**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
New Arena Structure Feedback
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Comments
4 Stars are the Champs you need at least (for the low tier arena) - and bringing 4 Stars to max level need the same resources than 5 Stars - i think thats bad for mid-tier Player. I had a small motivation to grind the lower difficulties every month to rank up my 3 Stars... i think this motivation is lost. i wont upgrade 4 stars and waste resources i can invest in 5 Stars.
https://www.youtube.com/watch?v=z9a6Nz3Xr4U
I don`t agree 100% with Mike. But I do agree with the basic structure of how he wants to set it up. Would be a great change.
Don’t get me wrong, allowing people to get 6*s from arena is a great idea, and obviously the 6*s are going to be difficult to get (i.e., this new structure is pretty good for 6* features/basic), I just don’t understand why the 4* basic/featured had to be removed? I would be perfectly happy with these changes if the original 4* arenas (with unchanged milestones, apart from gmc shards, they’re a nice addition) were added back for ALL players (both pre- and post-uncollected). I would imagine these thoughts are reflected by many.
And now, those MAXED out 2s & 3s are completely worthless, AND, for 6.25M, I'll NEVER see another new Featured 3* Champ and that's the worst part for me, because I'm a Champion Collector and every 2 weeks, I've never missed getting the new Champion as a 3* for every Arena for the last 2 years, and now that's all SHOT
Here's my 2 cents:
1) Always takes me 4 hrs (out of 72 hrs) to hit 12m milestone and another 4 hrs of arena to reach 25m and hit 1-5% bracket (if im not lazy). Now that the milestone is 16.5m, it will take me 5 hrs to hit milestone of 1 arena..and another 5 hrs for the other. Players who don't have my size of roster will only earn half (1 arena rewards). How is that better?
2) If i were to hit milestones of both arenas, which reward bracket will i be in? If i choose to focus on 1 arena, i will definitely hit the higher ranked rewards, but i will lose on free units and battlechips from milestones from the other arena. so it's a question of rank rewards vs bc+units. How is that better?
3) milestone rewards.. grandmaster shards? no pun intended, r u guys serious?! I once suggested rotate level 2 revives and level 4 health pots each milestone ..players will b way happier than getting gm shards..
4) rank rewards.
1% - 5%: 5k 5* and 1k 6*
6% - 10%: 3k 5* and 500 6*
11% - 30%: 1k 5* and 250 6*
For those outside the top 500.. probably with 5* and 6* rosters larger than mine, grinding out just for 1k 6*... 1 month of drlling not even 1 6* basic crystal...how is that better?
Here's my suggestion:
1% - 5%: 5k 5* and 2k 6*
6% - 10%: 4k 5* and 1.4k 6*
11% - 30%: 3k 5* and 800 6*
31% - 60%: 2k 5* and 250 6*
61% - 100%: 1k 5* and 500 gm shards
Just make the grind worth the time.
5) Reduce the refresh timer for both 5* and 6* by 2 to 2.5 hours.
6) For both arenas, 1st to final milestone, 20 units each milestone..
While the rewards are buffed, dispersing the units the way they are now means that you need to hit pretty much all milestones (33 million points between two arenas now). People who used the arena for units have to spend 3 to 4 times more time grinding to get these units.
I saw the rewards breakdown and didn't even attempt it because I don't have that kind of time - which in turn affects my progression because I am a (mostly) free to play player and that is the main way I get my units. By fusing all the arenas into 2, you have given an advantage to people with big 6* rosters, who already had an advantage to begin with, as for everyone else it will take a ridiculous amount of time to get the units they were there for. That means most people, who already found arena quite taxing, will simply not engage with that content - and, again, lose their main way of getting units.
This update was meant to help people reduce their time and effort. But this actually is making people put more effort for literally the same amount of units. TAKING ACTUAL CALCULATION ILL TELL YOU.
I use only maxed out champs before in every arena. I have 30 maxed out in all the stars(excluding 6*s)
So it took me 45 streaks in all arenas except 5* featured to reach the last milestone.
Featured 5* took me 65 streaks to reach the last milestone.
I used 2* maxed for summoner trials, 3* maxed for featured 3*,4* maxed for basic 4*, 5* maxed for featured 4*, 6* for featured 5*.
SO I OVERALL HAD TO PLAY 245 STREAKS TO GET 535 UNITS+60000 BATTLECHIPS APPROX.
Now I have to play 90 streaks with 6*s(If I use 5*s then number of streaks will highly increase) in both 6* arena to reach last milestone.
