Pumped to have. even more reason to go into incursions, for the use of relics in incursions, for reduced cooldown times, for the new hacks (and that they can last the whole run), and for the ability to get the new hacks before the big fights that you need them for.
Hopefully Viv and Hawkgirl aren't the most annoying thing this side of the Collector.
Okay I see 6* AG I'm happy man, but I'm not sure If I'll be able to get it, does the solo objective require to clear zone25 or smth on equivalent level of difficulty or what zone exactly? If someone is kind enough to reply
This month’s Side Quest will be utilizing a bespoke Incursions game mode that can be completed solo or with a friend! We are excited to use this as a proof of concept for how we can use other game modes to contribute to monthly meta content! We’ll see you in…
Danger Room
Hank McCoy (Beast) is a genius and very good at his job. Some may argue he’s TOO good. Looking to improve the Danger Room, he’s also managed to “improve” other areas of The Contest! Regular Incursions have been temporarily replaced with DANGER ROOM INCURSIONS! Team up with a friend or go it alone to complete this month’s content!
Start: March 8th, 2023 @ 18:00 UTC
Finish: April 5th, 2023 @ 17:00 UTC
Format
6 difficulty levels (Threat Levels)
Threat Levels (Sectors) 1-5 each have 12 Zones total
Zones 1, 4, 8 and 12 will contain Tech and Skill opponents and will showcase Kate Bishop or Viv Vision as the final boss
Threat Level (Sector) 6 has a full 25 Zones
Zones 1, 4, 8, 12, 16, 18 and 24 will also have Tech and Skill opponents and Kate Bishop or Viv Vision as final bosses
Threat Level 6 will match the challenge of the highest Incursions Sectors, Threat Levels will return to 1-5 in future.
Zones 1, 4, 8, 12, 16, 18, and 24 will have a Boss Buff node before the first fight
New Hacks will be implemented for this event but can only be obtained in the Zones stated above (1, 4, 8, and 12 on the first Boss Buff node)
New Hacks wont spawn in Threat Level 6 for Zones 16, 18, and 24, regular hacks will spawn on the first boss nodes instead
New Hackswill last the entirety of your Incursions run and won’t expire after moving through Zones.
All champion refreshes will be reduced to five minutes
Play Solo or Duos
Earn Danger Room Components for each Zone you clear and spend them in the Danger Store
Collect shards and open Dangerous Crystals to add to your roster
Login Calendar
Log in to Marvel Contest of Champions every day so you don’t miss out on Dangerous Crystal Shards! This Calendar will reset every 7 days.
Start: March 8th, 2023 @ 18:00 UTC
End: April 5th, 2023 @ 17:00 UTC
New Hacks
Prowed Degeneration: Knocking down the Defender grants the Attacker with a 30% Prowess Buff for 8 seconds. When launching a Special Attack, all hits have a 20% chance per Prowess effect to inflict a Degeneration Debuff dealing 30% of Attack Rating as Direct Damage for 10 seconds. If the champion has an equipped Relic, gain 2 Prowess effects instead.
Alternating Enhancement: If the Attacker ends a Combo differently than last used, they gain a 20% Prowess Buff for 12 seconds. When striking, the Attacker has a 20% per Prowess effect on them to be Passively Unblockable for their hit. If the Attacking Champion has an Relic Equipped, double the chance to go Unblockable.
Armor Burst: Basic Attacks have a 30% chance to grant a 8 second Armor Up Buff, granting 20% Armor Rating. Special Attacks inflict a Burst of Direct Damage equal to the Attackers current Armor Rating. If the Attacker has a Relic equipped, this Damage is multiplied by the Attackers Critical Damage Rating.
Draining Degeneration: Knocking down the Opponent inflicts a Power Drain Debuff, draining 60% of a bar or Power over 7 seconds, plus an additional second for each Armor Up effect active on them. While this Debuff is active, any time the Defender is inflicted with a Power Burn, Drain, or Special Lock effect, inflict a Degen Debuff dealing Direct Damage over 15 seconds. If the Attacker has a Relic equipped, apply 3 Degeneration Debuffs instead.
