulling. As much as the problem is Champs needing work, people are also solidified in their choices to the point of being closed-minded to using anything else but those better options.
You sound like you are the only one using odd champs. People use odd champs for clearing content if they don't have the perfect counter. If you dont know to clear aegis heavy with aegon , that's literally your fault.Aegon has 3 hits in his heavy. But, that's your decision and I respect that. Regarding Tigra, I agree its too early to judge the champ because it may be case that the nodes for her may come. It's not close minded that we want to use resources that are scarce on champs that can carry us for a long time in the game. You want to rank 5 Kingpin or rank 2 Karnak? be my guest. Let's see how long he is useful when he comes into act 6. You told even Modok's Labs epic difficulty was too much. That is one of the reasons. Unless you are god in the game like Swedeah, odd rank ups may look cool, but ultimately will not amount to much.
@Worknprogress Looool after arguing with you for a while... I realized you are just an upgraded version of @GroundedWisdom Your argument is PURE damage control. You got no point whatsoever to any of your arguments. You say stuffs like wanting another game but I never said I don’t want the rng to be in the game. I simply stated that there MUST NOT BE any USELESS CHAMPION in 6* pool because the six star shards are valuable items and you won’t feel reworded if you open them and get a trash meme after all your time spent to get them.
You didn't say you don't want any more RNG in the game, you just said RNG should give you something you want everytime because the Shards are more valuable. I see. This is why we're pointing out that what you want is another game. MCOC is, and has always been, an RNG-based game. That's the Reward structure that's existed as long as the game has, and that doesn't go away just because 6* Shards take longer to accumulate. It didn't when 5* Shards took longer to accumulate. What you don't realize is putting nothing but "useful" (God Tier Champs) in the 6* pool would put a period at the end of the game's sentence. Meaning it would break the line of progression. Nothing but the most powerful Champs in the highest Rarity means there's nowhere to go from there, only the people who have them would win anything, no one would be able to catch up to them, and the only way to move forward from that is the introduction of 7*s. In other words, it would make them have to introduce them alot faster if they wanted to go anywhere with the game. You ready for that? We're not.
How did it somehow go from DragonBlood wanting "not useless" champs in the 6* pool to demanding "only God-tier" champs in the pool? Your whole post is irrelevant because you're arguing against something that was never even said.
Really? What do you call not useless? What do most people want? The same few Champs that are usually OP, or high utility. Same thing. It's like saying ice isn't frozen. It's just really cold.
If I had to think probably a champ who has a use There are literally champs like juggernaut or groot who no matter how you spin it they have 0 use
They have 0 use? When you press the buttons, do they not move?
This is intentionally obtuse and adds nothing to the conversation
No, it's intentionally logical and points out the exaggeration of the comment. No Champs are literally useless. You just can't use them all for some content.
Get out of here with your bs. Stop being a jackass.
First of all, that tone is abusive. Secondly, whether it's for the Arena, War, AQ, or Story, all Champs have SOME use. All we hear is this is useless, that's useless, this is garbage, that's garbage.
If a champs only use is arena they are in my opinion a useless champ
Therein lies the problem I was highlighting. We're not going to use every Champ we pull everywhere.
Literally no one is asking this. We need specific counters. All champions should not do all fights. It will mean that you will only need to rank up 16 champs and the game will die. What people are asking is atleast 70% champs have to have use in some section of all content. And make counters more wide range so that people will rank up more champs. I know you have a kingpin, making a node where XL champs have more damage like in V2. I used my 5 star KG in V2 for a particular chapter. Makes you not regret most of your pulls
I have a Kingpin. I also have an Aegon. Why did I use Kingpin instead of Aegon for Aegis? You don't have to build a Combo to get an Unstoppable Heavy so I can start doing Damage. I went all out for Tigra. Used the Gem from the Labs on her. Why? She's fun to use, she has Unblockable, and Miss capabilities. Yet she's already being called useless. Hasn't even been out a month. My first 6* was Karnak. What did I do? Used him for any Evade situation instead of getting annoyed by AI that won't sit still. Judgments are just as broken because Champs are written off by the "There's better." factor. See it all the time in my Ally. "Don't Rank them, don't use them, there's better." There's better is not the same as useless. I'd wager that your example is inverse. If I had to venture a guess, the amount of Champs that are way too far on the low end to do anything are more like 10-20%. There are just better options than the ones people are pulling. As much as the problem is Champs needing work, people are also solidified in their choices to the point of being closed-minded to using anything else but those better options.
