They gave a tentative for what they have. They can't give time frames for what they don't have yet. It's a detailed look into what they're working on. It isn't an itinerary.
Dude, movies can get a timeframe when a script is just being written. Your going to tell me they can't give one from the development team here. I find that very hard to believe.
I've worked in movies, and I can tell you that this is not how that works. Game Development is also a very different beast and you can't compare. We don't have timelines yet because we don't have a final list of what we want to do. Exploration of Data takes time, and then so does coming up with what changes we need to make to address those issues, and depending on the scale... we could be looking at weeks or months just to implement them.
The lack of details and information puts many of us at a standstill with act 6. Do we keep trudging along with hopes that we will get compensated? Or do we just halt act 6 all together?
I realize it takes time, but the attack values seems like something you could adjust relatively quickly and give a specific timeline on. I mean, you adjusted attack values in act 7 Beta in like 1 day. Why is adjusting the attack values in act 6 going to take months?
And then we'd have a different set of players getting a different experience in Act 6 with lowered Attack ratings but an unchanged Champion, and if we do those two, then we have ANOTHER set of Players that are having a different experience than those that will come after when we've hit some of the other Pain Point fights.
This is not going to be a quick and easy thing. If you want to go forward in Act 6 now or wait for adjustments is up to you. While you don't have a timeline, you are aware that we are coming up with a plan.
In all fairness, you guys broke it you should prioritize fixing it timely. Right now you are banking on wordy statements on future promises holding people over. The time line is now not a time to be determined later
If it's been finished by plenty of people it wasn't "broken" at all. All that means is is large percentage of players decided it was more than they were willing to trudge through. That doesn't mean you're entitled to an immediate change, you'll get it when they finish it. If the difficulty was too high to complete for the rewards on offer, you shouldn't have any problem waiting for it to be reduced and get the same rewards that people got for completing much harder content.
Some of you just can't be pleased. You get what you ask for but oh no it's not fast enough for your liking. A lot of us dealt with it as it was and will get the same as you do for basically sleepwalking through it. I don't want compensation for that as it's ridiculous,but Christ you guys need to chill with the expectations a bit
With all due respect, they are not changing anything because I am upset. They are changing it because despite people like you who spent there way through it, they are not producing the revenue from the content they anticipated. When I say spend, I realize that’s a combination of money and or time.
The issue the game has run into is there is no content for players like you and no content for more causal players that are advanced but will not commit mass amounts of $s or hours grinding.
They don’t owe me a god damn thing. If my time has come what I put into this game has been paid back multiple times in return entertainment wise. If they want to keep me playing, well then maybe they want to consider making rewarding content that doesn’t require odins to play for no other reason than its bs and it is what it is.
Either way, it is what it is. I don’t judge you for the money you have spent. Don’t judge me for what I am not willing to spend
One you have no idea what I spent to finish content. Outside of abyss I really didn't throw units at anything. I didn't do legend runs for any of act 6. I dont even have a legends badge bc I don't care at all about it.
I don't judge anyone for not having done anything or not be willing to spend to do it at all. That still doesn't mean it was "broken". It was very difficult. That's a fact. "Broken" I don't think so
The bottom line is this: not much new info has been shared here, this announcement was a huge waste of time after getting everyone’s hopes up.
We got the whole “we see what we did wrong in Act 6” after 6.2 which this is almost an exact regurgitation of, besides multiple bosses and 70 energy paths, which are both great.
Seems like Kabam is being as wordy as possible and reannouncing things they already told us. We knew Cav EQ would be in a few months with the side quests starting next month. Even with Cav side quest next month, no mention of rewards. I’m sure they are already coded for next month, why not say what they are?
@Kabam Miike WTH this sucks for players who are stuck in 5.2 id there nothing for middle players. There is nothing for free to players. Please make some changes to mastr and 5.2
What do you want done to uncollected and masters? You've got updated EQ - now cavaliers are getting their own EQ yours will likely get a little easier.
