@Kabam Miike this is incredibly disappointing. How about the fact that L4 Pots heal NEXT TO NOTHING in today's meta. 9.5k health? what a joke. Our champions have 60-70k health boosted, how are we supposed to use these overpriced **** potions to heal? not to mention they are still overpriced RIGHT NOW. we have no stashes thanks to your team, you guys took over a week for an insignificant change, and you still stick with the small insignificant potions while offering the good ones for units. How tone deaf is the team?
They arent fixing it. They just added the mid season update for Alliance quest and included the same potion design in the notes. This company is the most fraudulent company out there. Absolute joke
They are in fact working on what I would describe as substantive changes to the potion system. However, in my opinion they rushed the first announcement without properly vetting it, and it contained huge errors in data and design as a result. I don't think they want to make the same mistake twice, and are being extra cautious before releasing any information about the changes being contemplated and reviewed.
Well from the information that we have heard Kabam 100% wants to keep the potions limited to 7 purchased per week with loyalty. No cap on unit purchases of course. Also the loyalty price won't change but there will be an increase in loyalty given for a win. However, do not expect the increase to be substantial.
I’ve heard something different.
What have you heard? Because my information comes from a pretty reliable source.
My information comes from direct knowledge of what the changes will be. I suspect your reliable source is leaking intermittent random information from a very extensive and complex discussion.
The reason why this stuff takes as long as it does is because it isn't enough to just say the devs are wrong. You have to figure out why they are wrong, how they arrived at the wrong numbers, because you can't just tell them two is wrong, it should be eight, and then they can just pencil eight in there. There has to be a system, a logic that generates the eight. You have to hash out which guiding principles led the devs to two, and what we have to replace them with that will lead them to an eight. And there were several principles built into the original announcement that needed to be isolated, discussed, and replaced by general agreement.
This takes time, this takes a lot of work, and this is easy to mischaracterize from the outside. Personally, I'm a chatter box. If it was up to me, I would be posting regular updates on the process itself. But that's not for me to do. Absent that, I can say that the people on the outside saying how easy it should be to just "change the numbers" with a snap of the fingers and "fix" the system simply have no understanding of how any of this works, or how much effort the players with direct feedback channels are expending to try to work with the devs to improve things. That's not Kabam being intransigent, that's just the reality of development. You have to make a logical case, backed up with strong evidence, and build consensus to change things, because every game change, even the horrible ones, were also generated from the same foundation. If that foundation is flawed, it is not enough to point out its flaws. You have to replace it with something better.
In any case, everyone will be able to judge for themselves soon enough.
So they announced the "fix" and it does sound alot like what I explained. Loyalty increase of 54k per win, a limit of 5 you can purchase...oh but they did give us a 1 day timer for the reset...God bless, with all that loyalty they are giving out per win the 1 day timer is sooo clutch
This absolutely looks like the end of competetive alliance wars for many. Speaking from years playing Plat2/Plat3 level. It is sad, at the same time a bit relieving. War rewards have not matched the effort and planning at higher levels for a long time. Happy to spend that time elsewhere.
To some this may seem like a sweeter deal, but in reality it's the same terrible marketing practice that many businesses use. Mark up an item 10x higher than it was worth a week ago, then paint themselves as the good guys when they "lower" the price down to 5x more expensive than it was a month ago. You're telling me that even in a Tier 3, Plat 4 alliance, if we win, we earn enough loyalty to buy 1.5 health potions per war? This amount of loyalty earned to the cost of potions, let alone anything else you need to buy with loyalty like boosts or 5 and 6 star exclusive champs just become unobtainable. You think earning gold is tough? Just wait until potions become unobtainable without cracking open your wallets.
Even if you are never losing in tier 1, you must average 2,5 or less potions per war with this proposal and that is assuming you never use war boosts or class boosts.
This change does little to sort out the situation. It is nowhere good enough of a solution in my, and most of my teammates opinion.
So forget about buying class boosts (200/150% and 12/8%) that can easily be used more than once a war and only rotates every so often in the stores. Or getting additional gray boosts because 2 from compensation a week when you may be realistically using 1 or 2 per war…
Really a problematic solution that doesn’t really solve anything.
What is so surprising is the numbers they used were before the compensation started, which was the START of proliferation of r3s in war. Who is incharge of these delusional decisions? now exclusively r3s are used in war, with r4s as well. 9.5 heals NOTHING. Upon that, you have delayed the start of these potions to AFTER war season start, so we are starting with ZERO potions. Incompetence at its finest, what a joke of a change. To think i actually had hope in this announcement. You guys just killed the flourishing war scene.
What is so surprising is the numbers they used were before the compensation started, which was the START of proliferation of r3s in war. Who is incharge of these delusional decisions? now exclusively r3s are used in war, with r4s as well. 9.5 heals NOTHING. Upon that, you have delayed the start of these potions to AFTER war season start, so we are starting with ZERO potions. Incompetence at its finest, what a joke of a change. To think i actually had hope in this announcement. You guys just killed the flourishing war scene.
