I agree. All my alliance members are finding it more resource intensive, with a number running out of potions. The class paths are frustrating and make progression more difficult, especially with the increased PI and difficulty of the defenders.
We will be dropping some Map 6 runs back to Map 5 next lot of AQ’s. My expectation is that you do AQ to gain resources, rather than use them all up.
In a world where Kabam are truly transparent they might share with us the data behind these changes. I’d love to know how much more items are being used now vs. the old map.
How many alliances are now running map 5 compared to map 6 that they ran prior to the update?
My alliance has had no problem with Map 6. Hell by the time I wake up the map is cleared.
maybe the reason you had no problem is because you slept through one of the sections.
And yet my alliance are clearing it while I’m asleep. They can finish it with 9 people instead of the 10 is needed before. Strange don’t you think.
What’s your in game name so we can make sure you don’t join our alliances to be a slacker. Stop leeching and carry your own weight.
The assumption force is strong with some of you in here. Just because his bg cleared the map when he’s asleep doesn’t mean he slacks off. There are alliances that have very active and competitive players who will take the minis and bosses with link nodes still up. I have been fortunate enough to be in a few of those alliances. Including the one I’m in right now. The pictures below was me clearing the boss this morning. Do I think the players with one million score leeching? No. Our alliance went from 655 to 666 and only two players said something about class restrictions. And they mentioned it once.
I agree. All my alliance members are finding it more resource intensive, with a number running out of potions. The class paths are frustrating and make progression more difficult, especially with the increased PI and difficulty of the defenders.
We will be dropping some Map 6 runs back to Map 5 next lot of AQ’s. My expectation is that you do AQ to gain resources, rather than use them all up.
My alliance has had no problem with Map 6. Hell by the time I wake up the map is cleared.
maybe the reason you had no problem is because you slept through one of the sections.
And yet my alliance are clearing it while I’m asleep. They can finish it with 9 people instead of the 10 is needed before. Strange don’t you think.
What’s your in game name so we can make sure you don’t join our alliances to be a slacker. Stop leeching and carry your own weight.
The assumption force is strong with some of you in here. Just because his bg cleared the map when he’s asleep doesn’t mean he slacks off. There are alliances that have very active and competitive players who will take the minis and bosses with link nodes still up. I have been fortunate enough to be in a few of those alliances. Including the one I’m in right now. The pictures below was me clearing the boss this morning. Do I think the players with one million score leeching? No. Our alliance went from 655 to 666 and only two players said something about class restrictions. And they mentioned it once.
Eight pages for this thread and it surprises me that noone here, either from Kabam side or the players' side, has called it for exactly what it is.
When posting "let us use whomever we want", it actually means "'let us keep using Corvus and/or Hercules to steamroll everything".
When posting "dual class lanes are not enjoyable", it actually means "'hey, we cannot keep using Corvus and/or Hercules to steamroll everything".
It is pretty obvious that with these changes Kabam practically targeted specific champions that were over-used in AQ and wanted to reduce their current meta-relevance. Which makes sense, you know? New meta-champions have to come into play, and make the community spend as much as possible, to acquire them and use them.
Hey, lucky me, I was not using Corvus in the old map 6, anyhow. But this is certainly not about me. In my opinion, TB players with advance rosters have no problem coming up with alternative champions for these lanes. But Cavalier players, who were using those certain champs, it is quite possible that will hit a wall and get frustrated. I can understand that and even sympathize with them. Apparently, it is what it is.
This is going to sound like I’m bragging, but I purposely used my weaker champs to test the new map and to see if your complaints pan out.
Which paths did you take in each section out of interest?
Section 1 path one: Used Stryfe, wrong class, with the purpose of building up his charges. Section 2, Might Charge path: Used KP, wrong class, so I can save Hood for mini boss. Section 3, up middle left: Stryfe was the only champ left.
Edit: I brought KP with section 2 path 1 in mind, but my alliance mate got there before me.
This is going to sound like I’m bragging, but I purposely used my weaker champs to test the new map and to see if your complaints pan out.