There is nothing broken in Act 5.2/3/4. Look at DNA3000 scale. Act 6 was tailored towards 7/8* champions, that's how ridiculously overpowered the content was. All this, is so when you eventually get to act 6 it'll be much easier.
They are bringing act 1-4 rewards up, so new players can join, and act 5 / 6 doesn't seem a year away. The rewards in there are massively outdated.
And nothing for free to play? Look at the road map. You will see more rewards, more signature stones. What exactly do you want? 5/65 each month along with a free 5*?
I agree but in master it is such a huge waste of energy. Between each fight there are 5 tiles. That is 15 damn energy. There is nothing in the roadmap for master rewards to be buffed. And the bosses in mastr are lik 20k in ch 3. And if the boss is a sucky defender with terrible nodes revives are spent. And units are spent on energy refills.
This is disappointing for Uncollected players. There was almost nothing in this post that is relevant for mid-game players. I imagine the future posts about champion buffs and arena changes and stuff like that might be more relevant, but if you're still grinding through Act 5, all the stuff about Act 6 is basically meaningless, all the stuff about new Variants isn't particularly useful, the Summer of Pain isn't even something to think about. As an Uncollected player, the only thing here that I can do anything with is go replay Act 2 for the rewards after it gets reset.
I would argue that this means the MOST to our Uncollected Summoners. The step after that is becoming Cavalier, and that opens up another big world for you. That may not be right now, but when you get to it, these improvements are going to make it a better transition for you.
I was just saying the same thing. I’ve explored 5 and had no plans to tackle 6 anytime soon. I’m a decent player but as bad as he grandmaster crystal is, I didn’t feel the effort would be worth it. Started focusing on exploring UCEQ. To me having better chances at 6 is a big win for people who’ve been happy to chill at UC.
I’d have to imagine that too many summoners choosing to not advance through the story because it’s too hard is bad for bidness.
Can you be a lil more specific on when the act 6 changes are going live? And will the ones get compensated who have beat the 6.2 champion boss a month or so ago?
I am just really hoping for a master eq rewards buff. If there is not i am probably quitting this scam of a game. All my 5 stars are the worst champs in the game. It trolls from 5 star human torch to iron man!!!!! I am free To play so i cant spend. This is what i hate abt this game
is there anyway we can get a notification if a mod posts something in these threads? I am getting tired of people bickering about rewards and timeline and same arguments over and over again. Thank you
While there are some great changes for endgame players and act 6...one thing I really would've liked is a considerable bump in uncollected rewards... They're just not worth the grind or time at times.. Especially the lack of units in it.. The rewards aren't too powerful to compensate for units.. And about time uncollected players (who need 5 stars to progress onto cavalier) got a full 5 star basic worth of shards from 100% Besides that, great changes!
@DNA3000 I would like your opinion on this because I have come to appreciate your unbiased, analytical approach. That said, in this case, I hope you'll be able to turn off your analytics and just give your "gut" assessment.
Full disclosure, I do not work in a for profit gaming industry. I do however work in a defense tech industry. Everytime we release a product, we have a slew of employees, myself included, who have relevant experience from the target audience, that test the product against the use case our customers will employ.
I would never claim that our products are flawless, but we make every effort to catch everything before it reaches out customers, and with the exception of very niche circumstances, we do a pretty good job of it.
To that end, why do you suppose we need a focus group now? Kabam has had betas of various Act 6 chapters, and now Book 2 (Act 7), where all of these topics have been raised, and yet now they are finally prepared to revisit this content, but claim they need to "analyze data".
What was the point of the betas if not to analyze data and adjust prior to release? I've been a part of many of those betas, and I can look back at the forum posts pointing out all the items they are now planning to address.
Furthermore, why are we left without a definitive timeline? I get that changing specifics to a given encounter (reducing the Champion charges during the last 10% from 5 to 3) may take more time given its a specific fight that has hundreds of champ variables. That said, something like attack values, which they've claimed they will be reducing, seems far more straight forward. If a global node increases attack value by 500%, is it not straight forward to change that to 300%? I don't write code for a living, but a sweeping change like that actually seems infinitely easier to implement as it's nothing more than a percentage change.
