**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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The difficulty increase is ridiculous
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Keep in mind, this is the Science Ascendancy quest — I am not getting the Attack boost. This is just me, just playing.
Rhino lane, 5/50 Professor X, so I can get the Mutant/X-Men Special Attack boost:
I lost Iceman to the Tigra, because of a dropped input. Just the truth. But it actually worked out OK because I could vulture another Persistent Charge for Professor X.
Next up: Drax. Took him solo with Professor X, picking up another Persistent Charge, but I forgot the photo.
Next up: Doctor Octopus, with, as you can see, a 3/30 Magneto:
Seriously: What are we even talking about, here?
Yes, it is more challenging. It is. About 80K-110K health pools.
But you can literally clear it with 4-stars! I didn’t even have the Science Ascendancy attack boost going — I shudder to think what a Scorpion or IHulk or IBom would do with a 30 PERCENT ATTACK BOOST.
Come on, people — I am not even a very good player. I have some skill and experience, but there are absolutely a ton of players who are better than me.
What are we even talking about, here?
I would blow through the UC EQ content easy to collect the rewards each month and depending on the month would be able to do most or all of cav. Yes I am mediocre to average at this game, I have not yet killed the GM and I know will struggle at times but have practiced and should be ready. I have some skill but will get tagged due to my old man thumbs and brain.
The last two chapters are silly in UC. I have tried all kinds of combos to kill absorbing man and I cannot prevent him from regening like crazy. Had him down to like 8 percent health with torch and while I was dexing out of an unblockable sp2, he regend up to 25 percent. Whatever is going on if it was planned then its total BS, if it’s a mistake then it needs to get fixed asap. There should never be a situation in an uncollected EQ that you require 1 of 3-5 specific champs to finish it. Cav and TB for sure as that is 100% in line with what occurs during those story quests. But not In UC. That is not cool for the people that difficulty is actually for who might not yet have the champs to counter it yet.
There are the top 5% of you that will say get good and that could do it with a 3*. I just watched a video of a 3* Anti venom do it on TB. But for the rest of us, it will chase people away from the game.
But I suspect this was the plan all along. They can’t fix the control issues and the lag that has seemed to pop up Worse than ever. So they gave us all a ton of champs to compensate In December and make us feel good. Now they make even more content that is not fun in the hope we will all spend like crazy. Rant off.
I could clear Uncollected in previous EQ without too much difficulty but this is a whole new level of WTF, particularly 3.1 and, assuming, 3.2 based on other comments here. Seems pretty clear that there is a significant increase in difficulty for same rewards and it’s either an intentional change or a mistake. If it’s intentional, it just adds to a pattern of trying to pigeon-hole end game content into spaces where mid-game players reside.
On the flip side, I was also able to clear the first Quest in Cav difficulty without too much trouble, so there seems to be some definite improvement in the scaling there. However, judging by the scaling in Uncollected, Chapter 3 will likely be near-impossible. We get to the point where it’s no longer about creating challenging and rewarding content, but more about making the most ludicrous combinations of champions, difficulties and nodes possible. Stacking the Protection buff on top of stun immunity in literally every level of the SQ and the EQ is a little trite at this point. That’s not an enjoyable challenge. It’s an absurdity that makes me not want to play the game.
The arguments here are not dissimilar to the complaints about BGs and the only people who seem to enjoy these ”challenges” are TBs and Paragons that have the kinds of rosters that allow them to work around these types of challenges and actually find solutions. Cav and below are at various stages of developing rosters. To say that we should just play the content that we are capable of and get over it is a really tone deaf argument. Cav players can’t develop rosters to become TB, UC players can’t develop rosters to become Cav, etc., if they can’t clear content at their own level. It’s a game. Not a job. It shouldn’t be easy, but it shouldn’t be nigh impossible WITH THE ROSTERS THAT WE HAVE either.
Same difficulty before and after boss fight.
First off, this is a new aspect of the game, so it's entirely possible they're still feeling out the tuning. This may not be the final iteration.
The other aspect is, if it is the intention, this actually prepares people for doing content leading up to the next level of Progression.
Just a couple of things that occurred to me.
As far as it being intentional, if increasing the difficulty was the aim then it should have been communicated as such. I don't know if the CCP had been made aware of this change, as it could affect their content with monthly guides, etc. The lack of any official response can lead to any number of conspiracy theories being made, but whatever the reason it's not good.
The uplift in difficulty is not subtle, hasn't been communicated and is clear to see. A response from Kabam would help to explain what has happened. No communication risks making the situation worse.
Your point that changing the difficulty prepares people for doing content to get the next progression is really not valid in anyway shape or form. If people want a step up in difficulty they can choose to do the next difficulty level. Just like people can choose to do act 6/7/8 if their skills and roster allow it. If Kabam decides to double the difficulty of content, but not change the rewards people won’t do the content. It’s not worth the time and effort to complete it. So this doesn’t prepare anything for anyone.
If Kabam wants to prepare players for the next progression level, the way to do it is to buff the rewards of the next difficulty level to entice people to step up. Buffing the difficulty of something players routinely do, without any additional incentive to continue to do it doesn’t prepare anything for anyone. It’s forces a cost benefit analysis on whether there’s any point to do that content anymore. For a large chunk of players, there won’t be any point either because it’s now too difficult or it’s too time consuming for the lack of pay off.
I'm exploring perspectives on the changes. It's also a reasonable possibility, given the fact that EQ is something people do on a monthly basis. It would make sense to have it encourage people to get better in tandem with Story content that they will need to complete to advance.
You're free to disagree with that perspective. You can't just imply that I'm speaking for Kabam. We are all free to express our own views on it.
If you think the change is positive because you yourself think that it will push people to do harder content and make them better then fine, that’s your opinion and you’re entitled to it (I absolutely disagree with you though).
If you think Kabam may have changed the difficulty to push people to get the next progression level, it’s a valid opinion to have. I absolutely disagree with it. Even if that is their intention I disagree that they will get the desired out come. If you change the difficulty so that people can’t do the content that gets them shards and rank up material to be able to get champs and rank them up to tackle the next bit of permanent content, they won’t progress there accounts. It’ll stop the game being fun.
Personally I think it’s more likely, they don’t want people to be able to auto farm easier content whilst at work etc, to get get free units and resources. The energy wouldn’t be used anyway so it’s not like it would be used in BG or any other content. If it’s not used auto farming easy content it’ll go to waste. But that’s just an opinion.
It just seems like forced whiplash on newer or lower progression players...speed them through story, but yank them back on EQ. They can basically achieve Cav progression title now with a fairly underwhelming, under developed roster, but may likely be stuck only being able to reliably clear conqueror EQ with UC EQ being a distant goal and Cav EQ being some unicorn for their account.
Do you think that time needed to explore uncollected is free to get?
Fact that the praizes remain the same is not worth even commenting.
I'm really curious what was the idea of such a move?
Wtf!