@GroundedWisdom go back to the sports analogies. You brought up weight classes in boxing. Do you want lower groups to essentially only be allowed to play Heroic War with Heroic rewards? If that's the case, it makes sense to use prestige and have them only match other low groups. In this scenario, the best lower groups could climb to the top, and get the best Heroic rewards. They would not have the option of getting UC rewards or Master rewards no matter how many wars they win until they gain weight. Similarly, a welterweight boxer can be undefeated and hold the welterweight belt, but he can't compete for the Heavyweight belt. Our previous system allowed Heroic/Welterweight alliances who were the best in that group to win Uncollected/Heavyweight rewards by beating other lower groups. This forced other heavyweights to fight each other for Heroic rewards. The best Little League team in the world might never lose a single game ever to other Little League teams. That's awesome. They should get credit as the best in their level. They don't push higher level teams to lower levels as a result. If you don't want segregation and you want everyone to compete for the same rewards, that same best of the Heroic level war alliances will rise to the top of that level and beat some of the less skilled Master groups, but they will hit a wall and won't get to Uncollected until they get stronger.That's what's happening now. Every alliance will win or lose until they get to where they are getting fairly rewarded for the level they can attain. The truth is the very top was fine in either scenario because they can outspend everyone. This was never about them, contrary to your belief. Previously lower groups were getting rewards they didn't earn as they were getting Master and Uncollected rewards by beating the Heroic level. Now it's being fixed and you say it's unfair lol. Did I not just say that the Rewards could have been addressed? That was an option. So was easing the adjustment so that the Season wasn't filled with Matches like the ones we're seeing. Now all we have is a mess. Oh no. War is going to be a mess for one season while the system corrects itself to how it should have been from the start. What's that? War seasons have always been unfair and unbalanced? What's that? Alliances that have gained an advantage because they were only matching lower rated opponents to climb up through the ladders without ever having to face a legitimate ranked opponent?What's that? You're telling me that no damn game with a ranked ladder and an actual functioning MMR system would implement a broken flawed system where someone could play way about their station like the old system did?In one season, all alliances will be in their proper places and getting appropriate rewards for the amount of effort they put in. There is no way that some of these lower prestige, and lower overall combined hero rating alliances should be at the rank they achieved by fighting much easier opponents. That was a fundamentally flawed system. Oh no. Right. Tell me this. Did people not argue for weeks when one War was discounted? "End the Season! Do the right thing Kabam!". That argument was valid, but an entire Season that's going to be a mess for many, many people....oh, that's just for the betterment of everyone. Double standard, really. Bottom line is everyone's Season matters. Everyone's effort is worth something. Not just the Top. Exactly! Everybody’s season matters! Which is why we are now matched by war ratings instead of prestige. And those top teams that have been held down unfairly by smaller teams will rise in the rankings to reflect that they are better. No more free rides. No matter how you try to spin it, placing Alliances in Matches they have no possible way of winning is wrong. Doesn't matter how justified you think it is. It's just a Season of sadistically watching people fail.
@GroundedWisdom go back to the sports analogies. You brought up weight classes in boxing. Do you want lower groups to essentially only be allowed to play Heroic War with Heroic rewards? If that's the case, it makes sense to use prestige and have them only match other low groups. In this scenario, the best lower groups could climb to the top, and get the best Heroic rewards. They would not have the option of getting UC rewards or Master rewards no matter how many wars they win until they gain weight. Similarly, a welterweight boxer can be undefeated and hold the welterweight belt, but he can't compete for the Heavyweight belt. Our previous system allowed Heroic/Welterweight alliances who were the best in that group to win Uncollected/Heavyweight rewards by beating other lower groups. This forced other heavyweights to fight each other for Heroic rewards. The best Little League team in the world might never lose a single game ever to other Little League teams. That's awesome. They should get credit as the best in their level. They don't push higher level teams to lower levels as a result. If you don't want segregation and you want everyone to compete for the same rewards, that same best of the Heroic level war alliances will rise to the top of that level and beat some of the less skilled Master groups, but they will hit a wall and won't get to Uncollected until they get stronger.That's what's happening now. Every alliance will win or lose until they get to where they are getting fairly rewarded for the level they can attain. The truth is the very top was fine in either scenario because they can outspend everyone. This was never about them, contrary to your belief. Previously lower groups were getting rewards they didn't earn as they were getting Master and Uncollected rewards by beating the Heroic level. Now it's being fixed and you say it's unfair lol. Did I not just say that the Rewards could have been addressed? That was an option. So was easing the adjustment so that the Season wasn't filled with Matches like the ones we're seeing. Now all we have is a mess. Oh no. War is going to be a mess for one season while the system corrects itself to how it should have been from the start. What's that? War seasons have always been unfair and unbalanced? What's that? Alliances that have gained an advantage because they were only matching lower rated opponents to climb up through the ladders without ever having to face a legitimate ranked opponent?What's that? You're telling me that no damn game with a ranked ladder and an actual functioning MMR system would implement a broken flawed system where someone could play way about their station like the old system did?In one season, all alliances will be in their proper places and getting appropriate rewards for the amount of effort they put in. There is no way that some of these lower prestige, and lower overall combined hero rating alliances should be at the rank they achieved by fighting much easier opponents. That was a fundamentally flawed system. Oh no. Right. Tell me this. Did people not argue for weeks when one War was discounted? "End the Season! Do the right thing Kabam!". That argument was valid, but an entire Season that's going to be a mess for many, many people....oh, that's just for the betterment of everyone. Double standard, really. Bottom line is everyone's Season matters. Everyone's effort is worth something. Not just the Top. Exactly! Everybody’s season matters! Which is why we are now matched by war ratings instead of prestige. And those top teams that have been held down unfairly by smaller teams will rise in the rankings to reflect that they are better. No more free rides.
