**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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The issue people have with this content is that there is *absolutely no way* for many of these challenges to be done item/unitless, or even with a reasonable amount of usage. A few of them can! Personally, I think I like the Cyclops one and the Cosmic one as being pretty fair for the payout.
But 3* Loki straight up cannot do the opening fights in 5.4.6 as they are. Pre Yellow Jacket rework, he could have! But not today.
The enrage timer in LoL makes those challenges massive unit sinks. I don’t think there’s any way to reach the timer extension for the 4*s, but I could be wrong. If there wasn’t an enrage timer? I’d be all-in for these LoL challenges. Honestly that wouldn’t be too far-fetched, especially the Canadian one.
We’ve been asking for content to challenge our rosters, not our wallets. But most of these challenges have some kind of catch that ruins them and that’s a real bummer.
But ain't no way in hell I'm going in LOL with a 4 star SL. You have any idea the units that will cost? back in 2016 it was OVER 4500 and that was WITH a team behind him so why would ANYONE bother doing that for alittle T6B when the 4th of July, Black Friday, Cyber Moday, etc will have better offers for the same, lesser or more in price? Here's the kicker, with those deals you can buy.... It takes you about 1 second to push "purchase" and not over 10 hours trying to beat champs with a damn 4 star SL.
That ain't skill based, that's unit/revive based.
I think these challenges were to shut the “It’s too easy people up”
I don’t believe their is any way to create solo objectives to the extent you wanted. But if there is by all means comment it.
"Complete 8 fight in LOL" and call it day
nah but in all seriousness tho, im doing** the ones that wont cost more than 200 units
1: hard content. i'm talking about the 6.2.5 cosmic one, because i think a lot of people will have fun with that one.
2: unavoidable unit spending. you literally cannot go through lol with a 4* without spending units. even if you were a robot designed to play the game, you will end up spending at least 500 units on it
This time, they want the players to figure out how to turn impossible into difficult. And they are hoping no one figures this out for quite a while. In effect, this is not content for "end gamers" who want to plow through things. This is content for theorycrafters who just happen to be endgamers.
I’m fine with a few of the challenges, looking forward to them even. But LOL with 4* literally makes you use revives, that is not fun.
Loki vs electro, or Loki vs YJ makes you use revives. That is not fun either. 3* Cyclops vs collector is impossible to solo, revive sink. Not fun.
That’s 5 of the 9 that are revive sinks. That’s a fail from me.
I have a sneaky feeling that skill is required to use 4-star champs in LOL.
Not impressed at all.
And this isn't solvable by the obvious suggestion: just get smart players to help you design it. First of all, those are the players you're trying to target with the content: asking them to design it would eliminate much of the challenge for them. And secondly, their task would still be to target players even smarter than they are which is just as impossible for them as it is for the devs.
You might be right, you might be wrong, but the devs already missed too low once. I don't think it is a problem if they miss too high. They can always lower the difficulty in six months or a year if no one figures out a viable strategy or if no one even attempts it. But I will bet that there will be people attempting all of them, and not just in an unlimited units fashion. They might fail, but there's nothing wrong with that either: failure is a sign the challenge is even worth attempting for those looking for the most extreme challenges.
My guy, I started playing this game five years ago with the majority of that time free to play. I’m not anymore, but I was exploring LoL and Variants and Act 6 before I started putting money into this game.
Yes, Variant 1 was absolutely a challenge when it came out, which is why I let it sit for a while to let my roster grow. I came back to it for exploration around the time Variant 3 released, and I was able to handle it with minimal units spent.
These challenges don’t permit for that. Time and thought won’t change the Labyrinth enrage timer. No amount of theorycrafting will give Starlord immunities to limbo damage. Those are the things that bum me out about it. Specifically that it *doesn’t* permit for me to think my way through a challenge. It says “here’s a brick wall, go break it with your head if you want something shiny.”
My head’s pretty thick, I’ll fall for that a couple times. But not for all of these.
Hopefully some players smarter than me figure out something clever.