To be fair, it's not impossible. More difficult. This has been something that the community has been asking for, for quite some time. It's a new level of challenge for the EQ. Naturally, not everyone will be able to complete it right off the bat. As with most things in the game, some will have to work towards it.
To be fair, it's not impossible. More difficult. This has been something that the community has been asking for, for quite some time. It's a new level of challenge for the EQ. Naturally, not everyone will be able to complete it right off the bat. As with most things in the game, some will have to work towards it.
To be fair, it's not impossible. More difficult. This has been something that the community has been asking for, for quite some time. It's a new level of challenge for the EQ. Naturally, not everyone will be able to complete it right off the bat. As with most things in the game, some will have to work towards it.
Don’t think anyone asked for unavoidable damage.
It has to have SOME type of difficulty. Otherwise what's the point?
To be fair, it's not impossible. More difficult. This has been something that the community has been asking for, for quite some time. It's a new level of challenge for the EQ. Naturally, not everyone will be able to complete it right off the bat. As with most things in the game, some will have to work towards it.
Don’t think anyone asked for unavoidable damage.
It has to have SOME type of difficulty. Otherwise what's the point?
I’m sure there’s a much better way to add difficulty than throwing in something that takes no skill.
To be fair, it's not impossible. More difficult. This has been something that the community has been asking for, for quite some time. It's a new level of challenge for the EQ. Naturally, not everyone will be able to complete it right off the bat. As with most things in the game, some will have to work towards it.
Don’t think anyone asked for unavoidable damage.
It has to have SOME type of difficulty. Otherwise what's the point?
I’m sure there’s a much better way to add difficulty than throwing in something that takes no skill.
the point is to do it under pressure with very little life.
To be fair, it's not impossible. More difficult. This has been something that the community has been asking for, for quite some time. It's a new level of challenge for the EQ. Naturally, not everyone will be able to complete it right off the bat. As with most things in the game, some will have to work towards it.
Don’t think anyone asked for unavoidable damage.
It has to have SOME type of difficulty. Otherwise what's the point?
I’m sure there’s a much better way to add difficulty than throwing in something that takes no skill.
To be fair, it's not impossible. More difficult. This has been something that the community has been asking for, for quite some time. It's a new level of challenge for the EQ. Naturally, not everyone will be able to complete it right off the bat. As with most things in the game, some will have to work towards it.
Don’t think anyone asked for unavoidable damage.
It has to have SOME type of difficulty. Otherwise what's the point?
I’m sure there’s a much better way to add difficulty than throwing in something that takes no skill.
It's not about "taking no skill", it's about having the roster after a period of natural progression. All of you complaining that only have 5/50s are in over your head. It sucks to hear but it's the truth.
I'm willing to bet you used a TON of resources on the collector right? Why the surprise when they have similar opponents in the new uncollected quest which happens to have even better rewards??
Besides, I knocked her out with R5 Stark after taking 15k out initially with someone else. 41 hits and was skating by with less than 2k health probably. It can be done with 5/50s.
To be fair, it's not impossible. More difficult. This has been something that the community has been asking for, for quite some time. It's a new level of challenge for the EQ. Naturally, not everyone will be able to complete it right off the bat. As with most things in the game, some will have to work towards it.
Don’t think anyone asked for unavoidable damage.
It has to have SOME type of difficulty. Otherwise what's the point?
I’m sure there’s a much better way to add difficulty than throwing in something that takes no skill.
the point is to do it under pressure with very little life.
If that’s the point they’re trying to get across then they could have easily set the node to have the users life points start the match at a certain percentage.
To be fair, it's not impossible. More difficult. This has been something that the community has been asking for, for quite some time. It's a new level of challenge for the EQ. Naturally, not everyone will be able to complete it right off the bat. As with most things in the game, some will have to work towards it.
Don’t think anyone asked for unavoidable damage.
It has to have SOME type of difficulty. Otherwise what's the point?
I’m sure there’s a much better way to add difficulty than throwing in something that takes no skill.
It takes skill. You just can't do it unharmed.
Lol completed it early, just giving my input on the situation.
To be fair, it's not impossible. More difficult. This has been something that the community has been asking for, for quite some time. It's a new level of challenge for the EQ. Naturally, not everyone will be able to complete it right off the bat. As with most things in the game, some will have to work towards it.
Don’t think anyone asked for unavoidable damage.
