I would like to know why KABAM is bringing animals to to the contest instead of good champions, like Quicksilver, Valkyrie and Apocalypse and so many are there. They are pretty good characters compare to june month champions
I believe it’s been confirmed that this year the developers have specifically been focusing on more obscure/lesser known Marvel characters to bring to the Contest.
I don't know if they have been brought up before but I would like to see:
Red Goblin - Cosmic with Bleed/Incin abilities. Styling pulling Green Goblin for Incin attacks and Carnage for the bleeds.
Morbius - I suspect he is coming out this year considering the movie was planned to release and got pushed back. Still want to mention him though.
Superior Spider-Man - Tech Spider-Man with less evasion than others (maybe a single charge of evade on Sp 1) and Bleed on Heavy attacks.
Spider-Man Noir (not the MCU Stealth Suit version) - He could be a Mystic, minor evasion ability. Throw in a Tommy Gun special similar to Fixit's.
I do not want do advocate a million Spider-Men but with the many versions and variations it's hard not to overlook the options available. I just don't want to see the same evasion gimmick popping up over and over.
My character wishlist Warbringer Wiccan Stryfe Grog Queen of angels Thela Loa Venus Gregory gideon Huntara Iconoclast Kurrgo Larry Rambow Puppet master Samurai destroyer Rutskaya The eliminator The collective Jetstream Aldes yancey Somnus The general Clay surfer Copperhead Coyote Doka Feruze Denin Genkotsu Ghost of el condor
I would love to see Sandman, Lizard, Quicksilver, Jubilation Lee, Jessica Jones, Absorbing Man, Black Cat, Chameleon (possibly turns into a random skill champ during gameplay) and Multiple Man in the game.
Finally I would love a Stan Lee Boss fight (for training), where it would cost no energy, no resources to vs him, and he would be unbeatable, as in literally unbeatable and purely for practicing moves and gameplay. He would be able use multiple buffs such as unblockable and unstoppable so players can practice against such scenarios. I think that would also be a good homage to him, as he would be immortal, in a game sense and from a marvel comics perspective.
I think it would be pretty good to make Maestro a playable character. He could be obtained through a special arena or new mode (these should be permanent). Here are some ability ideas which could make him worth grinding for (these wouldn't affect the Maestro in either Labyrinth or act 4). All stats based on maxed 5 star.
Signature ability: Once Maestro has assembled the Iso-sphere fully, he gains the following abilities: Medium attacks have a 10% (up to 25%) chance to be unblockable. All power burn effects are 30% (up to 50%) more effective. Medium attacks have a 75% (up to 100%) chance to crit. Ending a successful combo has a 40% (up to 55%) chance to nullify one buff.
Passive: Immunity to poison effects and ability accuracy modification.
Persistent charges: Every time Maestro wins a fight, he gains 1 persistent charge, up to 4. Each persistent charge grants +15% additional potency for all his debuffs. Once he gains all 4, he assembles the iso-sphere, granting +35% attack.
Suit: Maestro has a permanent armour up effect, granting +812.3 armour rating. While this is active, the suit built by Tony stark grants additional abilities. If this effect is removed, it will reactivate in 25 seconds. -The enemy's evade ability accuracy is reduced by 50%. -Medium attacks power burn the opponent for 3% of their maximum power. -Deal 7.5% additional energy damage with each attack.
Combo attacks: For every 5 hits on the combo meter (up to 100), gain an additional: -17.2 critical rating -175.7 attack rating.
Heavy attacks: Enervate the opponent for 3.5 seconds. This duration will be increased by 0.5 seconds for each persistent charge.
Special attacks: Activating a special attack has a 45% chance to grant a regeneration buff, recovering 3% (plus 0.75% for each persistent charge) of max health over 5 seconds.
Special one: Power burn 10% of max power with each beam attack, this effect triggers through block.
Special two: Each hit inflicts bleed, dealing 1844.7 damage over 8 seconds. These bleeds have a 10% chance to be critical for each persistent charge.
Special three: Nullify one buff for each persistent charge. Inflict three random damaging debuffs.
I would love to see Sandman, Lizard, Quicksilver, Jubilation Lee, Jessica Jones, Absorbing Man, Black Cat, Chameleon (possibly turns into a random skill champ during gameplay) and Multiple Man in the game.
Finally I would love a Stan Lee Boss fight (for training), where it would cost no energy, no resources to vs him, and he would be unbeatable, as in literally unbeatable and purely for practicing moves and gameplay. He would be able use multiple buffs such as unblockable and unstoppable so players can practice against such scenarios. I think that would also be a good homage to him, as he would be immortal, in a game sense and from a marvel comics perspective.
I like that idea. Although it could be better to have a node selector and give him different character's abilities.
Hybrid (Cosmic) Abilities: Bleed And Coldsnap Immune. When inflicted with any of these debuffs creates a passive cruelty that increases critical damage by +500 and a Unleash Charge. Also Hybrid’s damage increases every 30 seconds with a fury buff that increases attack by 20% and lasts until the end of the fight. Unleash Charges: When Hybrid gets 3 Unleash Charges he activates a passive unblockable and fury buff that lasts 6 seconds and increases attack by 50%. Tendrils: Hybrid’s ability to create snares and bladed weapons grant him a 50% bleed chance on medium attacks and a 75% chance on special attacks. Awakened Ability: Klyntar Disguise Hybrid reaches out to his full Klyntar Abilities and gets a 30%-50% chance to get a 5 second invisible after activating specials that gives the opponents a 50% chance to miss on all attacks. Special Attacks:
Special 1: Grants Hybrid armor up buffs the same amount of his Unleash Charges that lasts 12 seconds and increases armor rating by 500 per stack. Special 2: Grants 2 presicion buffs that increases critical rating by 10% per stack for 10 seconds. If you selected Lasher as your host you gain +3 seconds and 1 more stack of presicion. Special 3: If Hybrid ends the fight using a Special 3 he gains a Unleash charge. If he ends the fight using a Special 3 while the host being Phage he also gains starts the next fight with 1 bar of power. Hybrid Hosts: Every one of them has a different effect on Hybrid. You can only use one per fight. Riot: Hybrid starts the fight with 2 Unleash Charges. Lasher: Effect on Special 2 and Critical Hits also hits a energy damage of 50% of the Critical Hits damage. Phage: Effect on Special 3 and puts on a bleed debuff on Special 2 dealing 33% of Hybrid’s base Attack.