Which paths did you take in each section out of interest?
Section 1 path one: Used Stryfe, wrong class, with the purpose of building up his charges. Section 2, Might Charge path: Used KP, wrong class, so I can save Hood for mini boss. Section 3, up middle left: Stryfe was the only champ left.
It would be good if you try path one in section two tomorrow and let us know your thoughts then if you still think the complaints are unwarranted.
This is going to sound like I’m bragging, but I purposely used my weaker champs to test the new map and to see if your complaints pan out.
Which paths did you take in each section out of interest?
Section 1 path one: Used Stryfe, wrong class, with the purpose of building up his charges. Section 2, Might Charge path: Used KP, wrong class, so I can save Hood for mini boss. Section 3, up middle left: Stryfe was the only champ left.
It would be good if you try path one in section two tomorrow and let us know your thoughts then if you still think the complaints are unwarranted.
I’ve done that path with Ghost, Wasp, and Havok on day one and two last week. Made a mistake and die once.
I don’t know anyone from previous or current alliance that enjoys or has ever enjoyed AQ. We run epic modifiers and it’s horrendous. Total item use for my bg was 9 items today so it’s not like we’re struggling but it’s just a horrible horrible grind. Too much going on, fights are annoying and slow af. Class restrictions and paths with nodes like mighty charge, poison and power snack aren’t enjoyable at all. I’m sure the intent wasn’t to irritate the player base 5 days out of every 7 but that’s what’s happening.
My alliance has had no problem with Map 6. Hell by the time I wake up the map is cleared.
maybe the reason you had no problem is because you slept through one of the sections.
And yet my alliance are clearing it while I’m asleep. They can finish it with 9 people instead of the 10 is needed before. Strange don’t you think.
What’s your in game name so we can make sure you don’t join our alliances to be a slacker. Stop leeching and carry your own weight.
The assumption force is strong with some of you in here. Just because his bg cleared the map when he’s asleep doesn’t mean he slacks off. There are alliances that have very active and competitive players who will take the minis and bosses with link nodes still up. I have been fortunate enough to be in a few of those alliances. Including the one I’m in right now. The pictures below was me clearing the boss this morning. Do I think the players with one million score leeching? No. Our alliance went from 655 to 666 and only two players said something about class restrictions. And they mentioned it once.
How many items did you use?
Edit: upload got delayed from earlier. Didn’t mean to double post.
Eight pages for this thread and it surprises me that noone here, either from Kabam side or the players' side, has called it for exactly what it is.
When posting "let us use whomever we want", it actually means "'let us keep using Corvus and/or Hercules to steamroll everything".
When posting "dual class lanes are not enjoyable", it actually means "'hey, we cannot keep using Corvus and/or Hercules to steamroll everything".
It is pretty obvious that with these changes Kabam practically targeted specific champions that were over-used in AQ and wanted to reduce their current meta-relevance. Which makes sense, you know? New meta-champions have to come into play, and make the community spend as much as possible, to acquire them and use them.
Hey, lucky me, I was not using Corvus in the old map 6, anyhow. But this is certainly not about me. In my opinion, TB players with advance rosters have no problem coming up with alternative champions for these lanes. But Cavalier players, who were using those certain champs, it is quite possible that will hit a wall and get frustrated. I can understand that and even sympathize with them. Apparently, it is what it is.
You’re right about Corvus and Herc but it reminds me of the True Sense window. They tried to go after Quake and Ghost but they caught a dozen other champs in their net. If these AQ changes are about making Corvus and Herc unviable, don’t nerf 3 other classes.
This is like variant 8…the design is a total failure considering their stated goals. Variant 8 isn’t mid game content when so few champs are in the relevant pool, and so few counter the prevalent nodes. This map is so narrow that certain classes of players are excluded, which means they don’t prepare for map 7 at all. And especially if compensation stops, those players won’t be able to item their way through it.
This is going to sound like I’m bragging, but I purposely used my weaker champs to test the new map and to see if your complaints pan out.
