Potential Delay to v44.1 Launch
We are currently working through some issues that may affect the release window of v44.1. This means that the update may not release on Monday as it usually does. We are working to resolve the issue holding us up as quickly as possible, but will keep you all updated, especially if the delay results in any changes to the content release schedule.
We are currently working through some issues that may affect the release window of v44.1. This means that the update may not release on Monday as it usually does. We are working to resolve the issue holding us up as quickly as possible, but will keep you all updated, especially if the delay results in any changes to the content release schedule.
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15.0 Alliance Wars Update Discussion Thread
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There probably is.
I don't hate mystic wars, so "everyone" does not hate mystic wars.
Back on topic war was my favorite thing in game to do watch my defense do work and watch myself drop those mini bosses. Now I can fight nodes blindfolded and with one hand. It's that easy not to say I'm the best but it's so bland throw in diversity and nothing is a challenge at all. You might as well call this bases. Because in no way shape or form is this a war. The champs are diverse enough. You want a new goal we'll update your old useless champs to actually do something worth the diversity? Go figure we have great ideas but you don't use them to any capacity. You have completely killed the fun of war so much that I don't even care to login after I took my mini boss down I never checked my defense no point there going to clear 100% anyway. So yeah I play war a lot less and if anything I'm actually starting to be less involved in the game more then ever before. Your game is stale and repetitive. With minimal rewards. I'm not going to ask for a boycott although 12.0 should have never happened. The only ones in that exchange that lost was the entire community. But I'm continuing my stance on not spending and i hope the rest of the community didn't buy the offers. All your doing is allowing them to backdoor us completely. Anyways I doubt this will do much if anything just wanted to rant lol
Wrong.
War was competitive and made us think about defense and strategy. It was the only game mode we have some influence creating a unique experience.( sure that was room for improvement and sometimes match making is wonky)
But the current AW format offer little interactions and only strategy is "race to the flag"
I can go on and on about it but I agree with an early point.... with this release you took away what was once great and took years to refine
Ok explain how you have a chance at winning vs a top 10 alliance? Or a substantially higher alliance you get matched against.
1. Your defender rating will be lower.
2. Your diversity will be lower.
3. 100% completion for both.....
Oh wait you already lost because of 1 & 2 no matter what you do. How is it "even" now when no matter what a smaller alliance does if both 100% they have no chance? AW map is a breeze most skilled players can clear it without any items. But skill doesn't matter anymore. Now its your roster so its AQ and prestige all over again.
yes, the map is very easy to 100%, however, those bigger alliances tend to have more diverse rosters (i.e., classic ultron, kang, thanos, og DP) ... so you are incorrect in that smaller alliances can beat bigger more diverse alliances.
If new scoring system is to stay, the matchmaking screen should be re-designed to be more like a slot machine, once a match is found, immediately choose the winner based on which alliance is more 'diverse' - war over, rewards given out.
Yeah he probably got lucky the past week that his alliance was against opponents who didn't understand the scoring system. Once everyone is on the same page it pretty much guarantees bigger alliances will always beat smaller alliances. Then we'll see who is complaining.
@Kabam Miike @Kabam Vydious people here would like an official reply about recent AW changes.
Are you willing to keep this absurd scoring system were defenders kills and even attackers kills count less than diversity?
Or are you taking any of the several good suggestions given in these posts or by Seatin/ Brian Grant and other youtubers?
I hope you'll listen to your players base and provide some viable options to your customers...to keep having fun in AW.
My post applies to that update.
How can a smaller alliance beat a bigger alliance? You will lose on defense rating and diversity automatically.
I think you may not be understanding the complaint.
My alliance for example is almost 9 mil in tier 2 war. We always face opponents rated higher than us with a higher defender rating than us and we win a decent amount of the time. We are going to place every playable champ outside of Ultron classic and Thanos.
We now literally can not win against a higher rated alliance who places with the same or better (having Ultron classic or Thanos) diversity. Also, we will not lose against teams who place less than 105 unique champs.
That system is entirely broken. This is now a contest of organization.
Assume an alliance we face is better than us and has 103 unique champs (no Kang or Kingpin for example) we will automatically win. That is absurd.
So you are basically saying that skill shouldn't matter in a CONTEST OF CHAMPIONS lol. Why don't we just have autofight for AW then?