@GroundedWisdom go back to the sports analogies. You brought up weight classes in boxing. Do you want lower groups to essentially only be allowed to play Heroic War with Heroic rewards? If that's the case, it makes sense to use prestige and have them only match other low groups. In this scenario, the best lower groups could climb to the top, and get the best Heroic rewards. They would not have the option of getting UC rewards or Master rewards no matter how many wars they win until they gain weight. Similarly, a welterweight boxer can be undefeated and hold the welterweight belt, but he can't compete for the Heavyweight belt. Our previous system allowed Heroic/Welterweight alliances who were the best in that group to win Uncollected/Heavyweight rewards by beating other lower groups. This forced other heavyweights to fight each other for Heroic rewards. The best Little League team in the world might never lose a single game ever to other Little League teams. That's awesome. They should get credit as the best in their level. They don't push higher level teams to lower levels as a result. If you don't want segregation and you want everyone to compete for the same rewards, that same best of the Heroic level war alliances will rise to the top of that level and beat some of the less skilled Master groups, but they will hit a wall and won't get to Uncollected until they get stronger.That's what's happening now. Every alliance will win or lose until they get to where they are getting fairly rewarded for the level they can attain. The truth is the very top was fine in either scenario because they can outspend everyone. This was never about them, contrary to your belief. Previously lower groups were getting rewards they didn't earn as they were getting Master and Uncollected rewards by beating the Heroic level. Now it's being fixed and you say it's unfair lol. Did I not just say that the Rewards could have been addressed? That was an option. So was easing the adjustment so that the Season wasn't filled with Matches like the ones we're seeing. Now all we have is a mess. Oh no. War is going to be a mess for one season while the system corrects itself to how it should have been from the start. What's that? War seasons have always been unfair and unbalanced? What's that? Alliances that have gained an advantage because they were only matching lower rated opponents to climb up through the ladders without ever having to face a legitimate ranked opponent?What's that? You're telling me that no damn game with a ranked ladder and an actual functioning MMR system would implement a broken flawed system where someone could play way about their station like the old system did?In one season, all alliances will be in their proper places and getting appropriate rewards for the amount of effort they put in. There is no way that some of these lower prestige, and lower overall combined hero rating alliances should be at the rank they achieved by fighting much easier opponents. That was a fundamentally flawed system. Oh no. Right. Tell me this. Did people not argue for weeks when one War was discounted? "End the Season! Do the right thing Kabam!". That argument was valid, but an entire Season that's going to be a mess for many, many people....oh, that's just for the betterment of everyone. Double standard, really. Bottom line is everyone's Season matters. Everyone's effort is worth something. Not just the Top.