Which paths did you take in each section out of interest?
Section 1 path one: Used Stryfe, wrong class, with the purpose of building up his charges. Section 2, Might Charge path: Used KP, wrong class, so I can save Hood for mini boss. Section 3, up middle left: Stryfe was the only champ left.
It would be good if you try path one in section two tomorrow and let us know your thoughts then if you still think the complaints are unwarranted.
I’m not saying some of the complaints here are not warranted. But there are some just outright whining. Section 2 path is hard, but there are counters like Ghost. Class restrictions is not bad, imo. You can get around that with DOT or take advantage of the global node buff (see below). I used Penni, SpiderGwen, and Venom on day one and two. Then the three Spidermen on day three (see below). Although, I did use 3-4 items on those days.
This is going to sound like I’m bragging, but I purposely used my weaker champs to test the new map and to see if your complaints pan out.
Which paths did you take in each section out of interest?
Section 1 path one: Used Stryfe, wrong class, with the purpose of building up his charges. Section 2, Might Charge path: Used KP, wrong class, so I can save Hood for mini boss. Section 3, up middle left: Stryfe was the only champ left.
It would be good if you try path one in section two tomorrow and let us know your thoughts then if you still think the complaints are unwarranted.
I’m not saying some of the complaints here are not warranted. But there are some just outright whining. Section 2 path is hard, but there are counters like Ghost. Class restrictions is not bad, imo. You can get around that with DOT or take advantage of the global node buff (see below). I used Penni, SpiderGwen, and Venom on day one and two. Then the three Spidermen on day three (see below). Although, I did use 3-4 items on those days.
Not everyone is going to have a Ghost though but the core issue as that these changes should be there to make AQ less of a chore the update was worded in away that this was a win for alliances who found AQ time consuming and disruptive due to timezones.
You might think it’s outright whinging but the core points across the board are the same.
The class restriction cause unnecessary annoyance and mean alliance leaders have to try and forward plan AQ as if AW wasn’t bad enough to plan - more time consuming and the player who is given the short straw on the tech/skill path is going to burn through more items/units than anyone else.
Some of the nodes make absolutely no sense and as a result either take forever to take down or overly punish any mistakes. Again more time consuming.
Who is realistically going to rank 3 an OG Spider-Man just for AQ when even a 200% attack increase isn’t likely going to serve much benefit and in any case is going to only support 2 paths.
I think everyone here and I’m sure you would be included would rather just suffer the extra 9 fights than have to keep these nodes and restrictions.
My alliance has had no problem with Map 6. Hell by the time I wake up the map is cleared.
maybe the reason you had no problem is because you slept through one of the sections.
And yet my alliance are clearing it while I’m asleep. They can finish it with 9 people instead of the 10 is needed before. Strange don’t you think.
What’s your in game name so we can make sure you don’t join our alliances to be a slacker. Stop leeching and carry your own weight.
The assumption force is strong with some of you in here. Just because his bg cleared the map when he’s asleep doesn’t mean he slacks off. There are alliances that have very active and competitive players who will take the minis and bosses with link nodes still up. I have been fortunate enough to be in a few of those alliances. Including the one I’m in right now. The pictures below was me clearing the boss this morning. Do I think the players with one million score leeching? No. Our alliance went from 655 to 666 and only two players said something about class restrictions. And they mentioned it once.
Well, im in one of those alliances that regularly fights minis and the boss linked and our group is all annoyed by the class restrictions all over the map. Just like the chapter in act 6 that has class-weaknesss, it’s really not that much fun
My alliance has had no problem with Map 6. Hell by the time I wake up the map is cleared.
maybe the reason you had no problem is because you slept through one of the sections.
And yet my alliance are clearing it while I’m asleep. They can finish it with 9 people instead of the 10 is needed before. Strange don’t you think.
What’s your in game name so we can make sure you don’t join our alliances to be a slacker. Stop leeching and carry your own weight.