We did not ignore the inflation of HP from Rank 3 to Rank 4, and included those in our calculations. We based it on the average number of potions used, then inflated for the change.
Wow great, so for one Win in Tier 1 u can afford half of ONE potion
Great overwork kabam - so satisfied
For one win in t1 with 3 bgs you can buy 3 potions
My Bad, only read the numbers left and thought that would be the small Update..
So what if you are t3 and don’t win your first war? You have to spend units again. Still a useless fix and does not put war back to what it was before enjoyment wise . Rewards aren’t worth the units you need to spend to get anything decent . Really disappointed in this . Cost of potions should have been massively reduced . Very greedy and a lot won’t do war now
What is so surprising is the numbers they used were before the compensation started, which was the START of proliferation of r3s in war. Who is incharge of these delusional decisions? now exclusively r3s are used in war, with r4s as well. 9.5 heals NOTHING. Upon that, you have delayed the start of these potions to AFTER war season start, so we are starting with ZERO potions. Incompetence at its finest, what a joke of a change. To think i actually had hope in this announcement. You guys just killed the flourishing war scene.
We did not ignore the inflation of HP from Rank 3 to Rank 4, and included those in our calculations. We based it on the average number of potions used, then inflated for the change.
So tell me Miike, r4 apoc, unboosted, is 52k health. boosted, 70-80k health. The potions you guys are offering us, heal 9.5k. One near death/death bankrupts us now? healing him also equates to 3 wins in war. What sort of calculations/justifications has the team done?
Alliance War Potions are still to expensive. This new announcement may seem like a sweeter deal, but in reality it's the same terrible marketing practice that many businesses use. Mark up an item 10x higher that in was worth a week ago, then paint themselves as the good guys when they "lower" the price down to 5x more expensive than it was 1 month ago. You're telling me that even in a Tier 3, Plat 4 alliance, if we win, we earn enough loyalty to buy 1.5 health potions per war? This amount of loyalty earned is a joke and cannot sustain the cost of using at minimum 3 potions a war. Let alone earning loyalty to buy boosts and loyalty exclusive 5 and 6 star champs. Kabam's math team has either messed up a second time, or they are massively price gouging us on purpose.
Wow great, so for one Win in Tier 1 u can afford half of ONE potion
Great overwork kabam - so satisfied
For one win in t1 with 3 bgs you can buy 3 potions
My Bad, only read the numbers left and thought that would be the small Update..
So what if you are t3 and don’t win your first war? You have to spend units again. Still a useless fix and does not put war back to what it was before enjoyment wise . Rewards aren’t worth the units you need to spend to get anything decent . Really disappointed in this . Cost of potions should have been massively reduced . Very greedy and a lot won’t do war now
There would be a lot more credibility if they just said what they mean. I'll give it a shot: "We have recalculated these numbers to ensure that the most competitive alliances are required to use units to achieve that goal. Every game mode needs to include some type of monetization. This is how we have determined we will monetize Alliance War moving forward. Also....those dev diaries that suggest an overhaul of AW? Scrap that. We are happy where we have landed."
What is so surprising is the numbers they used were before the compensation started, which was the START of proliferation of r3s in war. Who is incharge of these delusional decisions? now exclusively r3s are used in war, with r4s as well. 9.5 heals NOTHING. Upon that, you have delayed the start of these potions to AFTER war season start, so we are starting with ZERO potions. Incompetence at its finest, what a joke of a change. To think i actually had hope in this announcement. You guys just killed the flourishing war scene.
We did not ignore the inflation of HP from Rank 3 to Rank 4, and included those in our calculations. We based it on the average number of potions used, then inflated for the change.
So tell me Miike, r4 apoc, unboosted, is 52k health. boosted, 70-80k health. The potions you guys are offering us, heal 9.5k. One near death/death bankrupts us now? healing him also equates to 3 wins in war. What sort of calculations/justifications has the team done?
That's not the question we set out to answer. The question was "How many Glory Potions did Summoners use on a regular basis". That is what we based our calculations on. People were not regularly fully healing their Champions with potions they got from the Glory store.
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@DNA3000
Great overwork kabam - so satisfied
Speaking from years playing Plat2/Plat3 level.
It is sad, at the same time a bit relieving. War rewards have not matched the effort and planning at higher levels for a long time.
Happy to spend that time elsewhere.
This change does little to sort out the situation. It is nowhere good enough of a solution in my, and most of my teammates opinion.
Really a problematic solution that doesn’t really solve anything.
now exclusively r3s are used in war, with r4s as well. 9.5 heals NOTHING.
Upon that, you have delayed the start of these potions to AFTER war season start, so we are starting with ZERO potions. Incompetence at its finest, what a joke of a change. To think i actually had hope in this announcement.
You guys just killed the flourishing war scene.
boosted, 70-80k health. The potions you guys are offering us, heal 9.5k. One near death/death bankrupts us now? healing him also equates to 3 wins in war. What sort of calculations/justifications has the team done?
Thanks, Kabam!
You will never see a cent of mine ever again.