**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Wanted to chime in since I decided to 100% Act 6.2.6 today.
In every fight when the AI is against the wall and I throw a special attack the AI gets up stands there and if I back up, it runs towards me. No block held, just standing there. The moment my finger is on the screen it blocks. This happens every single time. Funny enough I fought Quake and Blade with the defensive node on and they act exactly like every other champ on the paths.
Also in act 6.3.4 imiw boss is very passive and doesn’t attack at all or blocks after gaining one car of power he becomes passive and just stands there and lunges forward until u either attack and he demolished or he eventually throws a special after u back up the the other side of the wall and get annihilatedby his unblockable sp1
He is now bugged and ain't loosing his ice Armor after getting parried/stunned
1. . The enemy runs/walks up in your face and stops without attacking. It’s very similar to what happens in the arena when you’re doing the deathmatches.
2. If I hold block immediately after doing a multi-hit combo, the enemy will block for a split second and drop their block and have an open stance. If I attempt to attack, the enemy blocks or attacks into me. If I dash back, AI response is #1 above.
Response to your bulletpoints::
1. Opponent doesn’t seem to matter
2. Everywhere
3. In all fights , see description above,
I watched Seatins vid of the revised Champion fight and you can see it there, especially when the Champion is at 10% health. I can provide a few vids too, but it should be noticeable if you play the game regularly.
I noticed it within the first 30 seconds. Variant, act 6, arena on high streak, take your pick.
Just ask whoever works on the AI what they did!
Not sure when this was posted, it looks like whatever instructions the gave the person in charge of AI thingy didn’t listen and made changes. They should go back and check how the AI behaves. Doesn’t make sense that I’m using potions I just got for another issue.
@SparkAlot Have you noticed this AI issue yourself? Go into Act 6 and try a whole lane.
And I should clarify my own comments: it is possible that this is the result of a deliberate change, but it is an unintended consequence of an otherwise deliberate change to the game. It was supposed to do X, and instead is doing Y. That's the conjecture I'm operating under, as it is not easy to accidentally turn a game AI into a taunting assassin.
In other words, I would read Kabam Miike's "there's no change" as "there's been no intentional change in the AI to deliberately perform these maneuvers that I'm aware of."
https://www.youtube.com/watch?v=RcmvqWrc7w4
Watch Hood's hands at about the 3 second mark: he "flinches" as if he was starting to go into block and then stopped and decided to just stand there instead. When I go to attack, the AI immediately executes a well-timed block.
That's the behavior a lot of people are seeing: the AI drops its hands and stands there and dares you to attack: if you take the bait the AI executes a well-timed block. In the arena (or in AW, presumably) when the opponent has player masteries this can trigger parry stuns.