There are few Champs I want to see added: Sandman (science since got his powers from a bomb test) Cannonball (Mutant) Chameleon (skill) Firelord (Cosmic) Air Walker (Cosmic) US Agent (either skill or science) Falcon America ( probably still tech) Baron Zemo (tech) Ikarus (Cosmic) Black Knight (mystic)
See alot of companies showing solidarity in lue of recent events, just saying, if yall thought to make a gesture, Ironheart and Spiderverse Miles would be a great addition to the game. Strike force already got her and Miles on MCOC is awful. Thanks for the consideration
Guys u all should surely add these champions: 1) Captain America(endgame, with Mjolnir and shield which he used vs thanos) 2) Iron spider suit 3) Fat thor( with Mjolnir and strombreaker) 4) Professor Hulk.
Signature Ability Craven can trap the opponent, if the opponent is up against the wall they cannot evade and the opponent will be more likely to use their first special. If an opponent is trapped and uses their first special they gain a Critical Break which causes the opponent to take X% of the damage that they dealt onto Craven.
Passive Craven starts with a 10% chance for any incoming attack to Grave him, if an attack is Grazed Craven will take half of the original damage and gains 10% of a bar of power. If Caven is suffering any non-passive debuff he can Graze the damage of the debuff.
Craven starts the fight with a medkit that can only be used once per (quest or fight depending on vote), If Craven Grazes 5 times in one battle he will recover all health lost from being Grazed.
Craven's first Spear attack is unblockable, this will recharge after Craven uses a special attack.
Spear Attacks (The attacks in which Craven uses his spear are as follows: First and last light attack combo, medium attack, last hit of first special, and first and second hit in second special.)
Whenever Craven hits the opponent with his spear there is a 100% chance of inflicting a bleed dealing X damage over 5 seconds. When a bleed is added to the opponent, refresh all bleeds on the opponent.
If Craven has an armor break, armor shater, or heal block on him then he cannot refresh bleeds.
Upper Hand If Craven is fighting an animal like character, or I Craven has more health then the opponent (unless they have a class advantage) Craven gains a buff called the upper hand, this increases the chances of Craven to deal critical damage by X%, and causes a 25% chance for any incoming attack to Graze Craven.
Will Craven has the upper hand; he is stun immune, If the opponent tries to stun him a stun with half of the time will be placed on the opponent instead. Whenever the opponent is stunned and Craven has the Upper Hand Craven will deal X% more damage.
Full Sense If the opponent has 7 or more bleeds on them Craven will not miss and if an incoming attack would be critical Craven will evad unless he is blocking.
Will an opponent bleed their ability acurise is cut by X%.
Will Full Sense is active Cravens specials will ignore unstoppable and indestructible.
If Craven ends the fight with Full Sense active, at the start of the next fight Craven will start with Full Sense, but it will only last 12 seconds and cannot be extended.
Special 1 Craven pulls out a vibranium dagger and charges at the opponent, after contact Craven pushes the opponent back while cutting into them, after which he leaps into the air twirling with his spear and rams into the opponent.
If all parts of this attack hit the opponent then Craven will increase his chance of Grazing by 5%.
Special 2 Craven throws his spear at the opponent after which he runs to retrieve it. When he does he cuts the opponent down with it, he leads back and aims a sniper at the opponent and shoots three times once at the opponent's chest and twice at their head.
If Craven has Full Sense active every hit in this attack will be critical but removes all of the bleeds on the opponent.
Special 3 Craven loads a gun in front of the opponent as they run at him once they hit him they realize that it is a hologram, from behind Craven shoots the opponent in the back. Craven continues to fight by usings his daggers he stares into the opponent multiple times before jumping away leaving a bomb behind blowing the opponent away.
If the Medkit has been used it will be refilled, if not Craven gains a furry that deals damage based on the amount of bleeds on the opponent.
Would love to see you add demogoblin and his pet doppelgänger . I know you would put the right spin on these champsions . And on the bright side of things , you would be one of the first games to add these characters.. I have played a LOT of marvel games ,and can’t remember if I ever saw them out side of the 90s tv Spider-Man cartoon.
I’m not sure if this has been mentioned before but wouldn’t it be interesting to add Silver Samurai. I reckon he would be an extremely fun person to play with.
You need professor x In his yellow hover wheelchair He is obviously not a fighter and would be weak attacker But his psychic abilities make him a “decent” Special one is armor up Special 2 is power drain. Special 3 does decent damage and leaves Brain concussion. He keeps a power gain like Hyperion from psychic energy. This makes his attack some what better because he can use his specials some. Because his normal attack light and medium is weakest in game. For special 3 scene reference old cartoon vs saber tooth (use Disney plus to warch) Special 3 should do decent damage compared to other specials. Professer x Lowest attack points. Medium defence With some auto block from psychic abilities. Although a lower level mutant tier in fame he gets most utility by being a synergy to other mutNts. For each mutant on the team Each mutant gains an indefinite armor up buff. 5 mutant quest with Xavier equals 5 armor ups on all mutants. Called psychic battle tactics. Also Xavier gives all mutants a permanent Power gain buff. Called Psychic energy. Overall a weak character in comparison to other mutants but his synergy is so good that people want him with their other mutants in quests even though he would lose in fights. He makes other mutants so much stronger. He would easily be defeated by mystics who nullify power gain buffs because he needs his special to do any real damage. Light and medium attacks is him turning his hover wheel chair into people that does little damage. Mainly a special 3 player but mainly a great mutant synergy why he makes the cut on a mutant team
Special one is shield with power gain makes up and gives some utility with auto block which is boosted by as many mutants on his team.
Special 2 is concussion but low damage output
Special 3 concussion with decent damage output.
As said before not a good fighter himself but he is best for increasing abilities of all mutant champs by 30 percent buff debuff duration and potency.
Would love to see you add demogoblin and his pet doppelgänger . I know you would put the right spin on these champsions . And on the bright side of things , you would be one of the first games to add these characters.. I have played a LOT of marvel games ,and can’t remember if I ever saw them out side of the 90s tv Spider-Man cartoon.
Excelsior. Nakedfaceeater
I Love this Idea The demogoblin is super cool and I think that doppelgänger is a really under rated character even though he is the most amazing spider clone.
