**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Also I'd like to reiterate that a simple change we could really do with is a reorganized boost menu, either shuffling the most used boosts to the top (Sooo much scrolling right now) or giving us a couple boost categories we can navigate through with the standard headers you use in other menus.
Keep those changes coming!
The 30th was Monday... Wednesday is the 1st of September..
There is so much broken in the game currently, I am hoping they don't add this.. at least for a while.. we don't need more things that don't work properly..
Also for the rest of the suggestions from everybody, no promises on anything but I do like a lot of the ideas and will see if I can get a couple of them in.
Love the preview mode. Hopefully, it will be rolled out for side quests that require a token to play.
Upon finishing a chapter and you hit the 'Play Next' you are automatically taken to the next chapter without the team preview. It will help a lot specially when doing the cav difficulty
At the end of a quest the 'Play Next' is better act as your Preview button. At cavalier the next quest We always had to change the team... This will cut some clicks...
Best Regards
IgHeid11
I totally see the issue though just not too sure of the best solution.
The preview button now makes the original/initial screen obsolete. We should remove the original/initial screen b/c it no longer presents any unique information to the user. Instead, when you click on a quest, it should go directly to the preview screen.
As far as the discussion above, I wonder if the preview screen should even have a "begin quest" button. The map is there, so if the player wants to start, then s/he should be able to make a move on the map. Once that occurs, then the "edit team" button is removed and the player begins the quest as normal.
If there is fear that the player would be confused and think that s/he can make a move and later "edit team" during the quest, then the game should present a pop up dialog when the player makes the first move: "You are about to begin the quest, so you will no longer be able to edit your team. Please click yes to confirm." This pop up dialog should have a check box where the dialog never appears again.
EDIT: can't say enough how much we appreciate your changes, the fact that you are actually playing the game, and how you are reaching out to the community. Makes me feel 100% better about the game. So thank you very much.
Not just saying this isn’t possible but explaining why is really nice to see. And thanks for listening to our recommendations too!
And it's already a pain scrolling/scouting out the map and having one of your swipes get interpreted as a press onto a Green dot node and then you’ve suddenly moved (maybe onto the wrong path).
The developers show us the machinery behind the curtain. Only with this, we can understand why some decisions are made and where the limitations are. There are very few threads like this here - it’s rare and a good example how we should communicate with each other.
*mic drop*