It has to have SOME type of difficulty. Otherwise what's the point?
I’m sure there’s a much better way to add difficulty than throwing in something that takes no skill.
It takes skill. You just can't do it unharmed.
Lol completed it early, just giving my input on the situation.
I wasn't implying you didn't have the skill or didn't complete it. Just stating that it takes skill. I think the debate about Unavoidable Damage is never-ending, but it's really not that dire for me. It's not impossible to beat. It just means you have to do it as quickly and as skillfully as possible. No one ever promised we would end every Fight without taking Damage. Lol.
I saw earlier in the thread that Kabam is working on reducing the sig level here to lessen the damage from cold snap....has this actually happened yet? I just ran at her a couple times with Rogue and AV (both 4/40) and got wrecked. Just not enough health left after they shrug it off.
I'm not **** about the difficulty, I just want to know if I'm fighting against the "fixed" Ice Phoenix or not. If her sig level has already been adjusted and this is what she is, then I'm not going to keep wasting energy on it. I'll just try and build up the pot/health stash and make a run at it near the end of the event.
To be fair, it's not impossible. More difficult. This has been something that the community has been asking for, for quite some time. It's a new level of challenge for the EQ. Naturally, not everyone will be able to complete it right off the bat. As with most things in the game, some will have to work towards it.
Don’t think anyone asked for unavoidable damage.
It has to have SOME type of difficulty. Otherwise what's the point?
I’m sure there’s a much better way to add difficulty than throwing in something that takes no skill.
It takes skill. You just can't do it unharmed.
Nope. Wrong.
There is no skill involved in taking 10-17k unavoidable damage(depending on someone's math).
Also you're too fixated on semantics.
There's skill involved when you're taking Unavoidable Damage and still have to take her down.
To be fair, it's not impossible. More difficult. This has been something that the community has been asking for, for quite some time. It's a new level of challenge for the EQ. Naturally, not everyone will be able to complete it right off the bat. As with most things in the game, some will have to work towards it.
Don’t think anyone asked for unavoidable damage.
It has to have SOME type of difficulty. Otherwise what's the point?
To be fair, it's not impossible. More difficult. This has been something that the community has been asking for, for quite some time. It's a new level of challenge for the EQ. Naturally, not everyone will be able to complete it right off the bat. As with most things in the game, some will have to work towards it.
Don’t think anyone asked for unavoidable damage.
It has to have SOME type of difficulty. Otherwise what's the point?
I’m sure there’s a much better way to add difficulty than throwing in something that takes no skill.
It takes skill. You just can't do it unharmed.
Nope. Wrong.
There is no skill involved in taking 10-17k unavoidable damage(depending on someone's math).
Also you're too fixated on semantics.
There's skill involved when you're taking Unavoidable Damage and still have to take her down.
Do you even read what you type?
un·a·void·a·ble
ˌənəˈvoidəb(ə)l/Submit
adjective
not able to be avoided, prevented, or ignored; inevitable.
Inevitable damage does not require skill. It happens PERIOD.
The trash you spew has peaked. Once again a GW'd thread.
I know what I said. If you can argue that it doesn't take skill to bring her down while still taking Damage, I don't know what to tell you. Unless you measure skill by not taking any Damage whatsoever, in which case you won't see what I'm saying regardless. As for the personal comments, I'm not engaging with it. You keep accusing me of derailing Threads, but your out-of-context personal attacks are doing just that. This is where we will stop talking.
To be fair, it's not impossible. More difficult. This has been something that the community has been asking for, for quite some time. It's a new level of challenge for the EQ. Naturally, not everyone will be able to complete it right off the bat. As with most things in the game, some will have to work towards it.
Don’t think anyone asked for unavoidable damage.
It has to have SOME type of difficulty. Otherwise what's the point?
Can you even play this difficulty?
Right. That's never been tried here before.
I was genuinely asking. For all I know you've made considerable progress in the story mode. However, if you're not able to see why pre-nerf that having a 5/50 champ lose all of their health in 12 seconds without being touched is ridiculous and why even after the nerf having 80% of it gone is still ridiculous I don't know what to tell you.
We're discussing Unavoidable Damage. Not whether I can do it or not. I find it to be a last resort in a debate. When someone disagrees with a point of view, or has very little to counter with, it gets turned into questioning someone's ability. I wasn't really arguing that it was okay pre-adjustment. I was talking about the challenge in general. Obviously I agree with the adjustment.
