So..... is the Gamora buff final, or...?
YungLampshade69V2
Member Posts: 36 ★
I don't think it's really going to surprise anyone if I said that the Gamora tune-up is incredibly underwhelming. Of course, she is a good champ now, and still will be a good champ after the overhaul, but the point of a buff isn't to make a good champ good. I think there are a few key areas in the Gamora buff that could still be changed before the release of the update that will not only make her a better champion, but will also make her a lot less stressful/difficult to play, which this buff doesn't do enough to address.
First and foremost: Her cruelties, furies, and true strike need more duration. The +60% duration over the course of 30 seconds is kinda pointless. Just add that extra 60% duration onto the buffs from the start. Having those 3 buffs last for 15 seconds (rounding up) rather than the standard 9 would do a lot to make her damage accessible and a lot less stressful to maintain.
Second: Her new miss countering mechanic is definitely a step in the right direction, but I think 10 buffs is a bit too much. Even with the +5% chance to gain a fury/cruelty this buff is giving her, I think this ability would still take too long to activate to be practical. I think instead the ability should allow her to completely bypass miss after she has 5 buffs, or if instead every buff gave her a flat +10% to bypass miss, maxing at 100%.
Third, and lastly: Godslayer Strike (GsS) still feels incredibly pointless to me. Sure it has served and will always serve to raise your overall damage output, but it doesn't feel like it does that much now, and this buff doesn't do much to change that. I think GsS should make the sp1 bleed into a crit bleed, or into a degen/shock/something if the opponent is immune. Bleed gets countered so easily in the current metagame, and it's not like you're throwing the sp1 because it's the best special on Gamora's kit. For the sp2, I think keeping the nerf to the armor break potency increase is okay (65% potency to 50%), but the duration increase should be replaced. Instead of increasing the duration of the armor breaks by 60%, I think that line should be removed and any armor break activated by GsS should be able to be refreshed or reapplied by the heavy (Max: 2 Stacks). That way she gains a bit of utility in the form of consistent armor break uptime. The SP3 GsS is fine as it is imo. Maybe add an ability accuracy reduction to the degen when placed on a robot?
Just some small tweaks to the buff that would serve to actually make this buff a real buff, rather than a little "side upgrade" that doesn't fix the main problems that plague this champ.
Oh also, are GOTG unique synergies too much to ask for? Those champs should be meant to be put on a team together.
First and foremost: Her cruelties, furies, and true strike need more duration. The +60% duration over the course of 30 seconds is kinda pointless. Just add that extra 60% duration onto the buffs from the start. Having those 3 buffs last for 15 seconds (rounding up) rather than the standard 9 would do a lot to make her damage accessible and a lot less stressful to maintain.
Second: Her new miss countering mechanic is definitely a step in the right direction, but I think 10 buffs is a bit too much. Even with the +5% chance to gain a fury/cruelty this buff is giving her, I think this ability would still take too long to activate to be practical. I think instead the ability should allow her to completely bypass miss after she has 5 buffs, or if instead every buff gave her a flat +10% to bypass miss, maxing at 100%.
Third, and lastly: Godslayer Strike (GsS) still feels incredibly pointless to me. Sure it has served and will always serve to raise your overall damage output, but it doesn't feel like it does that much now, and this buff doesn't do much to change that. I think GsS should make the sp1 bleed into a crit bleed, or into a degen/shock/something if the opponent is immune. Bleed gets countered so easily in the current metagame, and it's not like you're throwing the sp1 because it's the best special on Gamora's kit. For the sp2, I think keeping the nerf to the armor break potency increase is okay (65% potency to 50%), but the duration increase should be replaced. Instead of increasing the duration of the armor breaks by 60%, I think that line should be removed and any armor break activated by GsS should be able to be refreshed or reapplied by the heavy (Max: 2 Stacks). That way she gains a bit of utility in the form of consistent armor break uptime. The SP3 GsS is fine as it is imo. Maybe add an ability accuracy reduction to the degen when placed on a robot?
Just some small tweaks to the buff that would serve to actually make this buff a real buff, rather than a little "side upgrade" that doesn't fix the main problems that plague this champ.
Oh also, are GOTG unique synergies too much to ask for? Those champs should be meant to be put on a team together.
Post edited by Kabam Zibiit on
23
Comments
I think that a great change could have been to have each special attack have its own Godslayer countdown. So you can use the SP1 and get the Godslayer effect, and then it goes on countdown for X amount of seconds for the SP1; but you can still use an SP2 and get the Godslayer effect, after which it begins its own countdown; and you can then activate an SP3 and get its Godslayer effect.
