**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
And second, because the game has to sell something, the thing it most strongly monetizes is impatience: it sells the ability to get now what everyone else will get eventually. That's the best, softest monetization gate possible, because no one is permanently paywalled away from progression. Spenders only get there faster, they don't get anywhere everyone else can't get to eventually. If you mandate that the game must always give people expedited ways to make progress, even at the very highest levels of the game, you neuter that monetization option away. Which means much more harsher paywalls would have to be created to monetize instead.
No one is forced into a rank up. Everyone has a choice to make, and they should be responsible for that choice. And if enjoying rank ups is something a player prioritizes, then they should hold off on ranking up their first rank 3 until they pull a champ they will be happy to rank up. it will only delay reaching Thronebreaker by some period of time, not blockade them off of it forever. But if they want the Thronebreaker title more than they want to feel happy about their first rank 3 rank up, then that's the choice they should make as well. And the idea that games shouldn't present tough choices to players is false. In my opinion the best games always do.
Top alliances understand that your rank ups in the game should focus on helping the team more than yourself.
The main objective of top alliances is to raise prestige so that comes first in “most” cases.
With this new title some people may feel forced to R3 an unduped Ægon or OR who will be completely useless (for prestige and usability) until they get lucky with RNG and manage to dupe them.
A move like this will hurt prestige for the ally but on the other hand if they don’t R3 a champ it could hurt their own progression as they would fall further behind due to missing out on the benefits of the new title.
The alternative would have been to flood the earlier game with the kinds of resources necessary to get past Act 6, which would itself be game-breaking as it would completely moot the pre-Act 6 game.
If Act 6 was going to be the *last* story arc content ever released, it could make sense for it to be treated as end game content, where the difficulty is set arbitrarily high. But with the current plans to have an entire Book 2, and presumably a Book 3 beyond that, treating Act 6 as end game content with super high difficulty is literally nonsensical. It implies that for the average player only a fraction of the Story Arc Content will ever be experienced. That is a very marginal game targeted only at hardcore top tier game players. Which MCOC is not.
Most people are going to finish act 6 before forming a T5cc. Then what do you do? Sit there for months hoping to pull some catalysts fragments so you can rank up a champ to r3, that champion potentially being your first available option and one you feel pressured to rank but that otherwise has no great use. Sure, people don’t have to make that choice but many will and many will regret it.
That whole experience is at best anticlimactic and will in some cases be negative. It doesn’t really compare with that instant gratification of becoming uncollected or cavalier. It’s just an ill conceived mess.
Honestly I don’t know what the answer is but it’s not this, surely...
This is literally no different than someone saying that the Abyss is bad because everyone wants the rewards in it but not everyone can actually complete it so Kabam forces people to spend money to plow through it Heck, let's go all the way and say that Kabam forces players to merc it.
Nobody is forced to merc Abyss, that's just an excuse. If they can't do it now, then they simply have to wait until they can. If you don't have a rank 3 option you want to rank up, then you wait until you do. Saying Kabam is forcing you to do anything is just an excuse for poor judgment.
Someone is right now about to say that Abyss is about skill and R3 is about RNG. However, a player's roster composition strongly influences both whether an individual player can reasonably do Abyss with their skill level, and how much units it costs. So RNG does determine, for the majority of players, whether they will even attempt it, and what it will cost if they do. So saying Abyss is about skill and R3 is about RNG is a completely false dichotomy. *Everything* in this game is about player skill and player roster combined. And player roster always has a random component to it, and always will.
I don't think it is an accident that to stay at the top many of those players have to do suboptimal things, like rank for prestige. I think it is a deliberate choice by the devs that some high prestige choices have lower utility: they aren't all also the absolute most useful champs. For the players willing to do whatever it takes to be at the top, Kabam is giving them a lot of things to do, because it creates a competitive environment for the top players to duel over, that doesn't really affect anyone below.
So at the very top, there is a special case where Thronebreaker will, in context, be a "requirement" for players to get. But I think in that one special case, that's acceptable simply because the players already running on the top tier treadmill do so voluntarily, and already subject themselves to a lot more than that in the pursuit of staying at the top. We don't judge the game mechanics based on how the very top tier players in the top tier alliances spank them into submission. They aren't just playing the game MCOC, they are playing a completely different metagame called "jockeying for top spots in MCOC" which is played by a completely separate set of rules, and which has very high costs to participate.
People say that completing Act 6 is about skill, but that's not entirely true. It is *usually* more about skill than RNG, because most people won't spend exorbitant amounts of units to clear it, because even the very good rewards at the end aren't worth spending more than a certain amount. But if you place a progression title at the end of it that people are saying is sufficiently valuable that they are considering ranking up champs they would otherwise not rank to r3, wouldn't many of them feel compelled to do anything else besides bad rank ups? Whatever the requirement is, if some people feel forced to do a bad thing to get it, won't they feel forced to do every other bad thing to get it that the requirement mandated?
This really says something about what you’re actually complaining about, effort and perseverance because that’s what it takes the average player to earn the title and not have it gifted to them. Crazy having to earn something rather than be gifted it.
One of the most significant problems with act 6 is the requital is too severe for if you do not have enough skill 💪
I do not deem wise nor appropriate to condemn an opinion to any sort of hatred unless it's contents factually equate to so
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