What about my alliance, we've been 9M 2400 rating war, continuously facing 12-13M alliances and beating them due to defensive kills and our ability in attack (I won't say I am a monster, above average for sure but there are guys here that are just insane). What about us? Our skill can't allow us to stay in top tier anymore just because we don't have original dp thanos and kang? Even if we used to beat our opponents that now pass us just because they have a kang acquired by pure luck when the gifting event was on??
Now that he he's what he wants--not facing mystic defenses with dispersion--he doesn't like it bc this isn't fun. Fact: it's not fun now. War was fun bc it was a challenge to fight someone else's mastery/defense strategy. Now it's just kind of pointless--or, as brian grant put it, essentially another daily login calendar.
Finally, the whole "let's just change dexterity buff" argument is really annoying. Some of us (myself included) maxed mystic dispersion bc of those dexterity buffs expiring. I am assuming you didn't do so? Or maybe you did. But regardless, I'd you to into attack with magik, voodoo, vision, or Hawkeye or even arch angel, mystic dispersion isn't that bad to play around. I always brought vision, voodoo and Aq to war (unless we miraculously had a nightcrawler boss then star lord got to come off then bench).
I think this whole war experience falls under the old adage, be careful what you wish for bc you might get it.
Wasn't his standing strictly "dexterity vs MD" and not MD as an issue in general?
Of course we are maximizing diversity. We have 105 unique champs that we will place.
We will lose to alliances that place 105 champs with a higher defender rating. We will win against alliances with 105 unique champs with a lower defender rating.
Like @TBJ1118 said - Their alliance rating is similar to ours, but they don't have a Kang.
If my alliance ever faces them, we will beat them just because one alliance member got lucky and pulled Kang?
That makes sense to you?
Yes skill doesn't matter anymore it's all about the collection.
U can't separate the issue. Turning off the dex trigger effectively makes md meaningless as a defensive strategy. No champs possible buff enough except for maybe Mordo and Hyperion to make md challenging without dex triggers.
So when someone says, "let's just not let dex trigger md" (whether at all or just when u "hit" someone), they are really advocating for md being effectively out of wars.
Additionalky, he has at one point said that he would be okay with just the latter (only expiring when a hit occurs), but I have watched videos where he complains that kabam needs to "fix" dexterity in precisely that scenario as well.
It's obvious this is just trolling, its best at this point to ignore. Our concerns are very valid. Right now I think AW should just be on auto fight. As thats who wins are determined now.
The fault with your assumption is that you assume the top alliances have 5* Kamalas and 5* She-Hulks ranked up to R4/55 already. I don't believe that to be the case so defender rating will be a wash if somehow diversity points were practically the same.
If the dexterity refresh no longer proc'd MD, MD will still shut down the large amount of attackers that use buffs for their attack (CrossBones, Hyperion and many others).
It's the scoring system that does not reward skills. Attackers kills and defenders kills had the purpose to make you feel your fight had a purpose. They motivated you to be a better player.
Now there's no real challenge. Also showing all defenders classes in high tiers it's just a bad idea, since that hidden variable was something nice to play out as a strategy for defense.
There will always be a winner and a loser. Most alliances are happy to win 7-8 out of 10, some are happy at 5-6. This new system isn't going to cause anyone to lose every war they play. Everyone seems to be taking for granted that every war will be 100% completion for both teams and that's not the case. Some guys may get ko'd and as a whole the alliance may not feel like the rewards are worth the resources needed to keep pushing. Some guys would rather take a loss and use their items or units elsewhere. Others may only focus on war, and those are the matches that were usually lost in the previous system.
Still, I agree that in a tie, defender kills should have some merit, and there should be another metric besides diversity and defender rating. I even think that the team facing stronger defenders should have the edge here, but that just allows more manipulation and people would complain about losing because their defenders were too strong. There is always going to be something people disagree with. So maybe there can be a middle ground using a formula that takes diversity, defender rating, and defender kills into consideration for tie breakers.
Another thing, if you think this new map is too easy, then challenge yourself with using different champs, and not just your best attackers. Save those for questing or put them on defense to boost your defensive rating. The only reason I see people calling this new system broken is because they are searching for loopholes and seeing some they can't overcome at the moment. That's common for 99% of the alliances. If you want to consistently win wars, then you will have to adjust to the system in place now, and if you're clearing the map 100% every war without using items, then the only thing you are losing costs you is some shards in rewards. That is the only other thing that I think needs to be adjusted because of the introduction of 6* announcement. Other than that, just play. It's not rocket science or life and death, just develop a strategy and play.