**KNOWN AW ISSUE**
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
**KNOWN BG ISSUE**
We are aware of an issue with the seeding for the beginning of the BG season.
We are adding rewards to higher progression brackets to offset the additional grind.
More information here.
We are aware of an issue with the seeding for the beginning of the BG season.
We are adding rewards to higher progression brackets to offset the additional grind.
More information here.
**Arcade is being extra tricky with his Murder Box...**
It appears Arcade has been non-cooperative in his approach to this month's side quest and presented his clues in a nonsensical order. Lucky you, Summoners, we have our best and brightest on the case and those clues should now be a lot more straightforward. While messing around in Arcade's files we came across a phrase, highlighted and bolded, with sparkles and pointy arrows: "the abode for the dead" ... Maybe that will help you along the way!
It appears Arcade has been non-cooperative in his approach to this month's side quest and presented his clues in a nonsensical order. Lucky you, Summoners, we have our best and brightest on the case and those clues should now be a lot more straightforward. While messing around in Arcade's files we came across a phrase, highlighted and bolded, with sparkles and pointy arrows: "the abode for the dead" ... Maybe that will help you along the way!
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Hear me out -- seriously. Hear me out. I've played games for decades. There's a way to have content for endgame players that continually adapts and evolves for them.
It just requires Kabam to invest in giving those players a reason to enter a mode where they are "dungeon crawling," for purposes of lore AND rewards that are commensurate for the level of endgame players.
For example: Say you're an endgame player. And you want to start on the path to R4 6-stars.
Kabam says "OK. Here's the content that you have to take on. Gated for only 6-stars. You get 2 percent of the catalysts you need for every dungeon you clear, three bosses per dungeon. It scales and gets harder with every room you clear."
See, that's what needs to happen here. You have to give people 1. a challenge, 2. a purpose, and 3. a goal.
Incursions right now...they have the mechanics of it. But making people drag a partner with them...it's so pointless to me.
Repurpose those mechanics into a solo mode, have it scale in difficulty, gate it to 6-stars, reward the players who enter accordingly.
That solves every single problem.
I have been endgame in many games over the years. The last thing you want when you've got a huge, OP roster is to constantly have to look for someone else to do something with.
You want to test your skills AND your roster SOLO. It baffles me how Kabam makes the content that scales require you to bring someone else. Totally baffles me
Rooms 1-4: 2 percent catalyst crystals
Room 5: 10 percent catalyst crystal
Room 6-9: 2 percent catalyst crystals
Room 10: 10 percent catalyst selector
Room 11-14: 2 percent catalyst crystals
Room 15: 10 percent catalyst selector
You can only enter once per day, on Tuesdays, Thursdays and Saturdays.
Sprinkle in some Signature Stones, as needed.
That's how you solve this problem
They have proven that they listen -- even if they don't do exactly what any particular person wants
But they'll close this thread if you keep fighting over nothing