**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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New Arena Structure Feedback
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been using this method for years as long i can remember. i use this method when my 5* and 6* collection isn't stacked or have enough max ranked. this method with using 4* compensate that while buying enough time to let those 5* refresh timer to be finished only to be used again. I'm only able to do this method to continue playing nonstop because the amount of r5 4* is stacked. in this picture i still had lots of r1 5* to use and it wasn't long before the r5 5* finished it's refresh timer, but the point is that we shouldn't use this resort to get the units to continue our game progress with completing content and so on. if we could just remove the deathmatches then that would be great and face the exact same equal rank and star rarity that the opponent has.
for example if i use x3 of r3 5* then the opponent will have the same rank, rarity and not throw us a 6* with r2 just because of an streak formula bug that wasn't supposed to be in the game but was left alone for too long that we now need it. Just get rid of the bug and cap the opponent's PI value to 1x or 1,5x with the exact same rank and rarity. Then cut the milestones to half while increasing doubling or trippling the other remaining milestones resources then all is great.
Im sorry but thats a very bad Update for All little accounts. There are always the the same Player, in the top 1000 for the Champions but we little accounts need to reach the milestones for growing...
I was never a very big Fan of the Arena, but i have to Play 24/7 for this Arena, but that will Not Happen...
it is always nice to see change in the right direction buy unfortunately this is not it.
1. the milestones are a lot higher and harder to obtain.
2. too many milestones to claim.
3. it's either get to max milestone and get very low 6* shards or try to get to the 6* featured meaning thise days it needs to be more 6* shards while getting to the last milestone in featured and in basic.
4. why 300 x 6* reatured and only 100 x basic? it should be a lot more basic than featured (like 500 of the basic champ) from the meaning of the word it is a basic one an older champ should be a lot easier to obtain. and even 1000 of the 5* version on the next one for whoever didn't get the 6*.
5. make a cuttof like 15m and whoever gets to it will get the 5* basic and whoever gets to 25m gets the 6*.
I play arena every now and then buy looking at the changes don't even want to bother.
now as it stands only the ones with huge rosters can get the Champs and extend there roster even more, there no chance for the guy that actually need the new champ
Very bad; the milestones are too far away and the rewards are bad for the time invested
maybe they thought it was a good idea to help us to compete for those champion at the basic arena and would be another way to build up our collection to later compete for the featured champion in the future while ignoring the basic arena?
we really don't know, but this isn't really Quality of life improvement at all.
Thank you all for your feedback on the new setup for Arenas. We’ve gotten a lot of feedback, especially surrounding the number of fights required to hit all of the Milestones.
One of our goals in this refresh was to keep the number of fights/series required to hit the Milestones more or less equal to what it was before, and the milestones would change based on the ability to use higher Rarity Champions in more Arenas.
While it’s too early to see exactly what the effect is through Data, you’ve all let us know that the current Milestones require more time and effort to obtain than the previous ones.
There are many reasons behind this, including higher point values, multiple Arenas allowing the use of 4,5, and 6-Star Champions, and more Milestone thresholds.
While we don’t have a plan in place for how we want to address these concerns, we want to assure you all that we are exploring a number of options to address your concerns, and are committed to reducing the Grind once again.
We’re going to do our best, but it’s important to note that in some cases, things may still require a little more effort for some Summoners than before. Because everybody is at a different place in their progression, it is very difficult to come up with a solution that addresses the situation for every Summoner.
We won’t be able to address this right away, and there will be more Arenas like this before we can implement a new plan.
There is additional feedback on other topics, and we will continue to explore those, especially after this first iteration of the new Arena ends, but don’t have anything to share on that at this time.
I think the biggest thing is people don’t understand that you will need to split your 6* on both new arenas to get close to the unit comparison that is mentioned. But in doing so itll take longer due to 6* refresh unless payed for.... some people will understand the math and many wont...
Milestones are way too high.
The amount of units earned compared to time spent playing is a large decrease.
What am I supposed to use my 2 & 3* for? ... the future content for those champions better give some extravagant rewards.
But what bothers me most is newer players & players with limited rosters are totally side-lined. What does a newer player with mainly 2 & 3* & limited 4* suppose to do? Grind hour upon hour to get a few measly units?
Oh wait, I know. Kabam wants to press more $$ out of people buying units and/or resources 😒