**UPDATES TO ENLISTMENT GIFTING EVENT:**
To prevent exploitation, we will prevent new Accounts from being able to Gift enlistment crystals. We will also be taking action on those who are using 3rd Party Sellers, Bots and other farms to gift themselves mass amounts of Enlistment Crystals. Lastly, we will be adding an expiration timer to Enlistment Crystals. All unopened Enlistment Crystals will expire on Oct 18 @ 17:00 UTC. For more information, please see this post: https://forums.playcontestofchampions.com/en/discussion/346104/updates-to-enlistment-gifting-event
To prevent exploitation, we will prevent new Accounts from being able to Gift enlistment crystals. We will also be taking action on those who are using 3rd Party Sellers, Bots and other farms to gift themselves mass amounts of Enlistment Crystals. Lastly, we will be adding an expiration timer to Enlistment Crystals. All unopened Enlistment Crystals will expire on Oct 18 @ 17:00 UTC. For more information, please see this post: https://forums.playcontestofchampions.com/en/discussion/346104/updates-to-enlistment-gifting-event
**KNOWN ISSUE**
We have adjusted the node placement of the new AW maps to better allow path traversal. As a result, defender placements have been reset. Please, take a moment to re-place your defender setup. We will be pushing out a message in-game shortly.
We have adjusted the node placement of the new AW maps to better allow path traversal. As a result, defender placements have been reset. Please, take a moment to re-place your defender setup. We will be pushing out a message in-game shortly.
Comments
I'm gonna speak for myself. I don't have the time to grind arenas, I can barely manage to spend an hour (and a half extra on somedays) on this game, and I try to complete EQ and side quests along with AQ and AW. Niche fights like Act 6 OG make a complete roadblock for me,
If I focus on arenas at a time, I gain units slowly and steadily, but with the current interface, it takes up a LOT of my time, and I can't get much in an hour done. ALSO, I miss out on the EQ And Side quests for that period, which means missed crystals and rank up materials.
If I focus only on EQ and Side quests for a period, I have a very very slow increase (and limited at it) in units, but gain a very small chance with crystals to get the champion that I'm hunting for to complete the content.
Previous fights in OG Act 6, make it almost impossible for me to move ahead, because fights in Act 6 require BOTH of those resources I gain From Arenas and EQ and side quests.
Does this mean I'm not willing to work for rewards? Maybe, I'm not sure, but I've got real life issues to attend to too.
Should I stop playing the game? Maybe, but I like playing with marvel characters and the strategy involved while playing this game.
I get that you enjoy challenges and there should be content for that, like the champion challenge this month and Abyss. But content like that will always be limited, because there's a very niche group of players for that content. The only place you could use a challenge is variants. And yes, they should definitely get harder.
Act 7 has been a huge step in the right direction, after the big misstep that was act 6. The only big mistake I can point out in act 7.1 so far is the lifecycle path. That's the kind of node that should disappear forever from the game.
Also, the variants became easy from Ultron V1 because that V1 had some major bs nodes (think back to 1.1% degen on Sentinel). Instead, they shifted the difficulty to have more roster focus. V2 for XL champs, V3 for tech, V4 which is my favourite for roster depth in lower stars. That's the sort of difficulty variant should be.
Summoner showdown was tuned down more than it should've been. But even then, that was only the show up difficulty. I agree they didn't need to allow multiple 5*s and nerf all the attack values.
I want to hit "like +3000"
However, I think the more fundamental "blame" goes to all of the players that just plain wanted something different. At the end of the day, we're playing a massively multiplayer game, and not a single player game. We have no right to expect a customized experience. The whole point to playing massively multiplayer games is to experience the shared unified game, where everyone sees basically the same game. And that means a lot of the stuff in the game, maybe even *most* of the stuff in the game, is going to be things other people want and we personally don't.
It is easy to think that "if only" the developer didn't do this, or a few players didn't say that, that the game would be much better. But the truth is that no, that greatly oversimplifies things. The truth is that at the end of the day, we all want different things, and consensus is normally an illusion. The game tries to make sure that at least some part of the game appeals to different tastes of different players. But when it comes to the core content of the game that is targeted at the majority of the players of the game, it is not reasonable to expect that it will cater to the tastes of a tiny percentage of them.
The problem is other people. In a massively multiplayer game, other people exist. And there are always way more of them than there are of you. And the game is going to try to target them the majority of the time, whether they speak up or not. Players of these kinds of games have to accept that, or find other things to do.