Gabriel Shepherd was the last of the proto-mutants, the offshoot of humanity in which the X-Gene first evolved. Shepherd was a Proto-Mutant who claimed to be "omnipotent." Pixie stated he was an Omega Level. Class - mutant Signature ability: proto-mutant intensity
Superhuman Strength: Gabriel possesses great physical strength, limits which have yet to be fully explored, he was capable of ripping a hole out of the X-Men's Blackbird to avoid capture and of intercepting and hurling Colossus out of the same, while he still possessed Juggernaut level strength and powers.[1]
Superhuman Durability: Gabriel's body is far tougher and more resistant to physical injury than the body of a human. He can withstand high caliber naval gun fire, falls from tremendous heights, exposure to near absolute temperature and pressure extremes, powerful energy beams and great impact forces.[2]
Flight: Gabriel has the ability to levitate himself and fly through the air at tremendous speeds,[4] fast enough to make his movements virtually undetectable by any kind of sensor or tracking device.[2]
Immortality or Slowed Aging: Gabriel is virtually immortal, or his aging process is greatly ****. He has been in hiding for over 600 years since his people were wiped out.[1]
Chronokinesis: He can create temporal pockets out to at least 500 meters, which place anyone and everything, excepting those he wishes not to be affected, in it to be rendered into a stasis-like condition.[5]
Electro-Magnekinesis: Gabriel has the ability to control any energy within the electromagnetic spectrum, causing shockwaves, bending light, heat absorption, and a mastery of all forms of metal.[2][5]
Telepathy: Gabriel possesses potent mental powers allowing him to affect, intrude, and manipulate the minds of other sentient beings. He can also read minds,[1] as well as communicate mentally with others over vast distances.[2]
Psi-Shield: He possesses powerful mental shields, easily able to keep others including Psylocke at bay.[1] He can presumably extend them to the minds of others, as he prevented the X-Men from locating Pixie's mind when he was with her.[2]
Superhumanly Acute Senses: Gabriel exhibited the ability to eavesdrop on a conversation between Pixie and Domino from the passenger area of a plane in flight while they were in the cockpit beyond closed doors.[1] This also implies he is capable of focusing at least his hearing to exclude ambient sounds in his environment (like airplane engines) to focus his awareness. Whether his other senses are similarly heightened remains to be seen.[5]
Matter Manipulation: Gabriel possesses the ability to mentally control, transform, and manipulate matter, energy, and reality at a quantum level. It is likely that many of his other apparent powers are a byproduct of this one.
Healing: Gabriel has demonstrated the ability to instantly heal himself and others from any physical injury. Gabriel is even capable of resurrecting himself and others from the dead.
Psionic-Energy Ascendance: Gabriel has the ability to transform his body into an energy state and reconstitute it at will.
Disease Immunity: Gabriel was seemingly immune to the plague as were all Proto-Mutants. It is unknown if he has Memories-storing DNA, as he was never killed and cloned like his fellow Proto-Mutants
Friends: Iron man (infinity war), Mister Fantastic, Namor. Family: Proteus ,Elixir,Legion . Rivals: Omega red, Sabertooth, Ronin. Enemies: Dormammu, Terrax, Magneto. Challenge: Ronin, Black widow (Deadly origins), Hulk (Ragnarok).
Powers and Abilities Nimrod is a highly advanced robot, and as such all his powers are functions of his inbuilt systems. The full range of his powers are unknown, as he is able to reconfigure systems to defeat known opponents. The materials Nimrod is constructed of are highly resistant to damage even by superhuman beings. He can alter his size and appearance to that of a human, which is used as a cover identity.
Damage to Nimrod's armor and systems can be automatically repaired to an unknown extent. He has direct control over all parts of his structure, perhaps to the molecular level. An extension of this power is the rearrangement of internal parts to better use his functions and weapons.
Mutant and superhuman sensors and detectors contained within Nimrod's arms and head allow him to locate and analyze beings' extraordinary powers, and determine modifications that need to be made to his own abilities. He is capable of countering most powers that are used against him on separate occasions, continually learning how to defeat opponents that escape him.
The weapons and defenses Nimrod contains have a wide range of applications. He can project concussive, plasma and disintegrating blasts, manipulate magnetic energy to levitate iron and steel, and generate force-fields about himself. He can teleport, which can be used even when he has suffered severe damage.
Princess-Majestrix Lilandra Neramani was a member of the royal family of the Shi'ar Empire, which was governed by the extraterrestrial Shi'ar race and controlled all known inhabited planets in the galaxy in which the Shi'ar dwelled. Lilandra was born on the world called the Aerie, the planet on which the Shi'ar race originated. The Empire was ruled from an artificial planet called Chandilar, the Imperial Throneworld. Superhuman Strength: As a Shi'ar, Lilandra possesses enough strength to lift 1 ton in Earth-like gravity. Superhuman Stamina: As a Shi'ar, Lilandra possesses 20 times greater stamina than a human. Telepathy: Lilandra possesses limited telepathic abilities (especially with Professor Charles Xavier, but it is unclear if this was intrinsic or due to her affiliation and psychic bond with Prof. Xavier's telepathy) whose extent has yet to be clearly defined. Abilities Leadership & Political Aptitude: Lilandra is an experienced leader and politician. She was highly trained in warfare tactics and sword fighting and had exceptional abilities in diplomacy, mediating, and governing. Markswomen: She is adept at handling Shi'ar energy weapons. She was trained in the use of most Shi'ar weaponry. Hand-to-hand Combatant: She was an excellent hand-to-hand combatant. Aviation: She is also an expert aircraft flier (of at least Shi'ar ships) because she was once a Grand Admiral of the Shi'ar Imperial Fleet.
Nightside Class: Mystic Signature ability: Dark power
Nightside is a member of an unidentified alien race whose members possess the ability to tap into the other-dimensional realm of the Darkforce, an energy source of pure darkness. Nightside can utilize this energy for a variety of purposes, including enshrouding her opponents in a cloak of darkness, displace projectile attacks against her person by opening small apertures into the Darkforce dimension, and cause beings and objects to be engulfed by the Darkforce, thus plunging them into the nightmarish void that is the Darkforce realm. Strength level: Normal female member of her race with regular exercise. Paraphernalia Equipment:Anti-grav flight belt. Transportation: Flight using anti-grav, Shi'ar starships.
Satana is a succubus, a particular type of demon blessed with great beauty and magical powers. Satana's soul was formerly bonded to an arch-demon and agent of destruction know as the "Basilisk." It was a very powerful demon, considered one of the deadliest, and she could release him from inside her and then return it to her.
Life-Force Absorption: As a succubus, she feeds on the souls of people. Her kiss kills her victims, causing them to shrivel and release the soul in a butterfly-like form. Satana would then capture the butterfly to feed on it. When she takes people's souls, she gains power from them and it increases her magical powers. Apparently, it does not work on psionic vampires. Superhuman Strength: Satana is much stronger than an ordinary human, though the upper limits of her strength are unknown. Superhuman Durability: Satana is more resistant to damage than an ordinary human, though the upper limits of her durability are unknown. Flight: Satana is able to levitate herself in order to fly. Astral Projection: Satana can release her astral form from her body, instantaneously and at will. Hellfire Manipulation: Satana possesses the ability to generate, control, and project hellfire (also known as soulfire) at will. Hellfire is an ethereal and supernatural flame that burns the soul of a person and can be used to burn their physical body. Mind Control: Satana is able to enter and control the minds of others. Magic: Satana has shown that she possesses potent mystical power.
