Stunning reflection with Flow! It's still there. Goodbye war. I don't want to waste items on stupid Mojo or Dora fighting only with magik all the time @Kabam Miike
The Stubborn global node is clearly an attack on Ghost and Quake players by the developers in my opinion. Why are Defender Tactics even still in the game after all the negative feedback? That's another discussion though. I'm really not happy about the idea of character bans in content via global node. At least with local nodes and path identities, you still have the ability to pick and choose which attackers will be successful for which paths or encounters, but when you use global nodes to ban attackers from an entire map.. it feels oppressive and controlling. Like our choices are being removed from us. After reading the roadmaps recently, I thought that restrictive content was something we were moving away from. Yet, here we are, business as usual.
I didn't use Quake or Ghost for a long time in AW because I was on path 7 (hidden nodes). I was using the same attackers over and over. It was getting stale. Usually Omega/Sabre and a third depending on common fights/minis/boss. I personally found Omega to be one of the safest options for hidden fights. So that's who I brought...every time.
With the removal of hidden nodes, I was excited at the prospect of being able to choose to bring whoever I wanted to attack. Depending on whatever my new path would be and the matchups. Freedom to use champs I want to use, not champs I need to use. And yes, I want the option to use Quake or Ghost sometimes. As well as the rest of the roster I've worked hard to build over years of playing the game. Those two champs in particular, take a ton of time investment to learn how to use them effectively. Please stop telling us who we can and cannot use via global nodes. As I said, you've already released plenty of counter champs and local nodes in an attempt to change the meta. Banning champs via global nodes is going to far.
Don't worry, players will still buy your new champions on their own (as long as they are useful and designed well). You don't need to try to force us to stop using our older champions to accomplish this. We want to use all of them, old and new.
Oh man. Offseason is still Flow. I was so hoping they would change or delete it bc its just so boring to play against. 1-2 look how many crits you had. Back of parry. 1-2 bait a Special. This is so bad. Everybody hates it (95% at least) just remove it. Or you know. Make the attacker tactic usefull. Bc if its doing nothing.
There’s some horrible new nodes combined with flow again... season 3 of flow wars it is, stubborn doesn’t even seem that bad if you’re not using quake or ghost but that’s another story. Attacker tactics seem like a joke don’t help in anyway on 50% of the nodes certainly the flow one, all you’ve done is make siphon a pointless tactic now
Man that window of opportunity - stun node is a real punisher. Brought a 6* R3 into war and they were out in 5 seconds.Maybe tune down the length of the stun to 2 seconds instead of 4? That’s two full combos you have to eat, and at 6k+ attack you’re not surviving that.
@Amazing_Demon05 did you even read what I said? I don't have her, so didn't know that her Degen was a DoT. I admitted I was wrong and that you could use her. Read the post first lol. Also, yay! You found a counter to the node that not everyone may have. Good for you. Every node will obviously have a counter. But limiting it to barely any solid counter in war especially isn't fun.
@Amazing_Demon05 did you even read what I said? I don't have her, so didn't know that her Degen was a DoT. I admitted I was wrong and that you could use her. Read the post first lol. Also, yay! You found a counter to the node that not everyone may have. Good for you. Every node will obviously have a counter. But limiting it to barely any solid counter in war especially isn't fun.
you say "stand corrected there" which now you say oh I am wrong be clear on what you mean or learn how to write it in that way
If you think that because I didn't write 'I', then you may not know how to infer stuff. I also wrote that you could use her from the start. I just said that you couldn't build her again, which I'm wrong about.
Keeping flow as well as now adding new nodes which remove and even punish the mechanic intended to play around it with skill (well timed blocks) helps promote new characters who don't crit. "Identify a problem, create a solution" is a traditional method for success in business. "Create a problem, offer a solution" also works I reckon. Or in this case .08% chance at a solution per crystal. There's also an anti-crit modifier being released in AQ. 🤔
Throw an anti Quake mechanic into his kit for bonus points, ey?
More and more ridiculous, a tactical defense node that if you give dexterity the opponent gains indestructible, they want to avoid Quake and with that they screw everyone ...The thing, which already has a rock shield, 2 more indestructible for your dexterity ... I stop here, I don't claim anymore
Outside of the nodes and tactics, has there been any sort of response relating to the terrible rewards update for P4 down. I think that it is very unfair to completely ignore and not address the situation at all, even just to simply say "we are not adjusting the rewards for S19 and look to an update for S20). We will be dropping down to a 1BG alliance if this stays as is.
Still 50 kills each side in tier 11. Just not sure it’s sustainable design, when the other team use items and boss kill it means we have to to compete, “our intention was not to raise the difficulty of wars” tier 11 for 30m alliances I admit was too easy, but I think it’s still a touch hard, 50 kills is about what we got all season last season, again we are fighting for a few hundred 5* shards, everyone can keep saying don’t use items but if we use them and win and don’t use them and lose it puts a lot of pressure on alliances to use them, and pressure their members to do so
Been playing this game for 5 years, and have been leading my Alliance for much of that time.
I’ve not sure I’ve ever seen so many disheartened players in this game talking about quitting at one time.
Since this “improved” war map has landed I have had more of my players either retire, take a break or talk openly about quitting if the nodes aren’t nerfed, than I’ve ever encountered before. And I’m taking about players with 10k prestige and stacked rosters.
No one wants to max out items each war and spend all their glory on resources to win wars that give you such petty rewards in comparison.
Kabam, you are silently losing thousands of your core players in droves at the moment.
The feedback and recent experience isn't exactly inspiring me to rally the troops. We've been running war full swing as a group before Seasons started, and throughout all 18 Seasons that have occurred. Season 19 will officially be our 1st Season ran non-competitively. It's sad. So many sounded excited when I announced we'd be taking it easy this Season.
