EMERGENCY MAINTENANCE
There was an issue with an offer that sent out a surplus of Tier 7 Basic Catalysts.
While the Game Team investigates a way to remedy this issue, we will be putting the Game into Emergency Maintanance.
We do not currently have an estimate on how long this will take, however, we will let you know as soon as we know anything.
Thank you for your patience.
There was an issue with an offer that sent out a surplus of Tier 7 Basic Catalysts.
While the Game Team investigates a way to remedy this issue, we will be putting the Game into Emergency Maintanance.
We do not currently have an estimate on how long this will take, however, we will let you know as soon as we know anything.
Thank you for your patience.
Comments
And yeah, I don't like it on inverted controls either.
I don't know about anyone else but I usually tap against the block a couple of times then back away and this lets me avoid the first part of multi hit specials and set up for subsequent evades.
Being forced to re-learn how to evade isn't fun and interactive to me.
It is like being against the wall. It is fine for specials you can easily dex.
It is an absolute disruption of the mechanics of the game and the style of play. The game is supposed to be a challenge not a stupid bug.
It would be great though if we could be freed just a fraction of a second earlier to be able to punish reliably.
And it certainly made for a much easier gauntlet quest than the Squirrel Girl version.
I didn't hate it. Which surprises me a lot.
But didn't like it either.
It felt mostly unecessary, and sometimes annoying. Most of the time it didn't change anything to how I would have dealt with their specials, but it became a little bit of a pain when the Defender didn't want to launch their specials, baiting was like playing russian roulette... if they chose to launch it the millisecond right after you initiated a dex, most of the time you're screwed.
Also, reading back the Dev Diary, and I quote :
“Root” – Imagine locking a Champion to a spot, but still allowing them to attack, block, parry, and dex – well this is the concept behind “Root”. “Rooting” a Champion makes melee Champions’ Special Attacks incredibly dangerous, makes Dexterity a powerful tool in standard gameplay, and offers up some unique attacking options. We’re excited by the potential of this quirky mechanic.
From this, I understood this would be a new ability for future champions (after testing in a side quest like this month), something that would be beneficial for us, something we would want to do and initiate ourselves for the benefit it would bring, not apparently what is going to become yet another punishing node.
I also agree that it would have been far more judicious to introduce this new node/mechanic in a freely accessible side quest, not one like this month where you can only enter one difficulty, once per day. Fortunately, I have a mini account where I could get the hang of it before going in on my main...
And to be a little more controversial, I know like Miike said this thread is supposed to be about the root mechanic and nothing else, but, I feel the timing of its introduction isn't the best : I find it a little bit annoying that you would spend precious dev time on this when there are many bugs that need fixing yesterday, like we've seen for the past two months. Anyway, your game, your company, your rules, but it had to be said.
Granted it was only the first day... let's see how that root thing evolve in the next week(s), with the various conditions. But so far... not a fan. Hopefully you can still turn this into a winner !
Hoping to never see it back again, or at least very controlled with specific champs that make it not complete bs.
Also, I'm not against a challenge and I'm not a parry hit kinda player, actually have been working towards using parry as little as possible because in some match-ups (Act 6) even parry took a couple percent off of me,BUT, I don't think we should rate mechanics/nodes as bearable and unbearable but fun and challenging and... Well not fun. This, in some fights, is bearable and fine, but that's not really what we should be striving for to be added in the game.
I do not like Root
I would not like it here or there
I would not like it anywhere...
Anyways, you get the picture. I have tried it with two quests and find the timing difficult. You are messing with my motor memory. Can't wait to see the other creative ways you have decided to implement this to make fights more difficult.
Introducing it in a timed event with limited entry also the worst possible introduction to it. My enjoyment of the event is going to be non-existent because of root.