In summoner trials I need to play 65 streaks with 4* maxed to reach the last milestone.
SO OVERALL I HAVE TO PLAY 245 STREAKS TO GET 540 UNITS+65000 BATTLECHIPS APPROX.
SO WE CAN CONCLUDE THAT WE HAVE TO USE THE SAME TIME AND PLAY SAME NUMBER OF STREAKS TO GET SLIGHTLY BETTER REWARDS.
BUT THE PROBLEM IS THAT THE NEW ARENA UPDATE REQUIRES A FULL 6* ROSTER WITH ATLEAST 60 6*s WHILE THE PREVIOUS ARENAS REQUIRED A MIXED ROSTER AND ONLY 30 MAXED IN EVERY STAR(EXCEPT 6*s WHICH REQUIRED 30 IN ANY RANK).
SO KABAM I HOPE THAT YOU PLS DO SOME CHANGES WHICH HELP PLAYERS LIKE ME(WHO ARE THE MAJORITY AFFECTED) WHO ARE IN THE LOWER HALF OF THE THRONEBREAKER LEVEL AND ARE FTP PLAYERS WHO DONT HAVE A VERY VERY BIG ROSTER TO ALSO GET EQUAL UNITS AND BATTLECHIPS AS THE PEOPLE WHO HAVE A VERY VERY HIGH ROSTER AS THIS WILL CREATE AND BIG INEQUALITY AND KILL THE BALANCE IN THE BATTLEREALM.
THANK YOU
It is pretty like the buff of Black Panther. Sounding sick but annoying at 2nd glance.
Please update the arena (and BP). Really just a tiny tuning is needed for both!
And while typing my very first comment into the forum -> give as well Clint finally the respect he deserves.
That's the way to reduce the possibility to approach the game as a free-to-play and it's not healthy neither for the community nor for the game itself.
Majority of players in this game are F2P and their basic source of units is arena and you guys cut it off.
I have only 20 around 6* so tell me how could be i grind this arena and collect units for quest completion.
Please increase units quantity and decrease the milestones scores.
2* 35 series
3* 35 series
4* 40 series
4*f 40 series
5* 60 series
It's totally 210 series for whole milestones. The amount of credits are same 535.
In New arena system I csbt reach whole milestones with 210 serials. In addition this system need to played like so many times in a time like morning afternoon and evening. Old system doesn't need to. Except 5* arena. Well can endure the other arena less or sometimes we want and it can be end.
You need to solve the problem of 2 same arena requirements. Most of players don't haven't enough 6* roster to grind arena and reach whole milestones.
I offer you to not allow to 6* heroes basic 6* arena and lover the max milestones.
This update don’t benefit the major player base who actually need the unit to progress in the game or have a chance with new cavalier.
Please make the max milestone lower let’s say 6m?
Or double the units. I don’t know this doesn’t feel rewarding at all. The game doesn’t make sense anymore for the time invested, what are your audience the top 5% who can actually clear this? Who don’t even grind for new content?
now it's impossible for some players having limited roster and grind more out of it, can't run parallel, needs to
re-arrange arena system.
further-more i'm planning my first abyss path in upcoming months. it has become more stressful than previous one!
With two arenas requiring 6* champs (sure, you *can* use 4 or 5*s but that'll take an ungodly amount of time), I suddenly only have the roster to focus on one. I haven't done the math precisely, but it feels like I'm putting in way more effort for way fewer units. Add in how you're immediately stumbling upon opponents with 6r3s - which was okay in the 6* arena before, but is more difficult now when you have to use your lower-level champs alongside your 6*s - and I found it quite difficult to even get a decent win streak going.
One change that could potentially be good would be to tweak the milestone rewards a little. If we have 16 milestones with units spread out over all of them now, maybe spread those units out over the initial 10 and then have 6 milestones more oriented toward grind-ready endgame players. Fewer units, but maybe a Cav crystal and some resources spread out over those last milestones? I don't know, it would just be nice to be able to have the same access to the previous amounts of units that arena offered me, which I don't feel is the case right now (after, admittedly, only a brief period of testing).
On one hand, it kept things a bit fresh for me and I got to use champs I can't use in other content, on the other, I get to add another new champ to my roster, even as a 3*, at least I get to try them out a little, and maybe even use them all to do the infinite streak for the 4* basic.
I also have the same concerns others have regarding the milestones, hopefully Kabam is listening and will actually improve things this time.