**UPDATES TO ENLISTMENT GIFTING EVENT:**
To prevent exploitation, we will prevent new Accounts from being able to Gift enlistment crystals. We will also be taking action on those who are using 3rd Party Sellers, Bots and other farms to gift themselves mass amounts of Enlistment Crystals. Lastly, we will be adding an expiration timer to Enlistment Crystals. All unopened Enlistment Crystals will expire on Oct 18 @ 17:00 UTC. For more information, please see this post: https://forums.playcontestofchampions.com/en/discussion/346104/updates-to-enlistment-gifting-event
To prevent exploitation, we will prevent new Accounts from being able to Gift enlistment crystals. We will also be taking action on those who are using 3rd Party Sellers, Bots and other farms to gift themselves mass amounts of Enlistment Crystals. Lastly, we will be adding an expiration timer to Enlistment Crystals. All unopened Enlistment Crystals will expire on Oct 18 @ 17:00 UTC. For more information, please see this post: https://forums.playcontestofchampions.com/en/discussion/346104/updates-to-enlistment-gifting-event
**KNOWN ISSUE**
We have adjusted the node placement of the new AW maps to better allow path traversal. As a result, defender placements have been reset. Please, take a moment to re-place your defender setup. We will be pushing out a message in-game shortly.
We have adjusted the node placement of the new AW maps to better allow path traversal. As a result, defender placements have been reset. Please, take a moment to re-place your defender setup. We will be pushing out a message in-game shortly.
Comments
Even I noticed this.
From the cav nexus I pulled 1 6* nexus, 1 5* nexus and 3 5* champs
I certainly can’t complain…
That said, a cav player has plenty of content still to get resources for free, they just have to do the work. I pushed from cav to TB story content in about 4 days, just watched mcoc noob vids and did the easy path with whatever counters i could, this was a while ago with a much worse roster than i have now. TB isn’t going to be handed to cavs… it almost is but still… complete some content and become TB.. easy
I have only 100% 7.3, 7.2 act 6 and abyss in static content to get additional 6*. That's 4 nexus and the abyss nexus. No other 6* shards left, bar one 7.2 and one 7.3 path.
Similar for t5b and t5cc; it's really just the glory store and monthly EQ once I get act 7 done.
I am *really* tempted by this offer, but I have 6 unused whole t5cc that I don't have anyone I feel worth using on. The t5b are tempting too. But I just know the 6* will be duds and then I'll have 8 t5cc, with a good chance of mutant or cosmic going into overflow.
While this is kind of off topic, there are a lot of TBs who won't necessarily see great value here.
Shards are ok, but with such a big champ pool your 98% getting rubbish.
T2a is already massively available in game - can’t even use what have.
T5b - would be very useful, but 3 is not enough.
6* stones are ok. Not going make any difference to prestige in short term.
T5cc - have about 11 of these already, so come very easy from Aq.
What we need is more r4 materials!
Where is the routine solo content where equivalent resources can be earned through skill? Content that allows talented low spenders/FTP players to have rosters that makes them competitive at high tiers?
Why hasn’t there been more SoP like content that allows us to earn R4 resources?
And I say this as a spender
If I was cavalier and needed the T5CC to get to Thronebreaker, then the Cav deal provides something that would materially impact more on the game.
But Cavalier players *become* Thronebreaker players when they form their first R3 (or generally soon afterwards, depending on when they complete Act 6). Their R3 earning rates immediately jump to Thronebreaker rates when they form that first R3.
If you've ever watched a triathalon, the racers start with a swim, then transition to a bicycle leg, then finish with a run. Obviously, racers swim much slower than they bike, so when the leader finishes the swim and jumps on a bike they rapidly speed away from the second place racer who is still in the water. He can translate a ten meter lead in the water into a hundred meter lead on the bike. But you can't say that the hundred meter lead is unfair, it is just that the same lead in *time* looks like a smaller lead in the water and a bigger lead on land, and if you snapshot the race at a moment when one racer is on land and another racer is in the water the difference creates a gap that is tricky to understand.