All Out Attacks: Increase Attackers Ability Accuracy by a Flat 10% and increase the potency of all “Attack Enhancement” Hacks by 50%. If the Attacker has a Relic equipped, double the Potency of effects granted by this Hack.
All Out Effects: Attackers gain 10% increased Buff and Debuff Duration and increase the potency of all “Reinforcement” Hacks by 50%. If the Attacker has a Relic equipped, double the Potency of effects granted by this Hack.
Poisonous Truth: Attacks against a Stunned Opponent have a 30% chance to apply a Poison Debuff equal to their Attack Rating for 5 seconds. While this Poison Debuff is active, the Attacker gains a True Damage Buff, ignoring the Defenders Resistances and Armor Rating. If the Attacker has a Relic equipped, instead gain a True Strike and True Sense Buff.
At the Ready: Attacking Champions Spirit Gauge fills to max at the start of the fight. When a Striker attack is launched the Attacker gains an Unblockable Buff for 8 seconds plus an additional second for each Damaging Debuff on the Opponent when this Buff is applied. The Spirit Gauge fills at double the rate when an Unblockable attack is landed.
Keep It Going: Every 10 hits in the Attackers Combo Meter applies a Armor Break Debuff on the Defender equal to their Attack Rating for 10 seconds. The Spirit Gauge fills at double the rate when striking an Opponent under the Effect of a Non-Damaging Debuff.
*Note: These Hacks will be added to the general Incursions pool after this month’s event. They will no longer be indefinite.
Danger Store
Spend your Danger Room Components in the Danger Store. *Note: You will have access to all stores matching, or below, your progression. Start: 03/08/2023 @ 18:00 UTC
End: 04/12/2023 @ 17:00 UTC
*Note: Only the Incursions Revives and Potions store resets weekly.
Danger Room Milestones
*Note: Milestone rewards will reset weekly
Zone Rewards
*Note: Zone rewards for Threat Levels (Sectors) 1-5 will reset Weekly. Threat Level (Sector) 6 rewards are one time only.
So am I understanding correctly that we get less t6 and t3a this month than in February? I thought we always got 20% from SQ and this appears to be 15 unless I missed a separate objective.
Since this event highly incentivizes you to have a relic/striker equipped, is there any chance we can get an option to move where the striker button is placed on the screen? I'm surprised more people don't have an issue with the striker button being directly where they do regular combat inputs like I do.
Everyone happy about 6* AG but don't realize it's going to be very hard to reach zone 25. Most likely impossible without spending units.
The 6* AG isn't locked behind zone 25. It is win 54 fights in threat level 5+ with the appropiately tagged champions. With a 5 minute champion refresh cooldown, and from what I can see, no entry limits, you can spam zone 1 of threat level 5 a bunch until you have finished the objective.
As for my thoughts, it seems like a pretty interesting idea. I haven't put time into incursions in months, so it'll be nice to have a reason to do them again for easy gold. Sucks that there is still no paragon store, would be nice in general if progression titles were flushed out upon their release or within a couple of months of their release instead of a year or longer.
I do hope kabam will copy the format of 5 minute champion refreshes after this month for actual incursions because then they would be more fun to do.
So am I understanding correctly that we get less t6 and t3a this month than in February? I thought we always got 20% from SQ and this appears to be 15 unless I missed a separate objective.
So am I understanding correctly that we get less t6 and t3a this month than in February? I thought we always got 20% from SQ and this appears to be 15 unless I missed a separate objective.
Nope, I did actually miss it. 15 in the store. 15 in objectives. That’s nice.
Can someone clarify if 1. there's energy requirement for the SQ? 2. We can enter and exit the SQ multiple times i.e. there's no entry limitations? 3. We have champ swap node at the beginning of each level like original incursions?
They just wanna encourage ppl to play incursion and use relic. Unfortunately I'm not a big fan of incursion too bad for me.. den again if it's an alliance events will contribute into it to help others alliance members.
I don't think it has sinken in that incursions at their worst with horrible/unlucky node combinations is miles harder than the average side quest difficulty or even near impossible.