That way, there would still be a countdown (well, three, I guess) but you would be able to use it more than maybe just once per fight.
All of this said, I don't really care. I don't have a Gamora. I haven't cared about Gamora in the past and I most likely won't care about her post-buff. That's a failure of sorts, of course, but I'm not actively mad at Kabam. I just think it's a waste.
"Gamora's not the easiest champ to master in the whole game as her buffs fall off quite quickly"
https://forums.playcontestofchampions.com/en/discussion/265289/gamora
"I hope Gamora gets an increase to her buff and armor break duration"
"Any predictions? I see Gamora getting easier access to keep up buffs besides heavy."
"she needs more practical utility instead of sp3's true strike"
"I hope very much that she becomes more practical "
"raise the duration of her cruelty, true strike, and fury buffs. Maybe even just make it so the fury and cruelty buffs fall off 1 at a time"
"Gamora needs access to True Strike much easier"
https://forums.playcontestofchampions.com/en/discussion/comment/1888807#Comment_1888807
"it seems to me that there are a lot of fights where it is going to be a lot harder to ramp up with Gamora [than SpiderGwen] since it can be really hard to squeeze in those heavies."
"https://forums.playcontestofchampions.com/en/discussion/comment/797129#Comment_797129"
"She got a half hearted buff. She is even more impractical than proxima."
(In regards to what her buff needs this month) "Gamora: Easier/Safer ramp-up? More utility?"
https://forums.playcontestofchampions.com/en/discussion/276547/hes-finally-coming-next-month/p1
"Gamora makes total sense for me. She has 0 utility except an 11 second true strike, she has a stressful playstyle for decent damage."
(Referring to her march 2019 buff) "Well, Gamora sucks even post-buff, so she might be on par with KG and Venompool before their buffs."
https://forums.playcontestofchampions.com/en/discussion/276548/september-buffs
"Gamora has almost no utility, and she isn't really the best. If we look at the situation honestly, she needs a buff."
" Gamora on the other hand currently has potent damage however as mentioned above, she really doesn't have a lot of utility"
"https://forums.playcontestofchampions.com/en/discussion/comment/1891114#Comment_1891114"
This is what I could find on the first few pages of searching just the forum. But yeah, nobody thought Gamora was lacking in utility or a good playstyle.
Everybody was criticizing the buff back then cuz apparently on paper it looks like they didn't do anything and then all of a sudden after it went life all of these rave reviews started falling out of thin air, so I'm going to be patient and wait for the buff to go live because at least then if I do have any criticisms, I'll know where they are.
People are saying gamoras buff doesn’t do enough, and you’re saying “ugh well akchuly nobody complained before”. When, firstly, they did complain before. And secondly, even if they didn’t, it doesn’t change one tiny speck of the fact that a buff can be good or bad regardless of whether people complained about a champion beforehand.
An overhaul could take a champion to a much lower overall level than a tuneup. Just look at DDHK vs Moleman.
Tuneups do not necessarily mean a less significant change and you should know this. The level of update (overhaul, tune up or moderate) is only to do with the amount of abilities that a champion has at the time of the update. It has no bearing on how good a champion will be after the update.
An evade counter locked behind Sp3.
No change to anything else other than a slight tweak on how fast she gets her max duration and a slight tweak to the chance to proc buffs. None of this does anything to alter who is using Gamora, not end game players, not mid game players. We will never know, but it is incredibly likely that the data shows that Gamora rank ups and use will have a tiny bump in the next month, and after that it will settle to where it is now, plus maybe 1% or so. And even though we can't see that data, what we will see is any time someone asks should I rank up Gamora now she's been buffed, or who should I rank Gamora or X champ, Gamora's standing will not have changed.
You have to ask yourself, is Kabam's time well spent testing new champions if they aren't going to be ranked up and used? If they are putting this time and effort into testing a champion, don't do it half heartedly. And as I'm sure you will say anyway, no, I do not expect Gamora to jump to the top of the class. Even with a functioning miss counter (say 3 buffs), and a true strike on the sp1, and an easier way to refresh buffs, she wouldn't be the top of the class, she would be balanced.
People are saying what's the point, because Kabam put all this work into a champion, and only a small amount of players are actually going to change their mind about her. Kabam don't want that, they said it themselves in their cadence update. So I'm not sure why you go so far out of your way to disagree with what the majority say, but in this case, you've been so quick to jump to the role of contrarian, that you've disagreed with Kabam's own words as well.