BG question to Paragons
Chatterofforums
Member Posts: 1,779 ★★★★★
I wanted to see how Paragons feel about current matchmaking in Bgs so figured I'd ask this question to all of you.
Quick background, I'm end game player, have 100% all content (spend a little but very far from a whale) and before the "git gud" comments flood in, be advised that I have hundreds of gameplay vids on my channel showing I'm fine on the "git gud" category.
Last few seasons, with minimal effort I was out of victory track and in gladiator circuit within first week of BG season. Ive finished decently high top 1000 players in GC each season (without much effort) of BG.
This season, I've put in similar amount of effort but am still in gold. I know with more effort that will change soon and will change as the season goes on, but I can't help but feel this seems a bit unfair based on recent matchmaking changes.
Im fairly positive I'm not the only paragon or high prestige player in this situation and can't help but get annoyed when I see far weaker players who would get slaughtered against me already in GC because the matchmaking system matches weak players against weak players while strong players have to try and win several in a row against end gamers and massive whales in every tier starting in bronze.
This is the only game mode that I'm aware of that actually rewards players for having weaker accounts, avoiding rankups and avoiding prestige. It really doesn't make sense to me. It makes less sense since Kabam tries to do a very similar thing in AW seasons a couple years ago and it was a massive failure and resulted in far weaker alliances getting same or better rewards than much stronger alliances.
We are all competing for same rewards in BG (yes, stores have different prices but we competing for exact same rewards, to include exact same amount of battleground tokens) so why is it setup this way.
I know the lower players have to love this so I'm sure plenty of troll comments coming, but I'm curious to see how others in similar situations feel.
Personally, I feel like it's counterproductive on Kabams end doing it this way.
Quick background, I'm end game player, have 100% all content (spend a little but very far from a whale) and before the "git gud" comments flood in, be advised that I have hundreds of gameplay vids on my channel showing I'm fine on the "git gud" category.
Last few seasons, with minimal effort I was out of victory track and in gladiator circuit within first week of BG season. Ive finished decently high top 1000 players in GC each season (without much effort) of BG.
This season, I've put in similar amount of effort but am still in gold. I know with more effort that will change soon and will change as the season goes on, but I can't help but feel this seems a bit unfair based on recent matchmaking changes.
Im fairly positive I'm not the only paragon or high prestige player in this situation and can't help but get annoyed when I see far weaker players who would get slaughtered against me already in GC because the matchmaking system matches weak players against weak players while strong players have to try and win several in a row against end gamers and massive whales in every tier starting in bronze.
This is the only game mode that I'm aware of that actually rewards players for having weaker accounts, avoiding rankups and avoiding prestige. It really doesn't make sense to me. It makes less sense since Kabam tries to do a very similar thing in AW seasons a couple years ago and it was a massive failure and resulted in far weaker alliances getting same or better rewards than much stronger alliances.
We are all competing for same rewards in BG (yes, stores have different prices but we competing for exact same rewards, to include exact same amount of battleground tokens) so why is it setup this way.
I know the lower players have to love this so I'm sure plenty of troll comments coming, but I'm curious to see how others in similar situations feel.
Personally, I feel like it's counterproductive on Kabams end doing it this way.
54
Comments
Exceptions are made at higher tiers where there are less options and most likely for lower players to get matched with higher players, but this is extremely rare in lower tiers (making bronze, silver and gold harder than higher tiers for advanced rosters).
https://youtube.com/@mcocalbundyrules9946
GC will come. I'm also lagging behind and am only in Gold still, but both of us will probably reach it eventually. When we do, we are all on an equal playing field and lower-level accounts will get matched up against higher-level ones, and whoever is most skill will advance upward on the ladder. As it should be.
The issues I've noticed the most have all revolved around lower-level players having a hard time in the VT since they keep getting tough matches that they can't get through. That has been a bigger problem for some of my alliance mates than any issues I've had myself with being matched with other Paragon players.
I don't enjoy it either, iam a paragon with 7 r4 and 1.7 m rating and I still struggle with bad draft rng
The current iteration of matchmaking makes it so no matter how much you spend/play you have no advantage over those who do not unless you are someone like magus, the very very top
Problem I see is I don’t match people below my Prestige I either match equal or above my Prestige. Example when in P3 I was having to fight players in P1 because it couldn’t find players in P3 that were the same or higher prestige? My account is 15k prestige, I typically fight people right at 16k prestige and they typically have hero ratings 1 million or better above mine thus much larger rosters.
Me
Last 3 fights
I’d be interested in seeing a breakdown of your match history OP.
TLDR:
This meta even for bigger accounts requires a much higher amount of thinking than a lot of the previous victory track metas which makes it that much more difficult.
40% skill
40% roster
20% lucky
This season :
25% skill
40% roster
35% lucky
95% of my matchs have been with accounts similar to mine, even bigger.
This meta requires more game knowledge and strategy than any other, I loved it.
I would also like to see the following changes to victory track progression:
If two medals are required, make it three.
If three medals are required, make it five.
If five are required, make it seven.
Award two medals for a win and one for a loss. I lose my will to play when I have a bad round and get dropped back to where I was two rounds ago. It feels like it was for nothing (because for the most part, it was).
In terms of rewards, it does feel unfair that Paragons have to put in a lot more effort than those of lower progression level just to make it to Gladiator Track. And, it is for the same rewards.
A simple tweak could be to change the objectives to be Progression based.
Win 3 matches as a Cavalier could grant 600 tokens, but winning 3 matches as a Paragon could grant 1000 tokens, for example.
This matches weaker against weaker and stronger against stronger, but unlike prestige matching it *judges* "weaker" and "stronger" by whether you win or not. Someone that wins three times in a row is obviously a stronger player than their competition, and gets matched against players who are winning against that same competition.
I don't know why they have to learn this lesson twice, but apparently they do, and it always takes a few years.
I’ve been purposeful about ranking champs to r2 or r3 that deserve spots in my deck. It feels like I’m being punished for one or both of these instead of being able to enjoy the advantage I’ve planned, worked, and (in game moreso than with $$) spent to create.