The assumption force is strong with some of you in here. Just because his bg cleared the map when he’s asleep doesn’t mean he slacks off. There are alliances that have very active and competitive players who will take the minis and bosses with link nodes still up. I have been fortunate enough to be in a few of those alliances. Including the one I’m in right now. The pictures below was me clearing the boss this morning. Do I think the players with one million score leeching? No. Our alliance went from 655 to 666 and only two players said something about class restrictions. And they mentioned it once.
Well, im in one of those alliances that regularly fights minis and the boss linked and our group is all annoyed by the class restrictions all over the map. Just like the chapter in act 6 that has class-weaknesss, it’s really not that much fun
Map 6 and Act 6 are very different contents. As someone who 100% Act 7, I wouldn’t want to go back and explore Act 6.
This is going to sound like I’m bragging, but I purposely used my weaker champs to test the new map and to see if your complaints pan out.
Which paths did you take in each section out of interest?
Section 1 path one: Used Stryfe, wrong class, with the purpose of building up his charges. Section 2, Might Charge path: Used KP, wrong class, so I can save Hood for mini boss. Section 3, up middle left: Stryfe was the only champ left.
It would be good if you try path one in section two tomorrow and let us know your thoughts then if you still think the complaints are unwarranted.
I’m not saying some of the complaints here are not warranted. But there are some just outright whining. Section 2 path is hard, but there are counters like Ghost. Class restrictions is not bad, imo. You can get around that with DOT or take advantage of the global node buff (see below). I used Penni, SpiderGwen, and Venom on day one and two. Then the three Spidermen on day three (see below). Although, I did use 3-4 items on those days.
Not everyone is going to have a Ghost though but the core issue as that these changes should be there to make AQ less of a chore the update was worded in away that this was a win for alliances who found AQ time consuming and disruptive due to timezones.
You might think it’s outright whinging but the core points across the board are the same.
The class restriction cause unnecessary annoyance and mean alliance leaders have to try and forward plan AQ as if AW wasn’t bad enough to plan - more time consuming and the player who is given the short straw on the tech/skill path is going to burn through more items/units than anyone else.
Some of the nodes make absolutely no sense and as a result either take forever to take down or overly punish any mistakes. Again more time consuming.
Who is realistically going to rank 3 an OG Spider-Man just for AQ when even a 200% attack increase isn’t likely going to serve much benefit and in any case is going to only support 2 paths.
I think everyone here and I’m sure you would be included would rather just suffer the extra 9 fights than have to keep these nodes and restrictions.
We are running epic, and the two modifiers I struggle the most with in Section2 path1 are the Parry Curse and the Turn the Tide. They were always my less favorite modifiers but it wasn't that bad... but the mix with Power snack make these modifiers harder to deal with.
Regarding points, i never really look at it... some players can skip sections or fights and then throw their champs on boss and they will have the highest score... OR as many mentioned here, there are some easy paths\fights and some tough paths (like Section2 path1) but the points for each fight is the same. Bottom line, it means nothing.
The guy comes to a grievance post to brag about how his alliance does all the work while he is asleep. Doesn’t that define mooching?
Like someone else mentioned, what is the mods and alliance prestige? That makes a hell of a difference.
If the majority of the people are having an issue compared to just a very few like you, don’t you think there is a problem? It’s amazing you can do that, excellent . But most of us are struggling, even the ones who done map 7-8 are saying this new map 6 is harder.
@UnobtainiumClaws you have a 2.5mil rated account and in a 53mil rated alliance. You and your alliance are probably more than equipped to run map 7/8. People who are mid tier and who could run old map 6 with minimal item use are the ones finding this change a bit tough to grasp. From the announcement on map 5/6 changes, it appears the intent of this change was to make it easier to run map 5/6 in hopes of preparing people to transition to higher maps then what they are used to. And people are complaining that this objectively makes it more difficult for such people. Not to someone who has several champs at high enough rank that they can potentially handle anything in the game. Just remember map 6 is not a map with the highest difficulty anymore. There are 2 other maps which are above it.