You sound like you are the only one using odd champs. People use odd champs for clearing content if they don't have the perfect counter. If you dont know to clear aegis heavy with aegon , that's literally your fault.Aegon has 3 hits in his heavy. But, that's your decision and I respect that. Regarding Tigra, I agree its too early to judge the champ because it may be case that the nodes for her may come. It's not close minded that we want to use resources that are scarce on champs that can carry us for a long time in the game. You want to rank 5 Kingpin or rank 2 Karnak? be my guest. Let's see how long he is useful when he comes into act 6. You told even Modok's Labs epic difficulty was too much. That is one of the reasons. Unless you are god in the game like Swedeah, odd rank ups may look cool, but ultimately will not amount to much.
The Aegis heavy node at his war tier level will be 1 heavy needed not 3
Some ideas here for QOL Improvements: -Increase max storage for potions (none-sigil) -Increase level 2 and 3 heal potions amount of heal -ADD level 5 heal potions and level 3 revive for caviler free crystal -Buff solo crystal -Buff alliance event rewords -Introduce new game mode like weekly boss (Summoners with highest number of boss kill will have more and better rewords than other) -Increase tier 2 alpha max capacity to be 20 or more - COMPLETE REVAMP for arena.
There's something to be said for making do with what you get instead of keeping them on the shelf and saying the RNG is garbage. You come to find out they're not actually useless.
I saw your comment the other page about people in your alliance telling alliance members the same champs every time to rank up whenever they ask for opinions, and between that and this comment, you’re absolutely right, people do limit choices far more than necessary. I’m with you in that I can appreciate some of the lesser used champions, didn’t have a choice really considering if I based my roster upon the ‘standard’ tier list (even if I don’t agree entirely with it) considering at the start of the year, I was missing 40-50ish 5*s and more of those were considered to be ‘god tier’ than ‘unusable’ so I had to make do with what I had, and damn Was it annoying when someone complained about struggling in something but wouldn’t consider bringing anything but a blade synergy team.
One of my favourite champs is Civil warrior so I have him at R4, but I still acknowledge that he’s not that great, the only place I can find to possibly use him, is 1 path in 6.3 using a boost that applies a shock debuff when you parry a heal-blocked opponent, even then I think I’d rather use mysterio or redskull although I’m still deciding on my team for that path.
Ranking who you like has its limits, and imo that’s one of the main things kabam should work on, pulling that bottom line up further so hopefully people share the views we have that there are more useful champs than a select few. That and toning down attack values in act 6 imo.
I think by all means, rank up lesser champs all you want. For me these only go to 5* Rank 3 at a push. Most down make it past rank 2 unless I want the points for Level Up event.
I have 2x mutant 2015, 3-4 rank up gems. I could use these on both Magneto, Cyclops or Storm. But I honestly just see it as a waste of Gold ranking them up. I prefer to only rank up champs if I want to take eventually take to Rank 5. This limits to just God/Beyond God Tier, but it’s served me well and I have x13 of them at rank 5.
For rank 5, sure, definitely save it for the best and if you have the really good and fun champs, rank them up first too, but as mentioned in my previous comment, it took me 3+ years for my luck to turn for the better, my luck was a meme amongst the line communities I was in for years, even the 4*s I have ranked up I grinded for 90% of them because I couldn’t rely on RNG.
For those reasons I’ve had to learn what some of the lesser used champions are capable of, and while I do have 12 maxed 5*s and 2 r2 6*s now, I still believe people should look for the other lesser used counters within their roster where possible for content they’re struggling with before coming and complaining about it being impossible, with some exceptions of course as some content is just designed in such a poor manner.
Let me just point this out. When kabam asked for feedback on the grandmaster fight they asked for our personal experience from the players who have actually played him. They asked us what we liked about the fight and what we thought could be improved. If you're taking feed back seriously from someone who has 0 experience with act 6 on champion acquisition and difficulty you're spamming for all intents and purposes.
To get the thread back on track I will state the things I think need serious upgrades for the road map.
1) AQ timers- extend the energy to 8 or implement 30 minute timers. Also starting us with 5 energy would help as well 2) Champion acquisition - the basic needs to be a Nexus crystal for 5 and 6 stars. Just way too many champs at this point to make sense. 3) Remove mastery costs 4) Upgrade all solo event rewards and alliance events, solo crystals, quest crystals, summoner advancement etc. 5) 5 star basic arena, 6 star featured arena with at least 400 spots.
To get the thread back on track I will state the things I think need serious upgrades for the road map.
1) AQ timers- extend the energy to 8 or implement 30 minute timers. Also starting us with 5 energy would help as well 2) Champion acquisition - the basic needs to be a Nexus crystal for 5 and 6 stars. Just way too many champs at this point to make sense. 3) Remove mastery costs 4) Upgrade all solo event rewards and alliance events, solo crystals, quest crystals, summoner advancement etc. 5) 5 star basic arena, 6 star featured arena with at least 400 spots.
