Just gonna comment here to save the date I left cause my bye post was removed
If you don't mind me asking, what changed between now and last week?
I have not been having as much fun after I finished 6.4 and have been kinda bored. I am still hyped for the roadmap but I kinda feel personally that I am just getting bored with the game in general. People all the time take breaks from stuff that they love and I guess this is my opportunity. Again, I’m still hyped af for the roadmap but I just feel that there is a deeper problem for me
Very hesitant on enthusiasm here. Many points are things that have been requested for years. Abyss reward nerf sets a disappointing tone for things to come.
My takeaway for now is that they're finally listening. I share your caution, but am willing to loan some good faith to them and wait to see specifics and timelines. Not sure how anyone could take the announcement as a net negative.
My concern is that they're just now listening, likely due to other reasons. Regardless I feel they have some work to do to rebuild trust with the player base. I'm hopeful but have low expectations.
A lot of this stuff has been in the works for a while now, but there are definitely things that changed based on player feedback. We're not just only listening now. We've always been listening, but haven't always had something to say.
Imagine waiting till your marriage is on the brink of divorce to say something lmao.
If you feel that we've missed something, let us know in this thread. It may already be in one of the posts and not called out here, we may still have time to add it to one of these, or it may just not be on the radar at this time.
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The experience points earned in missions should become a currency, that is, once you reach level 60 the experience is no longer useful, however the enemies of the missions continue to give experience, it is no longer reflected by have reached lvl 60 So there should be a store where the experience points earned are spent, and month after month we would continue to benefit from these points earned in the missions, regardless of the current level of the summoner.
I don't speak English use the translator I hope you understand
los puntos de experiencia que se gana en misiones debería de convertirse en una moneda de cambio, es decir una vez que llegas a nivel 60 ya no sirve la experiencia, sin embargo los enemigos de las misiones siguen dando experiencia, ya no se ve reflejada por haber alcanzado lvl 60 Así que debería de existir una tienda donde se gastan los puntos de experiencia ganados, y mes a mes nos seguiríamos beneficiando con estos puntos ganados en las misiones, sin importar el nivel actual del invocador
no hablo ingles use el traductor espero se entienda
XP should include all points earned since L60 attainment. Those of us who’ve been stuck while the team tried to figure out what to do after L60 should be able to cash in on a few years‘ worth of questing XP.
Catalyst, items and iso8 inventory needs expansion, especially tier 1 alpha has only capacity of twelve, for ranking a 5* champ at max level we need 27 tier 1 alphas
Does anyone know where the link is for part 1? Will it be put up on the forums tomorrow or are their empty pages waiting to be filled? Just want to know cause I’m stoked and don’t wanna miss it!
Just want to say, I'm SUPER excited to see the Act 6 revamp announcement tomorrow. I feel so much better about this game now with this revamp. Just can't wait. One thing I would humbly ask. Please also let us know when the changes to act 6 will take place. If it was instant and live tomorrow, amazing. But if it will take you all a week or a month or whatever, please try and let us know that so we can plan. Thanks so much for this change. It was very much needed and very well received. Thank you!
@Kabam Miike So these dates will give us estimated dates of actual release of said changes right? It is concerning that it has taken some 9 months to buff one champion and now kabam is bringing in 2 new champs and 2 reworks a month. So there is a high chance for further corrections to these champs after rework given the amount of work given in the short time frame?
The implication here is that if Champion buffs can come out at the pace of 2 per month, that they have either been under consideration for quite some time and they're going to debut 2 Champion buffs per month because they are finally listening to the community's outrage over the slow pace, or that it doesn't take as long as they've been taking to rework Champions and they've been deliberately keeping the pace slow.
Very hesitant on enthusiasm here. Many points are things that have been requested for years. Abyss reward nerf sets a disappointing tone for things to come.
My takeaway for now is that they're finally listening. I share your caution, but am willing to loan some good faith to them and wait to see specifics and timelines. Not sure how anyone could take the announcement as a net negative.
