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Removal of Revive Farming and the Apothecary Discussion
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-Kabam
Time to turn the spotlight to the biggest factor contributing to “content trivialisation” and that’s new accounts accruing hard and endgame content rewards through unscrupulous means
These accounts get to keep ALL of the rewards that they got through egregious means even after a small ban. This is CONTENT TRIVIALISATION. So it’s insane to think the player base that farms revives are the ones “trivialising content”
And since the game team said they’re open to suggestions on how to adjust their punishments for such players, here’s some :
1. Remove ALL rewards from their accounts that’s deemed “exclusive enough from hard content” E.g Abyss, EoP, anything Carina’s related, Act7-8 and future Acts
2. Reset their content progression after their punishment ends
It’s obvious your systems detect who bypasses such content way too easily so these are added policies to make sure the content our dear game team has worked so hard crafting isn’t tarnished in unintended ways
End of the day, players still get the chance to “repent” and run through content like it was meant to
It’s been very obvious since then however this is a level of extreme I couldn’t imagine.
If this isn’t a joke Kabam unveils April 1st, I would be embarrassed for them.
I spend a nice chunk of change on this game. Moving forwards I’ll stop and just play alliance events with my friends (alliance). I hate Arena to the point I buy units, but I’ll have some free time to farm units now.
I know people who spent 40+ revives on some of the end game content/carinas challenges.
This screws new players the most who haven’t done Abyss type content, and no longer can farm. Free to play or not, this creates unequal balance in the game.
If you want to stop Revive spacing in hard content, limit how many resources can be used there. That way someone can’t just buy the revives to beat hard content.
Are you really trying to tell me that hard content is designed such that you can beat it without Revives? Carina challenge Vol 1, defeating Labyrinth of Legends with four stars shouldn’t need any revives if you are skilled enough? I would love to see Kabam live stream a demonstration of how achievable the toughest content is without spamming revives.
This feels like an attempt to force summoners to get revives with units as there is no limit on how many to get that way. Revive farming is not free. It costs time and energy.
So the word “ compromise “ means an agreement or a settlement of a dispute that is reached by each side making concessions. Since you guys are so into transparency please enlighten us on what actively playing summoners helped in this?
The “ compromised solution “ is to STILL cost us energy, only let us run it ONCE a day, and have a RNG % of obtaining a form of a revive which at that %rate is basically impossible to ever achieve a revive.
Don’t you have other issues to work on like maybe the bots that steal everything in arenas? Or the battlegrounds cheaters every season? Or hitting delete on the entire relics project cause it’s pretty much pointless? Or the input issues? Or the constant bugs with every update? Or the animation issues of champs? I mean I could prolly go on with more but those seem like a good start on things to actually address and fix. The priority of what you guys actually care about fixing and changing is very very sad…
I haven’t completed EOP, i stopped farming revives a long time ago. I already gave up on content that requires the average player to throw up a ton of revives. This will change will do nothing more but make it easier to just walk away from ridiculous hard content that will cost 5k units worth of revives. It’s like dominos, once one falls the all fall eventually. So today I don’t do EOP, tomorrow I don’t do Abyss 2.0, months from
Now I don’t bother with story content. Then I’m only logging in for Aq and AW, those are already a drag on the quality of life we could have. Kabam wants to go line their pockets with revive money then so be it, it just won’t come from me.