Thronebreakers have made it to the bike leg of the race and are earning T5CC at a much higher rate than Cavaliers who haven't made it there yet. Their rates make sense in the water, before reaching TB. You cannot compare their swim speed with the TB bike speed directly. The Cavs are not trying to catch up to the TBs by swimming. All they need to do is swim to the end of the water leg, pick up a bike, and start peddling.
The gap is not between what TBs get and what Cavs get. The gap is between those that got TB yesterday and those that will get TB tomorrow.
Balancing the different player groups in monetization and resource balancing systems is never an easy task. No one gets it perfectly right, no one gets it absolutely wrong. But by in large literally *everything* you can do at all in this game you can do as a free to play player. The only things you can't easily do free to play is compete head to head against large spenders for the simple and obvious reason that if everyone could compete against the large spenders, that would be proof spending had no benefit (unless literally all of the large spenders were skillless, which is a nonsensical assumption).
This is not an easy property to engineer into a free to play game like this: not all such games do. And it is the most important one when it comes to actual game play. In fact, I would say this is 95% of what a free to play game should offer to its free to play players; no artificial spending gates to game content. Everything else is gravy.
When I hear people say that it frustrates, sickens, or disgusts them that this game which has let millions of people play it completely for free with almost no barriers to their gameplay at all has the gall to monetize top 10% progression speed, top 1% roster progression, and top 0.1% competition in a way that just doesn't meet their game design utopia benchmarks, I find it increasingly difficult to sympathize with them.
I guess the real issue here is that the progress being offered for spending on a daily card is "literally" 20x more than what you can earn playing free in the same time period if you are only completing new content.
Now as someone who spends very moderately but regularly I can safely say this is the best daily card I've ever seen/purchased, but it still rubs me wrong that I can get all this so easily. I still grind like a F2P also, outside of doing arena to milestones (as do many if not all spenders I'd guess), so I know the graft it takes to get what's offered for free each month.
I can see why it's disgusting. On one hand I can say this is the sort of value real money should have been getting before this... but on the other hand if they don't also up the rewards of general content that F2P can access then it really makes the already present divide even wider, and discourages a large proportion of the player base.
Is this the best daily card every… you bet, can the same rewards be grinded…. Nope, but oh well.. i bought it, it doesn’t change my account at all and now my account is 2 r3s stronger than before which means nothing to anyone…doesn’t change my war or aq status, just makes me happy. F2P players seems to want the same benefits as someone who drops 1000s on the game, its not going to happen, f2p need to come to terms with that. Spend or be happy with the extra money in your pockets
Whether that makes the current numbers "wrong" is a separate issue, because these are not decisions that have one right answer. It depends on what your goals are. So I think it is fine if people think the goals represented by the current resource availability situation doesn't match their own.
As to the notion that the rewards in a single offer can dwarf the rewards you can earn in-game in a month, I can see how that can be something people would focus on, but I tend to take a larger and longer term perspective. Most cash offers aren't like that: most actually suck. And while some players "skim" only the best cash offers that arrive, a lot of players spend more on a budget (particularly a higher percentage of the whales) and so they tend to see an average return on investment far lower than the value of the best offers.
People need to feel like they are getting something for their efforts, whether it is general gameplay, grinding, or spending. But it is extremely difficult to do this with a constant set of "ok" rewards. People don't work that way. Instead, it is much easier if you take those average rewards, throw them into a big pile, and then make a couple of great bundles and a bunch of sad ones. Because sad sad sad ohmygod sad sad sad sad holycrap is actually much more impactful. We do this with in-game rewards: most rewards are just stuff but occasionally we get the big banana. Most offers are like this: a bunch of low value rewards and then occasionally a few big ones.
We need those Abyss rewards occasionally to keep our reptilian brain in the game, and I think the spenders need the occasional high value offer to keep them excited to spend. Because we can't microtarget cash offers, we will sometimes have offers like the card where some players look at two T5CC and think that's a mega blockbuster thing that would take so long to earn in the game it is borderline broken, and other players think that's just two more of something they are getting tons of over the course of a year.
Is not balanced when one is able to get more rewards without playing the game at all, compared to someone who constantly grinds everyday. And of all things, we're talking about MONEY, which isn't even related to the game at all.
Is just disgusting that the game isn't going backwards with this. Especially after all the fiascos that have happened, and will continue to happen
Works both ways, my guy.