**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Its a mater of distance between you and the AI when the special is launched. you were closer to the opponent in the first special, your distance was a bit bigger when the second was launched. The AI will always try to connect the special even with a longer distance. It is very noticeable with star lord l1, even if you were at the other end of the screen and he lauched from the other end if your block is down he would connect . but if you were closer and you evaded the attack, the kick would only get to the point where you evaded and not a specific distance. Thats what i've noticed.
Finally, I've had this Bs happen to me with hyperion and some symbioids, now i just evade as far as i can bcuz of this BS.
The AI does their heavy, I am a great distance away, I evade at the right time, and it's almost like it's programmed to get a hold of me no matter what and hit me with it.
Just died in 5.3. This is so unacceptable. We're wasting tons of units for nothing.
An answer would be appreciated.
Trust me Kabam, I think I know what evading is at this point. My skills are fine.
Split second lag and long choppy lag happens on a regular basis. Give us a fair game for crying out loud.
The Animations for Special Attacks scale depending on the distance the enemy is placed at the time of activation. This is done because it looks very weird to have a long reaching attack used when the enemy is only a couple feet away. It's actually really evident with Champions like Psylocke.
If you want to see the true length of any special attack, use it when your enemy is all the way across the screen (You probably won't hit them).
So there is nothing wrong in this GIF that I can tell.
This is not supposed to happen. Assuming that you didn't remove the block, he should not have been able to make that hit. This could be a number of different things, like an input issue and is not likely an AI issue. Either way, I'm taking your GIF to the team.
I had this problem in the current AW. I wonder if it's because opponent's Limber has max. points.
Mister @Kabam Miike, has there been any other mentions of this whiffing aswell? It's been happening more for me lately.
Thank you. Can you find some of the others threads similar to this? There's a lot of proof out there. I am glad that you picked this one up, though.
Had regular user input issues (champs attacking on own, blocks not registering, double left swipes only doing single evades) until I turned of Notifications in Settings. Still get champs attacking on their own (Kabam should ban/remove Auto Fight since that's when it started and not just for me) but don't get the number of failed blocks like I did. It's like the screen could not distinguish between my game movements and input to the banner. Plus the banners blocked the health meters so it was difficult to confirm how much life my champ or opponent had sometimes
PS. Despite their protests, I still believe Auto Fight interferes with user experience input even in areas it's not available but that's a different rant
He even got a parry in and broke his block, unless that was a debuff/stun immune node
30 seconds ago I was playing Hood in 5.3. As soon as I evaded his s1 and went for the counter he IMMEDIATELY, with lightning quick recovery blasted me with another s1 (it's a power reserve node). Don't tell me this is "normal" because I evaded 5 or 6 of his s1 using the exact same timing under the exact same situation in the same fight and all of a sudden he has a ZERO recovery period and blast me with an attack.
The AI has instant recovery from their heavy attacks and specials now. It's ridiculous.
And of course it cost me the fight and more units.
Notice the split second lag and pause that prevents me from evading right before I get punched and KO'd. Since 12.0 these little mini-lags have cost us dearly at the worst possible times when we want to evade attacks or parry. And it happens all the time in all aspects of the game.
It's gotten really terrible the last 3 or 4 months, and we've been given a new giant 3-8 second lag that I'll post eventually if I can record it.
Give us a clean game please! You know how many units I've blown on these shenanigans?
I know what evading is. When it lags like that, I CAN'T DO ANYTHING.
I honestly don't remember this happening pre-12.0. AI never used to suddenly get right up in your face like this.
Ever since 13.0 I think, my game experience changed so that any background task that takes foreground for even an instant causes game lag, and it has gotten mostly worse over time. It used to be I could switch apps out and back to the game but now that is a pretty much guaranteed way to induce lag for a period of time. Pop up notifications almost all of the time generate lag for at least a couple of seconds.
Very recently my iPad specifically started getting extremely jumpy. I'm seeing the glitch motion thing that some players are attributing to autoplay and I have seen an exponential increase in random lag. At this point I would consider MCOC unplayable on my iPad for any content that requires solid gameplay.
Since 12 I've been commenting on my suspicion that the newer engine they swapped to in order to fix certain timing issues is not playing well with background tasks at least on iOS. I believe those issues are getting progressively worse based on my experience.
I think you just explained it.
I've had them parry me almost every hit in the span of 30 seconds, occasionally they block or evade just about everything you throw at them.
While your controls just stop working properly like, no blocking, no going backwards just getting pumeled which repeats multiple times a fight.
They get to fire off a special two then a special one with full bars, they don't bait as often anymore, and seem more intent of spamming 3rd special.
They change tactics rapidly occasionally, they recover to quick, they respond to quick, gain extra strides, tear through blocks , predict what you're going to do amoung other things.
Even kabam has admitted there's an issue but their " fixes" haven't done anything except make it worse.
It's really annoying, and frustrating especially when you consider all the changes they made to the game in addition to all these problems and more that suck all of the fun out of the game.
Maybe not recording might help with your lag issues
The lags happen with or without recording.
all I can see is you losing? Nothing wrong at all with the AI, you just lost mate
After I use Vision's L2 you don't notice the giant lag/frame skip that makes me unable to do anything except get hit?
Baiting and running towards the opponent with no thumbs anywhere near the screen, this is on top of tHe swipes registering about half the time, rampant lag and blocks just dropping off, 'within the next few updates' is not an acceptable timeframe to bring in this fix, the game is no longer playable at proper levels, only way I'm surviving aq at the moment is that my r5 wolvie is such a good healer
The other day I was doing proving grounds for T3B, Voodoo's light attack swiped right through the middle of my opponent, no hit was detected and then they started hitting me. Literally, his staff passed through my opponent. It didn't matter because it was proving grounds, but if that happened to me in AQ or AW.... I would be pissed.
I unfortunately from experience know exactly what you faced here
Against harder ai at times I am scared to trigger a sp or if they trigger one. That split second drop leaves you completely exposed with no control.and the ai always manages to capitalize on it
I play on android