My alliance has had no problem with Map 6. Hell by the time I wake up the map is cleared.
maybe the reason you had no problem is because you slept through one of the sections.
And yet my alliance are clearing it while I’m asleep. They can finish it with 9 people instead of the 10 is needed before. Strange don’t you think.
What’s your in game name so we can make sure you don’t join our alliances to be a slacker. Stop leeching and carry your own weight.
The assumption force is strong with some of you in here. Just because his bg cleared the map when he’s asleep doesn’t mean he slacks off. There are alliances that have very active and competitive players who will take the minis and bosses with link nodes still up. I have been fortunate enough to be in a few of those alliances. Including the one I’m in right now. The pictures below was me clearing the boss this morning. Do I think the players with one million score leeching? No. Our alliance went from 655 to 666 and only two players said something about class restrictions. And they mentioned it once.
Well, im in one of those alliances that regularly fights minis and the boss linked and our group is all annoyed by the class restrictions all over the map. Just like the chapter in act 6 that has class-weaknesss, it’s really not that much fun
Map 6 and Act 6 are very different contents. As someone who 100% Act 7, I wouldn’t want to go back and explore Act 6.
That’s my point; act 6 was a slog just like these class-weakness restrictions.
The guy comes to a grievance post to brag about how his alliance does all the work while he is asleep. Doesn’t that define mooching?
Like someone else mentioned, what is the mods and alliance prestige? That makes a hell of a difference.
If the majority of the people are having an issue compared to just a very few like you, don’t you think there is a problem? It’s amazing you can do that, excellent . But most of us are struggling, even the ones who done map 7-8 are saying this new map 6 is harder.
I don't think you should look at him as slacker because he sleeps while others finish the map... it not his fault that he's on a different time zone, and I'm sure you don't expect him to give up on sleep \ work \ school to run AQ. My only comment about his response is that if he doesn't experience the all map he can't say "it's easy, I have no idea what other complaint about". even if he takes the poison\power path and skip section3 it means it's easier to bring 3 champs that handle only that path and not worry about bringing someone for section3.
Looks like Kabam are having a nightmare with the 7.4 exploration offer today so unlikely to reply but just a reminder that this is day 10 without even the simplest of acknowledgements.
Eight pages for this thread and it surprises me that noone here, either from Kabam side or the players' side, has called it for exactly what it is.
When posting "let us use whomever we want", it actually means "'let us keep using Corvus and/or Hercules to steamroll everything".
When posting "dual class lanes are not enjoyable", it actually means "'hey, we cannot keep using Corvus and/or Hercules to steamroll everything".
It is pretty obvious that with these changes Kabam practically targeted specific champions that were over-used in AQ and wanted to reduce their current meta-relevance. Which makes sense, you know? New meta-champions have to come into play, and make the community spend as much as possible, to acquire them and use them.
Hey, lucky me, I was not using Corvus in the old map 6, anyhow. But this is certainly not about me. In my opinion, TB players with advance rosters have no problem coming up with alternative champions for these lanes. But Cavalier players, who were using those certain champs, it is quite possible that will hit a wall and get frustrated. I can understand that and even sympathize with them. Apparently, it is what it is.
Complete rubbish. I never used Corvus/Herc and more than half the alliance didn't either. These aren't pointy end players or players who pay attention to the "meta", or whatever that is supposed to mean.
These are people who just want the content they somewhat reluctantly completed every day not arbitarily increased in difficulty for no reason.
Who is realistically going to rank 3 an OG Spider-Man just for AQ when even a 200% attack increase isn’t likely going to serve much benefit and in any case is going to only support 2 paths.
Well, I just ranked up my 5* Overseer from rank 2 to rank 5 to do everyone's favorite Map 6 path. But as resource intensive as that was, that still makes me the lucky one that actually has that option at all and the resources to insta-rank him to do AQ. Who's going to do something like that for AQ? Very few people will be *able* to do that, much less will do it.
