**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Laggy, skipped frames, dropped inputs. Not good.
It puts me ease to that they're been working on this, but really hope they get fixed sooner.
I know the quick compensation package to go out was appreciated by summoners to keep them afloat, But the impact parry and controls bug is quite severe. Can you consider refunding all items used in this AQ? It's been done in the past and I think it would go a long way as the amount of items used this week to finish AQ is going to be way more than your team has offered in the compensation that was sent out already.
I've used way more items this week than any other week in AQ and it definitely isn't covered by the compensation provided at the outset
And all those that feel the need to keep replying that it works fine for them, congrats....
Itโs failing during normal parry timing. I am finding it only works if I catch it right as the defenders starts to swing. It seem the parry window moved sooner and became a much smaller window. Sometimes hitting block before the opponent swings is resulting in parry if the combatants are right next to each other (just did it with Nick Fury in the side quest against Punisher). There were times I tried to block with Mole man block/unstoppable mechanic) and he would parry instead. This happened a bunch of times.
You get smashed instead. It looks like you are not attempting to block at all most of the time.
For the most part your champ does not appear to even try to block when you attempt the โnormalโ parry timing.
While not superb at them, I have succeeded in some re-parries, but the timing seems off on that to. Most of the time I just got clobbered.