Many players around the world would love to see new versions of Thanos, Thor, Captain America, Iron Man based on Avengers End Game movie, Please add them Kabam as you did with infinity war...
Kabam should add Cadaverous as a tech champion to MCOC.
Immunities-Bleed & Poison
Tags: #Villain, #Metal, #Robot, #Spider-Verse
Abilities:
-Techno-Bleed: *Techno-bleed is not prevented from activating by regular organisms or robots. *At the start of the match, a single stack of techno-bleed, dealing 1 damage, is inflicted upon the opponent. *Whenever Cadaverous uses a special 1 attack, the amount of damage per tic that all techno-bleed stacks deal is doubled. *Whenever Cadaverous uses a special 2 attack, the amount of stacks of techno-bleed is doubled.
-Techno-Virus: *Only accessible through the “Techno-foes” synergy. *Considered a buff. *Whenever a champion with a “Techno-Virus” buff active inflicts their opponent with a critical hit, a single stack of Techno-bleed, dealing 1/4 of the damage of the critical hit’s damage per tic and lasting 3 seconds.
-Light, Medium, and Heavy Attacks: *Light and Medium attacks deal no damage. *Heavy attacks deal twice as much damage as the current damage of techno-bleed. *Light, Medium, and Heavy attacks can still be considered critical, despite the fact that they do not deal any damage.
-Special 3: *Whenever Cadaverous uses a special 3 attack, one stack of techno-bleed is removed off of the opponent and Cadaverous instead receives a stack of regeneration, lasting 3.5 seconds. The amount of regeneration given is equal to the amount of damage a single stack of techno-bleed is currently dealing onto the opponent.
-Signature ability (Techno-regen): *Level 1-Cadaverous has an increased amount of regeneration when launching a special 3 attack, healing him for 5 seconds. *Level 99-Cadaverous has an increased amount of regeneration when launching a special 3 attack, healing him for 7.5 seconds. *Level 200-Cadaverous has an increased amount of regeneration when launching a special 3 attack, healing him for 10 seconds.
-Synergies
*Sinister Symbiotes (available with 3, 4, 5, and 6 star versions of Cadaverous): ~Spider-Man (Symbiote), Venom, Carnage, Venompool, Symbiote Supreme, Venom the Duck): Receive a stack of regeneration equal to 1/3 of the champion’s current power index for every 50 hits on your combo meter. ~Cadaverous: Receive a non-passive physical resistance buff for every 30 hits on your combo meter, lasting as long as the regeneration Cadaverous receives when launching a special 3 attack.
*Techno-foes (available with 5 and 6 star versions of Cadaverous): ~Cadaverous, Spider-Man (Classic), Spider-Man (Stark Enhanced), Spider-Man (Stealth Suit): Receive a single stack of Techno-Virus whenever launching a special 3 attack, lasting 15 seconds.
*Cadaverous’ Army (available with 4, 5, and 6 star versions of Cadaverous): ~Cadaverous, Warlock, Guillotine 2099, Darkhawk, Sentinel, Vision (Classic), Vision (Age of Ultron), Ultron, Ultron (Classic), Nebula: Receive a passives evade for every 50 hits on your combo meter.
*Techno-plague (available with 2, 3, 4, 5, and 6 star versions of Cadaverous: ~Cadaverous: no additional abilities or effects ~Everyone else on the attacker’s team: Receive a passive armor, increasing block proficiency by 200, for every 50 hits on your combo meter.
-Thank you to everyone who read and/or liked this comment. Kabam please consider adding this champion as another option for long-term fights, as I feel that he seems very balanced when it comes to most game modes currently in Marvel Contest of Champions.
So they sent me here from the meme thread cuz my jokes went over their heads... : D
So... Deadpool: Greensuit. He has a special bellybutton ring that gives him the power to be a light in a dark place...also his CGI would have to be intentionally bad and he has to be really lame...like worse than Diablo.
Deadpool: Thunder Mouse: So it's a small deadpool in a yellow suit with ears and a tail and lightning powers.
My wishlist Genesis (tyler dayspring) Kevin brashear Brutacus Ebon seeker Gazelle The hand Rotwrap Varkis Akuma Big Ben donovan Muse Brass bishop Fanto Tae Griever at the end of all things Leonus Man-ape Maris morlak Occulus Overmind Thornn Vakume Vapor Cilla Hrolf Lord quietus Orgre Pyre Ragnar Aquarius
Comments
+1 for Skaar
Red Goblin - Cosmic with Bleed/Incin abilities. Styling pulling Green Goblin for Incin attacks and Carnage for the bleeds.
Morbius - I suspect he is coming out this year considering the movie was planned to release and got pushed back. Still want to mention him though.
Superior Spider-Man - Tech Spider-Man with less evasion than others (maybe a single charge of evade on Sp 1) and Bleed on Heavy attacks.
Spider-Man Noir (not the MCU Stealth Suit version) - He could be a Mystic, minor evasion ability. Throw in a Tommy Gun special similar to Fixit's.
I do not want do advocate a million Spider-Men but with the many versions and variations it's hard not to overlook the options available. I just don't want to see the same evasion gimmick popping up over and over.
Warbringer
Wiccan
Stryfe
Grog
Queen of angels
Thela
Loa
Venus
Gregory gideon
Huntara
Iconoclast
Kurrgo
Larry Rambow
Puppet master
Samurai destroyer
Rutskaya
The eliminator
The collective
Jetstream
Aldes yancey
Somnus
The general
Clay surfer
Copperhead
Coyote
Doka
Feruze
Denin
Genkotsu
Ghost of el condor
Tech
Abilities:Bleed, Critical Bleed, Disorient, Stun
Finally I would love a Stan Lee Boss fight (for training), where it would cost no energy, no resources to vs him, and he would be unbeatable, as in literally unbeatable and purely for practicing moves and gameplay. He would be able use multiple buffs such as unblockable and unstoppable so players can practice against such scenarios. I think that would also be a good homage to him, as he would be immortal, in a game sense and from a marvel comics perspective.
All stats based on maxed 5 star.
Signature ability:
Once Maestro has assembled the Iso-sphere fully, he gains the following abilities:
Medium attacks have a 10% (up to 25%) chance to be unblockable.
All power burn effects are 30% (up to 50%) more effective.
Medium attacks have a 75% (up to 100%) chance to crit.
Ending a successful combo has a 40% (up to 55%) chance to nullify one buff.
Passive:
Immunity to poison effects and ability accuracy modification.
Persistent charges:
Every time Maestro wins a fight, he gains 1 persistent charge, up to 4. Each persistent charge grants +15% additional potency for all his debuffs. Once he gains all 4, he assembles the iso-sphere, granting +35% attack.