The fact that options exist is irrelevant. The question is how narrow those options are, how much skill they take to pull off, and how realistic is the notion that players can actually utilize these options. Ghost is a viable option for the tech/skill iBom in the same sense that 2* champs are a viable option for the Abyss. They work, for 0.0001% of the player population. The map should be doable for a wider set of players, and without the mega-piles of AQ compensation potions that will soon be going away.
Even on Map 5, my low alt is facing Toad, Sauron, Purgatory, and Terrax in one day. Who cares what the nodes are, that's a lot to throw at the average Map 5 player. Tech/Skill is just the obvious extreme case for Map 6, but the question isn't whether Map 6 is doable. It is whether it is substantially harder than it used to be. It is doable, because we're doing it. But it is far harder than it ought to be for what is now a mid-tier map.
Comments
I’d love to know how much more items are being used now vs. the old map.
How many alliances are now running map 5 compared to map 6 that they ran prior to the update?
Our alliance went from 655 to 666 and only two players said something about class restrictions. And they mentioned it once.
This is going to sound like I’m bragging, but I purposely used my weaker champs to test the new map and to see if your complaints pan out.
When posting "let us use whomever we want", it actually means "'let us keep using Corvus and/or Hercules to steamroll everything".
When posting "dual class lanes are not enjoyable", it actually means "'hey, we cannot keep using Corvus and/or Hercules to steamroll everything".
It is pretty obvious that with these changes Kabam practically targeted specific champions that were over-used in AQ and wanted to reduce their current meta-relevance. Which makes sense, you know? New meta-champions have to come into play, and make the community spend as much as possible, to acquire them and use them.
Hey, lucky me, I was not using Corvus in the old map 6, anyhow. But this is certainly not about me. In my opinion, TB players with advance rosters have no problem coming up with alternative champions for these lanes. But Cavalier players, who were using those certain champs, it is quite possible that will hit a wall and get frustrated. I can understand that and even sympathize with them. Apparently, it is what it is.
Section 1 path one: Used Stryfe, wrong class, with the purpose of building up his charges.
Section 2, Might Charge path: Used KP, wrong class, so I can save Hood for mini boss.
Section 3, up middle left: Stryfe was the only champ left.
Edit:
I brought KP with section 2 path 1 in mind, but my alliance mate got there before me.
Section 2, Might Charge path: Used KP, wrong class, so I can save Hood for mini boss.
Section 3, up middle left: Stryfe was the only champ left.
It would be good if you try path one in section two tomorrow and let us know your thoughts then if you still think the complaints are unwarranted.
I’ve done that path with Ghost, Wasp, and Havok on day one and two last week. Made a mistake and die once.
We run epic modifiers and it’s horrendous.
Total item use for my bg was 9 items today so it’s not like we’re struggling but it’s just a horrible horrible grind. Too much going on, fights are annoying and slow af.
Class restrictions and paths with nodes like mighty charge, poison and power snack aren’t enjoyable at all.
I’m sure the intent wasn’t to irritate the player base 5 days out of every 7 but that’s what’s happening.
Edit: upload got delayed from earlier. Didn’t mean to double post.
This is like variant 8…the design is a total failure considering their stated goals. Variant 8 isn’t mid game content when so few champs are in the relevant pool, and so few counter the prevalent nodes. This map is so narrow that certain classes of players are excluded, which means they don’t prepare for map 7 at all. And especially if compensation stops, those players won’t be able to item their way through it.
I’m not saying some of the complaints here are not warranted. But there are some just outright whining.
Section 2 path is hard, but there are counters like Ghost.
Class restrictions is not bad, imo. You can get around that with DOT or take advantage of the global node buff (see below). I used Penni, SpiderGwen, and Venom on day one and two. Then the three Spidermen on day three (see below). Although, I did use 3-4 items on those days.
Section 2 path is hard, but there are counters like Ghost.
Class restrictions is not bad, imo. You can get around that with DOT or take advantage of the global node buff (see below). I used Penni, SpiderGwen, and Venom on day one and two. Then the three Spidermen on day three (see below). Although, I did use 3-4 items on those days.
