**UPDATE - iPAD STUCK FLICKERING SCREEN**
The 47.0.1 hotfix to address the issue of freezing & flashing lights on loading screens when trying to enter a fight, along with other smaller issues, is now ready to be downloaded through the App Store on IOS.
More information here.
The 47.0.1 hotfix to address the issue of freezing & flashing lights on loading screens when trying to enter a fight, along with other smaller issues, is now ready to be downloaded through the App Store on IOS.
More information here.
Comments
Science - Void, CptIW + either Cosmic/Tech/Science, Wasp, She Hulk, Spider Gwen, Quake, or any Science that can inflict a non-damaging Debuff.
Skill - NF, Elsa, KM, Moleman, Falcon
Mutant - Havok, Emma, Sunspot, Magneto, any mutant with CptIW + Storm/Beast/Wolvie
Cosmic - Cull, Aarkus, Corvus, Heimdall, Venom, Medusa, CMM
Tech - Sentinel, IMIW, Warlock, OGV, Mysterio
Mystic - Doom, SymSup, Longshot, Hood, Tigra, Man Thing
Nodes are so open that there are more choices in each class than the previous ones.
The hard part is justifying it. All you have to do is present an argument that the guy in charge of reward systems will buy. And none of them here appear to do so. Especially the one that goes "everyone knows the rewards are too low, so just increase them already." Historically, that one seems to have a very low success rate.
For me personally, a 50% swing in duration is not the difference between perfectly acceptable and definitely will not do.
Thank you very much for your reply. You are obviously way more skilled at this game then I am. I can not do the entire quest with 4 stars or this wouldn’t be a discussion. It isn’t just the duration it would be the difficulty as well and then having to spend resources to complete for me. Thanks
Of course you have to bring the correct champion to counter a node, that’s how the game works after act 4/5. It what makes it a challenge without giving all opponents 1mil hp and 30k attack.
These situational buffs that you're calling penalties are much better than that kind of difficulty scaling, specifically because they offer players a way to improve their situation. The devs can now make the content "harder" but then offer the players an escape valve of sorts that allows the players to claw back some of that difficulty with better roster choices *or* sometimes just better gameplay.
Sure, it can seem tough when you can't find the "right" champion counter or don't have the skills to pull off the correct tactical gameplay, but you have to remember that the alternative is to have no such opportunities at all. With the old school difficulty scaling if you couldn't do it, you might *never* be able to do it. With this new kind of difficulty design, there's always hope that the next champ you pull or rank up will unlock an easier path through the content, or with practice you'll acquire the skills necessary to pull off the right tactic. When you're getting a couple thousand damage through your block and the only way to get through the fight is "just not get hit ever" the path forward is much more narrow.
The content is not penalizing you for not having the right roster. It is giving you the opportunity to improve your power against the content. It may sound like semantics, but it isn't just semantics when the choice is between having the option to get stronger against the content, and not having the opportunity. The former is what we have now, and the latter is what we used to have. And the difference is not just a difference of words. It is honestly game-changing.
Falcon will be of limited use but Elsa will be great.
Don’t jump to conclusions before trying to use them when the node is live.
You have limited hero use in this one, escpecially some class like skill or tech one
What part of easy life you promise in dev diary kabam dont understand to implement ?
There are so many decent counters for both.
Anyone with true strike for Skill will work, or anyone who can inflict disorientate, shock or incinerate. True strike is so prevalent for the skill class.
Tech, anyone who can heal block or armor break.
People need to stop regurgitating what YouTubers say and think of what suitable counters there are.
That said, only champions I ranked up for the cav eq are 4 stars for the special objective. I am genuinely confused how players lack counters for some of the simplest nodes.
Monthly eq is not static and they will keep changing every month. We should stop getting outraged everytime the developers don't do what we expect them to do. It feels like they get shafted whatever they do.
When they made Act 6 roster specific, people were saying this is permanent content and it should be accessible by everyone. When they try to change eq, people are again saying this means I will have to rank up champs every month. Well, you need to rank up champs in the game. That is their intention with these changes. If you want to keep using the same 20 champs every month, I am afraid the game will become boring very soon.
Not to mention the new node opens the possibility of Annihilus, Corvus, Cull, SIM, Thor, Terrax.
You get your hellfire round ready almost at the same time the last one expires
@Seriously you clearly don't know what you are talking about
You sure you know how to play?
I don’t play Elsa and know that she would work great here.
Hulk and Abom won't work without resonate. All 3 nodes occur at the same time, so they need to inflict a non-damaging debuff, which they can't, unless you're just gonna parry 3 hits for the entire fight.
With regards to Elsa, currently, the node requires the debuffs to expire before giving you the damage boost. The new node just requires parry-MM. Then a few combos will get you to 10 furies. It's MUCH faster to ramp up the damage and if you rotate between MLLLL and MLLLM, it's likely that you will down the defender before you finish your incinerate rounds.
The community is getting outraged over the smallest thing, like assuming Beardo will be useless and jumping to conclusions that they need to rank up Hulk/Abom to tackle the new Science node, before thinking about the interactions between the nodes and champs.
Tech wise..
Sentinel - SP1 Armor Break + Heal Block
Mysterio - MLLLL Heal Block
IMIW - SP1/Heavy Armor Break + Heal Block
Hulkbuster - SP1 Armor Break
Both Visions - SP1/2 Heal Block
Warlock - Heal Block + SP2 Armor Break
If you're doing Cavalier, you're telling me you have NONE of them ranked up, especially given that all of them are very good champs? Just because their name isn't Ghost doesn't mean they're useless.