**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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“Caution light sensitivity” discussion
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People are responsible for their own conditions. Everything from people being prone to spending or gambling addictions, to people who can't put the game down and cause turmoil in their families and relationships. Let's be honest. Those who are aware that they have such conditions also know they're taking a risk by playing video games. I have yet to see someone be surprised by the issue. The game isn't responsible for the health concerns of its users.
But in the past few months, they have been adding more strobe effects. Making the game less accessible to people who were actively playing it because this was one of the few games of its type without such effects initially. Things like the spinning star in Jubilee’s hand last month, whatever that thing is on Pman’s chest, and his energy blasts from the sp attacks.
I will guarantee that the alert was sent because someone was playing Psycho-Man, and triggered something. And realized the cause afterwards. Someone who never had an issue with the game previously.
I wasn't allowed to play any sports growing up because of a heart condition. It sucked, but I wasn't trying to change Hockey.
2 and 3. The company producing the game is responsible for having a clear warning for any and all health concerns that a player may encounter at any time. A one off in game message is not sufficient to relieve them of liability long term. This is a similar concept to movie ratings. It is a regulated warning of the content included and is provided clearly with the product.
Epilogue: “games are flashy, players should know the risks” would never hold up in court. Consider if you or a family member ended up in a coma due to strobe effects. Would this argument satisfy you?
Also to keep it more on topic, my sister has had epilepsy for almost 21 years (yeah that was a rough one for my family, 2 of the kids with incurable chronic illnesses within months of each other), and her day to day enjoyment of things non epileptic people take for granted is hugely impacted. A little compassion for what others aren't able to do goes a real long way, instead of being a gatekeeper for an issue that was no ones fault. If Kabam needs to change something, so be it. If they need to add more accessibility options, so be it. Is it really going to affect your overall enjoyment of the game to the point of not wanting to play anymore if Kabam makes it a little less harmful to other people by toning down certain VFX?
Thats the real problem with the mentality of being completely against any VFX changes. Your slightly diminished enjoyment, or a small groups complete inability to enjoy and play for their health and safety. We have to give and take so everyone can enjoy it. If I have to sacrifice both my love of sugar so I can keep on playing and not dying, and some graphical effects so other people can keep on playing, so be it. It won't prevent me from playing, we shouldn't be against other people from being able to enjoy the game because of being decent humans and considering other people.
I believe kabam can use this same example to better the game. They know there’s a problem, they can make the experience better in other ways which doesn’t equal strobing lights.
Cyberpunk added a patch that made the exact same sequence safe. It’s not about removing, deleting or toning down but the safety of its customer base. It’s certain frequencies and luminosities that can trigger it. This definitely won’t be hurting anyone’s experience of “cool graphics” so don’t worry they won’t miss out.
My other concern is for those that don’t yet know they have it, the warning implemented will do nothing for them. Most people don’t have it onset until much later in life. Myself, I was in my 20’s.
Everyone that has epilepsy has their own unique triggers, and for me it’s about knowing mine. If they line up, I won’t play video games - simple as that.
If the game contains flashing images and lights, they're obligated to indicate as much. They're not responsible thereafter.
Compassion isn't the issue. I have a great deal of compassion for people who suffer from it. That's not the same as a sound business model for a product. Where do you draw the line?
Someone is prone to Hypertension, so the Quests should be less stressful?
Someone has chronic migraines, so they should stop repetitive content?
The examples go on and on. You can't accommodate for everyone and still hope to progress the development of your product. It's a game. Not an essential product that must meet the health and guidelines of everyone who comes across it.
I have compassion. I just don't agree that the game is responsible for holding its graphic development back because some people have health risks.
Our collectively slightly diminished experience is worth less than the entire experience of even a single epileptic person who will eventually have to quit because of a design choice.
The diabetes analogue is terrible because the game was playable for five years before this character was added. People have invested thousands of dollars into their accounts, and the expectation is for them to just walk away from the game so that Grounded wisdom doesn't have to deal with animation changes to the 3* he's had for three days?
Don't die on this hill. Don't be an ableist.
This message will be available for a limited time and only to those active during that time. If there remains an issue in the future, kabam will not be able to fall back on a message they sent to the players months or years after the message expired.
Gaming is a risk for people with such concerns. That's the risk they take with playing games. If you're asking me to support lowering the graphics of the game because people take that risk, I'm sorry. I just don't support that. It risks something greater, and that's the advancement of the game.
This in no way changes the advancement of the game so this argument is null and void.
And trust me, I can confidently say that I have played many, many, many more games than you have, and I can confidently say that 95% of the games I've played since 2007 have had options in some form or fashion that allows for people with epilepsy to play safely.
Visual Effects =/= Graphical Fidelity.
The most worrying part is...all of the objectives are more or less something to do with using this character...does that mean for someone like me I have to choose to lose most of the iso that I desperately need lols and rewards that comes from doing the objectives.
Then...kabam put this out after telling everyone to use the 3*
so I've also not jst lost the iso on on ranking the 3* to use in Battle, I've lost the objectives to. I think they need to really think how they correct this. They think it's just info they're putting out...its not it does effect some players.
1 good thing to come frm this is....at least i can make the decision now even if it hurts haha. Would be nice if they thought of a fix without me being punished for a mistake on their end...
You actually wouldn’t notice it, or enough to lose any sleep over. this response seems narrow minded about a solution that is what is common within the gaming industry already.
Why not implement what others already do - without complaint?
You've lost any semblance of respect I had for you as a person today. Good job.
Your minor inconvenience isn't worth any of the enjoyment of any person affected by this, ever.
Right now your attitude is ableist, and gatekeeping. And I know, that you know what it feels like to be in a group that's been marginalised and persecuted for something that you didn't choose.
You should really think about others more often.
Caring isn't the issue. The issue is the game provides a product. One that is in the business of flashing images and lights. That's been a known fact for a long time. Psycho isn't the first example. He just happens to be a particularly strong one.
Where do we draw the line? How about Carpel Tunnel? Less clicking? How about PTSD? Some people are triggered by violence. Should we stop the fighting in the game? There are many, many conditions we can think of. All are valid issue, and all we can have compassion for. That still doesn't mean the game needs to accommodate to all personal situations. You can keep implying I don't care in some bleeding heart way, but that ignores the points I made. Caring is not the issue. Of course I care. I don't want anyone's health risked. However, when we start shifting the game to accommodate that, we ignore the responsibility people take on when they pick it up. We start adjusting the game because of things the game is not responsible for. That's my issue. You can't blame the game for people doing what's not healthy for them.