My concern is that they're just now listening, likely due to other reasons. Regardless I feel they have some work to do to rebuild trust with the player base. I'm hopeful but have low expectations.
A lot of this stuff has been in the works for a while now, but there are definitely things that changed based on player feedback. We're not just only listening now. We've always been listening, but haven't always had something to say.
Imagine waiting till your marriage is on the brink of divorce to say something lmao.
"Honey, I've been planning to change for a long time. I've always been listening. True, I didn't respond to you and kept acting the way I've always acted except when you've threatened divorce. This divorce threat is also coincidentally timed with my totally pre-planned radical behavior changes."
I'm really excited about the upcoming Roadmap and feel re-energised reading about the impending changes.
I was hopeful there would be some changes to the masteries as this is long overdue. Nothing so drastic as a complete overhaul but just some minor alterations which could enhance the gaming experience for veterans.
Here are a couple of ideas which could be considered and which should be pretty straightforward to implement:
1) When a player is both uncollected and at level 60, the masteries Strength and Greater Strength (Offense tab) as well as the Vitality and Greater Vitality (Defence tab) break away from the rest of the branch like the Wisdom and Intelligence in the Proficiencies tab. Moreover, no points need to be placed in them to gain access to other masteries. Indeed, these four masteries have little to no use for advanced players and placing a point in each of them to open other masteries seems an utter waste of four valuable points.
2) This may sound rather audacious; for each year a player is both uncollected and at level 60, they require one less point in each of the mastery tabs to open up the advanced branches. Thus, at the first year anniversary they only require 14 points instead of 15; on their second anniversary 13 points and so on to a maximum of a five point reduction. After being uncollected and at level 60 for five years, only 10 points are needed to access the advanced masteries.
I read Mike's response to a query where he said the team will look at masteries too. I hope the above points can be considered as well...
I like your concept, however the time span of accounts should not intervene with how mastery points should be spent. Mastery points should become more available in story content, and mastery cores should also receive more availability in rewards across the contest. The option to only alter certain masterys will save valuable resources, therefore this implementation would result in more use for differentiated mastery setups for a diverse range of matchups. Masterys require a re-vamp, @Kabam Miike what are your plans?
Very hesitant on enthusiasm here. Many points are things that have been requested for years. Abyss reward nerf sets a disappointing tone for things to come.
My takeaway for now is that they're finally listening. I share your caution, but am willing to loan some good faith to them and wait to see specifics and timelines. Not sure how anyone could take the announcement as a net negative.
My concern is that they're just now listening, likely due to other reasons. Regardless I feel they have some work to do to rebuild trust with the player base. I'm hopeful but have low expectations.
A lot of this stuff has been in the works for a while now, but there are definitely things that changed based on player feedback. We're not just only listening now. We've always been listening, but haven't always had something to say.
Imagine waiting till your marriage is on the brink of divorce to say something lmao.