Not everyone is going to have a Ghost though but the core issue as that these changes should be there to make AQ less of a chore the update was worded in away that this was a win for alliances who found AQ time consuming and disruptive due to timezones.
You might think it’s outright whinging but the core points across the board are the same.
The class restriction cause unnecessary annoyance and mean alliance leaders have to try and forward plan AQ as if AW wasn’t bad enough to plan - more time consuming and the player who is given the short straw on the tech/skill path is going to burn through more items/units than anyone else.
Some of the nodes make absolutely no sense and as a result either take forever to take down or overly punish any mistakes. Again more time consuming.
Who is realistically going to rank 3 an OG Spider-Man just for AQ when even a 200% attack increase isn’t likely going to serve much benefit and in any case is going to only support 2 paths.
I think everyone here and I’m sure you would be included would rather just suffer the extra 9 fights than have to keep these nodes and restrictions.
Well, im in one of those alliances that regularly fights minis and the boss linked and our group is all annoyed by the class restrictions all over the map. Just like the chapter in act 6 that has class-weaknesss, it’s really not that much fun
You might think it’s outright whinging but the core points across the board are the same.
The class restriction cause unnecessary annoyance and mean alliance leaders have to try and forward plan AQ as if AW wasn’t bad enough to plan - more time consuming and the player who is given the short straw on the tech/skill path is going to burn through more items/units than anyone else.
Some of the nodes make absolutely no sense and as a result either take forever to take down or overly punish any mistakes. Again more time consuming.
Who is realistically going to rank 3 an OG Spider-Man just for AQ when even a 200% attack increase isn’t likely going to serve much benefit and in any case is going to only support 2 paths.
I think everyone here and I’m sure you would be included would rather just suffer the extra 9 fights than have to keep these nodes and restrictions.
You don’t need R3 Spidermen.
We are running epic, and the two modifiers I struggle the most with in Section2 path1 are the Parry Curse and the Turn the Tide.
They were always my less favorite modifiers but it wasn't that bad... but the mix with Power snack make these modifiers harder to deal with.
Regarding points, i never really look at it... some players can skip sections or fights and then throw their champs on boss and they will have the highest score... OR as many mentioned here, there are some easy paths\fights and some tough paths (like Section2 path1) but the points for each fight is the same. Bottom line, it means nothing.
The guy comes to a grievance post to brag about how his alliance does all the work while he is asleep. Doesn’t that define mooching?
Like someone else mentioned, what is the mods and alliance prestige? That makes a hell of a difference.
If the majority of the people are having an issue compared to just a very few like you, don’t you think there is a problem? It’s amazing you can do that, excellent . But most of us are struggling, even the ones who done map 7-8 are saying this new map 6 is harder.
My only comment about his response is that if he doesn't experience the all map he can't say "it's easy, I have no idea what other complaint about". even if he takes the poison\power path and skip section3 it means it's easier to bring 3 champs that handle only that path and not worry about bringing someone for section3.
https://forums.playcontestofchampions.com/en/discussion/303073/aq-defenders-map6-issue#latest
These are people who just want the content they somewhat reluctantly completed every day not arbitarily increased in difficulty for no reason.
The fact that options exist is irrelevant. The question is how narrow those options are, how much skill they take to pull off, and how realistic is the notion that players can actually utilize these options. Ghost is a viable option for the tech/skill iBom in the same sense that 2* champs are a viable option for the Abyss. They work, for 0.0001% of the player population. The map should be doable for a wider set of players, and without the mega-piles of AQ compensation potions that will soon be going away.
Even on Map 5, my low alt is facing Toad, Sauron, Purgatory, and Terrax in one day. Who cares what the nodes are, that's a lot to throw at the average Map 5 player. Tech/Skill is just the obvious extreme case for Map 6, but the question isn't whether Map 6 is doable. It is whether it is substantially harder than it used to be. It is doable, because we're doing it. But it is far harder than it ought to be for what is now a mid-tier map.