Thank you for your feedback, we are reading every comment. Please keep your messages constructive; most of you have so far, thank you for that.
Based on the feedback in this thread, we have started internal discussions around adjusting revive/potion inventory caps. This is not a guaranteed change, but is what is most prominently being discussed.
These conversations will continue to take place behind the scenes and could grow to include other potential adjustments as well.
We will use this thread to provide updates if/when we have news to share.
Hear me out, constant spamming and depending on rng isnt the way to go. I have a better idea. Why dont Kabam make it so we have to buy the champs with money? Like $500 for a 6* ironman or $1000 for a 6* iron fist? This way its not too rng dependent and we dont have to constantly spam opening crystals for the champs we want. What do you think?
Based on the feedback in this thread, we have started internal discussions around adjusting revive/potion inventory caps. This is not a guaranteed change, but is what is most prominently being discussed.
These conversations will continue to take place behind the scenes and could grow to include other potential adjustments as well.
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DO NOT implement one change without the other one as well. Either both or none, don't make us wait a year until you increase inventory capacity.
And don't make it a meaningless increase as well. Potions should at the very least be around the few hundreds mark, while revives could be at least doubled/tripled. Just please don't increase the inventory by 5 slots or something and call it a win
Thank you for your feedback, we are reading every comment. Please keep your messages constructive; most of you have so far, thank you for that.
Based on the feedback in this thread, we have started internal discussions around adjusting revive/potion inventory caps. This is not a guaranteed change, but is what is most prominently being discussed.
These conversations will continue to take place behind the scenes and could grow to include other potential adjustments as well.
We will use this thread to provide updates if/when we have news to share.
Or just don’t change anything and recant the announcement. Your customers are very upset
Thank you for your feedback, we are reading every comment. Please keep your messages constructive; most of you have so far, thank you for that.
Based on the feedback in this thread, we have started internal discussions around adjusting revive/potion inventory caps. This is not a guaranteed change, but is what is most prominently being discussed.
These conversations will continue to take place behind the scenes and could grow to include other potential adjustments as well.
We will use this thread to provide updates if/when we have news to share.
How’s about at least postponing this terrible change until a reasonable solution is found? Obviously this is something that will take a bit of time, and at this point extending a little grace to the players is probably a good PR move.
Thank you for your feedback, we are reading every comment. Please keep your messages constructive; most of you have so far, thank you for that.
Based on the feedback in this thread, we have started internal discussions around adjusting revive/potion inventory caps. This is not a guaranteed change, but is what is most prominently being discussed.
These conversations will continue to take place behind the scenes and could grow to include other potential adjustments as well.
We will use this thread to provide updates if/when we have news to share.
I hope you all can move quick. For a lot of us long time players, revive farming has made the input issues more bearable. I fear our alliance will lose a number of long time players if changes go through as presented.
Thank you for your feedback, we are reading every comment. Please keep your messages constructive; most of you have so far, thank you for that.
Based on the feedback in this thread, we have started internal discussions around adjusting revive/potion inventory caps. This is not a guaranteed change, but is what is most prominently being discussed.
These conversations will continue to take place behind the scenes and could grow to include other potential adjustments as well.
We will use this thread to provide updates if/when we have news to share.
You should start internal discussions around rolling this decision back entirely if you want this game to exist in 6 months' time.
Thank you for your feedback, we are reading every comment. Please keep your messages constructive; most of you have so far, thank you for that.
Based on the feedback in this thread, we have started internal discussions around adjusting revive/potion inventory caps. This is not a guaranteed change, but is what is most prominently being discussed.
These conversations will continue to take place behind the scenes and could grow to include other potential adjustments as well.
We will use this thread to provide updates if/when we have news to share.
Don't change something that isn't broken. No one asked for this kind of change and we all know why you decided this and it most certainly isn't for the players' benefit. Thanks for bringing it up to whoever decided with this decision though.
Ya'll really trying to get us to stop playing the game?
Random thoughts about this:
1) Revives are available but at a significantly less rate 2) Revive drop rates were always higher than intended? Since when? Transparency... 3) No Auto option? What the what? Why? Should have the opportunity to auto-complete this after exploring once. 4)
I just read their post, nothing more than THREATS towards the player base that plays this game honestly.
