i just randomly checked out the attack values LOL ... kudos to anyone who does completion and exploration. entering fights already at a huge disadvantage is crazy. some disadvantage sure but they still haven't found the sweet spot of what's an appropriate attack value, block damage etc
a rule of thumb is that it's excessive when the values you have set for your summoners to obtain is double, triple sometimes even five times less that of the enemies you expect them to go up against. this is why compensation for Act 6 must be VALUE.
this is from someone who has completed the content. i mean it's crazy the amount of skill involved yet sometimes getting comparable rewards is like pulling teeth.
and yes ... power gain is always such a cheap, lack of design ideas node.
and they haven't fixed the heavy to reset disperal charges yet. you may or may not get a reset after a heavy. not like it affects the fight though smh (sarcasm)
@Kabam Miike I can't use the generic r3-4 gem on carnage, it won't let me select it, only the non-year restricted cosmic r3-4 gem. Is there a workaround?
- for completion you gain 4-5 gem crystal, 5k 6* shards, 2-3 gen gems and a lot of gold (which is only 6 paths)
- in most chap are more than a few easy paths
- cheese is back on the menu, boys: in chap 2 with mystics that dont nulli buffs (Dr Voodo, Magik etc)
- there are a few tricky fights but aside from that Mephisto with extra powergain nothing felt like **** (Maybe I just dont have a good enough counter or played bad, I even struggled with Claire)
- they said the difficulty would increase (I think its the easiest V they made) / you can say "its only easy for you bc you have the perfect counter like doom, claire, magik, venom etc" and you are right but every V has champs that do very good.
I had the key champs for every Varriant and if you look at it from the point that you have the best counters V5 is imo the easiest by far.
There are maybe 4-5 hard lanes and non super annoying fight. Some chapters have 4 fights before the boss.
Cons: - you use the least champion from every V
- you cant bring strong synergies like Nick or Heimdal
- Mystic class has the lowest champs (and a lot of champs that arent out for long = lower chance everyone has them)
- V5 is suicide unfriendly (even tho I did it with "half suicides"/ Double Egde) I used Claire for that Void then and Magik is nice with Double Egde
All in all:
No extreme **** like V4 last chapter 3.2, V3 with that Rouge, very long lanes, a lot of hard matchups and some hard bosses, V2 with those ambushes, long lanes + some very tricky nodes and bosses (no need to talk about V1) + a lot better rewards!
Best V so far in my opinion ( ofc thats only the case if you have the champs for it 🤷🏻♂️)
Overall this variant was solid. Couple of niche matchups but there are ways around them or really just straight through them if you bring someone able to bulldoze it.
Overall like that the global buffs are useful but not required(as someone who has no ranked spider verse champs).
Overall this seems like a fair look at what the later parts of cavalier difficulty could look like(maybe without the niche match ups).
Those that think it too hard you probably aren’t ready. Also those comparing to past variants this one is supposed to be harder(kabam flat out said it). Rewards bump means harder content. It’s still easier the variant 1 was at release and likely still is easier than variant 1.
More content like this please. Overall this month feels great because I’ve spent my time clearing events like this and on heralds verses auto fighting the lower levels of event quest for scraps.
Attack values are way too high, a single missed parry equals death. The fights are fine, nodes are fine, but these attack values are 17k+ which you've already admitted is excessive. The number of fights is lower meaning you can just restart the path over and over until you don't make a single mistake but it's just not fun when a single mistake = death. This was the same issue with the middle to end of Act 6, insane attack values that punish everything except intercepts.
I've done a few test runs and find it more than I can handle without a ton of items. Also don't have the champs for. I'll concentrate on act 6 and monthly/side events for a bit instead.
Comments
a rule of thumb is that it's excessive when the values you have set for your summoners to obtain is double, triple sometimes even five times less that of the enemies you expect them to go up against. this is why compensation for Act 6 must be VALUE.
this is from someone who has completed the content. i mean it's crazy the amount of skill involved yet sometimes getting comparable rewards is like pulling teeth.
and yes ... power gain is always such a cheap, lack of design ideas node.
and they haven't fixed the heavy to reset disperal charges yet. you may or may not get a reset after a heavy. not like it affects the fight though smh (sarcasm)
Pros:
- super good rewards in general
- for completion you gain 4-5 gem crystal, 5k 6* shards, 2-3 gen gems and a lot of gold (which is only 6 paths)
- in most chap are more than a few easy paths
- cheese is back on the menu, boys:
in chap 2 with mystics that dont nulli
buffs (Dr Voodo, Magik etc)
- there are a few tricky fights but aside from that Mephisto with extra powergain nothing felt like **** (Maybe I just dont have a good enough counter or played bad, I even struggled with Claire)
- they said the difficulty would increase (I think its the easiest V they made) / you can say "its only easy for you bc you have the perfect counter like doom, claire, magik, venom etc" and you are right but every V has champs that do very good.
I had the key champs for every Varriant and if you look at it from the point that you have the best counters V5 is imo the easiest by far.
There are maybe 4-5 hard lanes and non super annoying fight. Some chapters have 4 fights before the boss.
Cons:
- you use the least champion from every V
- you cant bring strong synergies like Nick or Heimdal
- Mystic class has the lowest champs (and a lot of champs that arent out for long = lower chance everyone has them)
- V5 is suicide unfriendly (even tho I did it with "half suicides"/ Double Egde) I used Claire for that Void then and Magik is nice with Double Egde
All in all:
No extreme **** like V4 last chapter 3.2, V3 with that Rouge, very long lanes, a lot of hard matchups and some hard bosses, V2 with those ambushes, long lanes + some very tricky nodes and bosses (no need to talk about V1) + a lot better rewards!
Best V so far in my opinion ( ofc thats only the case if you have the champs for it 🤷🏻♂️)
It was good fun, and I got to use a couple of champs I rarely do, Carnage and Guillotine which is always nice.
Overall like that the global buffs are useful but not required(as someone who has no ranked spider verse champs).
Overall this seems like a fair look at what the later parts of cavalier difficulty could look like(maybe without the niche match ups).
Those that think it too hard you probably aren’t ready. Also those comparing to past variants this one is supposed to be harder(kabam flat out said it). Rewards bump means harder content. It’s still easier the variant 1 was at release and likely still is easier than variant 1.
More content like this please. Overall this month feels great because I’ve spent my time clearing events like this and on heralds verses auto fighting the lower levels of event quest for scraps.
Just starting to explore chapter 1 and looking at the nodes I noticed the above. 100 responsibility instead of 3??.
4 stars kick azz!
I've done a few test runs and find it more than I can handle without a ton of items. Also don't have the champs for. I'll concentrate on act 6 and monthly/side events for a bit instead.