6* arena 100% only helps the whales. Do you really think anyone else is going to be able to keep up with scores from rosters with going on 100 6*s and 160 5*s? For any champ that's actually worth getting, even people that have them already will go for it just for the dupe/sig levels.
Comments
I really think most don't expect god-tier pulls in even most crystals. But if they can see at least some benefit beyond arena fodder for the majority of pulls it keeps up the motivation to continue playing.
I’d say the expectations already in a majority of this thread have gotten out of hand with reality which is going to lead to a lot of disappoint and a lot more anger from some players and even possibly the community at large, which will lead to more protest and boycotts.
This all started with book 2 needing to be retuned with grievances about the design process in act 6 that led to book 2 so Kabam agreed they needed to go back and redo book 2 from the beta as well as agreeing to adjust the act 6 Champion boss at the very least, but since then it has spiraled into expectations of all of act 6 being retuned which I don’t know know how realistic that would be on Kabams part or atleast to the degree most players would be happy with. In this very thread it’s easy to see how ideas in here can start from one poster then grow into a narrative and expectations a majority of the players will want, but might have no chance at realistically happening.
We need a progression based forum so those unqualified individuals don't hover around with their unqualified opinion.
I understand your point that you've now invested heavily in your higher rarity roster.
What is it that you enjoy in the game?
Perhaps looking at what you enjoy most about the game and trying to look at how that can be increased is a good start.
I expect you've already cleared all of the content and have nothing left to do but, wait for the monthly quests and do alliance events.
If you were able to use your lower rarity champs on content already cleared but, have a different experience and get better rewards, would that really be a bad thing?
There's better is not the same as useless. I'd wager that your example is inverse. If I had to venture a guess, the amount of Champs that are way too far on the low end to do anything are more like 10-20%. There are just better options than the ones people are pulling. As much as the problem is Champs needing work, people are also solidified in their choices to the point of being closed-minded to using anything else but those better options.
The next question is how much of node boost is enough against champions with act 6 stats? Should a r4 5* or r1 6* champion be enough or should it require at a minimum a r5 champion?
Anyway the only reason I bring this up is because Grounded has point. You make the most out of what you have. Just because you have a counter thats just good enough doesn’t mean players will rank up that option because they’re too focused on the perfect counter. For example here’s something I stumbled across on YouTube for anyone that needs another act 6 champion boss counter for completion. Sometimes just a little creativity is needed.
https://youtu.be/x-4bVxdwalo
The right tool for the job is normally the best way to work. Occasionally you can use something that is a "make do" solution, if you need / want to get the job done asap.
I like less stress and to enjoy what I'm doing.
but alas,
he hasnt been there.
so therefore cannot speak accurately about the massive jump in difficulty and different requirements for act 6 over act 5 as he has not tried and therefore does not know.
Or he has has tried, seen how much harder it is, realised he needs a better roster to do it and is waiting patiently until the sun burns out before RNGesus gifts him the champs required.
-Increase max storage for potions (none-sigil)
-Increase level 2 and 3 heal potions amount of heal
-ADD level 5 heal potions and level 3 revive for caviler free crystal
-Buff solo crystal
-Buff alliance event rewords
-Introduce new game mode like weekly boss (Summoners with highest number of boss kill will have more and better rewords than other)
-Increase tier 2 alpha max capacity to be 20 or more
- COMPLETE REVAMP for arena.
One of my favourite champs is Civil warrior so I have him at R4, but I still acknowledge that he’s not that great, the only place I can find to possibly use him, is 1 path in 6.3 using a boost that applies a shock debuff when you parry a heal-blocked opponent, even then I think I’d rather use mysterio or redskull although I’m still deciding on my team for that path.
Ranking who you like has its limits, and imo that’s one of the main things kabam should work on, pulling that bottom line up further so hopefully people share the views we have that there are more useful champs than a select few.
That and toning down attack values in act 6 imo.
For those reasons I’ve had to learn what some of the lesser used champions are capable of, and while I do have 12 maxed 5*s and 2 r2 6*s now, I still believe people should look for the other lesser used counters within their roster where possible for content they’re struggling with before coming and complaining about it being impossible, with some exceptions of course as some content is just designed in such a poor manner.
1) AQ timers- extend the energy to 8 or implement 30 minute timers. Also starting us with 5 energy would help as well
2) Champion acquisition - the basic needs to be a Nexus crystal for 5 and 6 stars. Just way too many champs at this point to make sense.
3) Remove mastery costs
4) Upgrade all solo event rewards and alliance events, solo crystals, quest crystals, summoner advancement etc.
5) 5 star basic arena, 6 star featured arena with at least 400 spots.