The game experienced a brief connectivity issue this morning. The team promptly fixed the issue and things are back to normal, thank you to everyone who passed along reports!
Alliance Wars Season 33 Changelog, Rewards Update, Loyalty Store and Glory Store Updates!
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There’s an old saying that goes like “never assume malice when ignorance is an option.” Somebody goofed in a very big way. Kabam is now taking the time to (hopefully!) properly understand and address the problem before making another announcement. Nothing about that is evil or malicious, so just take a minute to breathe.
If they come back and say “lol new potion system here to stay, also we hate you and your dog is ugly,” then yeah, it’s torch and pitchfork time.
But there’s time before next season and I don’t think people are using items in the off-season. If you are, then what are you doing? Stop that, ya silly goose! Let’s see how this plays out. Maybe they’ll fix it, maybe they won’t. But right now we’ve gotten the message across that the community thinks this new system is hot garbage and that’s really all we needed to do for now.
All I’m saying is we can afford to wait for a bit and see how this plays out. I’m hopeful this will not be the final iteration we see before the beginning of the season. Hopefully we get an update long before then, but I’ve been around long enough to know that it could be a while.
As to the second point, the community management team and the dev team are extremely different. Community management cleans up the forum and announces what the dev team decides. There hasn’t been a decision yet, so the community management team hasn’t made an announcement.
Just… a little patience, y’all. Not everything is an insult. Nobody’s slapping you in the face. After all this time in the game, I’ve learned patience is usually the best policy. You’d be amazed at what happens when we all dial it back a little bit.
I'm willing to bet that the people that would actually be willing to spend enough to sustain high tier war pushes are already either in high level AW or AQ alliances. It won't be the people from the "bottom" taking spots in master 🤣
Honestly, I’m not sure which to hope for.
Nothing to share yet, but the team has been hard at work coming up with some ideas and improving them. Big shout out to the Commentors here and the MCOC Content Creators for giving some great constructive feedback.
In the meantime, we are pushing a fix for the AW Potions in the Loyalty store refreshing ever 2 weeks instead of 7 days, as we intended.
Slice a 0 of the prices and we will.
2 potions for 7 days/3wars? You think thats enough to heal R3 and R4 champs?
Once the compensation packs finish up, I cannot see how this will improve the AW game mode in any capacity. It's simply a matter of spending 600-800 units to heal up a champ?
Giving access to (way overdue) updated health pots allows players to spend on roster development and keep renewed interest in the game, expanding the player base.
Instead, on face value it seems that this change is a push towards not being able to explore the map in a cost effective manner unless units are spent to get there.
We already have AQ as the game mode that scaling of rewards goes hand in hand with or prestige/spending. I felt that just an update to the potion system was sufficient, and hope to see some positive changes to keeping a great game mode alive.
The glory store is where pots should remain. Everything was fine that way. "If it ain't broke, don't fix it" -- The one thing everyone desired was some sort of boost to the pots as we are getting champs with bigger health pools. This entire thing went in the opposite direction.
Those Loyalty pots. 2 per week? This doesn't even make sense. Loyalty is scarce and it's the only way class boosts and grey boosts are purchased, so we can't use those for pots anyway... and as all have said, the amount of heal from it is peanuts anyway.
I'm hoping that Kabam comes up with a proper adjustment here so that AW doesn't die out. Someone said that lower players will gladly pay to move up to take the spot of us T1 players... because they can "play to win," but even that's ridiculous. You'd be slashing a massive chunk of the population from war. I don't think Kabam wants to lose the love people have for the game.
If there was no war, I'd stop playing. I run AQ for rewards to rank up champs for war. I do content to rank up champs for war. That's me... there are many others like me - obviously not everyone, but a strong percentage of folks do feel the same way.
I would strongly consider you guys look to improve things, have an impact on improving quality of life — not just introduce things for the sake of introducing things. While I understand the gesture to separate AW potions/revives from AQ potions/revives, the fact of the matter is Alliance Potions were easily accessible because of 1) their price and 2) an abundant resource (glory). If you’ve made these changes AND introduced more Loyalty as well as made the new AW potions reasonably priced?”, this wouldn’t have happened in the first place.