**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
Almost all of us have strong points and weak points. I am strong in open range medium intercepts, but weak in side stepping. I am fairly strong at dexing specials, but weak at reversed controls...etc. A variety of skill checks might be cool. Those who are good at one thing will excell and have immediate gratification on those paths, a chance to thrive and show off what they've learned... while having to back out and try again on other paths that focus on what they are weaker in.
As for format, I'd rather not see ridiculously long paths or endurance style like Abyss or Celebrity Challenges. I'd rather see shorter path size with high intensity. So it doesn't feel like a chore just based on length. A very intense experience, but in manageable size pieces. Let the fights themselves add the intensity and difficulty..not the sheer number of them per path. It would also allow for reasonable check points or "save" points to back out and try again.
There will inevitably be folks who complain regardless of how well it is designed. And as always, we will just fight the good fight and try to patiently explain that not everyone is entitled to take on and complete end game content. You can't just keep moving forward linearly through the content (complete only without exploring) and expect to be able to beat the latest piece of endgame content released. It's just simply not how it works. The intended design of this game is to move forward linearly until you begin to struggle. You are then supposed to go back and explore the content before it. Learning new skills and developing your roster. Which will enable you to return one day and be triumphant. And that is what I mean when I say rewarding. Anyone who has had that feeling of coming back smarter and stronger to beat something you couldn't previously knows what I mean.
Kabam can’t copyright taking map guides down
I just hope they come out with something inline with original act 7(Just because I did not experience it), keep the energy cost low (preferably 0 or 1 max) if it is a temporary content, and have paths which cannot be just ghosted or quaked through. I am not even against class gates since end game players should behaving large enough rosters to tackle that.
As far as rewards go, I am not too bothered about that. I will take a shot at it whatever the rewards are.
That or really piss whales off by making an incredibly difficult, skill-heavy event that's limited to 3*s. Of course everything is easy when you use your team of god-tier-only 6r3s200s, lol.