Again, I'm tagging you because I value your opinion, and I'm genuinely confused as to how they could be so blind to what was right in front of them for months without being acknowledged.
Look forward to hearing from you.
Side note.... something I've advocated for previously, and will reiterate here...I'm perfectly fine with fights that require very specific champ counters, so long as there is a "non-rng" method of obtaining said champ. They have featured crystals with a more narrow pool of champs at an increased cost already. Why not have an option to spend an even higher amount, call it 75k 5* shards, to simply pick a champ, no RNG involved, and let you do it twice a year, and only once per champ (you can't dupe a champ in this fashion).
No need to comment on that last bit if you don't want to. That's more in hopes that someone from Kabam sees it.
And for the record, I'm not mad nor do I expect any compensation from act 6 being changed. I don't personally think it was necessary (at least anywhere close to what is being done) but that's neither here nor there.
Things like no retreat being removed from the champion fight, node removal from 6.2.2 sinister, strength in number pulled from 6.2.5 mordo, acid wash Mysterio changed, etc... being done I'm all in favor of personally. Reducing attack values by 60% and flat out neutering the champion fight, I'm not necessarily on board with. Just the attack values in themselves make finishing act 6 basically a cakewalk.
I honestly hope it's a good move for the game long term even though I don't think it is currently. Nonetheless, if they are going to move away from story content being where we make major roster upgrades through too tier difficulty, I'm okay with that as long as future rewards are adjusted accordingly. I don't want them to start messing with act 6 rewards as that genie is out of the bottle but from this point forward, if story content is supposed to be easy mode for everyone the rewards should be adjusted accordingly.
Then they have to decide what content is going to be the high tier payout stuff afterward. If they slap training wheels on story, people shouldn't complain if variant difficulty and rewards shoot up considerably.
You know what they do ? They push updates and definitive timeline of changes because they are EVIL. Evil you say? Yes i can prove it... sorta. They are releasing a new game, Marvel Realm of Champions. Question: When was that game supposed to launch? Ummm.. around the same time Chapter 2? But then COVID struck. Question: When did it get pushed back? September? Same as all the interesting updates ? Ok... but WHY you may ask. That is simple. Marvel Real of Champions will need Whales. MROC will need youtubers, content creators.
As long as this game is interesting, people hang around. Spend money here and not be interested in the NEW GAME!!!
We all know it! KABAM is a money grabbing company. Pay-for-win even worse than EA. It is only logical to scheme on moving players (as in whales), but most importantly CONTENT CREATORS, to their new INVESTMENT! They did not create a game, they created an INVESTMENT! It is their PLAN! to push us to the limit and "quit" the game. Nobody really quits, we just get bored and frustrated. Once a "NEW" Kabam game apears, we will at LEAST be curious.
And that's it! Who stays, has content for 2-3 years or... become whales. Even so MCOC has run its course. Time for a new VENTURE! Time for NEW money.
You are all turning yourselves into beggars for some kings that don't deserve their crown.
After thinking about it all day, i think compensation for Act 6/champion should be % of current completion rewards.... Lets say based on attack/health reduction/champion nerf; act 6 is going to be 30% easier. The compensation for those who have 100% the content should be 30% of the completion rewards. That would be fair and not take into account who spent what. This would be a less complicated solution.
Comments
I don't judge anyone for not having done anything or not be willing to spend to do it at all. That still doesn't mean it was "broken". It was very difficult. That's a fact. "Broken" I don't think so
We got the whole “we see what we did wrong in Act 6” after 6.2 which this is almost an exact regurgitation of, besides multiple bosses and 70 energy paths, which are both great.
Seems like Kabam is being as wordy as possible and reannouncing things they already told us. We knew Cav EQ would be in a few months with the side quests starting next month. Even with Cav side quest next month, no mention of rewards. I’m sure they are already coded for next month, why not say what they are?
Let’s hope Kabam Miike doesn’t wait until the last min to drop the rewards........
I’d have to imagine that too many summoners choosing to not advance through the story because it’s too hard is bad for bidness.