@GroundedWisdom go back to the sports analogies. You brought up weight classes in boxing. Do you want lower groups to essentially only be allowed to play Heroic War with Heroic rewards? If that's the case, it makes sense to use prestige and have them only match other low groups. In this scenario, the best lower groups could climb to the top, and get the best Heroic rewards. They would not have the option of getting UC rewards or Master rewards no matter how many wars they win until they gain weight. Similarly, a welterweight boxer can be undefeated and hold the welterweight belt, but he can't compete for the Heavyweight belt. Our previous system allowed Heroic/Welterweight alliances who were the best in that group to win Uncollected/Heavyweight rewards by beating other lower groups. This forced other heavyweights to fight each other for Heroic rewards. The best Little League team in the world might never lose a single game ever to other Little League teams. That's awesome. They should get credit as the best in their level. They don't push higher level teams to lower levels as a result. If you don't want segregation and you want everyone to compete for the same rewards, that same best of the Heroic level war alliances will rise to the top of that level and beat some of the less skilled Master groups, but they will hit a wall and won't get to Uncollected until they get stronger.That's what's happening now. Every alliance will win or lose until they get to where they are getting fairly rewarded for the level they can attain. The truth is the very top was fine in either scenario because they can outspend everyone. This was never about them, contrary to your belief. Previously lower groups were getting rewards they didn't earn as they were getting Master and Uncollected rewards by beating the Heroic level. Now it's being fixed and you say it's unfair lol. Did I not just say that the Rewards could have been addressed? That was an option. So was easing the adjustment so that the Season wasn't filled with Matches like the ones we're seeing. Now all we have is a mess. Oh no. War is going to be a mess for one season while the system corrects itself to how it should have been from the start. What's that? War seasons have always been unfair and unbalanced? What's that? Alliances that have gained an advantage because they were only matching lower rated opponents to climb up through the ladders without ever having to face a legitimate ranked opponent?What's that? You're telling me that no damn game with a ranked ladder and an actual functioning MMR system would implement a broken flawed system where someone could play way about their station like the old system did?In one season, all alliances will be in their proper places and getting appropriate rewards for the amount of effort they put in. There is no way that some of these lower prestige, and lower overall combined hero rating alliances should be at the rank they achieved by fighting much easier opponents. That was a fundamentally flawed system.
@GroundedWisdom go back to the sports analogies. You brought up weight classes in boxing. Do you want lower groups to essentially only be allowed to play Heroic War with Heroic rewards? If that's the case, it makes sense to use prestige and have them only match other low groups. In this scenario, the best lower groups could climb to the top, and get the best Heroic rewards. They would not have the option of getting UC rewards or Master rewards no matter how many wars they win until they gain weight. Similarly, a welterweight boxer can be undefeated and hold the welterweight belt, but he can't compete for the Heavyweight belt. Our previous system allowed Heroic/Welterweight alliances who were the best in that group to win Uncollected/Heavyweight rewards by beating other lower groups. This forced other heavyweights to fight each other for Heroic rewards. The best Little League team in the world might never lose a single game ever to other Little League teams. That's awesome. They should get credit as the best in their level. They don't push higher level teams to lower levels as a result. If you don't want segregation and you want everyone to compete for the same rewards, that same best of the Heroic level war alliances will rise to the top of that level and beat some of the less skilled Master groups, but they will hit a wall and won't get to Uncollected until they get stronger.That's what's happening now. Every alliance will win or lose until they get to where they are getting fairly rewarded for the level they can attain. The truth is the very top was fine in either scenario because they can outspend everyone. This was never about them, contrary to your belief. Previously lower groups were getting rewards they didn't earn as they were getting Master and Uncollected rewards by beating the Heroic level. Now it's being fixed and you say it's unfair lol. Did I not just say that the Rewards could have been addressed? That was an option. So was easing the adjustment so that the Season wasn't filled with Matches like the ones we're seeing. Now all we have is a mess.
@GroundedWisdom go back to the sports analogies. You brought up weight classes in boxing. Do you want lower groups to essentially only be allowed to play Heroic War with Heroic rewards? If that's the case, it makes sense to use prestige and have them only match other low groups. In this scenario, the best lower groups could climb to the top, and get the best Heroic rewards. They would not have the option of getting UC rewards or Master rewards no matter how many wars they win until they gain weight. Similarly, a welterweight boxer can be undefeated and hold the welterweight belt, but he can't compete for the Heavyweight belt. Our previous system allowed Heroic/Welterweight alliances who were the best in that group to win Uncollected/Heavyweight rewards by beating other lower groups. This forced other heavyweights to fight each other for Heroic rewards. The best Little League team in the world might never lose a single game ever to other Little League teams. That's awesome. They should get credit as the best in their level. They don't push higher level teams to lower levels as a result. If you don't want segregation and you want everyone to compete for the same rewards, that same best of the Heroic level war alliances will rise to the top of that level and beat some of the less skilled Master groups, but they will hit a wall and won't get to Uncollected until they get stronger.That's what's happening now. Every alliance will win or lose until they get to where they are getting fairly rewarded for the level they can attain. The truth is the very top was fine in either scenario because they can outspend everyone. This was never about them, contrary to your belief. Previously lower groups were getting rewards they didn't earn as they were getting Master and Uncollected rewards by beating the Heroic level. Now it's being fixed and you say it's unfair lol.
