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Act 6 Nerfs are not live with the new update [Merged Thread]
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The Thread I was participating in took place over the weekend, and was merged into this one. In that Thread, the OP was talking about the Attack Values of 6.1 and 6.2. Not the announced changes.
There was no Announcement to see when I commented on that Thread.
Also, you don't know me well enough to make a statement like, "for once in your life".
And it took 6 days of badgering on the forums to even get an acknowledgement of that.
But hey, they got $30 off me at the 4th of July because I was stupid enough to believe a new leaf had been turned over.
“Will be reviewed to see if changes are needed”
See the difference? Reducing them by zero isn’t reducing them. By your asinine interpretation, they could’ve decided to reduce the attack values by negative 200%.
As I said in the original Thread, the design comes before the Announcement. I'm not entirely sure if you want it to be easier than it should be, or you're looking for any fault to focus on, but if you're that fed up, nothing they do or say can make a difference.
Shifting from a certainty to a possibility should have definitely been announced.
What is clear is that they started at 6.4 and worked backwards. The wording regards 6.1 and 6.2 is very clear “Path fights in 6.3, 6.2 and 6.1 will be scaled down from that top value accordingly”.
So, Kabam started at 6.4 and adjusted attack values down. When they were happy with this, they look then to original 6.3 attack values and scale those accordingly in relation to the new 6.4 attack values. They then repeat this process for 6.2 and 6.1. If the original 6.2 and 6.1 attack values are already in line with the scaling system they are using, why would they take them down further?
I also wanted to point out that you specifically cited 2 boss attack values in a previous post- Medusa in 6.3.1 and Darkhawk in 6.4.3- and how they’re attack values had been reduced but 6.2 bosses hadn’t. Thing is, if you look at them, Crossbones and Sentinel attack values are lower than Medusa and Nick Fury (in 6.3.2) so that seems in line too.
It's such a shame that this response couldn't have been provided by the other admins when tagged and we could've avoided a lot of petty forum arguing in the process.
Thanks again Boo!!!
This was a statement from the lead developer, alongside various other commitments.
It's now been reversed. I'm sort of ok with this, however for the community, what this means is that any announcement, especially following vociferous feedback and to head off drops in revenue, can simply be ignored and quietly reversed later on, once revenues bounce back.
For those hollering to accept this. The next time kabam releases a champion then nerfs them, or promises an update to say, p2099, but then says they are cancelling it, or says they are tweaking down challenging content then decides that actually it's fine and we just need to suck it up....
Remember this message...
*sigh*
It may be that the update arrives with the new content on Wednesday ... Awaiting
Since there's no attack values nerfs even if it was announced. I'd love to come back to the Gate system in 6.2. It was acknowledged by Kabam that it was a bad idea and removed in 6.3, but at the same time they refused to remove them. That's ok, but I wanted to propose 2 adaptations:
- Class requirements no longer exclude 6* champions (now it's 5* class requirements which doesn't make sense)
- Limit those gate requirements to max 3 champions (now it's 4 champions in 6.2.5 and .6, it would really help personally for Cosmic path in 6.2.5 and Skill path in 6.2.6 to bring 2 better options for the champion instead of 1)
Thanks for your time.
More importantly caustic temper should be scraped 🙃