That being said, reducing the refresh time to 5 minutes does technically give unlimited attempts.
Mcoc community when Kabam rinse and repeats the same old SQ: nOoOo sQ iS sO bOrInG😡😡😡😡😡🤬🤬🤬 Also mcoc community when Kabam tries something new and interesting: nOoOoO sQ iS sO tEdiOus 😡😡😡😡😡🤬🤬🤬🤬
Quit crying for once. Please. Y'all did the same thing when the Knull/AV symbiote event came out (it was literally one of the most fun SQs ever). Incursions might not be fun for everybody but this looks good and I'm looking forward to see how they pull it off
I like the incursions idea, for change of pace, but haven't looked into how it affects revives and healing potions. I don't want to have to spend resources to complete objectives buying incursion potions.
I heavily dislike that the EQ format is returning to progression based rewards instead of cavs being able to access all of the rewards. Most likely won't be doing this side quest as none of the store rewards are worth the effort.
I like the incursions idea, for change of pace, but haven't looked into how it affects revives and healing potions. I don't want to have to spend resources to complete objectives buying incursion potions.
Not to mention incursion potions and revives are insanely overpriced
i'm kinda unhappy with this event as someone w/o a herc. he makes incursions infinitely easier than any other champ, and the whole SQ revolves around incursions.
i'm kinda unhappy with this event as someone w/o a herc. he makes incursions infinitely easier than any other champ, and the whole SQ revolves around incursions.
So I'm seeing a potential meta here and I just wanted to ask about some mechanics changes with the champion cooldown decrease. @DNA3000 perhaps you could have some insights.
Say I enter the incursion with Apoc, get my 4 gens and set up Red Mags as a horseman. Then, in zone 5, I switch out apoc for someone else. My questions are these. Can I then bring apoc back onto my team later on as his cool down is only 5 minutes? And if so, can that same apoc now establish a second horseman? Like if I had entered a quest with both a 5 and 6 star apoc?
Comments
Pumped to have. even more reason to go into incursions, for the use of relics in incursions, for reduced cooldown times, for the new hacks (and that they can last the whole run), and for the ability to get the new hacks before the big fights that you need them for.
Hopefully Viv and Hawkgirl aren't the most annoying thing this side of the Collector.
As for my thoughts, it seems like a pretty interesting idea. I haven't put time into incursions in months, so it'll be nice to have a reason to do them again for easy gold. Sucks that there is still no paragon store, would be nice in general if progression titles were flushed out upon their release or within a couple of months of their release instead of a year or longer.
I do hope kabam will copy the format of 5 minute champion refreshes after this month for actual incursions because then they would be more fun to do.
1. there's energy requirement for the SQ?
2. We can enter and exit the SQ multiple times i.e. there's no entry limitations?
3. We have champ swap node at the beginning of each level like original incursions?
@Kabam Miike @Kabam Jax
Does that means we will be able to change our team more frequently during the incursion or does the timer begin only after the first incursion end ?
would be nice to see that kind of enhancement for standard incursion to be able to better adapt to the nodes
can't wait to use herald hercules for the 69,420 time in this incursion 2.0
That being said, reducing the refresh time to 5 minutes does technically give unlimited attempts.
I don't see them mentioned anywhere.
Also mcoc community when Kabam tries something new and interesting: nOoOoO sQ iS sO tEdiOus 😡😡😡😡😡🤬🤬🤬🤬
Quit crying for once. Please. Y'all did the same thing when the Knull/AV symbiote event came out (it was literally one of the most fun SQs ever). Incursions might not be fun for everybody but this looks good and I'm looking forward to see how they pull it off
Too early to be sure, but I'm thinking this is the month that'll skip SD....
Say I enter the incursion with Apoc, get my 4 gens and set up Red Mags as a horseman. Then, in zone 5, I switch out apoc for someone else. My questions are these. Can I then bring apoc back onto my team later on as his cool down is only 5 minutes? And if so, can that same apoc now establish a second horseman? Like if I had entered a quest with both a 5 and 6 star apoc?