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Removal of Revive Farming and the Apothecary Discussion
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Also this makes no sense. Does revive farming actually prevent you from developing high difficulty content? Hard content naturally requires the use of revives, but in the past you have shown that some difficult fights are soloable and you have done this by giving summoners advantages and bonus attack during the fight if we perform certain actions. Like the grandmaster fight, intercepting and doing the correct actions on his special attacks, gives us higher damage tokens and makes the fight easier, but still quite challenging. Same with Gwenmaster, same with Kang(s). Eternity of pain on the other hand or the labryinth doesn't exactly reward summoners for performing certain actions, so naturally more revives are used. Obviously anyone could farm thousands of revives and slowly clip away at challenging content but I believe most of us find the right counters to make the fights fun rather than grinding, and then always having a good supply of revives in case we make the occassional mistake. Really don't see how you can make this connection.
At the current state of the game. The way it's crawling with modders in numbers like never before...
And you guys know what? I think I'm more sad than angry. Sad that this daily journey, the log ins thru weekends and holidays, the "keeping the alli together and growing", the having fun in something that for 6 years became part of my life...that's all coming to an end.
Just because of some massiv3 stupid decision making.
Oh. Who am I kidding? I'm extremely angry too!
In aq/aw just not needed
1) Am I good enough to complete the content with the limited revive stash now available?
2) Am I going to spam Arena for units to trade for revives?
3) Am I going to buy units with real world money to trade for revives
4) Am I prepared to do none of the above and not complete the content at this time.
If people are going to choose option 4, what is the anchor to keep them playing the game? The paragon 4 hour crystals seemed to me have lower revive drop rate than the Thronebreaker ones, so stocking up on these isn’t that helpful. Although that’s just my anecdotal perception, I have no evidence to confirm this. Grind MEQ for years to rank up more champions?
Play Battle Grounds instead (hahahahaha!!!!) battle grounds is broken and full of cheaters. There’s option 5) mod the game instead (Don’t cheat people, it’s morally wrong! Don’t do it). But ultimately if you can’t complete the game why play it. If I’m playing Super Mario World and it takes me 100 lives, why should Nintendo care how many revives it takes to complete as long as I’m playing and enjoying and then buy the next game.
I’m not as skilled as MSD so I should never have access to the rewards he can earn? Making sure the most Skilled get the best rewards are what Battle Grounds / Alliance War / Alliance Quest is for. The rewards at the top of the purely skill based nodes keeps us apart. Single player modes should be open to everyone. If I can pay to win it, I should be able to grind to win it too. If the response is “well just grind Arena and trade units for revives” then it defeats the whole purpose for this change!!!
There are so many parts to this game that is broken and this is where Kabam is putting its focus? This is a few weeks early for April Fools joke.
I don't like this. Simple and straightforward.
I saw freaking Papa X account that were alleged modder and video was shown as a proof too, and saw him on the leaderboard of Viv Vision arena in top positions. I mean so these kinda people continue to play the game, that guy legit took one spot away from everyone who grinded arena fairly.
These kinda changes only promote more of modders and arena bots because you are taking away something good from players who actually wants to log in to the game, play and farm revives to finish content legitimately rather than being lazy and use modding and never face any punishment.
Revive farm? Yup. Spend *because* I'm in this game so much? Yup.
Revive farming to do end game content, keeps me engaged.
Put out Everest content specific revives that you can grind for while the content is live. Make the grind worth it with no shortcuts.
For permanent content, unless you put another limit on the stash, you've made farming more inconvenient, but I'd still do it to the extent that the annoying stash limits allow and also made me think my money and gaming effort time might have more value in Punball and Street Fighter 6 (ZANGIEF!!!!!!) in the future.
The masochists and YouTubers that Hour 1/Day 1 all content no matter what, no matter how much it costs, won't care about this change. This will greatly impact people that only get around to looking into the Everest content for their progression level once the rewards get old and are on the cusp of not being worth the effort. Even then, still farm revives for it.