Suit:
Maestro has a permanent armour up effect, granting +812.3 armour rating. While this is active, the suit built by Tony stark grants additional abilities. If this effect is removed, it will reactivate in 25 seconds.
-The enemy's evade ability accuracy is reduced by 50%.
-Medium attacks power burn the opponent for 3% of their maximum power.
-Deal 7.5% additional energy damage with each attack.
Combo attacks:
For every 5 hits on the combo meter (up to 100), gain an additional:
-17.2 critical rating
-175.7 attack rating.
Heavy attacks:
Enervate the opponent for 3.5 seconds. This duration will be increased by 0.5 seconds for each persistent charge.
Special attacks:
Activating a special attack has a 45% chance to grant a regeneration buff, recovering 3% (plus 0.75% for each persistent charge) of max health over 5 seconds.
Special one:
Power burn 10% of max power with each beam attack, this effect triggers through block.
Special two:
Each hit inflicts bleed, dealing 1844.7 damage over 8 seconds. These bleeds have a 10% chance to be critical for each persistent charge.
Special three:
Nullify one buff for each persistent charge.
Inflict three random damaging debuffs.
Abilities:
Bleed And Coldsnap Immune.
When inflicted with any of these debuffs creates a passive cruelty that increases critical damage by +500 and a Unleash Charge. Also Hybrid’s damage increases every 30 seconds with a fury buff that increases attack by 20% and lasts until the end of the fight.
Unleash Charges:
When Hybrid gets 3 Unleash Charges he activates a passive unblockable and fury buff that lasts 6 seconds and increases attack by 50%.
Tendrils:
Hybrid’s ability to create snares and bladed weapons grant him a 50% bleed chance on medium attacks and a 75% chance on special attacks.
Awakened Ability: Klyntar Disguise
Hybrid reaches out to his full Klyntar Abilities and gets a 30%-50% chance to get a 5 second invisible after activating specials that gives the opponents a 50% chance to miss on all attacks.
Special Attacks:
Special 1:
Grants Hybrid armor up buffs the same amount of his Unleash Charges that lasts 12 seconds and increases armor rating by 500 per stack.
Special 2:
Grants 2 presicion buffs that increases critical rating by 10% per stack for 10 seconds. If you selected Lasher as your host you gain +3 seconds and 1 more stack of presicion.
Special 3:
If Hybrid ends the fight using a Special 3 he gains a Unleash charge. If he ends the fight using a Special 3 while the host being Phage he also gains starts the next fight with 1 bar of power.
Hybrid Hosts:
Every one of them has a different effect on Hybrid. You can only use one per fight.
Riot:
Hybrid starts the fight with 2 Unleash Charges.
Lasher:
Effect on Special 2 and Critical Hits also hits a energy damage of 50% of the Critical Hits damage.
Phage:
Effect on Special 3 and puts on a bleed debuff on Special 2 dealing 33% of Hybrid’s base Attack.
Sandman (science since got his powers from a bomb test)
Cannonball (Mutant)
Chameleon (skill)
Firelord (Cosmic)
Air Walker (Cosmic)
US Agent (either skill or science)
Falcon America ( probably still tech)
Baron Zemo (tech)
Ikarus (Cosmic)
Black Knight (mystic)
Elektra Natchois (Netflix)
Karolina Dean
Nico Minoru
Tyron Johnson (płaszcz)
Tandy Bowen (sztylet)
Lincoln Campbell
Galactus cosmic
Sandman science
Lizard science
1) Captain America(endgame, with Mjolnir and shield which he used vs thanos)
2) Iron spider suit
3) Fat thor( with Mjolnir and strombreaker)
4) Professor Hulk.
Class Skill
Signature Ability
Craven can trap the opponent, if the opponent is up against the wall they cannot evade and the opponent will be more likely to use their first special. If an opponent is trapped and uses their first special they gain a Critical Break which causes the opponent to take X% of the damage that they dealt onto Craven.
Passive
Craven starts with a 10% chance for any incoming attack to Grave him, if an attack is Grazed Craven will take half of the original damage and gains 10% of a bar of power. If Caven is suffering any non-passive debuff he can Graze the damage of the debuff.
Craven starts the fight with a medkit that can only be used once per (quest or fight depending on vote), If Craven Grazes 5 times in one battle he will recover all health lost from being Grazed.
Craven's first Spear attack is unblockable, this will recharge after Craven uses a special attack.
Spear Attacks
(The attacks in which Craven uses his spear are as follows: First and last light attack combo, medium attack, last hit of first special, and first and second hit in second special.)
Whenever Craven hits the opponent with his spear there is a 100% chance of inflicting a bleed dealing X damage over 5 seconds. When a bleed is added to the opponent, refresh all bleeds on the opponent.
If Craven has an armor break, armor shater, or heal block on him then he cannot refresh bleeds.
Upper Hand
If Craven is fighting an animal like character, or I Craven has more health then the opponent (unless they have a class advantage) Craven gains a buff called the upper hand, this increases the chances of Craven to deal critical damage by X%, and causes a 25% chance for any incoming attack to Graze Craven.
Will Craven has the upper hand; he is stun immune, If the opponent tries to stun him a stun with half of the time will be placed on the opponent instead. Whenever the opponent is stunned and Craven has the Upper Hand Craven will deal X% more damage.
Full Sense
If the opponent has 7 or more bleeds on them Craven will not miss and if an incoming attack would be critical Craven will evad unless he is blocking.
Will an opponent bleed their ability acurise is cut by X%.
Will Full Sense is active Cravens specials will ignore unstoppable and indestructible.
If Craven ends the fight with Full Sense active, at the start of the next fight Craven will start with Full Sense, but it will only last 12 seconds and cannot be extended.
Special 1
Craven pulls out a vibranium dagger and charges at the opponent, after contact Craven pushes the opponent back while cutting into them, after which he leaps into the air twirling with his spear and rams into the opponent.
If all parts of this attack hit the opponent then Craven will increase his chance of Grazing by 5%.
Special 2
Craven throws his spear at the opponent after which he runs to retrieve it. When he does he cuts the opponent down with it, he leads back and aims a sniper at the opponent and shoots three times once at the opponent's chest and twice at their head.
If Craven has Full Sense active every hit in this attack will be critical but removes all of the bleeds on the opponent.
Special 3
Craven loads a gun in front of the opponent as they run at him once they hit him they realize that it is a hologram, from behind Craven shoots the opponent in the back. Craven continues to fight by usings his daggers he stares into the opponent multiple times before jumping away leaving a bomb behind blowing the opponent away.
If the Medkit has been used it will be refilled, if not Craven gains a furry that deals damage based on the amount of bleeds on the opponent.
Excelsior.