That is a crock "true war rating". You don't find the true war rating by pitting a map full of 2000 plus hp 4 stars against a map full of rank 4 5 stars! How exactly is that going to truely represent my alliances capabilities? Or establish any sort of true messure of our "true war rating"???So for the next 29 days we are just supposed to accept that we are probably beaten before we even start?
Well yes our rating should be lower than theirs! And it is kinda hard for new players with incomplete mastery builds and nothing over max r4 4 stars to drop a r5 5 star doom! Anybody suprised about that??? I am not arguing that. My question is why can't the match making engine figure it out without making people not want to even play?
this is fair. 1 point war rating difference
What losing is gonna do is make all the starting players in my allaince quit. And the same for many others. So if this was an attempt to kill war so only the top tiers will play it's gonna work! We are already enlisted for the next war but if it is another matchup like this one we are done for the season.
@GroundedWisdom go back to the sports analogies. You brought up weight classes in boxing. Do you want lower groups to essentially only be allowed to play Heroic War with Heroic rewards? If that's the case, it makes sense to use prestige and have them only match other low groups. In this scenario, the best lower groups could climb to the top, and get the best Heroic rewards. They would not have the option of getting UC rewards or Master rewards no matter how many wars they win until they gain weight. Similarly, a welterweight boxer can be undefeated and hold the welterweight belt, but he can't compete for the Heavyweight belt. Our previous system allowed Heroic/Welterweight alliances who were the best in that group to win Uncollected/Heavyweight rewards by beating other lower groups. This forced other heavyweights to fight each other for Heroic rewards. The best Little League team in the world might never lose a single game ever to other Little League teams. That's awesome. They should get credit as the best in their level. They don't push higher level teams to lower levels as a result. If you don't want segregation and you want everyone to compete for the same rewards, that same best of the Heroic level war alliances will rise to the top of that level and beat some of the less skilled Master groups, but they will hit a wall and won't get to Uncollected until they get stronger.That's what's happening now. Every alliance will win or lose until they get to where they are getting fairly rewarded for the level they can attain. The truth is the very top was fine in either scenario because they can outspend everyone. This was never about them, contrary to your belief. Previously lower groups were getting rewards they didn't earn as they were getting Master and Uncollected rewards by beating the Heroic level. Now it's being fixed and you say it's unfair lol. Did I not just say that the Rewards could have been addressed? That was an option. So was easing the adjustment so that the Season wasn't filled with Matches like the ones we're seeing. Now all we have is a mess. Oh no. War is going to be a mess for one season while the system corrects itself to how it should have been from the start. What's that? War seasons have always been unfair and unbalanced? What's that? Alliances that have gained an advantage because they were only matching lower rated opponents to climb up through the ladders without ever having to face a legitimate ranked opponent?What's that? You're telling me that no damn game with a ranked ladder and an actual functioning MMR system would implement a broken flawed system where someone could play way about their station like the old system did?In one season, all alliances will be in their proper places and getting appropriate rewards for the amount of effort they put in. There is no way that some of these lower prestige, and lower overall combined hero rating alliances should be at the rank they achieved by fighting much easier opponents. That was a fundamentally flawed system. Oh no. Right. Tell me this. Did people not argue for weeks when one War was discounted? "End the Season! Do the right thing Kabam!". That argument was valid, but an entire Season that's going to be a mess for many, many people....oh, that's just for the betterment of everyone. Double standard, really. Bottom line is everyone's Season matters. Everyone's effort is worth something. Not just the Top. Exactly! Everybody’s season matters! Which is why we are now matched by war ratings instead of prestige. And those top teams that have been held down unfairly by smaller teams will rise in the rankings to reflect that they are better. No more free rides. No matter how you try to spin it, placing Alliances in Matches they have no possible way of winning is wrong. Doesn't matter how justified you think it is. It's just a Season of sadistically watching people fail. The things you need to not lose at least are very simple actually.1 - diversity maxed2 - explore every map without deathsThat's it! All it takes basically is an attack team capable of finishing fights within time limit and skill to do that. And if your attack team has no chance of doing that, why should you get more rewards then your opponent? Wich they did for years. They did cut aw ratings to make those matches more fair probably, yet save some order to avoid more frustration of top alliances fighting lower alliances. They could've make the transition smoother, but it would've take much more time and probably be worse for those low pi alliances with high war rates. And now it's like some shock therapy. It will take only couple of weeks probably to sort most of alliances, and then most people will be back to almost equal number of wins and losses, and alliances will get rewards they should.
