Thoughts on this month's Cav EQ?
Justin2524
Member Posts: 1,626 ★★★★
I think they've tried to make it too complicate and hard, and a sneaky way of making us rank up champs that don't matter.
Thoughts on this month's Cav EQ? 538 votes
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Comments
Seems unnecessarily difficult this month though, trouble fighting like cage in chapter 1 doesn’t bode well for the rest of the EQ
For normal cav even tb player it's very unlikely to have a ranked up champ from every tag
But after a few paths, it’s beginning to feel like a miss. Anything that requires precise game mechanics (example: evading in 2.1) at this point with the game’s issues probably should have been put on ice for a few months. And some of the hash tagged champs don’t quite align with what you need to run the paths against the selected opponents.
Positive note: I appreciate the effort at trying something new. If the tags get organized better and we are able to select “or” as well as “and” with respect to the tags, that would be a QoL plus.
Dr. Zola
This is a game and supposed to be fun. If I wanted to spend a ton of time reading I'd pick up a book. Reading all of the nodes and filtering champion tags is a total pain.
That said, I won't vote because, while I dislike some things about the changes and am not overall positive to this month's EQ, I still don't "hate" it. That's too strong a word.
However, I'm also coming at this from a Thronebreaker perspective. I absolutely sympathize with Cavalier players. It's not easy to just have these champions ranked up, especially with no notice whatsoever. I don't have a strong roster in most of these tags and am even lacking decent champions in most of the combined tags. It really feels like Kabam overestimated how many good Guardians of the Galaxy, Thunderbolts and Fantastic Four champs there are in the game, as well as how many mid-tier players have those specific champions ranked up.
It’s very disappointing to see the highly restrictive variant 8 followed by a monthly EQ with narrower nodes than before. These decisions contradict design principles Kabam promised in the roadmaps.
I’ve got two TB accounts, so I’m fine, but you can’t say something is targeted at Cavalier players then impose restrictions like these. One reason that class gates were mostly fine in EQ is that resources allocate by class, and many other in-game nodes and abilities function off class relationships. The natural flow of the game results in you ranking up champs across all 6 classes. These random tags, which can’t even be searched as a group btw…not so much.