Nakedfaceeater
Machinesmith
Zarathos
Haechi
Jagrfelm
Majeston zelia
Millennius
Skoll
The flame
Seidring
Uthana Thoth
Weather-maker
Xorr
Innards
Alfredo morelli
American samurai
Ana kravinoff
Grott
Shock
Gaza
Senschi
Melter (Colchiss)
Tonaja
Xeniac
Admiral
Votan
Appocryphus
In his yellow hover wheelchair
He is obviously not a fighter and would be weak attacker
But his psychic abilities make him a “decent”
Special one is armor up
Special 2 is power drain.
Special 3 does decent damage and leaves
Brain concussion.
He keeps a power gain like Hyperion from psychic energy. This makes his attack some what better because he can use his specials some. Because his normal attack light and medium is weakest in game.
For special 3 scene reference old cartoon vs saber tooth (use Disney plus to warch)
Special 3 should do decent damage compared to other specials.
Professer x
Lowest attack points. Medium defence
With some auto block from psychic abilities.
Although a lower level mutant tier in fame he gets most utility by being a synergy to other mutNts.
For each mutant on the team
Each mutant gains an indefinite armor up buff. 5 mutant quest with Xavier equals 5 armor ups on all mutants. Called psychic battle tactics.
Also Xavier gives all mutants a permanent
Power gain buff. Called Psychic energy.
Overall a weak character in comparison to other mutants but his synergy is so good that people want him with their other mutants in quests even though he would lose in fights. He makes other mutants so much stronger.
He would easily be defeated by mystics who nullify power gain buffs because he needs his special to do any real damage.
Light and medium attacks is him turning his hover wheel chair into people that does little damage. Mainly a special 3 player but mainly a great mutant synergy why he makes the cut on a mutant team
Special one is shield with power gain makes up and gives some utility with auto block which is boosted by as many mutants on his team.
Special 2 is concussion but low damage output
Special 3 concussion with decent damage output.
As said before not a good fighter himself but he is best for increasing abilities of all mutant champs by 30 percent buff debuff duration and potency.
also:
-Firestar (Angelica "Angel"
Jones: Spider-Man and his
amazing friends version)
-Beta Ray Bill
-Colleen Wing (Netflix' Iron
fist version)
-Misty Knight
-Hellcat
-Red She-Hulk
-White Tiger
-Patriot ( Rayshaun Lucas)
-Ghost rider (Robbie Reyes)
-Inferno
-Shuri
-Okoye
-American Chavez
-Maria Hill
-Peggy Carter
-Phil Coulson
-Agent Melinda May
-Spider-girl (Anya Corazon)
-Throg
-Spider-Ham
Gabriel Shepherd was the last of the proto-mutants, the offshoot of humanity in which the X-Gene first evolved. Shepherd was a Proto-Mutant who claimed to be "omnipotent." Pixie stated he was an Omega Level.
Class - mutant
Signature ability: proto-mutant intensity
Superhuman Strength: Gabriel possesses great physical strength, limits which have yet to be fully explored, he was capable of ripping a hole out of the X-Men's Blackbird to avoid capture and of intercepting and hurling Colossus out of the same, while he still possessed Juggernaut level strength and powers.[1]
Superhuman Durability: Gabriel's body is far tougher and more resistant to physical injury than the body of a human. He can withstand high caliber naval gun fire, falls from tremendous heights, exposure to near absolute temperature and pressure extremes, powerful energy beams and great impact forces.[2]
Flight: Gabriel has the ability to levitate himself and fly through the air at tremendous speeds,[4] fast enough to make his movements virtually undetectable by any kind of sensor or tracking device.[2]
Immortality or Slowed Aging: Gabriel is virtually immortal, or his aging process is greatly ****. He has been in hiding for over 600 years since his people were wiped out.[1]
Chronokinesis: He can create temporal pockets out to at least 500 meters, which place anyone and everything, excepting those he wishes not to be affected, in it to be rendered into a stasis-like condition.[5]
Electro-Magnekinesis: Gabriel has the ability to control any energy within the electromagnetic spectrum, causing shockwaves, bending light, heat absorption, and a mastery of all forms of metal.[2][5]
Telepathy: Gabriel possesses potent mental powers allowing him to affect, intrude, and manipulate the minds of other sentient beings. He can also read minds,[1] as well as communicate mentally with others over vast distances.[2]
Psi-Shield: He possesses powerful mental shields, easily able to keep others including Psylocke at bay.[1] He can presumably extend them to the minds of others, as he prevented the X-Men from locating Pixie's mind when he was with her.[2]
Superhumanly Acute Senses: Gabriel exhibited the ability to eavesdrop on a conversation between Pixie and Domino from the passenger area of a plane in flight while they were in the cockpit beyond closed doors.[1] This also implies he is capable of focusing at least his hearing to exclude ambient sounds in his environment (like airplane engines) to focus his awareness. Whether his other senses are similarly heightened remains to be seen.[5]
Matter Manipulation: Gabriel possesses the ability to mentally control, transform, and manipulate matter, energy, and reality at a quantum level. It is likely that many of his other apparent powers are a byproduct of this one.
Healing: Gabriel has demonstrated the ability to instantly heal himself and others from any physical injury. Gabriel is even capable of resurrecting himself and others from the dead.
Psionic-Energy Ascendance: Gabriel has the ability to transform his body into an energy state and reconstitute it at will.
Disease Immunity: Gabriel was seemingly immune to the plague as were all Proto-Mutants. It is unknown if he has Memories-storing DNA, as he was never killed and cloned like his fellow Proto-Mutants
Friends: Iron man (infinity war), Mister Fantastic, Namor.
Family: Proteus ,Elixir,Legion .
Rivals: Omega red, Sabertooth, Ronin.
Enemies: Dormammu, Terrax, Magneto.
Challenge: Ronin, Black widow (Deadly origins), Hulk (Ragnarok).
Nimrod
Class: Tech
Signature ability: prototype sentinel
Powers and Abilities
Nimrod is a highly advanced robot, and as such all his powers are functions of his inbuilt systems. The full range of his powers are unknown, as he is able to reconfigure systems to defeat known opponents. The materials Nimrod is constructed of are highly resistant to damage even by superhuman beings. He can alter his size and appearance to that of a human, which is used as a cover identity.
Damage to Nimrod's armor and systems can be automatically repaired to an unknown extent. He has direct control over all parts of his structure, perhaps to the molecular level. An extension of this power is the rearrangement of internal parts to better use his functions and weapons.
Mutant and superhuman sensors and detectors contained within Nimrod's arms and head allow him to locate and analyze beings' extraordinary powers, and determine modifications that need to be made to his own abilities. He is capable of countering most powers that are used against him on separate occasions, continually learning how to defeat opponents that escape him.
