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15.0 Alliance Wars Update Discussion Thread
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I guess I forgot to mention - it was only 2 group war. I thought it was apparent from the screen shot - 100% exploration with 100 kills for both alliances....
Then alliances would be selling off their useless champs, such as 1,2 and 3* to get their rating lower and the diversity would suffer from it LOOOOL I don't know what it should be, I don't have the data. Kabam does.
As much as you made my head spin, I totally understand and agree. For those who passed out from the spinning - it's just really fancy way of saying - Kabam did a bad bad job and came up with a game design that is fundamentally not functional, so now they have to fix it, having very little idea about how, because they came up with this the first place, so we're all F^%#ED.
same here. Won't be ranking up anything past 3/30 until it gets fixed!
hail @Seatin
I see handfuls of players walk away every day. Sure, drops in the bucket. But the drops are multiplying. I can't see how this setup benefits kabam either. If you're dead set on diversity, add it as a scoring category in aw 1.0 and scrap the rest of this trash. Just don't make it so heavy as to be a deciding factor.
So alliances with maximum diversity would want only players with good defenders rating, and not necessarily skilled players. Some players have taken to ranking up the meh champs just so to give their alliances a better defenders rating.
Sigh. It's really simple. He insists that in any competitive game, there is only one best champion for anything. It doesn't matter whether you think there are only 3 good options or 8 good options. As long as there is a single example of a situation where there is any more than one best champion, his logic cannot possibly be correct.
You're confusing war offence with defence, and confusing the fundamental issue at hand. This chap insists that in any competitive game there can only be one best champion for anything. Thetefore there it is impossible to have diversity unless players are forced to have diversity. Therefore it's not even worth trying.
The unblockable s2 node makes it clear that there is not one best champion to place on the node, there are at least 3.
Therefore, it is perfectly possible to have diversity without resorting to this diversity point sham.
Right now, duped OG Vision may be the best option to handle that node. But if there can be more than one best option to place on that node, it must be possible to tweak other champions till there are other best options to handle the node.
In any case, it doesn't really matter. The point that diversity can and does exist in tons of well-blanaced games is so obvious that I'm sure the developers are well aware of it, and they're the only ones who count.
Great analysis. Does removing defender kills also add to this, because now there's a way for a weaker alliance to match a stronger alliance in exploration and attacker kills?
MMX lost to AH
Core lost to Malaysia
lesser more organised alliances are beating so called bigger alliances, im just picking out the top 2 examples, however there are more.
All due respect to both alliances, neither one would of beaten MMX or Core under the old system.
Sure this system needs tweaking slightly, but for everyone calling for the end of Diversity and rank down tickets for useless mystics. you are so far off base.
You honestly telling me its more fun facing 10+ Magiks, 10+ Dorm, 10+ Iceman, throw in a few other mystic champs and maybe the odd NC and there is your AW D in a nutshell.
It was the era of power control attacking champs, and if you where not lucky enough to have a decent 5* R3/R4 or 4* R5 power control Champ.
Magik, Vision, Hawkeye?, Voodoo you where pretty screwed.
or a GP to stop limbo.
The entire game meta was back to using the same 10 champs in AW AQ. which kabam has constantly said that did not want to happen.
Is AW easier? Sure it is but the nodes are easier so even with the same MD defences as before honestly with these nodes, alot more alliances could 100% the map.
Very interested to see what changes Kabam make..
Come on now, you know that MMX lost cause they didn't know to place with suicides/boosts at that time and CORE didn't even really bother to place for diversity (~130 diversity). If they do it properly they would never lose to smaller alliances like that.
You know what was more fun?
Suiting up with your buddies and waging war against another alliance using champs that you put your blood, sweat, and tears into.
Getting a knot in your stomach after clicking "fight", wondering who you'll really go up against and if your choice of attacker was the right one.
Hands shaking, knowing that it's not just a quest or arena fight, knowing full well that any screws up mean giving points to the other team.
Watching in real-time with pleasure as your bad ass defenders turn the opposition into dust.
Watching with nervously with your team on LINE wondering who's going to take it. Was it enough? They don't seem like they're moving? Will they make a last minute rush? Everyone be on guard! Will they break through our defenders and heal up for the boss?? Watching down to the wire who's strategy paid off and who's didn't.
THAT WAS WAR.
What we have now is a participation trophy for lazy leeches.
This. THIS.
Bravo sir.
So much THIS. My favorite portion of the game just disappeared
This sums up why it was my favorite aspect of the game
Well done Sir!!!
And what happens now is that I begrudgingly put bad defenders in. Never even look at the defense thru the 24 hrs of attack. Don't care what happens with the other alli, because they're not really playing against us. Barely speak about war other than a random "hey clear that link pls" because people are so bored with war that they forget we're attacking. 100% everything with no happiness/pride about it. Sit and wait for results. Collect rewards with zero fanfare. Never get excited in chat about pulling a win. No "way to go" passed around for hard fought victories or overcoming the challenge of a node/champ/tough alli. It's the ho-hummiest thing in the gaming world. I get infinitely more excited when a catalyst quest gives me more than 100 shards.
Please don't derail this thread with thoughts of RDT's.
If only Juggernaut or Antman could be used as a part of a special team that boosts critical damage for things like the Labyrinth of Legends. One can only dream...
So you are saying they are worth 4 t2a just for the synergy?
I use a 2* antman and it does what is needed to raise my starlord attack over 2100. Hardly worth ranking the 5*
If only synergy was the same no matter if the champ is 2/35 or 4/55. One can only reason...