They say they have to nerf the revives because the developers have got their feelings hurt so they threaten to not make new content that is difficult, give me a break.
I know my post may get a warning from ajax or the other dude, but really, do NOT THREATEN ME because thats how you get people angry.
Slowly, but surely, I will begin phasing out mcoc and at the end of the day, i wont feel bad because luckily I have not been spending money on this game since a good while back.
Thank you for your feedback, we are reading every comment. Please keep your messages constructive; most of you have so far, thank you for that.
Based on the feedback in this thread, we have started internal discussions around adjusting revive/potion inventory caps. This is not a guaranteed change, but is what is most prominently being discussed.
These conversations will continue to take place behind the scenes and could grow to include other potential adjustments as well.
We will use this thread to provide updates if/when we have news to share.
Or just don’t change anything and recant the announcement. Your customers are very upset
Not to be that guy, but you mean the customers who aren't paying and are farming? Lol. I get what you're saying, though. Had to say it.
So out of all the comments here regarding the farming of revives the only thing you are going to talk about is an increase in the inventory. Brilliantly played, I must say I'm sure you'll find our gratitude immeasurable. 😐
This is just another great way that will push the players out. Already seen a few walk away from just this post. The game will become more of a job than a place to relax and relieve stress. Such a Shame!
Thank you for your feedback, we are reading every comment. Please keep your messages constructive; most of you have so far, thank you for that.
Based on the feedback in this thread, we have started internal discussions around adjusting revive/potion inventory caps. This is not a guaranteed change, but is what is most prominently being discussed.
These conversations will continue to take place behind the scenes and could grow to include other potential adjustments as well.
We will use this thread to provide updates if/when we have news to share.
You need to adjust the rewards for your Apothecary quest because what the team is proposing is just bad. Its utterly trash. And i feel most summoners would STRONGLY AGREE
Don't change something that isn't broken. No one asked for this kind of change and we all know why you decided this and it most certainly isn't for the players' benefit.
It’s literally not beneficial for anyone, it’s detrimental for both kabam and the player base
Hmm, I'm kinda curious, how is it detrimental for the playerbase?
You can spend your time harvesting unlimited units from battlechips in the arena to do content. is that a “loophole” that’s going to be closed down in future too to prevent me progressing in the game like these revives farmers?
At this point all motivation to complete any content in this game is gone. I needed and have continued to need revives in all the content I do. 20+ revives to get cav, multiple a quest in the last few sqs, at least one per path in act 5 exploration. I don’t have the money to spend to pay my way through those and I don’t have the time to grind arena for units. Taking away 3.2.6 as a spot for someone with a busy life to auto play and get revives for when they want to do content is incredibly demoralizing and takes away what little remaining motivation I have to play the game with its other problems.
Comments
And don't make it a meaningless increase as well. Potions should at the very least be around the few hundreds mark, while revives could be at least doubled/tripled. Just please don't increase the inventory by 5 slots or something and call it a win
They say they have to nerf the revives because the developers have got their feelings hurt so they threaten to not make new content that is difficult, give me a break.
I know my post may get a warning from ajax or the other dude, but really, do NOT THREATEN ME because thats how you get people angry.
Slowly, but surely, I will begin phasing out mcoc and at the end of the day, i wont feel bad because luckily I have not been spending money on this game since a good while back.
Good post
You need to adjust the rewards for your Apothecary quest because what the team is proposing is just bad. Its utterly trash. And i feel most summoners would STRONGLY AGREE
I needed and have continued to need revives in all the content I do. 20+ revives to get cav, multiple a quest in the last few sqs, at least one per path in act 5 exploration. I don’t have the money to spend to pay my way through those and I don’t have the time to grind arena for units.
Taking away 3.2.6 as a spot for someone with a busy life to auto play and get revives for when they want to do content is incredibly demoralizing and takes away what little remaining motivation I have to play the game with its other problems.
Spam revives at 40 units = totally fine
Make it make sense.
At least there is now a 6* Wolverine in the game.