I need a 5 star Aegon, pray for me!!!
Besides that, great changes!
Full disclosure, I do not work in a for profit gaming industry. I do however work in a defense tech industry. Everytime we release a product, we have a slew of employees, myself included, who have relevant experience from the target audience, that test the product against the use case our customers will employ.
I would never claim that our products are flawless, but we make every effort to catch everything before it reaches out customers, and with the exception of very niche circumstances, we do a pretty good job of it.
To that end, why do you suppose we need a focus group now? Kabam has had betas of various Act 6 chapters, and now Book 2 (Act 7), where all of these topics have been raised, and yet now they are finally prepared to revisit this content, but claim they need to "analyze data".
What was the point of the betas if not to analyze data and adjust prior to release? I've been a part of many of those betas, and I can look back at the forum posts pointing out all the items they are now planning to address.
Furthermore, why are we left without a definitive timeline? I get that changing specifics to a given encounter (reducing the Champion charges during the last 10% from 5 to 3) may take more time given its a specific fight that has hundreds of champ variables. That said, something like attack values, which they've claimed they will be reducing, seems far more straight forward. If a global node increases attack value by 500%, is it not straight forward to change that to 300%? I don't write code for a living, but a sweeping change like that actually seems infinitely easier to implement as it's nothing more than a percentage change.
Again, I'm tagging you because I value your opinion, and I'm genuinely confused as to how they could be so blind to what was right in front of them for months without being acknowledged.
Look forward to hearing from you.
Side note.... something I've advocated for previously, and will reiterate here...I'm perfectly fine with fights that require very specific champ counters, so long as there is a "non-rng" method of obtaining said champ. They have featured crystals with a more narrow pool of champs at an increased cost already. Why not have an option to spend an even higher amount, call it 75k 5* shards, to simply pick a champ, no RNG involved, and let you do it twice a year, and only once per champ (you can't dupe a champ in this fashion).
No need to comment on that last bit if you don't want to. That's more in hopes that someone from Kabam sees it.
Things like no retreat being removed from the champion fight, node removal from 6.2.2 sinister, strength in number pulled from 6.2.5 mordo, acid wash Mysterio changed, etc... being done I'm all in favor of personally. Reducing attack values by 60% and flat out neutering the champion fight, I'm not necessarily on board with. Just the attack values in themselves make finishing act 6 basically a cakewalk.
I honestly hope it's a good move for the game long term even though I don't think it is currently. Nonetheless, if they are going to move away from story content being where we make major roster upgrades through too tier difficulty, I'm okay with that as long as future rewards are adjusted accordingly. I don't want them to start messing with act 6 rewards as that genie is out of the bottle but from this point forward, if story content is supposed to be easy mode for everyone the rewards should be adjusted accordingly.
Then they have to decide what content is going to be the high tier payout stuff afterward. If they slap training wheels on story, people shouldn't complain if variant difficulty and rewards shoot up considerably.
Evil you say? Yes i can prove it... sorta.
They are releasing a new game, Marvel Realm of Champions.
Question: When was that game supposed to launch? Ummm.. around the same time Chapter 2? But then COVID struck.
Question: When did it get pushed back? September? Same as all the interesting updates ?
Ok... but WHY you may ask. That is simple. Marvel Real of Champions will need Whales.
MROC will need youtubers, content creators.
As long as this game is interesting, people hang around. Spend money here and not be interested in the NEW GAME!!!
We all know it! KABAM is a money grabbing company. Pay-for-win even worse than EA.
It is only logical to scheme on moving players (as in whales), but most importantly CONTENT CREATORS, to their new INVESTMENT! They did not create a game, they created an INVESTMENT!
It is their PLAN! to push us to the limit and "quit" the game. Nobody really quits, we just get bored and frustrated. Once a "NEW" Kabam game apears, we will at LEAST be curious.
And that's it! Who stays, has content for 2-3 years or... become whales. Even so MCOC has run its course. Time for a new VENTURE! Time for NEW money.
You are all turning yourselves into beggars for some kings that don't deserve their crown.
Follow the white rabbit!