Nobody in my alliance is a level 60 summoner but me! And everyone of our opponents is a level 60 summoner??? Again, i fail to see how this is supposed to determine anyones "true war rating." So an alliance with level 60 summoners with ranked awakened 5 stars against level 45 summoners with unawakened r4 four stars proves what????And 45 is one of the higher level summoners, i have them in the 30's...what are you disagreeing with idiot? I know the levels of my team and our opponent!
@GroundedWisdom go back to the sports analogies. You brought up weight classes in boxing. Do you want lower groups to essentially only be allowed to play Heroic War with Heroic rewards? If that's the case, it makes sense to use prestige and have them only match other low groups. In this scenario, the best lower groups could climb to the top, and get the best Heroic rewards. They would not have the option of getting UC rewards or Master rewards no matter how many wars they win until they gain weight. Similarly, a welterweight boxer can be undefeated and hold the welterweight belt, but he can't compete for the Heavyweight belt. Our previous system allowed Heroic/Welterweight alliances who were the best in that group to win Uncollected/Heavyweight rewards by beating other lower groups. This forced other heavyweights to fight each other for Heroic rewards. The best Little League team in the world might never lose a single game ever to other Little League teams. That's awesome. They should get credit as the best in their level. They don't push higher level teams to lower levels as a result. If you don't want segregation and you want everyone to compete for the same rewards, that same best of the Heroic level war alliances will rise to the top of that level and beat some of the less skilled Master groups, but they will hit a wall and won't get to Uncollected until they get stronger.That's what's happening now. Every alliance will win or lose until they get to where they are getting fairly rewarded for the level they can attain. The truth is the very top was fine in either scenario because they can outspend everyone. This was never about them, contrary to your belief. Previously lower groups were getting rewards they didn't earn as they were getting Master and Uncollected rewards by beating the Heroic level. Now it's being fixed and you say it's unfair lol. Did I not just say that the Rewards could have been addressed? That was an option. So was easing the adjustment so that the Season wasn't filled with Matches like the ones we're seeing. Now all we have is a mess. Oh no. War is going to be a mess for one season while the system corrects itself to how it should have been from the start. What's that? War seasons have always been unfair and unbalanced? What's that? Alliances that have gained an advantage because they were only matching lower rated opponents to climb up through the ladders without ever having to face a legitimate ranked opponent?What's that? You're telling me that no damn game with a ranked ladder and an actual functioning MMR system would implement a broken flawed system where someone could play way about their station like the old system did?In one season, all alliances will be in their proper places and getting appropriate rewards for the amount of effort they put in. There is no way that some of these lower prestige, and lower overall combined hero rating alliances should be at the rank they achieved by fighting much easier opponents. That was a fundamentally flawed system. Oh no. Right. Tell me this. Did people not argue for weeks when one War was discounted? "End the Season! Do the right thing Kabam!". That argument was valid, but an entire Season that's going to be a mess for many, many people....oh, that's just for the betterment of everyone. Double standard, really. Bottom line is everyone's Season matters. Everyone's effort is worth something. Not just the Top. Exactly! Everybody’s season matters! Which is why we are now matched by war ratings instead of prestige. And those top teams that have been held down unfairly by smaller teams will rise in the rankings to reflect that they are better. No more free rides. No matter how you try to spin it, placing Alliances in Matches they have no possible way of winning is wrong. Doesn't matter how justified you think it is. It's just a Season of sadistically watching people fail. The things you need to not lose at least are very simple actually.1 - diversity maxed2 - explore every map without deathsThat's it! All it takes basically is an attack team capable of finishing fights within time limit and skill to do that. And if your attack team has no chance of doing that, why should you get more rewards then your opponent? Wich they did for years. They did cut aw ratings to make those matches more fair probably, yet save some order to avoid more frustration of top alliances fighting lower alliances. They could've make the transition smoother, but it would've take much more time and probably be worse for those low pi alliances with high war rates. And now it's like some shock therapy. It will take only couple of weeks probably to sort most of alliances, and then most people will be back to almost equal number of wins and losses, and alliances will get rewards they should. The rating cut wasn't meant to make matches more fair nor did it. It was made to make the transition period between alliances with artificially high ratings getting to a base point shorter