The weapons and defenses Nimrod contains have a wide range of applications. He can project concussive, plasma and disintegrating blasts, manipulate magnetic energy to levitate iron and steel, and generate force-fields about himself.
He can teleport, which can be used even when he has suffered severe damage.
Friends: Iron man (infinity war), Mister Fantastic, Namor, sentinel, Silver surfer.
Rivals: Omega red, Vulcun.
Enemies: Sabertooth ,Wolverine, Magneto.
Nemesis: Magneto (Marvel now), Wolverine X-23.
Lilandra
Class: Mutant
Signature ability: Majestic leadership
Princess-Majestrix Lilandra Neramani was a member of the royal family of the Shi'ar Empire, which was governed by the extraterrestrial Shi'ar race and controlled all known inhabited planets in the galaxy in which the Shi'ar dwelled. Lilandra was born on the world called the Aerie, the planet on which the Shi'ar race originated. The Empire was ruled from an artificial planet called Chandilar, the Imperial Throneworld.
Superhuman Strength: As a Shi'ar, Lilandra possesses enough strength to lift 1 ton in Earth-like gravity.
Superhuman Stamina: As a Shi'ar, Lilandra possesses 20 times greater stamina than a human.
Telepathy: Lilandra possesses limited telepathic abilities (especially with Professor Charles Xavier, but it is unclear if this was intrinsic or due to her affiliation and psychic bond with Prof. Xavier's telepathy) whose extent has yet to be clearly defined.
Abilities
Leadership & Political Aptitude: Lilandra is an experienced leader and politician. She was highly trained in warfare tactics and sword fighting and had exceptional abilities in diplomacy, mediating, and governing.
Markswomen: She is adept at handling Shi'ar energy weapons. She was trained in the use of most Shi'ar weaponry.
Hand-to-hand Combatant: She was an excellent hand-to-hand combatant.
Aviation: She is also an expert aircraft flier (of at least Shi'ar ships) because she was once a Grand Admiral of the Shi'ar Imperial Fleet.
Friends: Silver surfer, Namor.
Enemies: Mephisto, Morningstar.
Rivals: Omega red, Nightcrawler, Human torch, Warlock.
Nemesis: Sabertooth, Mister Sinister
Teammates: Darkhawk, Nightside.
Nightside
Class: Mystic
Signature ability: Dark power
Nightside is a member of an unidentified alien race whose members possess the ability to tap into the other-dimensional realm of the Darkforce, an energy source of pure darkness. Nightside can utilize this energy for a variety of purposes, including enshrouding her opponents in a cloak of darkness, displace projectile attacks against her person by opening small apertures into the Darkforce dimension, and cause beings and objects to be engulfed by the Darkforce, thus plunging them into the nightmarish void that is the Darkforce realm.
Strength level:
Normal female member of her race with regular exercise.
Paraphernalia Equipment:Anti-grav flight belt.
Transportation:
Flight using anti-grav, Shi'ar starships.
Friends: Emma Frost, Lilandra, Black Widow (Deadly origins).
Enemies: Sentinel, Nimrod.
Challenge: Sorcerer Supreme, Storm (X-pyramid)
Romance: Omegawave
Nemesis: Sabertooth,Vulcun, Proteus.
Satana
Class: Mystic
Signature ability: Hellfire princess
Satana is a succubus, a particular type of demon blessed with great beauty and magical powers. Satana's soul was formerly bonded to an arch-demon and agent of destruction know as the "Basilisk." It was a very powerful demon, considered one of the deadliest, and she could release him from inside her and then return it to her.
Life-Force Absorption: As a succubus, she feeds on the souls of people. Her kiss kills her victims, causing them to shrivel and release the soul in a butterfly-like form. Satana would then capture the butterfly to feed on it. When she takes people's souls, she gains power from them and it increases her magical powers. Apparently, it does not work on psionic vampires.
Superhuman Strength: Satana is much stronger than an ordinary human, though the upper limits of her strength are unknown.
Superhuman Durability: Satana is more resistant to damage than an ordinary human, though the upper limits of her durability are unknown.
Flight: Satana is able to levitate herself in order to fly.
Astral Projection: Satana can release her astral form from her body, instantaneously and at will.
Hellfire Manipulation: Satana possesses the ability to generate, control, and project hellfire (also known as soulfire) at will. Hellfire is an ethereal and supernatural flame that burns the soul of a person and can be used to burn their physical body.
Mind Control: Satana is able to enter and control the minds of others.
Magic: Satana has shown that she possesses potent mystical power.
Friends: Invisible woman, Phoenix, Elektra.
Enemies : Gamora, Nebula, Psylocke.
Romance: Namor.
Rivals : Omega red, Emma frost.
Nemesis: Hyperion, Doctor Doom, Warlock.
