**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
You all are a product of your own success, I got to honestly say you may need to pick another hobby. Outside of 32k attack values I don't really see how to fix your issues. You have every champ combination that can possibly challenge you outside of a new Champion boss fight that doesn't exist.
That's simply the fundamental reality of all games like this. It was true in every MMO I played for more than a week, and that list is very long.
Also, while Book 2 can be done with 4/55s, I would bet that to a first order approximation the percentage of players who can, or will ever be able to do Book 2 with 4/55s without excessive spending is about zero. It is plenty difficult for the vast overwhelming majority of current players and all future prospective players. If I had to do it with 4/55s, I could probably do it eventually. But only after so many restarts of paths that I would probably no longer find doing the content remotely interesting, even as a challenge. And that's coming from someone who did the 4* Cav objective pretty much right out of the gate cold, because of the challenge. So its not like I represent the players that are trying to eliminate the challenge from the game. The biggest challenge to making challenging end game content is two-fold. First, there are a million plus players of the game that will, or you expect will if they play long enough, play through Act 6. But super high difficulty end game content is content only a handful of players will ever experience, or want to experience. We can see that with Labyrinth: I suspect that the vast majority of players of the game will never step foot in there. Given that, it is simply impractical to expend more than a small fraction of the developers' time and resources to making such content.
The second problem is how you go about designing the rewards for such content. The game has a reward budget of sorts, based on the current maximum progression point in the game. They can only give out so many 6* champs and only so many T5CC before those rewards start to get devalued, and player rosters get saturated with them. Past that point, you have to give more rewards for the same psychological effect, which is a death spiral of reward escalation. But conversely players generally expect rewards to be commensurate with difficulty. So you need to balance high difficulty with high rewards with a finite reward bucket, which means the amount of such content must be restricted. The higher the difficulty, the higher the rewards, the less often such content can appear in the game, unless you bump the game's progression maximum upward.
We have only two more ranks of 6* champs before we need to consider what comes next. And *both* options are problematic. We know what happens if we introduce 7* champs. People will complain about having to "start over" and lose their investment in their 6* rosters, just as happened with 6* champs and preexisting 5* rosters. But if we don't do that and instead introduce a gear-like or other advancement mechanism that builds upon 6* rosters, that will permanently lock in a huge roster advantage to veteran players, which takes a very large risk of making the game less attractive for newer players, choking off the flow of new players into the game. I suspect that is a problem that Kabam would like to forestall for as long as possible. So opening up the post-6* game just to allow for a higher amount of end game content is something I don't foresee them finding an attractive option.
Even given all of this, there are ways to square that circle. But they are all controversial, and to the extent that we would have extreme difficulty finding consensus here on the forums, it would probably be just as hard if not harder for the developers working on the game to achieve consensus. And when you have an endless list of things to add to the game, and one of them is one that no one in the organization can agree on how to move forward, that tends to be the one that gets punted down the road, and understandably so.
The inverse is to take existing content and add difficulty on top, like with global nodes. The Book 2 6* buff is a way to back into this sort of thing, where the content rewards players with 6* rosters by making the content easier. Instead, the difficulty could scale up so that instead of being rewarded by making the content easier, it could be scaled to be extremely difficult *with* those champs, and basically impossible with lower champs.
The other possibility is to take some content *structure* and extend it into super high difficulty. For example, the Variants are a kind of irregular release content that you could extend and add a "Nightmare" difficulty tier on top that was intended to be extremely hard end game content targeted at the absolute strongest players at the time of release. You could go bananas because just like the Abyss, it is permanent content that people don't have to beat today. I kind of like this the most, because Variants come out often enough, but not so often that they would flood the game with end game rewards. And we're already primed to think of them as optional content already, so it would be more difficult to make the argument that the super high difficulty was "unfair." It wouldn't be within the normal progression path, and we'd now have three different difficulties targeted at different players. Trivial, Moderately High, and Nosebleed. If you think Nosebleed is unfair, you can always back down one tier, which still has good rewards for the effort.
That's simply the fundamental reality of all games like this. It was true in every MMO I played for more than a week, and that list is very long.
Also, while Book 2 can be done with 4/55s, I would bet that to a first order approximation the percentage of players who can, or will ever be able to do Book 2 with 4/55s without excessive spending is about zero. It is plenty difficult for the vast overwhelming majority of current players and all future prospective players. If I had to do it with 4/55s, I could probably do it eventually. But only after so many restarts of paths that I would probably no longer find doing the content remotely interesting, even as a challenge. And that's coming from someone who did the 4* Cav objective pretty much right out of the gate cold, because of the challenge. So its not like I represent the players that are trying to eliminate the challenge from the game.
There are summoners who have even 100% ACt 6 and done Abyss but T5CC and 6 star champs dont match up (even with over 50 6 star champs)
Just bummed though...not a life crisis, not begging for "compensation"