I am putting a request to have this fight further adjusted. This is not fun, challenging or interesting, it’s just bad design in my opinion, here is why.
Currently only Mephisto who is not in the base pool is immune to cold snap, so If you have him, this fight is probably no problem.
Otherwise it is an extremely tedious task of trying to figure which of your champs can actually survive this, requiring multiple runs.
If you do somehow survive, you cannot take a hit or in some cases even a blocked hit.
This would make sense if it was the end Boss and the node was “1 hit KO”, then the player would know what they are dealing with.
I really like the design of the Modok Lab, that is fun, interesting and challenging, but this is nearly making me rage quit the entire game when I see stuff like this. It makes the player feel cheated.
I will not be spending any money, units to complete this, you can keep the rewards.
I ask that again that you look into this further. Thanks.
This is just fine. You need to use potions in Akt 5 so you will need to use some in this Uncollected difficulty. It is fine as it is. Also I don't think it is as difficult as Akt 5.3 or 5.2.4. And look at those rewards.
Remeber the X-Enforcers Event some month ago. Same thing. One Iceman as a Mini-Boss that left you with about 20% Health. You have to single shot him and now her. No big deal.
Comments
except there were screenshots of a 5/50 champ doing it. so...
It has to have SOME type of difficulty. Otherwise what's the point?
the point is to do it under pressure with very little life.
It takes skill. You just can't do it unharmed.
It's not about "taking no skill", it's about having the roster after a period of natural progression. All of you complaining that only have 5/50s are in over your head. It sucks to hear but it's the truth.
I'm willing to bet you used a TON of resources on the collector right? Why the surprise when they have similar opponents in the new uncollected quest which happens to have even better rewards??
Besides, I knocked her out with R5 Stark after taking 15k out initially with someone else. 41 hits and was skating by with less than 2k health probably. It can be done with 5/50s.
I wasn't implying you didn't have the skill or didn't complete it. Just stating that it takes skill. I think the debate about Unavoidable Damage is never-ending, but it's really not that dire for me. It's not impossible to beat. It just means you have to do it as quickly and as skillfully as possible. No one ever promised we would end every Fight without taking Damage. Lol.
I'm not **** about the difficulty, I just want to know if I'm fighting against the "fixed" Ice Phoenix or not. If her sig level has already been adjusted and this is what she is, then I'm not going to keep wasting energy on it. I'll just try and build up the pot/health stash and make a run at it near the end of the event.
There's skill involved when you're taking Unavoidable Damage and still have to take her down.
Right. That's never been tried here before.
All depends on what Rank your Champs are. Not bad if you have no trouble with previous Heroics.
i have no 5/50 champs how much damage will her stupid coldsnap do
You should be fine. It's only Master and Uncollected that get amped up. The latter being the worst.
ok thx man been hearing some crazy things 20k health no hits taken thats so insane
I know what I said. If you can argue that it doesn't take skill to bring her down while still taking Damage, I don't know what to tell you. Unless you measure skill by not taking any Damage whatsoever, in which case you won't see what I'm saying regardless. As for the personal comments, I'm not engaging with it. You keep accusing me of derailing Threads, but your out-of-context personal attacks are doing just that. This is where we will stop talking.
We're discussing Unavoidable Damage. Not whether I can do it or not. I find it to be a last resort in a debate. When someone disagrees with a point of view, or has very little to counter with, it gets turned into questioning someone's ability. I wasn't really arguing that it was okay pre-adjustment. I was talking about the challenge in general. Obviously I agree with the adjustment.
Currently only Mephisto who is not in the base pool is immune to cold snap, so If you have him, this fight is probably no problem.
Otherwise it is an extremely tedious task of trying to figure which of your champs can actually survive this, requiring multiple runs.
If you do somehow survive, you cannot take a hit or in some cases even a blocked hit.
This would make sense if it was the end Boss and the node was “1 hit KO”, then the player would know what they are dealing with.
I really like the design of the Modok Lab, that is fun, interesting and challenging, but this is nearly making me rage quit the entire game when I see stuff like this. It makes the player feel cheated.
I will not be spending any money, units to complete this, you can keep the rewards.
I ask that again that you look into this further. Thanks.
Remeber the X-Enforcers Event some month ago. Same thing. One Iceman as a Mini-Boss that left you with about 20% Health. You have to single shot him and now her. No big deal.