Wiccan - mystic
Sister Grimm - mystic
Skurge the executioner - cosmic
Brunnhilde the valkeyrie - cosmic
Amora the enchantress - mystic
Lorelei - mystic
Sif - cosmic
Fandral - cosmic
Hogun - cosmic
Voltstagg - cosmic
Hermod - cosmic
Balder - cosmic
Pixie - mutant
Selene (Black Queen) - mystic
Talisman - mystic
Witchfire - mystic
Satana - mystic
Apocalypse - mutant
Spider slayer - tech
Seeker - tech
Mockingbird - skill
Controller - tech
Crimson dynamo - tech
Firepower - tech
Titanium man - tech
Detroit steel - tech
Black knight - science
Forge - mutant
Maverick - mutant
Quicksilver - mutant
Rescue - tech
Machine man - tech
Anti man - cosmic
Alpha ray - science
Red shift - cosmic
Air walker - mystic
Black widow 2099 - skill
Captain america 2099 - science
Iron man 2099 - tech
War machine 2099 - tech
Spiderman 2099 - science
Savage steel - Tech
Fantomex - mutant
Warpath - mutant
Dreadknight - mutant
Scorpion - science
Gorgon - mutant
Lizard - science
Stingray - science
Blackheart - mystic
Vengeance - mystic
Scalphunter - skill
Gladiator - cosmic
Genis vell - mystic
Phyla vell - cosmic
Holocaust - tech
Radioactive man - science
Absorbing man - science
Silver samurai - mutant
Blackout - mutant
Warstar - tech
Wonder man - skill
Speed demon - mutant
Doctor spectrum - science
Power princess - mystic
Nighthawk - skill
Captain britain - mutant
Grey gargoyle - mystic
Iron cross - tech
Living laser - cosmic
Blizzard - tech
Supernaut - tech
Neutron - cosmic
Grimreaper - mystic
Doctor Samson - science
Arclight - mutant
Lilandra - mutant
A-bomb - science
Spinerette - science
Madame masque - tech
Sunstreak - science
Iron man (omega skin) - tech
Iron man (endgame) - tech
War machine (endgame) - tech
Thor (infinity war) - cosmic
Spiderman (infinity war ) - tech
Captain America (endgame) - science
Black panther (warrior king) - skill
Crimson commando - mutant
Master man - skill
Warrior woman - skill
Spitfire - mystic
U-man - mystic
Mauler - tech
Bloodlust - science
Knockout - science
Mindblast - tech
Snake whip - skill
Viper - mutant
Lancelot - tech
Merlin - tech
Galahad - tech
Gawain - tech
Percival - tech
Devastator - science
Monkey king - mystic
Saber - science
Vector - mystic
Weather witch - mystic
Bullseye- skill
Bonebreaker - tech
Black axe - skill
Black lotus - skill
Black mamba - science
Blindspot - skill
Lancer - mystic
Threkker - mystic
Grizzly - science
Onslaught - mutant
Sharp - mutant
Lord ogun - mutant
Proteus - mutant
Elixir - mutant
Vulcun - mutant
Exodus - mutant
Legion - mutant
Mister M - mutant
Cerebra - mutant
Aurora - mutant
Lady penance - mutant
Amazon - mutant
Icarus - mutant
Cannonball - mutant
Northstar - mutant
Unus - mutant
Vanisher - mutant
Rictor - mutant
Marco Delgado - mutant
Dana moonstar - mutant
Leech - mutant
Thornn - mutant
Skids - mutant
Feral - mutant
Marrow - mutant
Force - tech
Shockwave - tech
Lady lotus - skill
Baron blood - mystic
Maelstrom - mutant
Grasshopper - tech
Destroyer - skill
Venus - mystic
Beetle - tech
Nighthawk - tech
Captain universe - cosmic
Ex-Nihlo - mystic
Living Tribunal - cosmic
Eternity - cosmic
Beyonder- cosmic
Cyttorak - cosmic
Molecule man - science
Adam warlock - mystic
Ares - skill
Hercules - cosmic
Poseidon - mystic
Avalanche - mutant
Warstrike - skill
Sluggo - mutant
Assassin-8 - tech
Daken - mutant
Scourge - skill
Deathstorm - mutant
Powderkeg - mutant
Depthcharge - mutant
Shatterstar - mutant
Doctor Nemesis - mutant
Hammerhead - tech
Roit - cosmic
Anti venom - mutant
Polaris - mutant
Red mistress (Madelyne Pryor) - mystic
Misty Knight - skill
Colleen Wing - skill
Immunities-Bleed & Poison
Tags: #Villain, #Metal, #Robot, #Spider-Verse
Abilities:
-Techno-Bleed:
*Techno-bleed is not prevented from activating by regular organisms or robots.
*At the start of the match, a single stack of techno-bleed, dealing 1 damage, is inflicted upon the opponent.
*Whenever Cadaverous uses a special 1 attack, the amount of damage per tic that all techno-bleed stacks deal is doubled.
*Whenever Cadaverous uses a special 2 attack, the amount of stacks of techno-bleed is doubled.
-Techno-Virus:
*Only accessible through the “Techno-foes” synergy.
*Considered a buff.
*Whenever a champion with a “Techno-Virus” buff active inflicts their opponent with a critical hit, a single stack of Techno-bleed, dealing 1/4 of the damage of the critical hit’s damage per tic and lasting 3 seconds.
-Light, Medium, and Heavy Attacks:
*Light and Medium attacks deal no damage.
*Heavy attacks deal twice as much damage as the current damage of techno-bleed.
*Light, Medium, and Heavy attacks can still be considered critical, despite the fact that they do not deal any damage.
-Special 3:
*Whenever Cadaverous uses a special 3 attack, one stack of techno-bleed is removed off of the opponent and Cadaverous instead receives a stack of regeneration, lasting 3.5 seconds. The amount of regeneration given is equal to the amount of damage a single stack of techno-bleed is currently dealing onto the opponent.
-Signature ability (Techno-regen):
*Level 1-Cadaverous has an increased amount of regeneration when launching a special 3 attack, healing him for 5 seconds.
*Level 99-Cadaverous has an increased amount of regeneration when launching a special 3 attack, healing him for 7.5 seconds.
*Level 200-Cadaverous has an increased amount of regeneration when launching a special 3 attack, healing him for 10 seconds.
-Synergies
*Sinister Symbiotes (available with 3, 4, 5, and 6 star versions of Cadaverous):
~Spider-Man (Symbiote), Venom, Carnage, Venompool, Symbiote Supreme, Venom the Duck): Receive a stack of regeneration equal to 1/3 of the champion’s current power index for every 50 hits on your combo meter.
~Cadaverous: Receive a non-passive physical resistance buff for every 30 hits on your combo meter, lasting as long as the regeneration Cadaverous receives when launching a special 3 attack.
*Techno-foes (available with 5 and 6 star versions of Cadaverous):
~Cadaverous, Spider-Man (Classic), Spider-Man (Stark Enhanced), Spider-Man (Stealth Suit): Receive a single stack of Techno-Virus whenever launching a special 3 attack, lasting 15 seconds.
*Cadaverous’ Army (available with 4, 5, and 6 star versions of Cadaverous):
~Cadaverous, Warlock, Guillotine 2099, Darkhawk, Sentinel, Vision (Classic), Vision (Age of Ultron), Ultron, Ultron (Classic), Nebula: Receive a passives evade for every 50 hits on your combo meter.
*Techno-plague (available with 2, 3, 4, 5, and 6 star versions of Cadaverous:
~Cadaverous: no additional abilities or effects
~Everyone else on the attacker’s team: Receive a passive armor, increasing block proficiency by 200, for every 50 hits on your combo meter.
-Thank you to everyone who read and/or liked this comment. Kabam please consider adding this champion as another option for long-term fights, as I feel that he seems very balanced when it comes to most game modes currently in Marvel Contest of Champions.
So...
Deadpool: Greensuit. He has a special bellybutton ring that gives him the power to be a light in a dark place...also his CGI would have to be intentionally bad and he has to be really lame...like worse than Diablo.
Deadpool: Thunder Mouse: So it's a small deadpool in a yellow suit with ears and a tail and lightning powers.
Genesis (tyler dayspring)
Kevin brashear
Brutacus
Ebon seeker
Gazelle
The hand
Rotwrap
Varkis
Akuma
Big Ben donovan
Muse
Brass bishop
Fanto
Tae
Griever at the end of all things
Leonus
Man-ape
Maris morlak
Occulus
Overmind
Thornn
Vakume
Vapor
Cilla
Hrolf
Lord quietus
Orgre
Pyre
Ragnar
Aquarius