I had some hope when the Node Feedback Thread was made. I had a bit more when I saw the updates. Then we tested it. We decided just to run a half hearted Boss Rush, and our opponents went for 100%. When I saw 134 defense kills that was the final nail in the coffin for us. We collectively decided we didn't want to be dealing with that.
For perspective purposes, we're a Tier 4/5 Alliance. This was Challenger. The Alliance we faced off against placed HIGHER than us last Season, and were generally similar in rating/Prestige. They died 134× and killed 136 champs. That's... crazy. I implore those at Kabam to really take a step back here and at minimum consider delaying the Season for further changes. Otherwise Season 19 may be the most memorable in the worst of ways.
It's almost like Challenger is Expert, Hard is Challenger, Intermediate is Hard, and so on down the line judging by the feedback from various tiers. I can't even imagine what the new Expert is like. Everything stated is coming from a place of genuine concern and care. We used to LOVE AW. This... this is too much for many. There's 2 major points I'm going to highlight here.
1. Challenge is only fun when it's reasonable. If the would be challenge becomes too much to handle for most, and the payout doesn't feel worth the effort; that takes all the fun out, and destroys the drive in many players.
2. There's a fine line between "rewarding skillful play" and "punishing less than perfect play." This Map in MANY places will punish you if you make the SLIGHTEST mistake. That's. Not. Fun.
If the game mode is lacking fun, I cannot in all good conscious as a Leader push my crew to compete. I've seen some of our best essentially say "screw this, not worth it." I seriously can't argue that one anymore. I really dislike the fact that I feel they're right. At this point back pedaling to the previous iteration of the Map would be a great way to go (although I sincerely doubt that will happen). I'm not sure if this Map can be tweaked enough to be fun. Just my personal opinion. For what it's worth, we wanted to like it. Truly, we did. Unfortunately, like many, we do not.
Comments
ugly design
I didn't use Quake or Ghost for a long time in AW because I was on path 7 (hidden nodes). I was using the same attackers over and over. It was getting stale. Usually Omega/Sabre and a third depending on common fights/minis/boss. I personally found Omega to be one of the safest options for hidden fights. So that's who I brought...every time.
With the removal of hidden nodes, I was excited at the prospect of being able to choose to bring whoever I wanted to attack. Depending on whatever my new path would be and the matchups. Freedom to use champs I want to use, not champs I need to use. And yes, I want the option to use Quake or Ghost sometimes. As well as the rest of the roster I've worked hard to build over years of playing the game. Those two champs in particular, take a ton of time investment to learn how to use them effectively. Please stop telling us who we can and cannot use via global nodes. As I said, you've already released plenty of counter champs and local nodes in an attempt to change the meta. Banning champs via global nodes is going to far.
Don't worry, players will still buy your new champions on their own (as long as they are useful and designed well). You don't need to try to force us to stop using our older champions to accomplish this. We want to use all of them, old and new.
Also, yay! You found a counter to the node that not everyone may have. Good for you. Every node will obviously have a counter. But limiting it to barely any solid counter in war especially isn't fun.
The new AW Map is totally exaggerated and frustrating. No desire to gamble.
If you think that because I didn't write 'I', then you may not know how to infer stuff.
I also wrote that you could use her from the start. I just said that you couldn't build her again, which I'm wrong about.
Throw an anti Quake mechanic into his kit for bonus points, ey?
I’ve not sure I’ve ever seen so many disheartened players in this game talking about quitting at one time.
Since this “improved” war map has landed I have had more of my players either retire, take a break or talk openly about quitting if the nodes aren’t nerfed, than I’ve ever encountered before. And I’m taking about players with 10k prestige and stacked rosters.
No one wants to max out items each war and spend all their glory on resources to win wars that give you such petty rewards in comparison.
Kabam, you are silently losing thousands of your core players in droves at the moment.
I had some hope when the Node Feedback Thread was made. I had a bit more when I saw the updates. Then we tested it. We decided just to run a half hearted Boss Rush, and our opponents went for 100%. When I saw 134 defense kills that was the final nail in the coffin for us. We collectively decided we didn't want to be dealing with that.
For perspective purposes, we're a Tier 4/5 Alliance. This was Challenger. The Alliance we faced off against placed HIGHER than us last Season, and were generally similar in rating/Prestige. They died 134× and killed 136 champs. That's... crazy. I implore those at Kabam to really take a step back here and at minimum consider delaying the Season for further changes. Otherwise Season 19 may be the most memorable in the worst of ways.
It's almost like Challenger is Expert, Hard is Challenger, Intermediate is Hard, and so on down the line judging by the feedback from various tiers. I can't even imagine what the new Expert is like. Everything stated is coming from a place of genuine concern and care. We used to LOVE AW. This... this is too much for many. There's 2 major points I'm going to highlight here.
1. Challenge is only fun when it's reasonable. If the would be challenge becomes too much to handle for most, and the payout doesn't feel worth the effort; that takes all the fun out, and destroys the drive in many players.
2. There's a fine line between "rewarding skillful play" and "punishing less than perfect play." This Map in MANY places will punish you if you make the SLIGHTEST mistake. That's. Not. Fun.
If the game mode is lacking fun, I cannot in all good conscious as a Leader push my crew to compete. I've seen some of our best essentially say "screw this, not worth it." I seriously can't argue that one anymore. I really dislike the fact that I feel they're right. At this point back pedaling to the previous iteration of the Map would be a great way to go (although I sincerely doubt that will happen). I'm not sure if this Map can be tweaked enough to be fun. Just my personal opinion. For what it's worth, we wanted to like it. Truly, we did. Unfortunately, like many, we do not.