Just a few small suggestions that they could probably implement to add some ‘Quality of Life’ improvements... (Sorry if any have already been suggested but there are now 12 pages of comments on this thread!):
1. They recently added a ‘Find Catalysts’ aspect to the game so you could find out where you can obtain missing catalysts. I have seen in other games that you can do similar things for missing champs to bring up a list of all crystals they are currently in. I don’t enjoy having to trawl the forums and other sites trying to find out which crystals champs are in after every update and it would probably not be too hard to implement this, it’s just a case of showing us the links that are already there. Alternatively they can have a long list of champs that are included with each crystal (much like they do for all purchased crystals in the game) so we know exactly who is and who is not in the game. There are a few champs I need at 4 and 5 star and trying to figure out whether they are in the basic pool or not can be painful and not guaranteed as many sites seem wrong. Surely we shouldn’t have to rely on third party sources to find this out?! 2. Show ALL of the synergies for EVERY champ on their individual Synergy page. Again it’s a pain having to go to the ‘Aunt Mai’ site to find all of the synergies for champs because one champ’s synergy list only shows their own and not every other champ they are linked to (e.g. if I look at BPCW synergy list I would expect to see all of them, not just the 4 synergies that are ‘his’ and then have to look up other champs that use a synergy with him in it for each of the other 11 extra synergies). 3. Probably too big an ask but unlock AQ and AW champs for use in other quests. I find it painful having to give up the use of 8 of my better champs on AW offense and Defense throughout the season when I really want to use them to help me progress through Story content to become Cavalier or help with EQ and side events. I don’t expect my alliance to be happy with me putting up my B-team or C-team on AQ and AW when others use top champs and pull good results from doing so. Freeing up these champs for other uses during the month would likely raise the engagement with AW more, and besides they are not locked up if used in Incursions and Arena at same time as questing! I’m sure many will disagree but for mid-tier players with a smaller base of ‘good‘ and ‘ranked up’ champs to choose from it is difficult and makes progression that much harder when you are limited to choosing between questing or AW.
Those would be my top 3 for QoL improvements, anyone agree or disagree? Be interested to hear opinions of others at different ends of game progression. Thanks in advance!
Maybe these new updates will bring back the option to sell champions (5* & 6*)! Fingers crossed!!
And why in the world you want to sell the champs..??
Because people some people don’t want certain champs on there roster
You can sell them to get a small amount of shards and irrelevant number of iso bricks. Guess what you get if you dupe your unwanted champion? And when they're at max sig your shards are effectively doubled. It makes no sense to sacrifice the long term impact for the short term "advantage."
The only good that could come out of being able to sell champs is people being able to complain when new content comes out for those champs. Hard pass
Well yah but that’s just how some people like to play, we all have our own way of playing .
Comments
Dr. Zola
I’ll blame it on the lockdown.
1. They recently added a ‘Find Catalysts’ aspect to the game so you could find out where you can obtain missing catalysts. I have seen in other games that you can do similar things for missing champs to bring up a list of all crystals they are currently in. I don’t enjoy having to trawl the forums and other sites trying to find out which crystals champs are in after every update and it would probably not be too hard to implement this, it’s just a case of showing us the links that are already there. Alternatively they can have a long list of champs that are included with each crystal (much like they do for all purchased crystals in the game) so we know exactly who is and who is not in the game. There are a few champs I need at 4 and 5 star and trying to figure out whether they are in the basic pool or not can be painful and not guaranteed as many sites seem wrong. Surely we shouldn’t have to rely on third party sources to find this out?!
2. Show ALL of the synergies for EVERY champ on their individual Synergy page. Again it’s a pain having to go to the ‘Aunt Mai’ site to find all of the synergies for champs because one champ’s synergy list only shows their own and not every other champ they are linked to (e.g. if I look at BPCW synergy list I would expect to see all of them, not just the 4 synergies that are ‘his’ and then have to look up other champs that use a synergy with him in it for each of the other 11 extra synergies).
3. Probably too big an ask but unlock AQ and AW champs for use in other quests. I find it painful having to give up the use of 8 of my better champs on AW offense and Defense throughout the season when I really want to use them to help me progress through Story content to become Cavalier or help with EQ and side events. I don’t expect my alliance to be happy with me putting up my B-team or C-team on AQ and AW when others use top champs and pull good results from doing so. Freeing up these champs for other uses during the month would likely raise the engagement with AW more, and besides they are not locked up if used in Incursions and Arena at same time as questing! I’m sure many will disagree but for mid-tier players with a smaller base of ‘good‘ and ‘ranked up’ champs to choose from it is difficult and makes progression that much harder when you are limited to choosing between questing or AW.
Those would be my top 3 for QoL improvements, anyone agree or disagree? Be interested to hear opinions of others at different ends of game progression. Thanks in advance!
Fingers crossed!!
Well yah but that’s just how some people like to play, we all have our own way of playing .