**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
- so improvement on some departments for sure, good sustainability, cool burst damage! overal not bad
For me there's only two possibilities. One: Hood did not get better overall, and the existing Hood players were harmed for no reason. Two: Hood did get better overall, and the existing Hood players were harmed for the wrong reason. And the second possibility is even worse than the first one, because in the latter case the devs will be encouraged to do it again. Failure might give them pause. "Success" means they've forgotten what they were supposed to be doing in the first place.
The devs are supposed to be encouraging players to look for unpopular or uncommon use cases among a diverse set of champions so players don't think they need to wait for the top tier champs from random champion crystals. Instead they are signalling directly that uncommon and unconventional use cases don't matter, and investing in them is stupid because they have no problem with throwing them away. Ironically, the devs are saying we'll protect Doom because he's great, we won't protect Hood because not enough people care about Hood, and those people who invested in Hood were stupid to do so, they should have waited for Doom.
That's almost certainly not their intent, which makes the Hood changes all the more tragic, because there's no question that's the signal they are sending. They can't even deny that's the signal they are sending, because their actions override their statements in this case.
I'm 90% certain we're going to lose the fight for Hood. But the fight is worth fighting to prevent the next Hood. Game devs rarely reverse development work once it goes live. They may tweak it, but (AND THIS IS A GREAT IRONY) they don't like losing the investment in that work. The way to stop changes like the Hood update from happening in the future is to convince the devs to lose the mindset that made the Hood change palatable in the first place, so they never even attempt this kind of update ever again. Once it gets off the whiteboard and into the code, the developer investment rises and our ability to change it drops dramatically.
He can't be used in what people ranked him up for pre-nerf.
Also, I'm pretty sure the devs know how to make a champion have strong staggers, buff nullify, and relatively strong damage in a way they think is balanced**. He's called Mangog. I'm not a conspiratorial thinker, but it is an interesting coincidence that at the same time they were removing nullify from Hood because stagger + nullify would be too strong, they were making a new champ with stagger + nullify. A conspiratorial person might think they reduced Hood's buff control to prevent him from overshadowing a new champ.
** That's how the devs describe Mangog. For example, see: https://www.youtube.com/watch?v=6IqOWRz3SFU.
We don't know if any of those statements is true, but what's important is the devs believe them to be true, so they believe Mangog has strong stagger and strong damage, and they gave him a nullify in SP3. So the devs believe these three capabilities can coexist in a balanced champ, and the only question is tweaking their relative strengths.
The people who like Hood now have to decide if it was worth taking Hood1.0 away from the players who liked him just to get a Hood2.0 they personally like better.
Secondly, I said he (GR) was still a dependable Utility option.
That holding block is still too long. I'd wish they changed it into double dash back maybe, like on no retreat node. As it is, his regen not even bugged imo, without it he'd take too much damage from block alone.
As for his damage, it's not very impressive. 160-180 hits for r2 6* vs rol ws (used to be ~280). You also can't reliably fully phase his sp2. Still not even close to top damage champs like cgr or domino.
His bullets mechanics... well, it only encourages you too phase more (keep in mind how unreliable his invisibility is after couple of hit's), but overall it's not very noticable.
His sp1 and sp3 are even more useless then they used to be. I mean, before the buff you could've use sp1 just so stagger works trigger on buff and you get some heal. You could've use sp3 and power steal from stunned opponent after it almost reliably. Now the is no reason to use them, you only want to spam sp2 for damage.
Summing up, his damage got increased, if you play aggressively enough. But he lost most of his utility and became actually easier to play. More boring as well imo. I would definitely prefer hood before that so called buff, wich is more of a nerf. If he stays as he is atm, I'd ask for a rank down ticket. I rarely used hood lately, as I have symb and BWCV, both are better for must of the content. Except some fights like anihilus, where hood was better. I wouldn't use him for anything now, as his damage got closer to top mystics, but not close enough, but he became a lot worse for hardcore buff control, wich I used him for occasionally.
kabam: nerfs hood
players who used hood: take my money! I want a new champ who will be nerfed a little later just like that!
Rly?
For low buff opponents, you only heal when your stagger times out after 5 seconds (they don't stack).
Then you have to Crit again and wait again.
My 5/65 164 Hood has a Crit rate of 23.9% ( = lousy Crit rate)
Critical Hits
100% chance to inflict a non-stacking Stagger Passive lasting 5 seconds. When a Staggered opponent gains a Buff, that Buff and all Buffs triggered at the same time are Nullified.
When this Stagger ends, it inflicts 345.15 direct damage on the opponent and heals The Hood for a matching amount.